Takeda Mon'tar |
Gunnery=1d20+BAB+Dex Mod+Pilot Ranks+Captain Bonus
For Takeda: +9+4+8+2 = +23
Takeda - Fire at will
Twin Laser Turret vs main ship: 1d20 + 23 - 4 ⇒ (4) + 23 - 4 = 2310d8 ⇒ (3, 3, 7, 4, 4, 5, 5, 3, 3, 8) = 45
Flak Thrower vs fighter to rear: 1d20 + 23 - 4 ⇒ (4) + 23 - 4 = 233d4 ⇒ (2, 2, 1) = 5
Voxx Dmodato |
Voxx smiles as the missiles fly out through space, his system tracking their impact on the other ships.
His grin gets wider as one of the fighters gets knocked out of commission, his fingers flying across the controls as the bigger vessel maneuvers..."Yer not getting away..."
Targeting reports a lock and the missiles are away once again...
Gunnery vs Big ship with missiles: 1d20 + 18 - 4 - 4 + 2 ⇒ (5) + 18 - 4 - 4 + 2 = 17
Damage: 4d6 ⇒ (1, 2, 1, 1) = 5
Gunnery vs Big ship with missiles: 1d20 + 18 - 4 - 4 + 2 ⇒ (4) + 18 - 4 - 4 + 2 = 16
Damage: 4d6 ⇒ (1, 3, 2, 4) = 10
Gunnery vs Big ship with missiles: 1d20 + 18 - 4 - 4 + 2 ⇒ (11) + 18 - 4 - 4 + 2 = 23
Damage: 4d6 ⇒ (5, 5, 2, 1) = 13
He sees that the other fighter was astern, so he fired the Laser Net at the big'un as well...
Laser Net(Port): 1d20 + 18 - 4 - 4 + 2 ⇒ (12) + 18 - 4 - 4 + 2 = 24
Damage: 2d6 ⇒ (6, 1) = 7
Foxy Quickpaw |
Takeda takes down the rear shield of the big ship and damages the hull. The fighter behind he only scratches the front shield.
The missile barrage goes wide. But Voxx manages to get another hit in with the laser.
Gunnery Coil Gun: 1d20 + 14 ⇒ (13) + 14 = 274d4 ⇒ (1, 3, 4, 1) = 9
Gunnery Missile Launcher: 1d20 + 14 ⇒ (10) + 14 = 244d8 ⇒ (2, 7, 5, 4) = 18
Gunnery Twin Laser: 1d20 + 10 ⇒ (20) + 10 = 305d8 ⇒ (3, 6, 1, 3, 7) = 20
X-Wing(shield 15,20,20,0 hull-4)
X-Wing(shield 20,20,20,0 hull-49)
Sledgehammer(shield 108, 135, 135, 102)
Any countermeassures agains the attacks?
Voxx Dmodato |
Voxx frowns as he sees none of the wonderful graphics indicating impacts on the other ships, but he does see the New Laser score a hit!
Then as expected their adversary fires upon the Sledgehammer, and Voxx responds with his own lazery defense!
Laser Net, Countermeasurs: 1d20 + 10 ⇒ (19) + 10 = 29
Imagine __ |
Btw. the missisel array shoots all targets in the arc. But if there is only one, you only need one roll, and you only get one hit.
"That's boring, why not shoot that annoying horse fly that circles our ass first?" Imagine questions the tactics.
"You mind me using the computer - as you don't use it anyway?"
Piloting: 1d20 + 12 + 4 ⇒ (16) + 12 + 4 = 32
Maxim Petrovich |
Sledgehammer is moved. Big Ship is in the Forward and Starboard arcs. Other ships only in the Port arc.
Maxim reclines in the Captain's chair, stopping short of putting his feet up. "Give up yet?" he asks the psycho cultist leader over the comm.
Encourage: 1d20 + 11 + 1d6 ⇒ (13) + 11 + (6) = 30 +2 to Gunnery skill rolls again this round.
Takeda Mon'tar |
"Hitting the main ship again. Will use the flak thrower as a distraction on one of the fighters.
Gunnery=1d20+BAB+Dex Mod+Pilot Ranks+Captain Bonus
For Takeda: +9+4+8+2 = +23
Takeda - Fire at will
Twin Laser Turret vs main ship: 1d20 + 23 - 4 ⇒ (17) + 23 - 4 = 3610d8 ⇒ (8, 3, 4, 1, 4, 6, 4, 1, 4, 7) = 42
Flak Thrower vs fighter to starboard: 1d20 + 23 - 4 ⇒ (4) + 23 - 4 = 233d4 ⇒ (4, 1, 4) = 9
Defensive fire (Flak seems like a defense)
Flak Thrower: 1d20 + 23 ⇒ (3) + 23 = 263d4 ⇒ (4, 1, 4) = 9
Gorn Steelbreaker |
Gorn tries to shunt power to the shields. "Verdamt! There are fluctuations in the axionic deflector!"
But the fluctuations in the axionic deflector prevent the easy action from taking place.
"I'm going to uset he ship's computer to try to shunt a linear algorithm through the infernite interphase!"
Engineering Divert! DC 23: 1d20 + 17 + 4 ⇒ (3) + 17 + 4 = 24
With the aid of the duonode's processing power, he's able to restore power to the shields.
20 pts to the shield, evenly distributed, in addition to its normal regen.
Voxx Dmodato |
With a growl, Voxx sees his missile salvo miss the big ship entirely. Reaching over he makes some adjustments to the firing servo, then happy ,fires again...
Gunnery vs Big ship with missiles: 1d20 + 18 - 4 - 4 + 2 ⇒ (17) + 18 - 4 - 4 + 2 = 29
Damage: 4d6 ⇒ (6, 4, 5, 1) = 16
He sees that the other fighter was off to port, so he lays the targetting reticle over it's glowing icon and fires...
Laser Net(Port): 1d20 + 1d20 + 18 - 4 - 4 + 2 ⇒ (8) + (11) + 18 - 4 - 4 + 2 = 31
Damage: 2d6 ⇒ (2, 4) = 6
Laser Net, Countermeasurs: 1d20 + 10 ⇒ (11) + 10 = 21
Foxy Quickpaw |
Balance Shields DC29: 1d20 + 18 ⇒ (17) + 18 = 35
Gunnery Coil Gun: 1d20 + 14 ⇒ (1) + 14 = 154d4 ⇒ (3, 4, 4, 2) = 13
Gunnery Missile Launcher: 1d20 + 14 ⇒ (3) + 14 = 174d8 ⇒ (5, 1, 5, 5) = 16
Gunnery Twin Laser: 1d20 + 10 ⇒ (12) + 10 = 225d8 ⇒ (3, 6, 2, 8, 7) = 26
The big ship shoots into the depth of the void. The X-Wing on the other hand manages to hit the sledgehammer's shield with the lasers.
Takeda lays heavily into the big ship with the big guns.
And into the small ship, with littel effect.
Voxx shoots some into the big ship too, and depletes the shields of the X-Wing.
Piloting: 1d20 + 13 ⇒ (14) + 13 = 27
Piloting: 1d20 + 10 ⇒ (14) + 10 = 24
X-Wing(shield 0,20,20,0 hull-4)
X-Wing(shield 20,20,20,0 hull-49)
Sledgehammer(shield 135, 135, 109, 113)
Maxim Petrovich |
Sledgehammer moved.
Maxim looks over to Imagine, like, WTF?
Encourage: 1d20 + 11 + 1d6 ⇒ (18) + 11 + (6) = 35 +2 to Gunnery skill rolls again this round.
Takeda Mon'tar |
"I love crazies! Gives you something to shoot at."
Gunnery=1d20+BAB+Dex Mod+Pilot Ranks+Captain Bonus
For Takeda: +9+4+8+2 = +23
Takeda - Fire at will
Twin Laser Turret vs main ship: 1d20 + 23 - 4 ⇒ (9) + 23 - 4 = 2810d8 ⇒ (1, 6, 8, 5, 3, 3, 8, 3, 7, 8) = 52
Flak Thrower Turret vs fighter to starboard: 1d20 + 23 - 4 ⇒ (12) + 23 - 4 = 313d4 ⇒ (1, 3, 1) = 5
Defensive fire (Flak seems like a defense)
Flak Thrower: 1d20 + 23 ⇒ (9) + 23 = 323d4 ⇒ (2, 1, 2) = 5
Voxx Dmodato |
Dammit! I was sure I had posted...sorry...
"They don't have to be crazy for me too shoot them up!" Voxx cracks over the battle net...
As the ships jockeyed for position in 3 dimensions, Voxx had to wait for the opportunity to fire as ships passed with his arcs of fire...
Gunnery vs small with missiles: 1d20 + 18 - 4 - 4 + 2 ⇒ (5) + 18 - 4 - 4 + 2 = 17
Damage: 4d6 ⇒ (5, 5, 3, 5) = 18
The dance of maneuvering has placed the big ship in the arc of his Laser net...
Laser Net(Port): 1d20 + 18 - 4 - 4 + 2 ⇒ (8) + 18 - 4 - 4 + 2 = 20
Damage: 2d6 ⇒ (5, 4) = 9
And as is his habit, he keeps the lasers hot in case anything comes a bit too close...
Laser Net, Countermeasures: 1d20 + 10 ⇒ (8) + 10 = 18
Foxy Quickpaw |
Voxx shoots a barrage of missiles into the floating fighter which starts breaking apart. The shot vs. the main ship misses.
You should check who used which computer aid, and use the remaining ones
Takeda keeps annoining the other fighter and hitting away at the big ship with the big guns.
Gunnery Coil Gun: 1d20 + 14 ⇒ (4) + 14 = 184d4 ⇒ (4, 4, 1, 1) = 10
Gunnery Missile Launcher: 1d20 + 14 ⇒ (4) + 14 = 184d8 ⇒ (7, 1, 8, 4) = 20
Gunnery Twin Laser: 1d20 + 10 ⇒ (6) + 10 = 165d8 ⇒ (7, 5, 8, 3, 1) = 24
Even with the better positioning, the enemy ships don't manage to get a shot in.
X-Wing(shield 0,20,20,0 hull-4)
X-Wing(shield 20,20,20,0 hull-49)
Sledgehammer(shield 135, 135, 109, 113)
Piloting Big Ship: 1d20 + 13 ⇒ (1) + 13 = 14
Piloting X-Wing: 1d20 + 10 ⇒ (5) + 10 = 15
Imagine __ |
Piloting: 1d20 + 12 + 4 ⇒ (18) + 12 + 4 = 34
"Hey, it's not my fault, your favorite pilot sits on the loo just now with a hydraulic leakage. Also, those losers can't do shit even if their lives depend on it. Imagine hollers back.
This time she is ahead of the others.
Enemy ships in position. Move the sledgehammer and shoot away.
Maxim Petrovich |
Sledgehammer moved.
"Let's take this guy down to Chinatown!"
Encourage: 1d20 + 11 + 1d6 ⇒ (9) + 11 + (6) = 26 +2 to Gunnery skill rolls again this round.
Voxx Dmodato |
Voxx smiles an evil smile as Imagine brings the ol' Sledgehammer in behind the Crazies' ship, both of his targetting reticles flashing green...
Gunnery vs large with missiles: 1d20 + 18 - 4 - 4 + 2 ⇒ (15) + 18 - 4 - 4 + 2 = 27
Damage: 4d6 ⇒ (3, 4, 5, 4) = 16
Laser Net(Port): 1d20 + 18 - 4 - 4 + 2 ⇒ (18) + 18 - 4 - 4 + 2 = 30
Damage: 2d6 ⇒ (5, 1) = 6
His weapons discharged, one re-loading from its magazine, the other recharging its emitter coils, Voxx relaxes a little commenting, "Don't mention Chinatown...you'll make me hungry! "
Gorn Steelbreaker |
"I'm going to try something new. I'll shunt cohered subspace particles through the metagenic biofilters!"
Divert to Shields! DC 23: 1d20 + 17 ⇒ (1) + 17 = 18
It turns out the biofilters filter out the particles too.
Takeda Mon'tar |
"Nice flying imagine! As for our opponent, I'd just like to put him down, regardless of which town." Takeda says obviously not getting the reference.
Gunnery=1d20+BAB+Dex Mod+Pilot Ranks+Captain Bonus
For Takeda: +9+4+8+2 = +23
Takeda - Fire at will
Twin Laser Turret vs main ship: 1d20 + 23 - 4 ⇒ (5) + 23 - 4 = 2410d8 ⇒ (7, 3, 8, 5, 6, 4, 3, 1, 8, 4) = 49
Flak Thrower Turret vs closest fighter: 1d20 + 23 - 4 ⇒ (13) + 23 - 4 = 323d4 ⇒ (4, 1, 2) = 7
Defensive fire (if needed)
Flak Thrower: 1d20 + 23 ⇒ (17) + 23 = 403d4 ⇒ (2, 2, 3) = 7
Foxy Quickpaw |
In the exchange of fire Takeda and Voxx get their shots in, even to the hull of the enemy ship. The X-Wing also gets further damaged. The Sledgehammer gets a hit from the X-Wing's laser, but nothing the shields couldn't take. After that the lights in the big ship go out.
Balance Shields DC29: 1d20 + 18 + 1 ⇒ (20) + 18 + 1 = 39
Gunnery Missile Launcher: 1d20 + 14 ⇒ (2) + 14 = 164d8 ⇒ (3, 4, 5, 5) = 17
Gunnery Twin Laser: 1d20 + 10 ⇒ (17) + 10 = 275d8 ⇒ (7, 1, 7, 3, 8) = 26
Big Ship(shield 7,7,0,7 hull-174)
X-Wing(shield 0,20,20,0 hull-17)
X-Wing(shield 20,20,20,0 hull-49)
Sledgehammer(shield 109, 135, 109, 113)
Piloting Big Ship: 1d20 + 13 ⇒ (3) + 13 = 16
Piloting X-Wing: 1d20 + 10 ⇒ (8) + 10 = 18
Gorn Steelbreaker |
It only says per battle, so I've always guessed we actually enough missiles/a missile-from-hydrogen recombulatorer, but it just takes, like, a long time to load them into the magazine. Also, no, you have to be an old person to get into a Walmart right now. ^_^
Gorn continues to try to regenerate the shields again.
Divert to shields! DC 23!: 1d20 + 17 ⇒ (10) + 17 = 27
This time he bypasses the filter and the particles get to where they need to go.
GM, would it be okay if I kept track of our shield strength?
Maxim Petrovich |
I spent all day trying to think of my best one liner. Alas, I got nothing.
Encourage: 1d20 + 11 + 1d6 ⇒ (13) + 11 + (3) = 27 +2 to Gunnery skill rolls again this round.
Gorn Steelbreaker |
https://www.coburgbanks.co.uk/blog/friday-funnies/50-funny-motivational-quo tes/
Best one you can use here comes from the person you most thought it should: “The question isn’t who is going to let me, it’s who is going to stop me.” Ayn Rand.
Honorable mention: “Well-behaved women seldom make history.” Laurel Thatcher Ulrich
Takeda Mon'tar |
"Now for those little gnats!" Takeda declared.
Gunnery=1d20+BAB+Dex Mod+Pilot Ranks+Captain Bonus
For Takeda: +9+4+8+2 = +23
Takeda - Fire at will
Twin Laser Turret vs closest fighter: 1d20 + 23 - 4 ⇒ (9) + 23 - 4 = 2810d8 ⇒ (7, 3, 6, 3, 3, 8, 6, 7, 2, 6) = 51
Flak Thrower Turret vs closest fighter: 1d20 + 23 - 4 ⇒ (9) + 23 - 4 = 283d4 ⇒ (4, 1, 4) = 9
Defensive fire (if needed)
Flak Thrower: 1d20 + 23 ⇒ (3) + 23 = 263d4 ⇒ (1, 1, 4) = 6
Voxx Dmodato |
The ammo indicator on his missiles begins to glow red, so Voxx taps some buttons , then smashes some buttons, growling "Damn it to the Void! Dammed hydrogen recombulatorer is overheating! "
Continuing to growl in frustration, Voxx targets the big crazy with his Laser Net....
Laser Net(Port): 1d20 + 18 - 4 - 4 + 2d6d2d6 ⇒ (17) + 18 - 4 - 4 + (4, 5, 4, 6, 5, 3, 1, 2, 6, 3, 4) = 70
... then he throws out some laser light in case anything was coming their way...
Laser Net, Countermeasures: 1d20 + 10 ⇒ (6) + 10 = 16
He mutters, "At least lasers don't overheat! "
Voxx Dmodato |
Voxx presses the reset button on his gunnery pod, it's servos and heatsinks sigh as extra heat was let out.
He pipes up on the battle-net, "I'm all for some personal ship-to-ship hijinks, but weren't you lot all on a save the universe as-soon-as-possible mission? Scrap 'em and move on!"
Maxim Petrovich |
"The cultists want to die - who are we to deny them that? There should be plenty of opportunity to bash skulls soon enough. I agree with Voxx on this one."
Foxy Quickpaw |
Scan of controller moon 1
The planetoid has an oxygen-rich atmosphere and dynamic weather patterns. It supports one large ocean and a few small continents, whose biomes range from temperate plains to steaming jungles to polar ice caps; signs of life can be found all across the world. All of this normalcy seems to be maintained by technomagical ley lines emanating from tall antennae that encircle most of the planetoid, as the world’s strange interior and the huge bore that runs through the center would most likely render the surface unlivable.
A number of ruins are scattered across the planetoid’s surface and a single intact structure on the equator. The intact structure stands in the middle of a dense jungle; the only safe place to land a starship is on a landing pad—no more than a deteriorating slab of an ancient concrete-like material—in a clearing half a mile away.
Takeda Mon'tar |
"I'm willing to bet there is something nasty in that dense jungle just waiting to snack on anything that sets down on that landing pad. Should be interesting." Takeda remarks. "We'll need to be ready for even more trouble in that building."
Takeda Mon'tar |
"How close are we talking? I have a hundred feet of titanium cable myself. I can easily fast rope that, if not a couple hundred feet if we have the cable. It'll take me a little longer than fly boy but it will give him backup." Takeda offers.