| GM Friendly Sauce |
ya level 5 is my favorite level in the whole game I think. all those extra ability points, a feat, and most classes get something pretty big.
@ Egg, your pretty slick going into operative right when they go from 1d8 to 3d8 trick attack haha :P
| "Egg" |
I'm not going Thief I am going Explorer which gives me Ever Vigilant
And yeah I have ideas to use my surroundings to my advantage.
Also, do you guys think Starfinder Forerunner is worth the sacrifice of my 2nd 4th and 6th Operative exploits?
Haath Chaar
|
IMO, Starfinder Forerunner is a useful archetype, but not for an Operative.
My Nuar Technomancer is a Starfinder Forerunner, and the Survival/Culture bit works perfect with Nuar in mind, and Field Fix gives him an emergency option if he or a party member is hurt.
But losing 3 Tricks isn't worth it, I think.
Nefreet
|
I thought Technomancer was good.
You delay your first Magic Hack until 5th level.
Which is fine, because the Level 1 Magic Hacks suck, and the Level 5 ones start to get fun.
But I agree, most archetypes are mediocre unless it really fits your flavor well.
| GM Friendly Sauce |
But I agree, most archetypes are mediocre unless it really fits your flavor well.
I'm pretty sure this was intentional to separate from the 100's of archetypes in PF. Paizo seems to have a very different vision of what archetypes will be in SF compared to PF.
| Handsome Gob |
I'll be hopping onto several long haul flights over the next 3 days so may not be able to post. Please bot me as needed. Thank you!
| GM Friendly Sauce |
| 2 people marked this as a favorite. |
5 credits for a "chip clip" to keep the bag clipped to the interior of your riot shield.
| BigNorseWolf |
He did just find a staff with another cure in it...
The staff allows a second healing touch once per day. Which requires the mystic to sit around for 10 minutes.. which I don't think we have another one of.
The upside is that it heals an oodle of hit points (5 x mystic level)
| GM Friendly Sauce |
| 1 person marked this as a favorite. |
well I'm sure Hi-C will need more 25 hit points healed at some point in book 3!
| "Egg" |
If Egg gets through this he is retiring. he is regretting joining the Starfinders, however he will help out in other ways as he seeks to research and well teaching
| GM Friendly Sauce |
| 1 person marked this as a favorite. |
@ Egg,
you might be able to retire as a professor at the university!
Critzible
|
Okay new Character is here
XXavier “Rover” Florin
Human Operative[Spacefarer] N lvl5
Init:+3 Perception:+ 10
Fort:+2 Reflex:+7 Will:+5
AC:EAC:19 KAC:19
Stamina:36 HP:34 Resolve:6
Str:10 Dex:18 Con:12 Int:14 Wis:11 Cha:12
Credits: 5
Offense: BaB:+3
Unarmed Strike +7 1d6+6b
Tactical Survival Knife:+7 1d4+6S Bulk:L Analog 95 creds
Tactical Semi-Auto Pistol:+7 1d6+2P Range:30ft Bulk L Rounds9 Analog 260 creds
Tactical Semi-Auto Pistol:+7 1d6+2P Range:30ft Bulk L Rounds9 Analog 260 creds
Ammo:80 rounds
Defense:
Vest Brigandine 2 EAC:+5 KAC:+5 Max Dex:+5 Upgrade 2 BulkL
Other Gear:
Pathfinder Backpack
Everyday Clothing [Long Leather Jacket, Utility/worker pants, work boots, T-shirt]
Hygiene Kit
Mass Produced Tent
Personal Comm Link
Flashlight
Toolkit [Engineering]
Toolkit[Hackers]
Toolkit[Thieves Tools]
Cableline Titanium 50ft
Datapad
Gear Maintenance Kit
Canteen
Field Rations [2/weeks]
Mk2 Enhancement Crystal [+2 Dex]
Feats:Improved Unarmed Strike,Toughness, Quick Draw, Kip Up,Weapon Specialization*
Languages:Common,Castrovalian,Kasatha,Vesk, Ysoki, Shirren, Eoxian, Brethadan,Traxian, Vercite,Azlanti,Elven
Skills: 55(8+3(Int)
Acrobatics +13
Athletics +9
Bluff +10
Computers +12
Culture +15*
Diplomacy +4
Disguise +6
Engineering +12
Intimidate +9
Life Science +6
Medicine +11
Mysticism +5
Perception +10
Physical Science +8
Piloting +12
Sense Motive +10
Sleight of Hand +12
Stealth +13
Survival +14(+18)
Theme:Spacefarer
+1 Constitution
Theme Knowledge (1st)
You are obsessed with distant worlds, and you always mentally catalog everything you learn about new and strange places so you can recall it when you need it most. Additionally, you use your knowledge of biology and topology to inure yourself to alien hazards. Reduce the DC of Physical Science checks to recall knowledge about strange new worlds or features of space by 5. Physical Science is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Physical Science checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.
Eager Dabbler (6th)
In your journeys, you’ve picked up quite a few Tricks about all sorts of things, even if you haven’t formally studied them, and you can often use this logic and intuition to your advantage. You gain a +2 bonus to skill checks if you don’t have any ranks in that skill. This ability does not allow you to attempt checks for trained-only skills.
Jack of All Trades (12th)
You can do just about anything if you put your mind to it, and you never let lack of formal instruction stand between you and a task that needs handling. You can use all skills untrained, even if you could not normally do so, and when you roll a natural 20 while attempting a skill check for a skill in which you don’t have ranks, your bonus from eager dabbler increases to +4.
Master Explorer (18th)
Scientifically noting the even tiniest details about a new place—including everything from apparent colors and incline grades to barometric, seismic, and other delicate readings—is absolutely invigorating to you. Up to twice per day while on an unexplored planet, you can spend 10 minutes exploring, mapping, and documenting a new geographical feature to recover 1 Resolve Point; this doesn’t count as resting to regain Stamina Points.
Operative:
Proficiencies:
Armor-light; Weapons-basic melee weapons, small arms, sniper weapons
Class Skills: Acrobatics (Dex), Athletics ( Str), Bluff (Cha), Computers ( Int), Culture (Int), Disguise ( Cha), Engineering (Int), Intimidate ( Cha), Medicine (Int), Perception ( Wis), Piloting (Dex), Profession ( Cha, Int, or Wis), Sense Motive ( Wis), Sleight of Hand (Dex), Stealth ( Dex), Survival (Wis)
Skill Points: 8 + Intelligence modifier [11(8+2+1)]
OPERATIVE’S EDGE (EX):
Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks. This bonus increases by 1 at 3rd level and every 4 levels thereafter.
SPECIALIZATION
Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative class. Once made, this choice cannot be changed. Your specialization grants you the Skill Focus feat in your specialization’s associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).
EXPLORER:
You’re an expert in scouting out dangerous locations using your knowledge and survival skills.
Associated Skills: Culture and Survival. You can attempt a Survival check with a +4 bonus to make a trick attack by using your surroundings to your advantage.
Specialization Exploit: Ever vigilant.
Into the Unknown (Ex): At 11th level, you gain a +4 bonus to Culture and Survival checks. While you’re outside both the Core Worlds and your home star system (if different), you gain a +2 bonus to initiative checks. At the GM’s discretion, in games centered around a different star system than the Core Worlds, replace the Core Worlds with that star system.
TRICK ATTACK (EX) +3d8 dmg
You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.
EVASION (EX)
If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move.
OPERATIVE EXPLOIT
As you gain experience, you learn special tricks called operative exploits. You learn your first operative exploit at 2nd level, and you learn an additional exploit every 2 levels thereafter. If an operative exploit allows a saving throw to resist its effects, the DC is equal to 10 + half your operative level + your Dexterity modifier. If it requires an enemy to attempt a skill check, the DC is equal to 10 + 1-1/2 × your operative level + your Dexterity modifier. You cannot learn the same exploit more than once unless it specially says otherwise.
-JACK OF ALL TRADES (EX)
You’ve learned how to handle any situation. You can use all skills untrained, and you double your operative’s edge bonus when using a skill in which you have no ranks.
-NIGHTVISION (EX)
You can see in the dark as if you had low-light vision and darkvision with a range of 60 feet.
QUICK MOVEMENT (EX)
As long as you are unencumbered and wearing light armor or no armor, your land speed increases by 10 feet. At 9th level, your land speed instead increases by 20 feet, and at 15th level, your land speed instead increases by 30 feet.
WEAPON SPECIALIZATION (EX)
You gain the Weapon Specialization feat as a bonus feat for each weapon type with which this class grants you proficiency.
DEBILITATING TRICK (EX)
When you hit an enemy with a trick attack, you can make the creature flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.
SPECIALIZATION EXPLOIT
You gain your specialization’s listed exploit as a bonus operative exploit, even if you don’t meet the prerequisites.
--EVER VIGILANT (EX)
You’ve been on enough solo missions to know that you can’t let your guard down, even while sleeping. You take no penalties to Perception checks for being asleep, though you still can’t succeed at purely visual Perception checks while asleep. You can always act on the surprise round, though if you choose to do so when you would otherwise be surprised, you use your initiative result or the initiative result of the first creature that would have surprised you – 1, whichever is lower.
| GM Friendly Sauce |
got a background? is rover a new starfinder fresh out of academy? a veteran returning from some near or deep space mission? Or someone else entirely?
| Xavier "Rover" Florin |
Oh cool,
As for background he is the black sheep of his family. A verces native human who has several siblings and son of Steward and an Abadarcorp person. Has been a Starginser awhile and is basically a survivalist due to all his previous starfinder groups dying on him
| Xavier "Rover" Florin |
| 1 person marked this as a favorite. |
Background: Xavier was raised in the city of Cuvacara on the planet of Verces. His parents were kind and his sibling's well siblings. Xavier was a crafty fellow throughout his youth playing games of chance and grifting to get money for things here and there. This was a disappointment to his Mother a Steward and his Father an AbadarCorp representative was taken aback. Eventually, the youthful rogue was sent to Absalom station supposedly to attend some of the best schools as his test scores, credentials, and references opened a variety of doors. Unfortunately for his parents, he joined the Starfinder Society.
As a Starfinder he did a variety of Deep Space missions as he was trained to live in harsh environments while doing his job. Rough and rugged form his many missions the man began to call himself Rover as he lost teammates, ships, loves, and gods know who else in his short seven years with the Starfinders. His last mission left him stranded in Near space until he finally was able to make it back to Absalom station. There the grim yet roguish bastard was given the word to meet up with some new recruits. He made arrangements and now heads to Castroval to meet them up at there last know report. Basically their ship, which seemed a bit worse for wear. Still, he was there waiting, smoking and drinking what he can so he can finish this mission watch them die and move on to the next hopeless bunch.
Many would ask why he would even continue after all that death, but the prospect of adventure and unknown knowledge is too much of a tantalizing thrill that he remains with a near success record of information and/or resource recovery
| Xavier "Rover" Florin |
"hey I love a good time as much as the next guy, just don't think you'll last long enough for me to care if you die,..Four Arms? It was Four arms right?"
Nefreet
|
| 1 person marked this as a favorite. |
Little background for Hi-C, which I shared with the GM but didn't come out as much in-game:
Back during the very first combat Hi-C felt the need to protect Egg. (which is also the first time he called him "Boss"). For the first three rounds he just acted as cover for Egg and didn't leave his side to pursue the gang members until after getting approval.
Hi-C didn't respect his culture, his parents, the Idari, his employers, and even treats being a Starfinder as just another "gig".
But a Witchwyrd, for some intrinsic gut reason, he felt the need to respect and/or obey and/or protect. OOC this was my representation of Witchwyrds being the progenitors of Kasatha. IC, Hi-C just acted differently, but never questioned it.
| DR34-M12 |
| 3 people marked this as a favorite. |
Wait, who is Hi-C gonna call "Boss" now??
Our mighty Captain, who has yet to fail to lead us in to shenanigans.
| Handsome Gob |
I do love the idea of a goblin as a Captain
Goblin space pirate captain!
| GM Friendly Sauce |
We can take a break from about then till Sunday night to start book 3. That should give everyone plenty of time to level to 5.
| GM Friendly Sauce |
Also please fill this out and post your answers for the chronicle sheet for book 2:
Player Name:
Character Name:
Organized Play #:
Faction:
Nefreet
|
Haath Chaar wrote:"I know where 5 credits is going..." as Hi-C orders a sturdy metal clipping device via his comm unit.Right here?
Haha, damnit, now Amazon is going to keep reminding me that I need a dozen magnetic chip clips!
Player Name: Nefreet
Character Name: Hi-C
Organized Play #: 66548-704
Faction: 2nd Seekers (Jadnura)