GM Whiteroses Curse of the Crimson Throne: On A Knife's Edge (Inactive)

Game Master Vanulf Wulfson

Map

The Harrowing

Majenko

Loot list

Harrow point uses:
  • Constitution Rerolls: PC can spend a Harrow Point to reroll a Fortitude saving throw, stabilization check, or other Constitution-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).
  • Damage Reduction: PC can spend a Harrow Point to gain DR 3/—. This damage reduction persists for the duration of the encounter in which she spent the Harrow Point. A PC can’t spend multiple Harrow Points to increase this damage reduction.
  • Fast Hit Point Recovery: A PC can spend a Harrow Point after resting for 1 minute to recover from her recent ordeals. She regains a number of hit points equal to her character level and 1 point of ability damage each time she does so (this does not remove ability drain). She can spend a Harrow Point in this manner once after each encounter.
  • Number of times plague has been contracted:
    Aloysia = 0
    Gamon = 2
    Jolon = 1
    Nicolai = 2


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    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]
    GM Fez wrote:
    Giggles crumples to the floor bleeding heavily from his wounds. The man with the wand smiles, "Oh good, you've taken out the trash, now perhaps Gaedren will pay me more."

    "You'll get NOTHING from Gaedren now! He's DEAD!" Jolon cries.

    He looks to the left and right, trying to determine the best course of action, and then dashes back around, barging past Cecil on the way to attempt to flank the pair of enemies by the door.


    Yargos blanches and begins looking extremely worried. "Dead? That won't do at all." Realizing how close Jolon and Alyosia are getting to him he thrusts his wand at them screaming, "Stay back! I'll use this you know!"

    Use Magic Device: 1d20 + 8 ⇒ (1) + 8 = 9

    "Sire-ray! Confound it, why won't this blasted thing work? I paid too much gods-damned money to let this thing not work!" Yargos begins shaking the wand while holding it like the throat of someone he wants to strangle. Realizing the wand won't work for him again for some time he pulls a flask out of a pouch on his belt and readies to throw it.

    Stabilize: 1d20 + 2 - 8 ⇒ (1) + 2 - 8 = -5

    Giggles continues to slip away on the floor.

    Order 6th round
    Giggles -29
    Aloysia, Cecil, Gamon
    Hookshanks
    Jolon
    Yargos -2


    Female Half-Elf Rogue (Unchained Knife Master) - 5, Assassin - 3
    Stats:
    CONDITION: NONE, Harrow Points: 4/4, AC 21 (16/16), Fort +4, Ref +13, Will +4, Init +9, Perc +13, HP[/b] 50/50

    See Jolon come barrelling down the toward her, she presses herself against the wall to let him pass. As he passes, she say, "Push him out the door, I'll help cover your back from the tiny one!"


    Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

    Spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9
    Cecil has no idea what spell the mage was trying to use. It probably wouldn't be any help in a fight anyways. Watch, it's actually like scorching ray or something else amazing.

    He does, however, shoot a ray of frost at the guy while he's distracted. His cantrip isn't very powerful, but he hopes he can distract the guy from the heavily armed companions bearing down on him.

    Ranged Touch: 1d20 + 1 ⇒ (13) + 1 = 14
    Cold Damage: 1d3 ⇒ 2


    M Human Slayer 8 (HP 88/88| AC:23 | T:14 | FF:21 | CMB: 12| CMD: 25 | Fort:+10 | Ref:+9 | Will:+4 | Init:+2 | Perc:+11 | Speed 20) 4 harrow points

    Gamon moves towards the "mage" and takes a hearty swing at him as he attempts to pull a bubbling flask from a pouch. The mans arm, contorted at an odd angle to grab the flask, barely deflects the blade from his throat.
    Attack: 1d20 + 3 ⇒ (20) + 3 = 23
    Damage: 1d12 + 6 ⇒ (8) + 6 = 14
    Crit Confirm: 1d20 + 3 ⇒ (3) + 3 = 6
    Crit Damage: 3d12 + 18 ⇒ (3, 6, 6) + 18 = 33


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    "Got it!" Jolon says as he dashes by, moving towards the man with the wand.


    The gnome jumps in the way of Gamon's swing, "Hey pal, I'm the one you're fighting!" His tune swiftly changes as Gamon's swing cuts a large gash across his chest. He squeaks and runs past his companion Withdraw action. "Sorry, Yargos, you're on your own!"

    Yargos, for his part, pales and looks at the group arrayed before him, swallowing audibly.

    Order 6th round
    Giggles -29
    Aloysia, Cecil, Gamon
    Hookshanks -14
    Jolon
    Yargos -4


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    Jolon advances, pointing his sword at this Yargos.

    "Tell me, Yargos...what loyalty do you HAVE to Gaedren anyway? Do you really want to follow the old man down there?"

    He jerks his head to the side, indicating the bloody froth coming up from the water.

    "There's still time for you. You can leave, you can try to make things right...and when your time comes and you stand before Pharasma, you'll have no regrets. But if you're so eager to commit to this course, then this blade will send you to her now."


    Yargos emits a high-pitched shriek before rushing out the door dropping several objects in his wake.

    Escape Artist: 1d20 + 2 ⇒ (9) + 2 = 11

    Nearly braining himself running through the door he only just manages to crawl through nearly on his hands and knees to escape.

    Stabilize: 1d20 + 2 - 9 ⇒ (6) + 2 - 9 = -1

    Order 7th round (Combat over?)
    Giggles -30
    (AoO Jolon)
    Aloysia, Cecil, Gamon

    Hookshanks -14
    Jolon
    Yargos -4

    What Yargos Dropped:
  • A curling glass wand
  • Iron flask
  • Pouch containing a brass key, an iron key, and a garnet amulet

  • Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

    Cecil lets out a pent-up breath.
    "You know what? I don't even care anymore." he says. Then, suddenly, he becomes incredibly agitated. "S@@@! He could have told me where she is!" he exclaims, running over to where Yargos fled. "Dammit!" he growls. He stoops and picks up the dropped items. "Better take Jolon's advice... Or I'll find you... bastard."

    Casting Detect Magic and then examining the wand to try to identify the spell on it.
    Spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9
    "Yeah, I'd not believe it a real wand if I didn't see the aura on it." he comments, tucking it away for now. He'd have to have a colleague look at it later, it wasn't the time right now.

    Picking up the keys, he holds them out. "Let's go free the kids." Cecil says. "I hope we find my daughter."


    Female Half-Elf Rogue (Unchained Knife Master) - 5, Assassin - 3
    Stats:
    CONDITION: NONE, Harrow Points: 4/4, AC 21 (16/16), Fort +4, Ref +13, Will +4, Init +9, Perc +13, HP[/b] 50/50

    Aloysia sets to checking the door near Cecil for traps and any other forms of unhappiness.

    Perception: 1d20 + 6 ⇒ (14) + 6 = 20

    If she finds a trap...

    Disable Device: 1d20 + 7 ⇒ (4) + 7 = 11

    Then, she moves back to where she found the coffer and starts investigating that for locks, traps, etc.

    Perception: 1d20 + 6 ⇒ (5) + 6 = 11


    Coffer is worth 100gp by itself

    The vials picked up earlier smell absolutely vile, though it is a common unguent known as 'vermin repellent'. Inside the coffer are 20 small packets, each containing a dose of shiver.

    Inside the small room

    This foul-smelling room seems to be a combination bedroom and study. A wooden bed with a lumpy mattress stands against the east wall, while a round table heaped with dirty plates, bread crusts, stained goblets, fruit rinds, and scuttling cockroaches sits nearby. At the foot of the bed sits a large strongbox; a slightly rusted lock secures it and a moldy ledger with pages rippled from moisture sits atop its lid. A sagging dresser filled with moth-eaten clothes well past their glory days is in one corner. What appears to be a wooden hatbox surrounded by a small cloud of flies sits atop this dresser.

    In the hatbox:
    Inside the hatbox is a shocking discovery, it's Zellara's severed head. It is poorly preserved, rotting away for DC 10 Heal several weeks. There is a smaller wooden box underneath the ragged stump of her neck. Inside is a beautiful Harrow deck. Hand-painted images decorate this harrow deck, and the cards frames are gilded in silver so that they sparkle and flash under lighting. Despite the worn condition of the card backs, the images on the faces are so vibrant they seem to move when viewed out of the corner of the eye. The deck handles with surprising ease, almost shuffling itself.

    DC 15 Linguistics check + Varisian:
    The ledger is written in a fairly simple code that can be broken with a few hours time. It contains a remarkably complete and concise accounting of Gaedren's criminal activities.

    The footlocker is opened with the iron key from Gaedren's corpse. Inside the items are individually wrapped and tied with twine.

    Footlocker items:
  • A narrow tweak cigar case inlaid with jade.
  • A 2-lb gold ingot with the Cheliax coat of arms.
  • A miniature gold crown.
  • fist-sized scrimshaw carving of a kraken with garnets for eyes.
  • a silver ring bearing the inscription “For Emmah—the light in my nights”.
  • a highly realistic and highly scandalous ivory figurine of two entwined succubi.
  • A masterwork shuriken
  • An adamantine arrowhead
  • A masterwork dagger with a strange blade shaped almost like a key bearing the inscription: “For an inspiration of a father”.
  • an abalone-shell holy symbol of Shelyn DC 10 Kn. (Religion).
  • a glass tube containing a dose of oil of keen edge DC 16 spellcraft with magic eyes or Perception
  • an obsidian wand of magic missile (23 charges) DC 16 spellcraft with magic eyes
  • a crystalline vial (itself worth 50 gp) containing a dose of silversheen DC 20 spellcraft with magic eyes
  • bejeweled brooch with a broken clasp
  • There doesn't appear to be a way up to the upper floor of the fishery except through a hole so small even a Halfling would have trouble fitting through it. Looking outside you see Hookshanks and Yargos have left the secret door to the ship wide open in their frenzy to flee.

    Cecil, with your magic eyes you also notice Gaedren's knife and armor are magical.


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    Jolon smiles grimly at Yargos' retreat. There'd been too much death already this night. A breeze flutters around him and he feels a sense of rightness and familiarity as he sheaths his sword. His mother must finally have found peace, or smiled on him or...something. With this newfound power he was only beginning to test, he wasn't sure of anything.

    He walks over to Aloysia and observes her opening the door, wincing in disgust at the squalor Gaedren apparently lived in. Then she opens the hatbox and he gasps in shock.

    Heal: 1d20 + 2 ⇒ (12) + 2 = 14

    "Not this year, not yet!" he says, tracing a spiral on his chest. "This...this head has been rotting for weeks! If that's...if that's Zellara's head, then who did we speak to at the house?!"


    Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

    Cecil comes in the room and witnesses head in the hatbox. He looks at the rest of the group. "I told you, there were illusions over EVERYTHING in that house!" he quips. "Though I am not surprised she came back to demand revenge. This looks personal."

    I'm going to detect magic the harrow deck.


    Ho baby is that thing magical!

    The deck is clearly the most magical thing in the room, though several other objects glow as well. It has a moderate divination aura, though it is just this side of a strong magical aura.


    Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

    "I suspect that this deck was how Zellara managed to reach out to us beyond the grave." Cecil says.

    He scratches his chin. "May I carry the deck for now? I think I can identify it given enough time... And I am getting ideas for my next novel. "

    -Posted with Wayfinder


    Female Half-Elf Rogue (Unchained Knife Master) - 5, Assassin - 3
    Stats:
    CONDITION: NONE, Harrow Points: 4/4, AC 21 (16/16), Fort +4, Ref +13, Will +4, Init +9, Perc +13, HP[/b] 50/50

    "Hmm, shiver, I can probably use this on a target," she says to herself.

    Heading into the room with everyone else she peers around at the filth. When the hatbox is opened, she says, "Well that's unexpected! And creepy...I don't particularly like the idea of the dead talking to me." As she finishes the statement she tosses the valuable coffer in with the pile of other valuables the group has found.

    Aloysia turns to Cecil, "Go for it, I certainly don't want to hold on to it. However," she picks up the key-shaped dagger, "I would love it if you could give this a look over! Also, Lamm's dagger too. It looked awfully fine!"

    As she looks at the pile she notices the brooch and racks her brain to see if she remembers seeing anything like it before.

    Knowledge (Local): 1d20 + 6 ⇒ (1) + 6 = 7


    M Human Slayer 8 (HP 88/88| AC:23 | T:14 | FF:21 | CMB: 12| CMD: 25 | Fort:+10 | Ref:+9 | Will:+4 | Init:+2 | Perc:+11 | Speed 20) 4 harrow points

    Gamon shudders at the sight of Zellara's head, looking away immediately before asking, Is there anything else you're noticing as magical, Cecil? If not we should likely just pack up what we want to take and move on.


    Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

    "Ah, yes. Let me go over this all." Cecil murmurs, re-casting detect magic and looking over the rest of the gathered equipment.

    -Posted with Wayfinder


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    Jolon lowers his head and prays.

    "Wise one, be at peace this night. Know that your murderer stands before Pharasma in judgment and the poison of his corruption will harm no one ever again. May Pharasma and your ancestors look on you with honor when you stand before them at the peak of the Spire, and may you find your reward in eternity. So let it be."

    He extends his hand towards the severed head at the end of the prayer, and hear's the end of Alyosia's quip.

    "It takes some getting used to, I'll admit. Though the dead have been talking to me for a few years now. My mother was here, just now...I felt it. She was proud of me for avenging her."

    He turns back to Zellara's head.

    "We should see if we can find the rest of her. We can't send her to the Great Sky like this."


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    Jolon starts looking to see if there's more of Zellara's body just...lying around. Gaedren seemed like the kind of despicable man who'd do that.

    Perception: 1d20 - 1 ⇒ (13) - 1 = 12


    Looking around there you cannot find any indication of Zellara's body. Considering Gaedren's favorite pet is Gobblegut you can only guess that's where she ended up.

    The magical items are: The wand from Yargos, three vials on Giggles, Gaedren's dagger, Gaedren's armor, the oil in the glass tube, the obsidian wand, the material in the crystalline vial, and Zellara's Harrow deck.


    Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

    Seeing as I've already tried with the wand today. I'll only spellcraft the other ones to identify them!

    Spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27 Harrow Deck, since I'm holding it
    Spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25 3 Vials
    Spellcraft: 1d20 + 8 ⇒ (7) + 8 = 15 Gaedren's dagger
    Spellcraft: 1d20 + 8 ⇒ (2) + 8 = 10 Gaedren's armor
    Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20 oil in glass tube
    Spellcraft: 1d20 + 8 ⇒ (9) + 8 = 17 Obsidian wand
    Spellcraft: 1d20 + 8 ⇒ (7) + 8 = 15 Crystaline Vial


    The Harrow deck has several magical powers, though it is urging you to return to Zellara's home after your business is concluded here.

    The vials on Hookshanks are potions of cure light wounds

    Gaedren's Dagger is a +1 Dagger

    Gaedren's Armor is +1 Padded Armor

    The oil is an oil of keen edge

    The obsidian wand is magic missile with 23 charges left in it.

    The crystalline vial does not reveal its secrets.


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    Jolon glares at no one in particular.

    "We need to kill that alligator. He likely ate Zellara's remains."


    Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

    "It's not going anywhere right now." Cecil says, tucking the Magic Missile wand into his belt and carefully putting the Harrow Deck into his pocket. "I need to find my daughter first."


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    Jolon frowns but nods.

    "You're right. Before we tend to the dead, the living must be protected. Lead the way, Cecil."


    You follow Hookshanks' and Yargos' trail of fear out the door and up to the secret door in the hull of the ship. Dark and dank, the ship’s hold smells of mildew. Several barrels, crates, and other containers lie stacked here and there. Dust and grime cover the floor, except where river water has collected in puddles. You hear scuttling and see four spiders the size of cats working their way towards you.

    Initiative!:
    Jolon: 1d20 ⇒ 7
    Cecil: 1d20 + 1 ⇒ (4) + 1 = 5
    Gamon: 1d20 + 2 ⇒ (13) + 2 = 15
    Aloysia: 1d20 + 3 ⇒ (4) + 3 = 7
    Spiders: 1d20 + 2 ⇒ (2) + 2 = 4

    The secret door is just in front of Jolon. The spiders are tiny creatures and can fit four to a square, so one square has 2 spiders in it.

    Order 1st Round
    Gamon, Aloysia, Jolon, Cecil
    Spiders

    Kn. (Dungeoneering) DC 5:
    These are Drain Spiders. They typically live, as implied, in drains and pipes. They are venomous as most spiders in the city are, but their venom is typically weaker than others, if longer lasting.

    Kn. (Dungeoneering) DC 10:
    These spiders, despite their size, have a very wide threat range and have been known to lunge at intended victims from as far as 5 feet away.

    Kn. (Dungeoneering) DC 15:
    Because they have adapted to living in drains and sewer systems these spiders have learned how to compress their bodies into the smallest of spaces, and if water is calm enough skate across it as though it were dry land.


    Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

    K:dungeoneering: 1d20 + 8 ⇒ (18) + 8 = 26

    "Watch out! Drain spiders!" he shouts, drawing his new wand." Their poison isn't bad but they can swarm you quickly!"

    Since the wand has a spell from my spell list on it and I identified it, I can cast the spell from it with no problem, yes?

    Cecil will give the wand a flick and test fire a Magic Missile at the closest of the spiders.
    1d4 + 1 ⇒ (2) + 1 = 3


    M Human Slayer 8 (HP 88/88| AC:23 | T:14 | FF:21 | CMB: 12| CMD: 25 | Fort:+10 | Ref:+9 | Will:+4 | Init:+2 | Perc:+11 | Speed 20) 4 harrow points

    Gamon quickly moves to the front of the group at Cecil's shout, sees two tiny spiders right next to each other and attempts to crush both with the flat of his axe, failing miserably.

    Attack: 1d20 + 4 ⇒ (3) + 4 = 7
    Attack: 1d12 + 3 ⇒ (4) + 3 = 7


    A bolt of blue energy leaves the tip of Cecil's wand and pummels one of the spiders, but it still seems agitated.

    Order 1st Round
    Gamon, Aloysia, Jolon, Cecil
    Spiders (0, -3, 0, 0)


    Female Half-Elf Rogue (Unchained Knife Master) - 5, Assassin - 3
    Stats:
    CONDITION: NONE, Harrow Points: 4/4, AC 21 (16/16), Fort +4, Ref +13, Will +4, Init +9, Perc +13, HP[/b] 50/50

    Aloysia, mildly distracted by the concept of fancy armaments is a bit slow to react to the group moving about. "Do you boys mind if I take this fine dagger?"

    As she studies the dagger, the sound of the others leaving the building finally snaps her to attention. "Oh, I'm coming!" she says as she puts her old dagger in her backpack.

    As they get to the secret door and open it she says in response to Cecil's wand us, "What's going on in there? I can't see anything!"

    Hold action until she can get engaged with one of the spiders


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    Jolon follows after Cecil and draws his blade again. Upon hearing Gamon swing at the creatures Cecil had just identified, he squeezes in after him and takes a swing at the spiders Gamon just tried to hit, his half-orc eyes seeing just fine in the dark.

    Attack: 1d20 + 2 ⇒ (16) + 2 = 18
    Attack: 1d20 + 2 ⇒ (8) + 2 = 10


    Jolon manages to squish the spider that had been hit by the force bolt, the other nimbly leaping away from the blade at the last second.

    The spiders begin to swarm Jolon and Gamon, each lunging from far out to administer their poison.

    Spider Bite vs Jolon!: 1d20 + 4 ⇒ (7) + 4 = 11
    Spider Bite vs Gamon!: 1d20 + 4 ⇒ (9) + 4 = 13
    Spider Bite vs Gamon!: 1d20 + 4 ⇒ (5) + 4 = 9

    Jolon and Gamon's armor keeps the venomous vermin away from their skin.

    Order 2nd Round
    Gamon, Aloysia, Jolon, Cecil
    Spiders (0, 0, 0)


    Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

    Cecil resorts to standing back and letting the two meleeists handle the spiders, he'll worry about them if they start to get past Jolon and Gamon somehow.

    Your out-of-spells mage is playing cheerleader right now.


    Female Half-Elf Rogue (Unchained Knife Master) - 5, Assassin - 3
    Stats:
    CONDITION: NONE, Harrow Points: 4/4, AC 21 (16/16), Fort +4, Ref +13, Will +4, Init +9, Perc +13, HP[/b] 50/50

    Aloysia steps up behind Gamon to get a look at the room. She tries to line up to stab at the spider on the left, but just can't see him well enough to get in a swing.

    Ready attack if the spider comes in striking range


    M Human Slayer 8 (HP 88/88| AC:23 | T:14 | FF:21 | CMB: 12| CMD: 25 | Fort:+10 | Ref:+9 | Will:+4 | Init:+2 | Perc:+11 | Speed 20) 4 harrow points

    Gamon barely sidesteps two spiders, lashing out at one with his axe, but again failing to connect.
    Attack: 1d20 + 4 ⇒ (3) + 4 = 7
    Damage: 1d12 + 3 ⇒ (10) + 3 = 13


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    Jolon turns his attention to the next spider within reach. He takes a swing at the critter. It agilely skitters away as the blade whuffs harmlessly through the air.

    Attack: 1d20 + 2 ⇒ (4) + 2 = 6
    Damage: 1d8 + 2 ⇒ (4) + 2 = 6


    The spiders continue their attack, this time getting up close and personal. 1 spider moves into Jolon's square, 2 into Gamon's. AoO's from each person, Aloysia's readied strike goes off. The following attacks may be ignored if their corresponding spiders die.

    Spider Bite vs Jolon: 1d20 + 4 ⇒ (12) + 4 = 16
    Spider Bite vs Gamon: 1d20 + 4 ⇒ (6) + 4 = 10
    Spider Bite vs Gamon: 1d20 + 4 ⇒ (14) + 4 = 18
    Damage vs Jolon: 1d3 - 3 ⇒ (1) - 3 = -2 1 nonlethal damage
    Damage vs Gamon: 1d3 - 3 ⇒ (1) - 3 = -2 1 nonlethal damage

    We'll see if any of the spiders actually live to attack, otherwise I'll need DC 10 Fort saves to prevent 1 Str damage.

    Order 3rd Round
    (AoO Gamon, Jolon, RA Aloysia)
    Gamon, Aloysia, Jolon, Cecil

    Spiders (0, 0, 0)


    M Human Slayer 8 (HP 88/88| AC:23 | T:14 | FF:21 | CMB: 12| CMD: 25 | Fort:+10 | Ref:+9 | Will:+4 | Init:+2 | Perc:+11 | Speed 20) 4 harrow points

    AOE: 1d20 + 4 ⇒ (18) + 4 = 22
    Damage: 1d12 + 3 ⇒ (10) + 3 = 13

    Gamon swats one spider out of the air on reaction, before turning his attention to a second.
    Attack: 1d20 + 4 ⇒ (12) + 4 = 16
    Damage: 1d12 + 3 ⇒ (8) + 3 = 11

    Save if needed: 1d20 + 3 ⇒ (10) + 3 = 13


    Female Half-Elf Rogue (Unchained Knife Master) - 5, Assassin - 3
    Stats:
    CONDITION: NONE, Harrow Points: 4/4, AC 21 (16/16), Fort +4, Ref +13, Will +4, Init +9, Perc +13, HP[/b] 50/50

    Seeing her opportunity arise, she strikes before the opening is lost.

    Assuming that there is no flanking at the moment

    Attack: 1d20 + 4 ⇒ (19) + 4 = 23
    Crit confirm: 1d20 + 4 ⇒ (7) + 4 = 11
    Damage if that hits: 1d4 + 1 ⇒ (2) + 1 = 3
    Crit if applicable: 1d4 + 1 ⇒ (2) + 1 = 3


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    AoE: 1d20 + 2 ⇒ (1) + 2 = 3
    Damage: 1d8 + 2 ⇒ (1) + 2 = 3

    Jolon takes another swing at the spiders.

    Attack: 1d20 + 2 ⇒ (16) + 2 = 18
    Damage: 1d8 + 2 ⇒ (5) + 2 = 7

    Save if necessary: 1d20 + 4 ⇒ (2) + 4 = 6


    Gamon swats one of the spiders before it can reach him, and though Aloysia is able to stab the second it still lands a quick bite. Jolon misses as the spider comes in allowing it to bite him and dump some of its venom into his veins, stealing some strength from his body. His follow-up swing flattens it entirely.

    Order 3rd Round
    Gamon, Aloysia, Jolon, Cecil
    Spiders (-3)


    Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

    Cecil tries to get a shot off with his ray of frost.

    ranged touch: 1d20 + 1 - 4 ⇒ (16) + 1 - 4 = 13
    cold damage: 1d3 ⇒ 1

    -Posted with Wayfinder


    Female Half-Elf Rogue (Unchained Knife Master) - 5, Assassin - 3
    Stats:
    CONDITION: NONE, Harrow Points: 4/4, AC 21 (16/16), Fort +4, Ref +13, Will +4, Init +9, Perc +13, HP[/b] 50/50

    Aloysia again sets herself in position ready to strike at the next opportunity.

    Another readied action to strike at the first opening possible


    Cecil's ray freezes the spider in its tracks. One applied boot later and all that is left is swiftly melting ice dust. Combat Over!

    The group climbs the stairs and winds up in a cabin of the ship. The air in this room is thick and musty. Thick sheets of cobwebs hang from the walls and mounds of blankets, cushions, and straw clutter the floor.

    Another spider stands before the doorway and moves to attack as you ascend the stair!

    For the sake of brevity keeping initiative order here.
    Order 1st Round
    Gamon, Aloysia, Jolon, Cecil
    Spider


    Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

    ray of frost: 1d20 + 1 ⇒ (1) + 1 = 2
    cold damage: 1d3 ⇒ 3

    Cecil opens up with his oft-used cantrip before they close into melee and make aim harder.

    Oh poop. Duck!

    -Posted with Wayfinder


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    Jolon grunts in pain and can feel his sword grow heavier in his hand as the venom saps his strength. Nevertheless, he readies himself to fight the next spider.

    Attack: 1d20 + 1 ⇒ (6) + 1 = 7
    Damage: 1d8 + 1 ⇒ (3) + 1 = 4


    M Human Slayer 8 (HP 88/88| AC:23 | T:14 | FF:21 | CMB: 12| CMD: 25 | Fort:+10 | Ref:+9 | Will:+4 | Init:+2 | Perc:+11 | Speed 20) 4 harrow points

    Gamon steps up with another swing, lashing out with a low strike in an attempt to catch the spider's many legs.
    Attack: 1d20 + 4 ⇒ (19) + 4 = 23
    Damage: 1d12 + 3 ⇒ (2) + 3 = 5


    Cecil's ray strikes the ceiling causing a small shower of rotten boards to drop on your heads.

    Does the spider take advantage?: 1d10 ⇒ 2

    Gamon and Jolon are able to crush the spider in a flurry of gizzard goo and chitin before everyone makes it to the deck outside. The rotten deck of this ancient sailing ship seems to be barely intact; its hull is worn and thick with seaweed and barnacles. The ship is held together primarily by the layers of old rope that lash it securely to the pilings that support the fishery and the nearby boardwalk. The rickety walkway leads along the ship’s starboard, a foot below its railing. A single wooden door leading into the aft cabin bears a crude painting of a red fish on its surface.

    Moving slowly on the ever-groaning boards of the boardwalk is a harrowing experience knowing you recently chased a shark away from the cold, cold waters 13 feet below your boots. Opening the first door you come to you find yourselves in a small office.

    A wooden desk sits in one corner of this room, its side preventing the western door from opening all the way. The table is heaped with dozens of slate boards covered with chalk scrawls, while to the east a cabinet slouches against the wall.

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