GM Whiteroses Curse of the Crimson Throne: On A Knife's Edge (Inactive)

Game Master Vanulf Wulfson

Map

The Harrowing

Majenko

Loot list

Harrow point uses:
  • Constitution Rerolls: PC can spend a Harrow Point to reroll a Fortitude saving throw, stabilization check, or other Constitution-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).
  • Damage Reduction: PC can spend a Harrow Point to gain DR 3/—. This damage reduction persists for the duration of the encounter in which she spent the Harrow Point. A PC can’t spend multiple Harrow Points to increase this damage reduction.
  • Fast Hit Point Recovery: A PC can spend a Harrow Point after resting for 1 minute to recover from her recent ordeals. She regains a number of hit points equal to her character level and 1 point of ability damage each time she does so (this does not remove ability drain). She can spend a Harrow Point in this manner once after each encounter.
  • Number of times plague has been contracted:
    Aloysia = 0
    Gamon = 2
    Jolon = 1
    Nicolai = 2


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    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    Jolon scratches his chin.

    "I don't speak Varisian, I'm afraid...but I know something similar. My mother taught me the Shoanti tongue as a child, and Varisian's got a lot of similar words and sounds. I might be able to at least get an understanding of it, but only a basic one."


    The Field Marshal shakes her head, "No, that would only be a waste of your time and talents, it's something better suited to a scribe."

    She scratches at her head quite fiercely and sighs. "Korvosa’s got enough troubles as it is without my own guards losing their way. Many have deserted their posts, more concerned about friends and family than the city. I can understand this, yet not all of the deserters have family—some of them are simply using the riots as an excuse for personal gain. One such man is Verik Vancaskerkin. Worse than a lone deserter, he’s convinced a small group of fellow guards that Queen Ileosa is going to ruin the city. Whether she does or doesn’t isn’t the point—right now, we’ve got a city-wide crisis on our hands, and I need all of my guards working with me to see us through. A deserter is worse than a lost resource—it’s an infection. I can’t afford to pull any of my other patrols off duty to deal with Vancaskerkin, and I’d rather not expose any of them to him anyway, since I don’t want Vancaskerkin to infect more guards with his talk of secession, nor do I want some overly patriotic guard killing Vancaskerkin outright. I need impartial, skilled talent. Talent like you.

    “Vancaskerkin and his followers have holed up in an abandoned butcher’s shop up in Northgate—a place once called ‘All the World’s Meat.’ I need you there. Try to avoid killing any of the deserters if you can, but if you must, they brought it upon themselves when they threw in their lot with Vancaskerkin. I’d really prefer it if you could capture Vancaskerkin alive and return him to me for interrogation, but if he makes that impossible, I’ll accept his body as well. Finally, see if you can find out why Verik deserted—if there’s more to it than simple personal politics, I need to know immediately. Bring me Verik alive, and there’s five hundred gold in it for you. Dead, he’s worth only half that.”


    Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

    Cecil scratches his chin. Ensuring order in the guard would be a good step to keeping his daughter safe.

    "All right. I'm in." he says.

    -Posted with Wayfinder


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    "When you can spare some men, you should send them to the fishery we found these at. Lamm's child slaves are still there, and they'll need food and shelter."

    Did we turn in the brooch with the documents?


    Female Half-Elf Rogue (Unchained Knife Master) - 5, Assassin - 3
    Stats:
    CONDITION: NONE, Harrow Points: 4/4, AC 21 (16/16), Fort +4, Ref +13, Will +4, Init +9, Perc +13, HP[/b] 50/50

    Aloysia listens intently to the instructions. She's never missed a contract before, but she also never settles for the lesser payment option either. She nods succinctly at the end, "I'll take your contract. Question, might I have some of that shiver back for the job?"


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    Aloysia, do you have the brooch? I thought we brought it with us?


    Female Half-Elf Rogue (Unchained Knife Master) - 5, Assassin - 3
    Stats:
    CONDITION: NONE, Harrow Points: 4/4, AC 21 (16/16), Fort +4, Ref +13, Will +4, Init +9, Perc +13, HP[/b] 50/50

    I don't have it on my character sheet. Maybe I posted I picked it up and forgot to add it?


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    GM Fez? Did we bring Gaedren's treasure with us from the fishery?


    Yep. Everything is extremely portable so it wouldn't take much space in your packs or belts.

    Cressida gives you a side-eyed glance. "I hesitate to ask what you'll use it for, but if it's the way you can help solve these problems I don't need to know. Results speak very loudly." She slides three vials of shiver back your way. "Regarding the children, we'll get someone out there as soon as we possibly can, the restlessness seems to be dying down some now that the initial shock is over."


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    So...WHO has the brooch then, since you've established that we DO have it?


    Female Half-Elf Rogue (Unchained Knife Master) - 5, Assassin - 3
    Stats:
    CONDITION: NONE, Harrow Points: 4/4, AC 21 (16/16), Fort +4, Ref +13, Will +4, Init +9, Perc +13, HP[/b] 50/50

    Eh, I'll just retcon it...painting Aloysia in a bad light wouldn't be out of the question anyway.

    In a sly tone, "Oh, I assure you, these won't be used for anything but results!"

    Auto-fail Sleight of Hand check!

    As she reaches for the vials, the brooch in question falls out of her sleeve.

    Auto-fail Bluff check!

    "Uh...how did that get in there? Must have hooked on to my clothes!" I really hope no one points out that I've changed since yesterday. She smiles bashfully as she pockets the vials and pointedly walks away from the table with the brooch still lying where it fell in front of Cressida.


    The Brooch

    Cressida stares open-mouthed, the shock of the brooch breaking through her exhaustion. She looks up at the group, "Do you know what you've found? This is Queen Ileosa's personal brooch, it was registered as stolen a few weeks ago. I take it you found it with Gaedren's stash of stolen goods? I thought so. The Queen has issued a reward of 1,200 gold to whoever returns the brooch to her. I'll send a runner to Castle Korvosa to let her know it has been found while you're investigating Vancaskerkin."


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    Jolon gapes at what Field Marshal Croft says.

    "How the Hell could Gaedren have gotten his grimy hands on the Queen's property?! And what did he plan on doing with it?!" he wonders aloud.


    Female Half-Elf Rogue (Unchained Knife Master) - 5, Assassin - 3
    Stats:
    CONDITION: NONE, Harrow Points: 4/4, AC 21 (16/16), Fort +4, Ref +13, Will +4, Init +9, Perc +13, HP[/b] 50/50

    Aloysia stands toward the back of the group, trying to shrink in a bit as the gravity of what she tried to keep as her own hits. She fidgets uncomfortably with her clothes.


    Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

    "Gaedren employed many of his stolen children as pickpockets." Cecil reasons. "It's possible that one of them got lucky during one of Queen Ileosa's visits about town."


    Cressida nods with Cecil's observation, "He might not even have known what he had. It's not exactly common knowledge whom this brooch belongs to. One last thing, if you find yourselves in need of a safe bunk the Citadel is open to you."

    This is where things start to get sandboxy, so you guys make some decisions and I'll set the scenes as they come along.


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    Jolon takes a deep breath and nods.

    "Excellent. Perhaps it was Pharasma's will that Aloysia find and return it. Let's go find Vancaskerkin."

    When they begin making their way out and Cressida is out of earshot, Jolon claps Aloysia on the shoulder.

    "See? Now you've got a nobleman indebted to you and a reward from the Queen and it's not even midday yet! Fate favors you, Aloysia," he says with a toothy smile.


    Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

    "Finding Vancaskerkin should be our first priority." Cecil suggests once they've a moment alone. "I'm not sure how I can help, but I want to. My daughter would only be safer by resolving this issue within the guard."


    Female Half-Elf Rogue (Unchained Knife Master) - 5, Assassin - 3
    Stats:
    CONDITION: NONE, Harrow Points: 4/4, AC 21 (16/16), Fort +4, Ref +13, Will +4, Init +9, Perc +13, HP[/b] 50/50

    Jolon's right! I didn't think of it like that. I love when the nobles owe me...much less work than finding ways to scam them.

    Aloysia smiles pleasanly at Jolon, "Maybe it does, maybe it does."

    Looking to Cecil, "I think I agree with you. And you don't need to know how to help, Fate is on our side today," finishing with a large smile for Cecil.

    Quick question, did she pay us the 1200 gold already, as in should we add the 300gp to our character sheets or is that coming later?


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    "Indeed. Bishop D'Bear suggested to me that just by following this path and helping the city will lead to a brighter future. Something I imagine any father would want to give his child.."

    At the last statement Jolon's countenance falls a bit, as if he just realized something troubling.


    The 1200 gold will be handed to you personally...during an event. We'll get there. Also, little tidbit, this Vancaskerkin is related to Orik in the first book of Rise of the Runelords.

    Kn. (local) DC 13 or Diplomacy DC 15:
    You know that All the World's Meat is found in North Point, in the Five Corners neighborhood. It is located off one of the main roads from Northgate. S8 on the map

    SECRET ROLLS!:
    1d20 ⇒ 12

    You leave Citadel Volshyenek and start heading towards All the World's Meat, where Veric has supposedly set up camp. Along the way you hear more rumors, this from a fishwife when passing by the docks.

    "King Eodred kept up his secret affairs to the day he died. Ironic, in a sense, if what I've heard is true-that he was murdered in his sleep by one of his paramours!"


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    Yep! I'm playing in a campaign on that right now...and my grumpy dwarf wizard's developed something of a crush on him.

    Diplomacy: 1d20 + 8 ⇒ (1) + 8 = 9

    As they venture through the streets, Jolon asks occasional passersby for directions to All the World's Meat, but all he receives are angry rebuffs and the occasional racist jeer.

    "No matter how prominently I display my holy symbol, I'm still just a mongrel-orc to these tshameks!" he remarks in frustration.


    Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

    He's also related to the Vancaskerkin 'Tower Girl' in the Shattered star campaign!

    K:Local: 1d20 + 8 ⇒ (5) + 8 = 13
    if I can get ONE assist...


    You got the kn. (local) check, the diplo is harder because the city is still acting crazy.


    Female Half-Elf Rogue (Unchained Knife Master) - 5, Assassin - 3
    Stats:
    CONDITION: NONE, Harrow Points: 4/4, AC 21 (16/16), Fort +4, Ref +13, Will +4, Init +9, Perc +13, HP[/b] 50/50

    Knowledge (Local): 1d20 + 7 ⇒ (16) + 7 = 23

    Aloysia helps to guide the group in the right direction. "It's okay, Jolon, I know where the shop is."

    Hearing the rumors flying she can't help but think, I don't know how much I can trust a fishwife on rumors among the nobility. She tries to recall anything she can remember about Eodred.

    Knowledge (Nobility): 1d20 + 4 ⇒ (11) + 4 = 15


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    Jolon nods at Aloysia's word

    "Here's hoping we can talk Vancaskerkin down. At this point, saying there's been too much death in the city would be redundant, and as a Pharasmin I know that better than most."

    He strokes his chin.

    "Try to strike with non-lethal blows if possible. If it comes to violence, I'd rather have them nursing their pride than a mortal wound.


    A sign bearing the image of a fat, smiling cow hangs above the entrance to this shop. A line of people stretches out the door, each looking nervously at the others. Every couple of seconds one of the people leaves the building clutching a paper-wrapped parcel.

    Inside the building

    Inside, a long counter runs over half the room’s width, beyond which a door stands ajar. A low bench sits against the east wall, while to the north a marble-topped table displays cuts of meat before a wide, grimy window. A few flies circle in the air above the meat. There appear to be at least two men working, one at the counter, the other procuring meat and wrapping it in paper to be handed to the next person in line.


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    Jolon raises an eyebrow at the sight of the line.

    "What is Vancaskerkin DOING in this place? If he wanted to start a business he could have just resigned from the guard without the need for desertion. And why set up in an abandoned butchers when there's plenty of respectable ones in the city to apprentice to. Something's wrong here."

    As they enter the building, Jolon takes point, shouldering past the line to approach the counter.

    "Good afternoon and blessings of the Lady of Fate upon you. We were looking to speak with the proprietor."


    Female Half-Elf Rogue (Unchained Knife Master) - 5, Assassin - 3
    Stats:
    CONDITION: NONE, Harrow Points: 4/4, AC 21 (16/16), Fort +4, Ref +13, Will +4, Init +9, Perc +13, HP[/b] 50/50

    Aloysia steps in, but separates herself from the group trying to remain relatively unnoticed where she can watch the body language of those running the shop.

    If necessary, here's the rolls

    Stealth: 1d20 + 11 ⇒ (4) + 11 = 15
    Perception: 1d20 + 7 ⇒ (9) + 7 = 16


    Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

    Cecil's stomach starts to turn at the unsightly conditions. ugh. Raw meat.

    He looks a little queasy, but will spend his time watching the people in the line.
    sense motive: 1d20 ⇒ 5

    -Posted with Wayfinder


    The man behind the counter taking people's orders raises his bushy eyebrows, connected in the middle, and replies, "No one sees the boss. Next!" His flat tone is probably because of his large, multiple broken nose.


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    Jolon's brow furrows.

    "And why's that? A man eager to get a new business off the ground should listen to a customer's concerns."

    Diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18


    The man behind the counter blows an exasperated sigh, "The boss," he says in a tone that implies talking to a child, "can't come talk to the customers because he's concerned with merchant-type matters. Besides, I think we can afford to piss off a few scraggly looking mercs when we got people lining up out the door knowing we will soon be one of the few providers of meat in the area."


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    "What a coincidence, this scraggly-looking PRIEST has some merchant-type matters he'd like to discuss," Jolon replies, glowering as a slight breeze ruffles clothes and hair, ethereal whispers becoming barely audible.


    Female Half-Elf Rogue (Unchained Knife Master) - 5, Assassin - 3
    Stats:
    CONDITION: NONE, Harrow Points: 4/4, AC 21 (16/16), Fort +4, Ref +13, Will +4, Init +9, Perc +13, HP[/b] 50/50

    Seeing that the exchange is not going as Jolon would prefer, Aloysia begins looking around for a way to potentially slip past the goon to get to the boss.

    Perception: 1d20 + 7 ⇒ (8) + 7 = 15


    Bushy brows starts to growl, "Listen Priest, we're busy. Go prosperitize somewhere else." The only obvious way into the back is through the door he stands in front of, though there may be other ways into the building.

    You could even stake out the building, ask around about it, etc.


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    "Where. Is. Verik?" Jolon replies.


    Female Half-Elf Rogue (Unchained Knife Master) - 5, Assassin - 3
    Stats:
    CONDITION: NONE, Harrow Points: 4/4, AC 21 (16/16), Fort +4, Ref +13, Will +4, Init +9, Perc +13, HP[/b] 50/50

    Aloysia leaves through the front, but she won't go far enough that she wouldn't be able to hear any yelling. She tries to make a non-chalant circle of the building and get a look at potential entrances.


    Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

    Cecil continues to hang back, unsure what he can do to help. It's not immediately obvious what the solution to this problem is, and with civilians around like him, he's loathe to start blasting his way in.


    "Ain't no bother to you. The boss'll be left alone." The peasants and civilians around the store start looking nervous, though they continue to stay in line and look nervously for their meet.

    Aloysia wanders the outside of the building and sees two potential entrances. One is through a cattle pen, open to the air and filling the air with the stink of manure, mud, and animal. Attached is a small wooden shed that contains a straw-filled wagon.


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    Jolon glares at the man, and it's clear that he's trying very hard not to shout at the man.

    Help me out here, folks!


    M Human Slayer 8 (HP 88/88| AC:23 | T:14 | FF:21 | CMB: 12| CMD: 25 | Fort:+10 | Ref:+9 | Will:+4 | Init:+2 | Perc:+11 | Speed 20) 4 harrow points

    Gamon steps forward, making sure the blade of his axe is very visible to the man as he growls, If it wasn't a bother to us, we wouldn't be wasting our time talking to you now would we. It wasn't a request.

    Intimidate: 1d20 + 4 ⇒ (5) + 4 = 9
    Well I tried...


    Female Half-Elf Rogue (Unchained Knife Master) - 5, Assassin - 3
    Stats:
    CONDITION: NONE, Harrow Points: 4/4, AC 21 (16/16), Fort +4, Ref +13, Will +4, Init +9, Perc +13, HP[/b] 50/50

    Sorry, Intimidate is not in Aloysia's skill set!


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    "You heard the man!" Jolon barks.


    With naked iron in the shop the civilians and peasants still in the building clutch their belongings to them and flee, several screaming in terror.

    The man looks over his shoulder as his companion walks back in. With the door open he calls out, "Parns! Karralo! Get yer asses in here!" He nods to the man still with him and they both dive behind the counter and come up with longbows in their hands. "Are we going to have problems now? You're the only ones here and that means you'll get a real good look at where our meat comes from."

    Initiatives! (Just in case):
    Jolon: 1d20 ⇒ 10
    Aloysia: 1d20 + 3 ⇒ (17) + 3 = 20
    Gamon: 1d20 + 2 ⇒ (3) + 2 = 5
    Cecil: 1d20 + 1 ⇒ (14) + 1 = 15
    Cow Hammer Boys: 1d20 + 1 ⇒ (16) + 1 = 17
    Verik: 1d20 + 3 ⇒ (3) + 3 = 6

    Order 1st round (for the inevitable)
    Aloysia
    Cow Hammer Boys (0, 0, 0, 0)
    Cecil, Jolon, Gamon


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    Jolon gapes.

    "ARE YOU TRICKING THESE PEOPLE INTO COMMITTING CANNIBALISM?!" he shouts.


    Unibrow grins allowing you to see his gnarly yellowed teeth, "You'll never know unless you come back and find out..."


    [Oracle (Spirit Guide) 7/Holy Vindicator 1, AC 16, T16, FF10 / HP 76/76, F+7 R+3 W+5 / CMB +8, CMD 18/ Init +0, Perc. +6]

    "Then you leave us no choice."

    Jolon slowly draws his sword.

    "In the name of the Korvosan Guard, throw down your weapons and you may yet be spared!"


    Female Half-Elf Rogue (Unchained Knife Master) - 5, Assassin - 3
    Stats:
    CONDITION: NONE, Harrow Points: 4/4, AC 21 (16/16), Fort +4, Ref +13, Will +4, Init +9, Perc +13, HP[/b] 50/50

    Hearing the racket Aloysia triggers her spring-loaded wrist sheath, but keeps the dagger tucked in her sleeve

    Sleight of Hand: 1d20 + 8 ⇒ (15) + 8 = 23

    Then tries to get back in the shop among the crowd and position herself within striking distance of where Parns or Karralo might come stand when entering the shop.

    Stealth: 1d20 + 11 ⇒ (1) + 11 = 12

    Or if you prefer Bluff to pretend I'm just part of the patrons of the store

    Bluff: 1d20 + 7 ⇒ (12) + 7 = 19


    Anyone that remained nearby immediately flees the scene. Unibrow and his companion grin and draw their bows back to full length. Map updated

    Order 1st round
    Aloysia
    Cow Hammer Boys (0, 0, 0, 0)
    Cecil, Jolon, Gamon

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