GM Feral's Eyes of the Ten II (Inactive)

Game Master Feral

Combat Map
Handouts

Inits:
[dice=Atum]1d20+3[/dice]
[dice=Faldoc]1d20+10[/dice]
[dice=Karu]1d20[/dice]
[dice=Kyrac]1d20+5[/dice]
[dice=Markavious]1d20+16[/dice]


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Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Update done. Here's the ITS. It's 4 pages long, actually!

FYI, the little crosses in the margins are only here to remind me of which consumables are still available and haven't been used or sold.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

What's an item tracking sheet? Is it when I bought stuff


It's just a document where you track your expenditures. You're required to keep one for any purchases beyond a few gold pieces. If you didn't already have one please put one together and send it to me.

I linked an example in my previous post.

Silver Crusade

Active Buffs:
--
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Resources:
Ki: 6/6 | Lay on Hands: 11/11 | Elemental Fist: 7/7 | Stunning Fist 10/10 | Smite Evil/Chaos: 2/2 | Spells: 5/5 | Wands: Longstrider: 40; CLW: 13 | BoS: 10/10

My records for Karu (my -3) were a mess. Either way, he wasn't quite legal but I've fixed the problem. (Basically, two years ago I misquoted the price of the upgrade to +4 from +2 on the belts and headbands.) Either way, it's fixed with only a small adjustment needed!

Link for the interested...


Thanks Kynrac and Karu. I'm going to be sending PMs out.

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

I've got a sheet for Atum written out by hand but I'll need to scan it up and upload it later today.

Silver Crusade

Active Buffs:
--
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Resources:
Ki: 6/6 | Lay on Hands: 11/11 | Elemental Fist: 7/7 | Stunning Fist 10/10 | Smite Evil/Chaos: 2/2 | Spells: 5/5 | Wands: Longstrider: 40; CLW: 13 | BoS: 10/10

Feral showed me a FAQ that says that a +1 Brawling Mithral Breastplate isn't legal tender in PFS, so now I must get rid of this armor that the poor Champion of Irori has had since level 6.

Coincidentally, it coincides with the steep increase in the price (+1 enchant to +3).

I'm thinking of just going +2 or +3 Mithral Breastplate and a Body Wrap of Mighty Strikes +2 (to make up for the loss to my attack and damage).

Thoughts? Concerns? Questions?


I want to like the body wrap but I just feel like it's too poorly designed. Why do you have to pay a premium for a magic weapon that doesn't even work on all your attacks?

Do you feel like Karu badly needs the brawling enchantment? I didn't get the impression his attack bonus and damage output was under par.

I have a similar character (a monk/paladin) in PFS and I ended up opting out of armor entirely. Mage armor + full charisma + wisdom + monk AC bonus + flurry was worth it in my opinion and it allowed me to invest that coin into other defenses and/or offense. Plus it makes it easier to show off your sick abs. =P

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Sorry for the delay. Sheet 1 and Sheet 2.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

In case I missed it I did buy some diamond dust (which I have now remembered to write on my inventory sheet).

Liberty's Edge

Male Wolf [9] HP 85/85 | AC 26 T 12 FF 23 | Speed 50' | CMB +14 CMD 27 (31 vs trip) | F +11 R +9 W +4 (+8 vs enchantments) | Init +3 | Perc +13 (low-light vision) | Acro +1 (+9 for jump) | +4 to Survival when tracking by scent

And I've updated Boomer here, which I forgot I created an alias for. I also just bought him armor, hopefully that'll help a little.


I just need ITS from Markavious and finalized adjustments from the folks I PMed and we'll be good to go.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

BTW, I changed my mind on purchases. Instead I'll be getting an incandecsant blue sphere ioun stone. I'll place it in my wayfinder to grant me Blind-Fight as well.

Silver Crusade

Active Buffs:
--
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Resources:
Ki: 6/6 | Lay on Hands: 11/11 | Elemental Fist: 7/7 | Stunning Fist 10/10 | Smite Evil/Chaos: 2/2 | Spells: 5/5 | Wands: Longstrider: 40; CLW: 13 | BoS: 10/10

Karu is ready as well.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Here is a sheet, I gave this my best guess on some of this stuff

Sheet:
Character Name: Mark
PFS #107703-1 Faction:Silver Crusade
Character Chronicle # # of items Chron Source
Item Value (gp) Bought Sold Expended or charges # used Sheet Ref
Belt Con +2 4k 2k 9
Belt: Con +4 16k 21
Cloak +2 4k 2k 12
Cloak +5 25K 33
Headband: Int/Wis +2 10k 15
Headband: Int/Wis +4 40k 30
Ring:Invisibility 20k 27
Ioun Stone +2 Dex 8k 18
Handy Haversack 2k 9
Rod: Persistent(Lesser) 9k 24
Wand:CSW 11.3 50 17 33

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Ready now, I've just made a last-minute change to my new feat.


Mark, that'll do for now but I suggest you either start keeping a physical ITS like the ones Kynrac uses or a digital spreadsheet like Karu has.

I'll get a post up in gameplay in a bit.


I edited my post to answer Kynrac's questions.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

That's the first time I've heard of an ITS.

With this new info, Mark would like to purchase a Lesser Rod of Extend.
using 1 charge on the Symbol of Mirroring to keep it up for 260 min. I will trigger it once we step through to the great beyond


Mark, I'm not sure you know quite how that spell works.

It lasts for 4 hours once you activate it but it doesn't activate until you trigger it. Do you cast it and trigger it right away? If not, what's the trigger?

Also, it mirror images everyone within 60 feet once it's active, friend and foe alike.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Just forget it

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Posting will be sporadic at best until Tues Am due to memorial day weekend


Please post your remaining stoneskin if you get hit.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Sure, will do. The remaining points on it were posted in my profile, in the buff list. 110 pts remaining now.


More ninja edits!

Does Karu have a boon that grants access to that spell? Mighty Fist of the Earth is normally an oread racial spell.

Silver Crusade

Active Buffs:
--
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Resources:
Ki: 6/6 | Lay on Hands: 11/11 | Elemental Fist: 7/7 | Stunning Fist 10/10 | Smite Evil/Chaos: 2/2 | Spells: 5/5 | Wands: Longstrider: 40; CLW: 13 | BoS: 10/10

You're too quick and Wayfinder is too slow. (But still invaluable)

Why would I need a boon? All oread stuff in the ARG is legal per the additional resources.

-Posted with Wayfinder


Not quite. Stuff from that book is restricted to race.

Additional Resources, Pathfinder Roleplaying Game: Advanced Race Guide wrote:
Note: Alternate racial traits, racial archetypes, racial evolutions, racial feats, and racial spells are only available for characters of the associated race. Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it (for example, only halflings can purchase and use solidsmoke pipeweed).

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

OK, once again I can confirm I have too many PCs. I just realized that Faldoc, not Jaysin, has +1 seeking arrows. <sigh>


Those would have been useful!


I'm not sure what you're asking Karu.

Kol Voss was a barbarian with 10 int if you're curious. He moved and attacked (I described it as a charge but he didn't actually charge) one guy. It's not like he charged into the middle of a mob. Is that considered 'headlong into danger'? What did you expect him to do?

Silver Crusade

Active Buffs:
--
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Resources:
Ki: 6/6 | Lay on Hands: 11/11 | Elemental Fist: 7/7 | Stunning Fist 10/10 | Smite Evil/Chaos: 2/2 | Spells: 5/5 | Wands: Longstrider: 40; CLW: 13 | BoS: 10/10

I'm asking because we will probably lose a Campaign Point or Prestige Point for his death and it was unilaterally decided that he die in a single post with no possibility of intervention based on "Hurr durr. I'mma barbarian." logic.

An animal companion was cut down in a single blow. One of the frontliners readied a strike when he approached. The other missed. So Voss charges in. Eats an Aoo. Then eats a full attack and die before we can react as everyone acts warily to the threat. He negates my action and then dies because of GM fiat. Is it legal? Sure. Does it leave a bad taste in the mouth? For me, yes.

-Posted with Wayfinder

Liberty's Edge

Male Wolf [9] HP 85/85 | AC 26 T 12 FF 23 | Speed 50' | CMB +14 CMD 27 (31 vs trip) | F +11 R +9 W +4 (+8 vs enchantments) | Init +3 | Perc +13 (low-light vision) | Acro +1 (+9 for jump) | +4 to Survival when tracking by scent

Not really part of your point but to be fair Boomer was already pretty hurt and he was chosen as a target randomly. I have no issue with Boomer getting squished like that. It happens.


Sigh.

I didn't really consider the campaign point implications but, upon review, I can confirm that Kol Voss's death has no impact there. I didn't 'decide' that he died. He attacked the one enemy within range because that's the only thing he could feasibly do. He didn't know Karu had some clever plan and Karu made no effort to explain it to him. Even if Voss hadn't moved adjacent, Skelg would have picked randomly from between the rest of you that are on the ground so there's a strong chance Karu's ready would have been invalidated anyway.

If you really need to know, he didn't just 'eat an AoO'. Skelg is a high level barbarian with the Come and Get It rage power. That reveal was and is intended to be a bit of surprise. Yes, the timing of initiative worked in a such a way that there was little anyone could do to save him but that's just the way initiative works sometimes.

There was no GM fiat or iffy rules call here. The barbarian NPC attacked the one enemy that he could reach and died to the enemy full attack that followed. Everything was above board and I honestly do not appreciate whatever it is you're insinuating.

If it's that upsetting to you, I'm willing to do some retconning.

#1 You guys could have included him in the stoneskin. Someone would need to pay Kol Voss's share but that 10 hp per hit might save him.

#2 Kynrac could use divine intervention. Voss's AC is pretty anemic but a really low reroll might save him.


The Flaxseed Pathfinder Lodge

Putting on my new VO hat for a moment.

Ok, everyone. This game has gotten a little heated recently and this is not the first time. There have been complaints against the GM in game and out of game and while there is nothing wrong in questioning the GM or asking for a clarification (even I have done it a couple times in this game), let's all remember to be cordial about it. You are welcome to discuss with the GM and your fellow players how something should be ruled and the GM should take your opinions into consideration but ultimately the GM is in charge of the game and in situations where there is no clear rule to decide the matter, the GM has the right to make a call and stick with it.

High-level play is often high-stakes and high-risk. Unfortunately this is too often accompanied by high tension and high drama. Yes, it is unfortunate that Voss (and Boomer-that wolf has such bad luck) died before we could do anything. There is nothing wrong with voicing your frustration or asking the GM to justify Voss' actions but again, let's remember to be cordial about it. I think the GM explained the rationale pretty clearly and has even been nice enough to offer a few options to help the situation, which he was not obligated to do.

So let's all try to make the rest of the game (and the series) a bit more enjoyable for everyone and be a bit nicer about our rules and tactics discussions! Thank you!

Taking off my VO hat. Phew, this thing is heavy.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

I'm not experienced with high-level games but my simple opinion is that the danger has been quite fun. I can't imagine how tough it must be to run this thing, especially via PbP with all of the abilities that can pop up.

And yes, that poor dog. I should have named him Kenny.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

One of the reasons I enjoy PbP is the ability to play with folks you normally wouldn't have the opportunity to game with along with experiencing different styles of play.

I have not played with anyone nearly as well versed with the rules as Feral and it is taking me time to adjust.(I am used to a more beer and pretzel type game). However I can appreciate the change of style and for proving to me that PFS can be challenging.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Since we're speaking our minds, here's my 2 copper pieces.

I too am used to more relaxed games, where there isn't such a high amount of GM control and rules-lawyering. As a whole, I tend to appreciate the more casual attitude because it provides more fun - the very reason I'm playing Pathfinder in the first place.

More specifically, the rules-lawyering way of GMing makes me uncomfortable because I'm well aware that I don't master the system as well as Feral does, and thus it makes me afraid to lose my character just because I don't optimize my decision-making as well as Feral does for the NPCs.

While this can have a beneficial effect on the game (as Faldoc pointed out, the high-risk situation keeps us on our toes and makes a victory feel all the more rewarding for us), it also has the downside of creating an atmosphere of fear, where I feel that a single mistake could spell out the end of my character. I like the game dangerous, but when every opportunity is systematically used to make our life miserable (e.g. constant use of tripping by creatures with reach who don't have the feat just because the system allows them to), I don't enjoy it that much anymore. It's a fine line, and I agree it's much harder to do at higher levels because of the sheer amount of abilities, spells, action economy use, etc. I'm hoping that discussing it will help put the problems in perspective, and thus work towards solving them.

However, we all have different GMing and playing styles and we are who we are. As EF said the GM always has the final word, whether you agree or disagree. I'm very grateful for Feral to have agreed to pick up this game, and I have full confidence that we'll enjoy it until the end.

Silver Crusade

Active Buffs:
--
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Resources:
Ki: 6/6 | Lay on Hands: 11/11 | Elemental Fist: 7/7 | Stunning Fist 10/10 | Smite Evil/Chaos: 2/2 | Spells: 5/5 | Wands: Longstrider: 40; CLW: 13 | BoS: 10/10

First, it does need to be said. Thank you for picking up the game after the departure of Tektite. The players you have here are all very strong players and you are a well- versed GM.

Second, I think my words misled you. I am not insinuating anything. I don't think you did anything iffy by the rules of Pathfinder or PFS. What you did was completely legal.

Third, I have not been spoiled for the scenarios, so I do not know Voss's importance, but I am well aware of PFS' obsession with lose a ton of gold and Prestige if you let a helper NPC die.

Fourth, my complaint was just that a round was spent where we all keep our distance and Voss failed to read the room. He charged in and died to a full attack, which is the expected result of his actions. Is that a plausible scenario? Definitely. Is it even plausible within a single GM post? Of course. Why does it leave a bitter taste in my mouth? The GM controls both characters and the one aiding us died (possibly affecting our Chronicle) due to bad tactics, having other options, not realizing that he is weaker than Skelg despite the rolling dog head, etc.

This is a critique, yes, but this single incident doesn't imply you are a bad GM or that I think you are a bad GM. Far from it, you know the rules and FAQS and errata far better than I know them. Please don't think that I am trying to undermine or mock or insinuate. I just wanted to bring it up before we moved away from it.

You are doing a great job of keeping everything in order and providing great role-playing even while in combat.

-Posted with Wayfinder

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
Karu the Bold Strider wrote:


You are doing a great job of keeping everything in order and providing great role-playing even while in combat.

Yes indeed! I'm having a blast despite all of the canine parts flying about the place. :)

I do not GM Pathfinder/PFS so I have no experience on that end, however I don't mind a rules-heavy game and when I play in-person I tend to be more a roll-player than a role-player so PbP gives me the chance to try. I think you have done a wonderful job of explaining what has happened in these complicated fights. One day, I'll get to use an AoO properly, hehe.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)
DM wrote:
Yes. Much further

I'm just sayin we were still Hasted chasing him. I promise this has nothing to do with me wanting to blow that ship to smithereens.

*Crosses Fingers*


The chase through the tunnels was a few minutes. Haste was down a long time ago. Also, the princess is on board!


Has anyone played #4 Frozen Fingers of Midnight with these characters? It has a tiny effect in the coming scene. Nobody acknowledged Skelg so I'm currently assuming that's a no.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

I haven't played this scenario with Kynrac, actually.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Not this PC, no.

Silver Crusade

Active Buffs:
--
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Resources:
Ki: 6/6 | Lay on Hands: 11/11 | Elemental Fist: 7/7 | Stunning Fist 10/10 | Smite Evil/Chaos: 2/2 | Spells: 5/5 | Wands: Longstrider: 40; CLW: 13 | BoS: 10/10

Not with Karu.

-Posted with Wayfinder

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Not I either


We're approaching the end of this chapter. Please post day jobs now if you're so inclined.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Day Job (profession librarian): 1d20 + 6 ⇒ (7) + 6 = 13

Silver Crusade

Active Buffs:
--
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Resources:
Ki: 6/6 | Lay on Hands: 11/11 | Elemental Fist: 7/7 | Stunning Fist 10/10 | Smite Evil/Chaos: 2/2 | Spells: 5/5 | Wands: Longstrider: 40; CLW: 13 | BoS: 10/10

Day Job (Gunshow) + Boon: 1d20 + 23 ⇒ (12) + 23 = 35

-Posted with Wayfinder

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Hunting Lodge (Survival) Day Job: 1d20 + 16 ⇒ (8) + 16 = 24

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