Kahel Stormbender
|
"Then it's agreed. Although I must again mention how this whole thing could be a mistake. I've seen how wrong unknown transformitive magic can go. Temporal magics seem like ti could be worse. Still, let's go."
I can do an attack up to 120 feet away. It's full round cause I first have to gather power to pay the burn cost though. Which is nether subtle nor discrete
/Amelia Rose/
|
Amelia stands in the middle of the hall, waiting for everyone else to figure out where they were going. This whole thing is rather confusing for her..
While waiting, she hears talk of the door perhaps being trapped. She walks over and inspects the area.
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Amiri //Pregen
|
"I'm tired of waiting!" says Amiri angrily rage on
Amiri kicks the door.
Str if needed: 1d20 + 6 ⇒ (20) + 6 = 26
GM Erich
|
Amiri kicks the doors open, just as Amelia breathes out "They look safe."
Claustrophobic cells line the walls here, many crowded with three or four miserable-looking humans. The halls converge on a hewn-stone chamber lit with braziers and choked with herb-scented smoke. At the far end of the hall, three slouched figures quickly spin around and hiss.
These creatures are different from those on the lower levels. These humanoids' scaly hides are dull gray. Their frames resemble that of a cave lizard, with long tails and crests on their heads and backs. They are armed with clubs and javelins.
Initiative Solange: 1d20 + 3 ⇒ (7) + 3 = 10
Initiative Wraith: 1d20 + 3 ⇒ (14) + 3 = 17
Initiative Amelia: 1d20 + 4 ⇒ (3) + 4 = 7
Initiative Kahel: 1d20 + 5 ⇒ (3) + 5 = 8
Initiative Amiri: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative Seelah: 1d20 + 0 ⇒ (9) + 0 = 9
Initiative Creature 1: 1d20 + 5 ⇒ (14) + 5 = 19
Initiative Creature 2: 1d20 + 5 ⇒ (7) + 5 = 12
Initiative Creature 3: 1d20 + 5 ⇒ (7) + 5 = 12
Initiative Order
Wraith
Creature 1 (Delayed- Closest)
Creature 2 (Central)
Creature 3 (Furthest)
Solange
Seelah
Kahel
Amelia
Amiri
Wraith is up, regular round!
GM Erich
|
Wraith fort save vs stench: 1d20 + 4 ⇒ (10) + 4 = 14
Wraith races forward and spins a shuriken at the creature, it sticks in its chest solidly.
With a concerted effort the reptilian creatures charge forward.
Acrobatics to move past Wraith: 1d20 + 8 ⇒ (8) + 8 = 16 fail
Wraith, you may roll an AOO as it moves past
With a simultaneous scream, two of the creatures strike out at Wraith. 18 damage total
club: 1d20 + 8 ⇒ (16) + 8 = 241d6 + 3 ⇒ (6) + 3 = 9
club: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 3 ⇒ (6) + 3 = 9
Fort Save Solange: 1d20 + 3 ⇒ (12) + 3 = 15
Fort Save Amelia: 1d20 + 1 ⇒ (9) + 1 = 10
Fort Save Kahel: 1d20 + 5 ⇒ (15) + 5 = 20
Fort Save Amiri: 1d20 + 6 ⇒ (19) + 6 = 25
Fort Save Seelah: 1d20 + 9 ⇒ (8) + 9 = 17
Fort Save Solange: 1d20 + 3 ⇒ (7) + 3 = 10
Fort Save Wraith: 1d20 + 4 ⇒ (7) + 4 = 11
Fort Save Amelia: 1d20 + 1 ⇒ (10) + 1 = 11
Fort Save Kahel: 1d20 + 5 ⇒ (7) + 5 = 12
Fort Save Amiri: 1d20 + 6 ⇒ (3) + 6 = 9
Fort Save Seelah: 1d20 + 9 ⇒ (10) + 9 = 19
Fort Save Solange: 1d20 + 3 ⇒ (6) + 3 = 9
Fort Save Wraith: 1d20 + 4 ⇒ (8) + 4 = 12
Fort Save Amelia: 1d20 + 1 ⇒ (12) + 1 = 13
Fort Save Kahel: 1d20 + 5 ⇒ (4) + 5 = 9
Fort Save Amiri: 1d20 + 6 ⇒ (4) + 6 = 10
Fort Save Seelah: 1d20 + 9 ⇒ (15) + 9 = 24
Only Seelah is not affected by the stench
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Initiative Order
Solange - sickened
Seelah
Kahel - sickened
Amelia - sickened
Amiri - sickened
Wraith - sickened - 18 damage
Creature 1 (Upper on Wraith) - 3 damage
Creature 2 (Lower on Wraith)
Creature 3 (On Amiri) - 9 damage
Everyone is up, regular round!
GM Erich
|
Wraith punishes the creature for passing her.
damage added above
Kahel Stormbender
|
"Ugh, that stinks!" Kahel groaned out as she tried to deal with the stench.
Briefly her desire not to change history warred with her desire to save lives. Her innate good nature in the end won out, causing Kahel to gather up elemental power in her hand once more. Even so, the stench was making it hard to focus.
"Amiri, duck!" She called out while trying to electrocute the lizard man who was directly threatening the barbarian lass.
Electric Blast touch: 1d20 + 6 ⇒ (6) + 6 = 122d6 + 4 ⇒ (1, 1) + 4 = 6
Seelah O'Wydroe
|
If Solange does not move up first:
Seelah drops her bow and sunrod, pulls her sword, 5 foot steps forward and power attacks two handed with her longsword. Current AC20
sword attack/damage: 1d20 + 7 ⇒ (11) + 7 = 181d8 + 11 ⇒ (1) + 11 = 12
"Wraith, this lizard thing might get between you and us. Step towards us when you can." "I will heal you as well"
If Solange moves up in front:
Seelah will drop her sunrod and heal Amiri.
lay of hands #2(w/mercy remove sickened): 2d6 ⇒ (6, 1) = 7
Seelah O'Wydroe
|
Oops, I really should have done that with spoilers. I will from now on. Sorry! Or I will just wait my turn.
Amiri //Pregen
|
Amiri doesn't seem bothered with the stench, it's the little benefit of a barbarian furiosity, though you can see that it affects her normal by her slower moves. She rushes in the middle of a fight and while moving past Seelah, she recieves some kind of blesssing from her that fastens her to normal and slashes with her LARGE sword through both reptilians.
move through 2 threatened squares of a 1st trog
+1 LARGE bastard sword: 1d20 + 9 ⇒ (14) + 9 = 23
dmg: 2d8 + 14 ⇒ (3, 6) + 14 = 23 Powerful blow
If 1st attack hits, then cleave
+1 LARGE bastard sword: 1d20 + 7 ⇒ (17) + 7 = 24
dmg: 2d8 + 16 ⇒ (5, 1) + 16 = 22 Power attack
-2 AC after cleave
Solange D'Lassiter
|
Solange cautiously moves up the stairs to the closest one and swings her morningstar.
Morningstar: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9
Damage: 1d8 - 2 ⇒ (8) - 2 = 6
GM Erich
|
Solange moves and strikes, but misses her mark completely. Seelah removes the sickness from Amiri as Kahel's blast goes a bit wide. The creature strikes a glancing blow with his club as Amiri slides by, but she connects with a massive swing that sends blood flying from the other two foes. Wraith finishes off one of the creatures and then tumbles into a flanking position.
AOO from creature on Amiri: 1d20 + 6 ⇒ (12) + 6 = 181d6 + 3 ⇒ (1) + 3 = 4
wraith tumble to avoid AOO: 1d20 + 10 ⇒ (19) + 10 = 29
The creatures respond by flanking the barbarian. Both hit with hard blows, but Amiri barely flinches from the pain.
club on Amiri: 1d20 + 8 ⇒ (11) + 8 = 191d6 + 3 ⇒ (5) + 3 = 8
club on Amiri: 1d20 + 8 ⇒ (9) + 8 = 171d6 + 3 ⇒ (1) + 3 = 4
Initiative Order
Amelia - sickened
Solange - sickened
Seelah
Kahel - sickened
Amiri - 16 damage
Wraith - sickened - 18 damage
Creature (Green)- 22 damage
Creature (Red) - 9 damage
Everyone is up again, regular round!
Kahel Stormbender
|
In the hopes of improving her aim Kahel staggered up onto the stairs. Perhaps reducing the distance would help? Targeting as carefully as she could, she once again gathered and threw a bolt of lightning. After the bolt left her hand she nearly doubled over trying to avoid vomiting from the stench.
"Take a bath once in a while," she snapped at the creatures.
Targeting the red creature
Electric Blast touch: 1d20 + 6 ⇒ (19) + 6 = 252d6 + 4 ⇒ (6, 6) + 4 = 16
Same feats and abilities as usual. Also, WOO HOO! Finally rolled decent damage
Seelah O'Wydroe
|
I think Amelia, Solange and then Seelah are up. If the creatures last to get to Seelah here is her action:
Seelah's actions on her turn:
pwr atk with longsword and damage: 1d20 + 7 ⇒ (11) + 7 = 181d8 + 11 ⇒ (4) + 11 = 15
/Amelia Rose/
|
Amelia gags.. doing her best to keep her breakfast down. "You boys need baths!!! Yech!!" she cries out. She once again draws her sword and tosses it at the red scaled Trog.
Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Solange D'Lassiter
|
Solange swings again, this time with the help of Amiri's presence.
mornigstar with flanking: 1d20 + 4 - 2 + 2 ⇒ (6) + 4 - 2 + 2 = 10
damage: 1d8 - 2 ⇒ (1) - 2 = -1
Kahel Stormbender
|
Wait, just double checked Sickened condition. I don't think so since it's a spell-like ability and force of wlll (charisma) based, not a weapon attack. But am I suppose to apply the -2 damage to my kinetic blast's damage too?
/Amelia Rose/
|
Edit: forgot to apply that -2 to my attack my attack, but I also left off the flanking bonuse, and its too late to edit the original post. It all washes out, but its not notated.. Sorry..
GM Erich
|
Sickened would apply to all attack rolls (spells or weapons) but the damage penalty would only apply to weapons, not spell effects.
Amelia tosses her sword which barely misses the creature, Solange fails to connect again. But all the attacks confuse the creature, allowing Seelah to strike it hard. It staggers back and Kahel finishes it off with an electric blast.
Initiative Order
Amiri - 16 damage
Wraith - sickened - 18 damage
Creature (Green)- 22 damage
Amelia - sickened
Solange - sickened
Seelah
Kahel - sickened
Amiri and Wraith can post before the creature's turn
*wraith*
|
Wraith will 5' step into the flank with Amiri and teach the lizardfolk why you shouldn't mess with Pathfinders.
Attack Roll (With Power Attack, Sickened, and Flank): 1d20 + 7 ⇒ (1) + 7 = 8
Damage Roll: 1d3 + 12 ⇒ (3) + 12 = 15
Amiri //Pregen
|
"DO NOT MESS WITH ME, YOU STINKY FILTHY #$@/%#$@/"
Amiri swings with her sword
+1 LARGE bastard sword: 1d20 + 9 ⇒ (17) + 9 = 26
dmg: 2d8 + 16 ⇒ (5, 5) + 16 = 26
Power attack, flanking
GM Erich
|
Amiri decapitates the final creature, but the halls are not devoid of battle. Further in, you can hear the sounds of metal clashing, and the screams of the wounded.
As your battle subsides, the humans in the cells that surround you begin to stick their thin arms through the bars.
Kahel Stormbender
|
"I know not what you are saying," Kahel said. "But no one deserves to be locked up like an animal." Well, almost no one. "Do any of you know how to pick locks? Or is this going to be a dwarven lockpick type situation?"
Kahel Stormbender
|
"And do you honestly think that is the case here? This looks less like a prison and more like a slave pen."
Amiri //Pregen
|
"Do you understand us?" Amiri asks people in the cells
GM Erich
|
The prisoners (slaves?) do not respond to common.
Kahel Stormbender
|
Kahel tried asking again in some of the languages she did speak.
Trying in dwarven, elven, gnomish, and sholanti
Seelah O'Wydroe
|
"I am for letting them out. Nobody deserves a cage. It may only be for the 2 or more hours that us pathfinders are here, but some might get to a hiding spot and eventually get away for good."
Seelah seems to consider the area.
"No way we can handle or protect this many people."
Seelah O'Wydroe
|
"Sounds like more trouble ahead. We should heal."
Seelah pulls out her cure wand and heals Wraith and Amiri.
Wand CLW chrg #10 on Wraith: 1d8 + 1 ⇒ (2) + 1 = 3
Wand CLW chrg #9 on Amiri: 1d8 + 1 ⇒ (3) + 1 = 4
Wand CLW chrg #8 on Wraith: 1d8 + 1 ⇒ (1) + 1 = 2
Wand CLW chrg #7 on Amiri: 1d8 + 1 ⇒ (6) + 1 = 7
Wand CLW chrg #6 on Wraith: 1d8 + 1 ⇒ (8) + 1 = 9
She collects her sunrod and bow. She studies the cages looking for a lock or key hole. Then she examines the trog bodies looking for keys.
perception on bodies: 1d20 ⇒ 11
perception on doors: 1d20 ⇒ 15
/Amelia Rose/
|
Just so happens, I have Thassalonian! Who would have thought that would come in handy for a conversation!!
Amelia steps forward as she hears the cries for help. "I think they are asking for help.. and earlier the troglodytes spoke of Azlanti rebels.. Could we have walked into a civil war??" she says, unsure of her translations. "I learned Thassalonian as a dead language.. it is so different to hear it actually spoken, and not reading it!" She switches to badly pronounced Thassalonian.. "We can do that.. but why are you imprisoned?? Are you Azlanti?"
As she speaks, she moves over to the cages and looks over the locks and the prisoners.
Perception: 1d20 + 10 ⇒ (19) + 10 = 29
K. History: 1d20 + 7 ⇒ (16) + 7 = 23
In the interests of expediency, Amelia can also start shooting the locks full of acid with acid splash to help Wraith get the prisoners out quicker.
Kahel Stormbender
|
"I'd try helping, but to be honest I'm not sure how much good shoving a blade of electricity into the locks would do." Kahel said while looking at her hands. "It tis an idea I'd rather test in more controlled situations first. I'll keep watch."
perception: 1d20 + 5 ⇒ (2) + 5 = 7
Seelah O'Wydroe
|
"There might be keys in the room to the east. Amelia, ask them about keys. Where are the kept?"
Seelah scans with her aura to determine the presence of evil in the first cell Wraith works on. If after a few moments, she gets anything strong and evil she will stop Wraith.
Amiri //Pregen
|
Amiri just sits where she weas when the battle finished relaxing after her exhausted rage condition
GM Erich
|
It takes a minute or so to overcome the stench of the dead creatures at your feet. In the meantime, Amiri recovers, others are healed and Wraith begins to free the captives. As she does so, Solange moves in and tends to any obvious wounds on the poor humans. Victory point #4 achieved
Voices sound out further down the hall see the arrow—the guttural and staggered ringing of human speech rather than the lilting hisses of snakes.
/Amelia Rose/
|
Disregarding the question about the weapons for now, Amelia replies "What about keys? That will make it easier to get you out of here. Where can those be found? And while we are working on getting you out, there should be time to tell us what is going on.. Who are you, and why/ what are you fighting? We have been attacked by the troglodytes and several other types of creatures.."
Amelia translates everything to the rest of the group so that they know what is going on. She continues her work, shooting gobs of acid into the locks and trying to melt them, while she waits for an answer about the keys.
GM Erich
|
No evil emanates from the cells, Seelah.
/Amelia Rose/
|
" well, we haven't found any keys yet. So we will go on like this for now.." She says to the man, before turning back to her work and relaying the mans words to the team. To the team Maybe someone can check that room at the end of the hall?"[/b]
Amiri //Pregen
|
"I've rested and am eager to split some reptilian blood!"
With the last words Amiri raises her sword up.
"Investigating is a good thing, but there is the battle awaits me! We can explore later"
Amiri rushes towards sounds of battle
Kahel Stormbender
|
Concerned about the sounds of battle, Kahel said "But don't take too long. Damn, wish I'd thought to buy a few new torches. Wait, mystics received what?!"
She eyed the passage and moved up towards Amiri while still keeping an eye out for danger. "So, how are you holding up?"
GM Erich
|
As Amiri and Kahel move down the corridor, the prisoners begin to exit their cells, many of them speaking in languages you do not understand. Some pick up the troglodytes clubs, but most simply offer thanks to you all for their freedom, with nods of their heads and gracious bows.
When Amiri and Kahel reach the stairs at the far end of the corridor, they can clearly see men and women—many of them malnourished and wounded but athletic nonetheless—standing over the fresh corpses of troglodyte minders while gripping stolen blades and makeshift clubs.
The apparent leader of the group, a powerfully built woman with shining armor, spins to face the two of you. She draws her weapon but does not attack. The others behind her follow suit.
Amiri //Pregen
|
"Arr, i've missed al the fun coz of that prisoners" sadly remarks Amiri seathing her sword.
"Ameeeelia" she yells and then tries to gesture that she don't want to fight with this people.