| Race |
Init +3 | Perc +2 SM +2 | History +4 Nobility +4 | Channel 3/3 | Touch of Darkness 5/5 | Touch of Madness 5/5 | |
| Classes/Levels |
Speed 30 ft | Active Conditions: --- |
| Gender |
HP 11/11 | AC 18 T 12 FF 16 | F +2 R +2 W +4 (+2 vs. charms, compulsions) | CMD 15 | |
| Alignment |
Lawful Good |
| Deity |
Tsukiyo |
| Languages |
Taldane (common), Tien |
| Strength |
16 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
14 |
| Charisma |
10 |
About Osamu Dazai
Osamu Dazai
Male human (Tian) cleric 1.1
LG Medium humanoid (human)
Init +3; Perception +2
DEFENSE
AC 18, touch 12, flat-footed 16 (+4 armor, +2 shield, +2 dexterity)
HP 11 (1d8+3)
Fort +2, Ref +2, Will +4 (+2 vs. charms and compulsions)
OFFENSE
Speed 30 ft.
Melee +3 unarmed strike (1d4+3, x2, B) or +3 dagger (1d4+3, 19x2, P/S)
Ranged +2 sling (1d4+3, x2, 50 ft, B) or +2 dagger (1d4+3, 19x2, P/S)
Spellcasting (Caster Level 1st, Concentration +4)
1st. . bless, bless, lesser confusion (DC 13) (d)
0th. . guidance, resistance, stabilize
STATISTICS
Str 16, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk +0; CMB +3; CMD 15
Languages Taldane (common), Tien
SQ aura (lawful, good), domains (darkness [moon], madness)
Combat Gear leather lamellar armor, heavy wooden shield, dagger, sling, (10) sling bullets
Other Gear (2) alchemist fire, (2) sunrod, backpack, bedroll, blanket, silk rope (40 ft, knotted), flint and steel, (5) trail rations
63 lbs/76 lbs Light Load
Coin: 1 pp, 10 gp, 7 sp, 10 cp (20.8)
SPECIAL ABILITIES
Channel Energy (Su): (3/3) 1d6 healing to living or damage to undead (DC 10)
Touch of Darkness (Sp): (5/5) Touch, target suffers 20% miss chance for 1 round (no save)
Vision of Madness (Sp): (5/5) Touch, target gains +1/-1/-1 to any combination of attack, saves, and skills for 3 rounds (no save)