GM Endless Forms' PFS Scions of the Sky Key Trilogy (Inactive)

Game Master Mike Tuholski

A 1-5 PFS scenario played at the 4-5 subtier (4 player adjustment). Combat Map

Handout 1


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The Exchange

AC21/T16/FF16/CMD21||HP42[42]F:+5;R:+11;W:+3||Init.+6|Percept.+8 Aasimar Bard (Archaeologist)1 / Gunslinger (Myst. Stranger) 1 / Swashbuckler) Picaroon 3

"You tell us!" Jocephus replies, as he moves toward the ladder and then fill the air with glitter, around the two men.

Glitterdust DC 14

Liberty's Edge

Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0

Dustwich cries out as the arrow pierces their stony skin, but the halfling quickly regains their composure and sends another spray of earth toward the now-glittering Aspis agents.

I'll target whichever one is most affected by the Glitterdust. If they're affected equally, the leader again.
Earth Blast, PBS: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

The Exchange

Master of Ribbons 4 HP: 36/36 | AC 18 | T 13 | FF 15 | Fort +5 | Ref +6 | Will +2 | CMD 19 | Initiative +6 | Perception +5 | Climb +6 | Swim +7 | Kn.(D/L) +4
Resources:
CLW Wand - 50 charges

Carlyle shouts at the leader "How dare you assault little Dusty!" He launches his dagger at the leader before drawing a second Kunai.

Dagger: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

Myrd releases his spell Sleep DC15, green box and then shoots another splintered spear if one of them resists the enchantment

Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 3 ⇒ (5) + 3 = 8 +1 bleed

If both resist Myrd targets the leader

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Torean moves to get the ladder and set it back up against the tree.

Double move to get to the ladder.

Dark Archive

Spell Tracking:
1st Lvl Spells: 4/6 left
Gnome Sorceress 3 HP: 20/20 | AC 13 | T 13 | FF 11 | Fort +2 | Ref +3 | Will +3 | CMD 10 | Init +7 | Perc +2 | Sense Mot +0

Cyrinda moves closer to the group and fires off a magic missile at the apparent leader.

MM: 1d4 + 1 ⇒ (4) + 1 = 5


The Flaxseed Pathfinder Lodge

Will: 1d20 + 1 ⇒ (14) + 1 = 15
Will: 1d20 + 2 ⇒ (17) + 2 = 19

Jocephus tries to blind the men but they are to quick to cover their faces. Dustwich misses but Carlyle sinks his dagger into the man's leg!

Will: 1d20 + 1 ⇒ (14) + 1 = 15
Will: 1d20 + 2 ⇒ (17) + 2 = 19

Both fight off the drowsing effects of Myrd's spell and dodge the splinter from the tengu! Torean sets up the ladder as Cyrinda's spell plunks the leader in the chest.

Seeing that the ladder is now back up, the leader holds a dagger and the half-elf pulls a longsword, both of them moving to guard the way up. Readied actions.

Initiative:

1. Carlyle
2. Aspis
3. Dustwich, Cyrinda, Torean, Jocephus, and Myrd

fkk: 15 dmg

You guys are up!

Liberty's Edge

Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0

Dustwich sends another blast at the leader, wincing at their wound. "I'm all right, Carl. It'll take more than that to keep me down."

Earth Blast, PBS: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

The Exchange

AC21/T16/FF16/CMD21||HP42[42]F:+5;R:+11;W:+3||Init.+6|Percept.+8 Aasimar Bard (Archaeologist)1 / Gunslinger (Myst. Stranger) 1 / Swashbuckler) Picaroon 3

Jocephus reloads and fires at the apparent leader.

RTA, PBS, Luck: 1d20 + 9 + 1 + 2 ⇒ (14) + 9 + 1 + 2 = 26
Damage: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

Myrd moves closer and casts grease on the wooden walkway. Green square again, DC 14

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Torean begins to climb up the ladder, carefully watching the men ready to attack. As he gets just out of reach, he invokes Torag's divine blessing. A steel-colored aura fills the surrounding area. "You better hope my mates kill you, otherwise you'll have to deal with me, and I will not be happy about having to climb up there!"

Begin climbing. Not sure how far it is up. Activate Deflection Aura (+2AC and CMD) just before he comes within attack range.


The Flaxseed Pathfinder Lodge

Ref: 1d20 + 5 ⇒ (15) + 5 = 20

Dustwich finally hits the scarred Aspis leader. Jocephus then finishes him off! The remaining Aspis keeps his footing but doesn't seem willing to fight any further.

He will surrender or you can easily overwhelm him, whatever you choose.

The few gripplis still in the immediate area come out of hiding and begin praising you for saving them from the backstabbing Aspis they once trusted. They begin to gather the other Krihirik together and defer to you regarding the treatment of the Aspis agents.

Mother Bogwynne graciously accepts the tyrannosaurus eggs you have recovered. The Krihirik elders agree that the talisman the dwarves gave them so many years ago is best employed by yourselves, especially if the rumors of the Golden Guardian awakening are true. The talisman is an egg-shaped mass of dry clay the size of a melon, its surface smoothed and intricately decorated with linear pattersn, plant imprints, and the symbol of a mountain standing under dozens of stars.

Mother Bogwynne raises a hand and lifts her head as if performing a blessing and dozens of gripplis gather to listen. "More than a thousand cycles ago, the dwarven refugees came to us from the distant north, fleeing a home lost ages ago. We aided the dwarves and welcomed them as neighbors in the nearby hills-a land even harsher than our own. When they fled their home for a second time, we offered them aid once more, though they requested only that we honor their memory and accept a gift: this talisman that bears the power to defeat the golden beast that now haunts Ashkurhall." She holds the melon-sized ovoid made of clay. "The descendants of Sigrin spoke of this as their greatest treasure, which tehy had left behind. it is a legacy that continues to this day, for none have ever braved the Golden Guardian to claim the riches as their own."

A chorus of croaking vocalizations follows the elder's story, and she adds, "The talisman's power is hidden within, and it must be unsealed in the beast's presence. To do so too soon would expend its energy needlessly or even invoke a terrible disaster. We have entrusted you with this relic of our people; use it wisely."

Woo! That completes Part 2! I'll get chronicle sheets out as soon as I can and we'll start Part 3 in a few days. Let me know if you level up and/or if you Initiative or Perception scores change.


The Flaxseed Pathfinder Lodge

Upon their return to Fort Bandu, you receive a letter from Venture-Captain Ambrus Valsin.

Pathfinders,

News of your mission in the Bandu Hills has reached me. It is unfortunate that Venture-Captain Sharrowsmith angered the kobolds so much that they attacked the local miners, but I have also heard that thanks to your efforts, the kobolds have ceased their attacks, at least for now.

According to the latest report, you learned about an ancient monster watching over the dwarven ruins that Sharrowsmith had been studying, and you decided to visit the Kaava lands to acquire a powerful weapon that could defeat the guardian. I hope that your negotiations with the tribe of gripplis guarding the weapon were successful and you are now ready to continue your mission to find Sharrowsmith.

I want to remind you that Nieford Sharrowsmith is our foremost scholar in the region, and thus, your first priority is to bring him back alive, or at least find evidence about what has happened to him. Naturally, also record any information of historical value as you explore the ruins.

If you run into kobolds while exploring the dwarven ruins, try not to antagonize them any more than is necessary to find Sharrowsmith. The earlier trouble with the kobolds has already harmed our reputation with the locals. It is vital to the continued success of the Nantambu lodge that we secure allies, not make enemies.

One more thing: we have reason to believe that the Aspis Consortium is planning to intercept your mission and kill or kidnap Sharrowsmith. Make haste and keep an eye out for trouble at all times.

Blessing of the Ten,

Venture-Captain Ambrus Valsin

Before you leave Fort Bandu, you may ask around for rumors about the Aspis Consortium, the Golden Guardian, and the kobolds.

You may ask the locals about the Aspis Consortium’s latest movements.

DC 15 Diplomacy (gather information) or Knowledge (nobility):
A contingent of Aspis mercenaries was seen approaching the Bandu Hills from the northwest—the direction of Bloodcove.

DC 20 Diplomacy (gather information) or Knowledge (nobility):
The leader of the group is an Ustalavic aristocrat named Zaril Namoth, who is also known to be an expert tracker and hunter.

DC 25 Diplomacy (gather information) or Knowledge (nobility):
According to some rumors, Zaril Namoth takes trophies from the people he tracks down and kills. Some say he needs their heads for dark rituals he learned while held by the Bekyar—a people infamous for kidnapping, cannibalism, and demon worship.

You may ask around Fort Bandu for rumors about the Golden Guardian.

DC 10 Knowledge (arcana, local, or religion):
Almost everyone at Fort Bandu knows the legend of the Golden Guardian, but no one seems to know anything substantial.

DC 15 Knowledge (arcana, local, or religion):
Since the stories about the local boogeyman have circulated in the region for centuries, most people speculate that the creature is immortal or not a living creature.

DC 20 Knowledge (arcana, local, or religion):
Some people believe it is a gold dragon, while others say it is probably a living statue, a golden machine, or a god-like entity. The only thing the locals are unanimous about is that only a special weapon lost to antiquity can defeat the Golden Guardian.

You may ask the local miners about the kobolds of Mount Nakyuk.

DC 15 Diplomacy (gather information) or Knowledge (history or local):
Until recently, the kobolds have largely kept to themselves. Most local people didn’t even know about the kobolds before the incident with Sharrowsmith.

DC 25 Diplomacy (gather information) or Knowledge (history or local):
Decades ago, a local boy went missing but returned weeks later with amazing stories about a hidden city protected by cruel traps that he only narrowly escaped. Learning this fact about the kobolds’ defenses grants you a +1 bonus on all skill checks and saving throws to find, disable, bypass, and evade traps during this adventure.

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

Gathering information regarding Aspis: 1d20 + 8 ⇒ (13) + 8 = 21
Gathering information regarding Kobolds: 1d20 + 8 ⇒ (3) + 8 = 11

Myrd talks with the miners and manages to gather some information regarding the Aspis agent's in the area. He shares this with the other pathfinders when they are alone

"A team of Aspis agents is in the area, coming from the direction of Bloodcove. Their leader is an Ustalavic aristocrat named Zaril Namoth, who is also known to be an expert tracker and hunter. I suggest we make haste and depart as soon as possible for those dwarven ruins."

The Exchange

AC21/T16/FF16/CMD21||HP42[42]F:+5;R:+11;W:+3||Init.+6|Percept.+8 Aasimar Bard (Archaeologist)1 / Gunslinger (Myst. Stranger) 1 / Swashbuckler) Picaroon 3

KN: local: 1d20 + 6 ⇒ (16) + 6 = 22
Diplomacy: 1d2 + 8 ⇒ (2) + 8 = 10

KN: arcana: 1d20 + 6 ⇒ (19) + 6 = 25
KN: local: 1d20 + 6 ⇒ (17) + 6 = 23
KN: religion: 1d20 + 6 ⇒ (6) + 6 = 12

Diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19
KN: history: 1d20 + 6 ⇒ (12) + 6 = 18
KN: local: 1d20 + 6 ⇒ (16) + 6 = 22

Jocephus nods in agreement with Myrd. "Aye, and most in these parts have heard of the Golden Guardian, but know little else. Since the stories about the local boogeyman have circulated in the region for centuries, most locals speculate that the creature is immortal or not a living creature. I've heard that some people believe it is a gold dragon, while others say it is probably a living statue, a golden machine, or a god-like entity. The only thing the locals agree about, is that only a special weapon lost to antiquity can defeat the Golden Guardian." Pausing he thinks a little more.

"I've heard that, historically, the kobolds kept to themselves. It wasn't until Sharrowsmith riled 'em up, that most even learned there was kobolds in the region."

Liberty's Edge

Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0

Dustwich, holding the strange clay talisman as big as their head, looks it over with a frustrated expression. "Whatever the guardian is, this thing is the key to getting past it. But I can't figure out what it does. Do we...throw it? Does it hatch some sort of giant clay lizard to fight it? I dunno, maybe one of you can figure it out."

Setting the egg-shaped clay down, Dustwich briefly and ineffectually pushes the dirt-caked hair out of their eyes. "Anyway, it sounds like we better set off soon. We'll try to keep trouble with the kobolds to a minimum. But if we run into that scummy Aspis aristocrat, well--" Dustwich, scowling, interrupts themselves to stand up, create a wall of earth from nothing, and then blast it to smithereens with a flood of rocks from their hands.

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Torean smiles and rubs his hands together. "Good. I've been wanting to explore those ruins. Now you'll get to see what masterpieces the dwarves of old carved! And we get to rescue our man Sharrowsmith. Come hell or high water, we ain't leaving him behind. Maybe get to smash more kobolds too!"

The Exchange

Master of Ribbons 4 HP: 36/36 | AC 18 | T 13 | FF 15 | Fort +5 | Ref +6 | Will +2 | CMD 19 | Initiative +6 | Perception +5 | Climb +6 | Swim +7 | Kn.(D/L) +4
Resources:
CLW Wand - 50 charges

"Calm down little Dusty! We will have our day!" Carlyle laughs at their antics. "I have new daggers for just such an occasion. One can never be too careful!"


The Flaxseed Pathfinder Lodge

Save for torrential rain alternating with scorching heat, the journey from Fort Bandu to Mount Nakyuk progresses smoothly. Ancient, crumbling stone buildings choked with vines and adorned with bone fetishes emerge from a patch of thick jungle underbrush. A scattering of bones and discarded tools hints that this location was recently inhabited. A gaping stairwell yawns behind a blood-spattered altar, descending to the mysterious depths where the Golden Guardian makes its home.

You descend into the musty depths of the mysterious ruins, where their exploration begins in a maze of half-collapsed rooms and corridors.

The air is pleasantly cool in the lightless halls of Ashkurhall. The ceiling is 10 feet high.

DC 13 Knowledge (engineering) or Knowledge (history):
You notice that the architecture in this area is quite plain by dwarven standards, which means the dwarves probably built this area in a hurry.

DC 18 Knowledge (engineering) or Knowledge (history):
You estimate that the ruins are about 3,000 years old.

Two granite statues of dwarves in full armor stand guard in this entrance hall, flanking the entrance to a corridor to the south. Antelope skull patterns painted in red ochre cover each statue’s face. In the wall to the south are two rust-stained iron doors.

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Torean smiles at the statues and the stonework. "Ah, see! I told you we'd see some marvelous dwarven work! Now to find those defiled this place and make them pay!"

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

Myrd reaches into his pouch and takes out a light-giving sphere. He releases it and it starts floating around his head in an orbit, shedding light.

"Torean, am I correct that those skull patterns aren't original? What does it mean?"


The Flaxseed Pathfinder Lodge

There is a hallway ahead between the two statues with doors along either side. See the map.

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Torean looks at the statues closer, seeing the red ocher paint in the form of an antelope skull. "Eh, I reckon not."

Perception: 1d20 + 7 ⇒ (12) + 7 = 19 Is the paint fresh? Within the last 10 days?

"Watch out for traps too. A hall like this might be filled with surprises for an intruder."

Perception vs. traps on the statues: 1d20 + 7 ⇒ (3) + 7 = 10
Perception vs. traps on square between them: 1d20 + 7 ⇒ (2) + 7 = 9

Liberty's Edge

Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0

Dustwich helps Torean look for traps around the doors and statues.

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

The Exchange

AC21/T16/FF16/CMD21||HP42[42]F:+5;R:+11;W:+3||Init.+6|Percept.+8 Aasimar Bard (Archaeologist)1 / Gunslinger (Myst. Stranger) 1 / Swashbuckler) Picaroon 3

KN: engineering: 1d20 + 6 ⇒ (13) + 6 = 19
KN: history: 1d20 + 6 ⇒ (7) + 6 = 13

Jocephus nods at Torean's remark, then says. "Your correct Master Dwarf, but these don't have the ornamentation common of your race. If I were to guess, I'd say this structure was made in a hurry, somewhere in the neighborhood of 3000 years ago."


The Flaxseed Pathfinder Lodge

In the first room a 10-foot section of the wall lies in pieces on the floor. Jocephus notes that it would be easy to make the next 5-foot section of wall topple over if you weren't too careful around it; best to avoid it. Nothing else of note is in the room.

Across the hall is another small room. The air smells stale and a pile of rocks sits on the dust-covered floor in one corner. It is relatively easy to spot the tracks in the dust of a single human-sized creature wearing boots who entered this rooms some time ago.

The wall to the south is bent slightly inward and does not look stable. You have a hunch that trying to open the door would be a bad idea, as the whole wall does not seem likely to hold.

However, you can follow the tracks to a pile of rocks in teh corner that looks too orderly to be natural. Within you find a satchel containing a journal and several other items: a wand of cure light wounds (12 charges), a wand of lesser restoration (5 charges), and two potions of cure moderate wounds. There are also a wand of bear's endurance (14 charges) and two potions of spider climb.

Journal excerpts.

Dark Archive

Spell Tracking:
1st Lvl Spells: 4/6 left
Gnome Sorceress 3 HP: 20/20 | AC 13 | T 13 | FF 11 | Fort +2 | Ref +3 | Will +3 | CMD 10 | Init +7 | Perc +2 | Sense Mot +0

Cyrinda gingerly follows Jocephus through the underground tunnels. "What are we doing here?" she mutters nervously to herself glancing at the strange religious imagery and the crumbling nature of the walls.

She keeps clear of touching anything that looks unstable, but becomes excited at spotting the journal.

"Hey, looky here," she blurts out. After reading through the entries and going through the satchel, she offers up the items to anyone that would want them.

"So, you think he came in here and met his doom? Poor guy..."

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

"Hmm, I first want to see the body before I give up hope for Sharrowsmith. Those Venture Captains are resourceful fellows."

Shall I take the wand of bear's endurance?

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

"This only says this gear is his. And it gives a hint that a temple is deeper down. Let's keep going." Torean grabs the wand of Lesser Restoration and one of the potions of Spider Climb. "Heh, maybe you'll see a dwarf climb the walls!"

Once all the items are claimed, Torean grabs the satchel and slings it over his head before opening the next door.

Fine by me, Myrd. Those without healing capabilities, take the potions. Wand of CMW can go to Torean or Jocephus.

Liberty's Edge

Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0

Skimming over the journal notes, Dustwich frowns. "More kobolds, like we thought. We should try to avoid a fight, and definitely try to avoid the traps. Sharrowsmith might still be alive. Let's find him."

Dustwich checks the hallway going south carefully, making sure to scour the doors for more of the alleged traps. Take 20 and a couple of minutes for 28.

Dustwich is pretty tough with their DR, so I think the healing potions should be split among Cyrinda, Myrd, and Carlyle. The other spider climb potion could be useful for our ranged characters to get into position, or to keep Myrd out of melee range. If Myrd wants to tap Dustwich with that Bear's Endurance wand before our potential combats, I'll be tougher AND do more damage! :D

The Exchange

Master of Ribbons 4 HP: 36/36 | AC 18 | T 13 | FF 15 | Fort +5 | Ref +6 | Will +2 | CMD 19 | Initiative +6 | Perception +5 | Climb +6 | Swim +7 | Kn.(D/L) +4
Resources:
CLW Wand - 50 charges

Carlyle slides a potion of Cure Moderate Wounds and a potion of Spider Climb into pockets within his cape.

"Dusty has the right of it, I think." Carlyle states as he follows the halfling around, daggers drawn for the inevitable danger.


The Flaxseed Pathfinder Lodge

In the next room a large pile of rubble blocks access to the room to the north where you found Sharrowsmith's stash.

DC 10 KN (dungeoneering or engineering):
The cave-in wasn't completely accidental-there are tool marks int he ceiling. Climbing the rubble would be dangerous.

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

Take 10 on knowledge is enough

"Watch it! That pile is not stable! The collapse was also not accidental, see those marks in the ceiling? Obviously made by tools. Let's move on in a cautious manner."

The Exchange

AC21/T16/FF16/CMD21||HP42[42]F:+5;R:+11;W:+3||Init.+6|Percept.+8 Aasimar Bard (Archaeologist)1 / Gunslinger (Myst. Stranger) 1 / Swashbuckler) Picaroon 3

"Do you think it was a trap that was triggered? Perhaps something is underneath."

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Survival: 1d20 + 8 ⇒ (15) + 8 = 23

Torean examines the marks on the ceiling and then looks for any tracks in the dirt.


The Flaxseed Pathfinder Lodge

This area still looks very unstable. The stone floors make it hard for Torean to track anything in this room; there is not an obvious layer of dust like there was in the other room.

gm rolls:

ko st: 1d20 + 13 ⇒ (18) + 13 = 31
Torean: 1d20 + 7 ⇒ (3) + 7 = 10
Myrd: 1d20 + 11 ⇒ (19) + 11 = 30
Dustwich: 1d20 + 8 ⇒ (9) + 8 = 17
Cyrinda: 1d20 + 2 ⇒ (10) + 2 = 12
Jocephus: 1d20 + 8 ⇒ (19) + 8 = 27
Carlyle: 1d20 + 1 ⇒ (5) + 1 = 6

kob: 1d20 + 4 ⇒ (14) + 4 = 18
Torean: 1d20 + 3 ⇒ (14) + 3 = 17
Myrd: 1d20 + 1 ⇒ (10) + 1 = 11
Dustwich: 1d20 + 3 ⇒ (16) + 3 = 19
Cyrinda: 1d20 + 7 ⇒ (12) + 7 = 19
Jocephus: 1d20 + 6 ⇒ (16) + 6 = 22
Carlyle: 1d20 + 5 ⇒ (6) + 5 = 11

As you examine the room, no one notices that you seem to have wandered into an ambush: three kobolds pop out around you, one of them holding a rapier and the other two holding bows.

The one holding the rapier does a fancy maneuver with his blade and ends in a defensive posture. One of the archers shoots from behind him, the other through the doorway.

mwk light crossbow on Jocephus: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d6 ⇒ 6

mwk light crossbow on Dustwich: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d6 ⇒ 2

Initiative:

1. Jocephus, Cyrinda, and Dustwich
2. Kobolds
3. Torean, Carlyle, and Myrd

Jocephus, Cyrinda, and Dustwich are up!

The Exchange

AC21/T16/FF16/CMD21||HP42[42]F:+5;R:+11;W:+3||Init.+6|Percept.+8 Aasimar Bard (Archaeologist)1 / Gunslinger (Myst. Stranger) 1 / Swashbuckler) Picaroon 3

Jocephus narrowly dodges the incoming bolt, then eyes his companions. "Should we try to make nice?"

Dark Archive

Spell Tracking:
1st Lvl Spells: 4/6 left
Gnome Sorceress 3 HP: 20/20 | AC 13 | T 13 | FF 11 | Fort +2 | Ref +3 | Will +3 | CMD 10 | Init +7 | Perc +2 | Sense Mot +0

"Okay, but be quick about it." Cyrinda takes a step behind Myrd in order to get a line of sight on the kobold. She then readies a casting of magic missile in case Jocephus' efforts at diplomacy fail.

Readied Action:
MM: 2d4 + 2 ⇒ (3, 4) + 2 = 9

Liberty's Edge

Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0

"Wait! We don't want to fight you! We just came to find our friend!" Dustwich calls out to the kobolds, holding up their hands to indicate that they mean no harm. Still, the halfling keeps an eye on the crossbows leveled against them.

Readied action: If the kobold in the hallway (blue) fires again, immediately put up a kinetic cover blocking the door so that they shoot that instead.

The Exchange

AC21/T16/FF16/CMD21||HP42[42]F:+5;R:+11;W:+3||Init.+6|Percept.+8 Aasimar Bard (Archaeologist)1 / Gunslinger (Myst. Stranger) 1 / Swashbuckler) Picaroon 3

Jocephus holds up two empty hands. "Stay your hands and we'll stay ours."

Lucky Diplomacy?: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29


The Flaxseed Pathfinder Lodge

"Hold!" the rapier-wielding kobold commands the others in Draconic.

Switching to Common, he asks, "Ok, who are you then and what are you doing here?"

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

Myrd waits for Jocephus to explain the situation and is ready to help out if the human does not catch the right tone of voice or is looking at the Tengu for help.

In other words: ready for an aid another action or attempt to talk us out of this

The Exchange

AC21/T16/FF16/CMD21||HP42[42]F:+5;R:+11;W:+3||Init.+6|Percept.+8 Aasimar Bard (Archaeologist)1 / Gunslinger (Myst. Stranger) 1 / Swashbuckler) Picaroon 3

Jocephus lets his hands lower a bit and breathes a sigh of relief. "We are with the Pathfinder Society, and we are searching for a colleague. We believe he came this way." Motioning for his party to lower their weapons, he continues. "We are not looking for trouble, nor do we want any conflict with your tribe. We merely seek a friend. How you seen someone come this way?"

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

"He is an elderly human man, and we would be grateful if you let us search for him" Myrd adds

Automatic aid

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Torean glares at the kobolds, but bites his tongue as the others try to charm the dragon-kin.


The Flaxseed Pathfinder Lodge

The leading kobold answers, "A human collapsed a corridor, that bastard! But we don't know where he went. our boss Naktok might know."

The Exchange

AC21/T16/FF16/CMD21||HP42[42]F:+5;R:+11;W:+3||Init.+6|Percept.+8 Aasimar Bard (Archaeologist)1 / Gunslinger (Myst. Stranger) 1 / Swashbuckler) Picaroon 3

Jocephus nods. "Aye, I'm sure it was all a misunderstanding. In the moment and all that.... Could you take us to see your chief? Perhaps we could aid in excavating the tunnel, or some other kind of restitution?"

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

"Perhaps if you show us, we can collect him. If he's done wrong, we can have him face our justice."


The Flaxseed Pathfinder Lodge

The kobold shakes his head. "We must stay on guard here in case there are others. But you can tell them Kaedo sends you. Our homes are to the west, and the temple is north from there. You can’t go to the southern part of this place anymore because a corridor collapsed. Naktok will be in the temple. But our good will doesn't mean you've earned his. You're just above our paygrade and we're passing you on. Understand?"

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Sense Motive, take 10: 10 + 10 = 20

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