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Still under the effect of her wand granting enhanced movement, Shel decides to spread out and give the enemies more area to cover.
Move four spaces left and two spaces north. Ready an action to attack if a creature closes to melee.

EndlessForms |

Notes in your journal are still there. Buffs longer than 10 minutes have worn off.
Saint Germaine knows that the other fey allied with Mather Nithra are hostile. Henbane, however, does not seem allied with them any longer. She does not seem to be fighting for you either though, keeping herself safe by staying out of the fight.

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Longstrider wand lasts for an hour, so I think I should still have some time left.

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Knowledge Nature Quicklings: 1d20 + 4 ⇒ (10) + 4 = 14
Knowledge Nature Griggs: 1d20 + 4 ⇒ (13) + 4 = 17
"Watch out; Few creatures can match the speed of a quickling. These malicious fey creatures delight in striking with blinding speed and accuracy, often killing their victims without ever fully revealing themselves; the victim simply spurts blood and falls over dead, with no witnesses to the quickling’s deed. Though related to brownies and grigs, quicklings share none of their kin’s generosity or merriment, choosing instead to live a life of cruelty and viciousness.
They have DR/cold iron, natural invisibility, supernatural speed, vulnerability to slow"
"Grigs are tiny fey with the upper bodies of elf-like sprites and cricket bodies below. Their humanoid features vary wildly in individual appearance, but they usually wear their brown, silver, or green hair long and uncombed. In most cases, grigs' skin bears gold or green stripes or markings, and their legs are brightly colored. They prefer to eschew clothes entirely, wearing clothing only when such apparel has desirable magical effects.
DR/cold iron, SR, "fiddle" with their legs to compel victims to dance"
Ash catches his breath after speeding off all he knows about our adversaries.
"If they go invisible stay close to me and I'll summon a wall of fire around us that will reveal them once they move through it"
Ash then concentrates a bit as he draws some energy from his surroundings and summons forth a pillar of flames which engulf the grig and the red quickling as the fire rains down Ash eyes light up with glee and some of his wounds seem to cauterize
to overcome SR grigg: 1d20 + 7 ⇒ (9) + 7 = 16
damage (half fire/half holy): 9d6 + 1 ⇒ (6, 3, 4, 2, 5, 4, 3, 3, 5) + 1 = 36 Reflex save DC 18 for half
(free, use place magic for +1 caster lvl, then cast flame strike. Due to Glorious heat I heal 4 hp)

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Now that Shel has been warned, her readied action will be with her magical cold iron kukri.
Readied action, if it occurs 1d20 + 13 ⇒ (14) + 13 = 27
Damage 1d3 + 3 ⇒ (2) + 3 = 5

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As the Gnome speaks, I'll simply reply, "Do it."
Similar to Ash, St. Germaine's eyes, for but a moment flash with a pale green light as he begins to chant soft celestial words, and suddenly a massive light explodes near two of the fey. Red and Blue
Spell Resistance Red: 1d20 + 7 ⇒ (18) + 7 = 25
Spell Resistance Blue: 1d20 + 7 ⇒ (16) + 7 = 23
Damage vs Evil Only: 5d4 ⇒ (1, 3, 3, 1, 2) = 10
plus
After casting his spell, he will draw on the last bit of Fervor and conviction to once more call on his divine strength, and the take a few steps into the nearest Red Portal, hoping for the best. . .
Will Save: 1d20 + 8 ⇒ (12) + 8 = 20 Random Blue Portal
1d10 ⇒ 10
. . . Then, seeing he was indeed wise to prepare for the worst, I'll use the remainder of my 35ft of movement to get as close as I can to the nearest enemy.

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Damn, really wanted to add my voice to the previous conversation, but time wasn't on my side. I just couldn't get to the computer without having some sort of disturbance around me (read: child).
Earlier...
Dhastrach is baffled by the fact that the fey was not Reckless Rhona. His assumptions being struck down, he decides to keep it quiet for the rest of the conversation, resorting to what he does best; write. His meticulous notes entail everything said and exchanged in the discussion.
Now...
The events that took place, including the weird temporal shift into a possible distant future version of Uringen intrigues Dhastrach a lot. Unfortunately for him his wonderment is interrupted by the despicable fey making a futile attempt to stop them.
"Idiotic beingss, we werre attempting to help you!" Dhastrach curses in common, rather sure the fey can't understand anything else but sylvan.
Knowledge (nature) Quicklings: 1d20 + 9 ⇒ (9) + 9 = 18
Knowledge (nature) Grigs: 1d20 + 9 ⇒ (4) + 9 = 13
Dhastrach moves closer to Saint Germaine and casts a spell that will protect him.
Move: movement; standard: cast shield other on Saint Germaine.

EndlessForms |

Ref: 1d20 + 11 ⇒ (18) + 11 = 29
Ref: 1d20 + 18 ⇒ (12) + 18 = 30
Ref: 1d20 + 18 ⇒ (16) + 18 = 34
Ash and Germaine take turns blasting the fey, Germaine then leaping through one of the portals to end up behind the buildings to the south.
Initiative:
1. Shel, Jasmine, Dhastrach, Ash, Germaine, and Kris
2. Fey
grig: 18 dmg
red: 10 dmg, dazzled 4 rnds
blue: 10 dmg, dazzled 4 rnds
Jasmine is up! Shel and Kris have readied actions.

EndlessForms |

Jasmine sticks a bolt in one of the quicklings! The grig begins playing his legs as a fiddle to inspire his quickling allies in the fight ahead.
The quicklings charge past Jasmine and Shel, the third leaping into a portal to end up near Dhastrach. As they move in, Shel stabs at one and Kris tries to frighten away the other, but the spell doesn't seem to scare away the fey.
Will: 1d20 + 6 ⇒ (15) + 6 = 21
short sword on Shel: 1d20 + 10 + 2 - 1 ⇒ (10) + 10 + 2 - 1 = 21
damage: 1d4 - 1 + 2 ⇒ (4) - 1 + 2 = 5
short sword on Jasmine: 1d20 + 10 + 2 - 1 ⇒ (5) + 10 + 2 - 1 = 16
damage: 1d4 - 1 + 2 ⇒ (4) - 1 + 2 = 5
short sword on Dhastrach: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
damage: 1d4 - 1 + 2 ⇒ (3) - 1 + 2 = 4
Initiative:
1. Shel, Jasmine, Dhastrach, Ash, Germaine, and Kris
2. Fey
grig: 18 dmg
red: 15 dmg, dazzled 3 rnds
blue: 12 dmg, dazzled 3 rnds
You guys are up!

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Shel chops twice at the red quickling.
Attack with Cold Iron weapon 1d20 + 11 ⇒ (8) + 11 = 19
Damage 1d3 + 3 ⇒ (2) + 3 = 5
Attack with Human Bane Weapon 1d20 + 11 ⇒ (18) + 11 = 29
Damage 1d3 + 2 ⇒ (1) + 2 = 3
Possible crit with human bane weapon 1d20 + 11 ⇒ (12) + 11 = 23
Damage 1d3 + 2 ⇒ (2) + 2 = 4

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Jasmine will reload her crossbow at fire at the enemy nearest her dwarven friend.
cold iron at green: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 211d8 + 1 ⇒ (1) + 1 = 2

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Dhastrach draws his cold iron warhammer and promptly whacks the green quickling.
"Germaine! Take down that grrig!" Dhastrach yells.
Mwk cold iron warhammer: 1d20 + 8 ⇒ (2) + 8 = 10
Damage (cold iron, bludgeoning): 1d8 + 2 ⇒ (8) + 2 = 10
"Blast!"

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Im essentially going to triple move towards the grig.

EndlessForms |

Jasmine misses but Shel digs one of her blades into the other quickling! Dhastrach misses and Germaine moves towards the grig.
Initiative:
1. Shel, Jasmine, Dhastrach, Ash, Germaine, and Kris
2. Fey
grig: 18 dmg
red: 22 dmg, dazzled 3 rnds
blue: 12 dmg, dazzled 3 rnds
Ash and Kris are up!

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Kris will try Cause Fear again on Quick Blue (assuming the feeling was "they passed a save" and not "too many Hit Dice.")
-Posted with Wayfinder

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Seeing Kris try to deal with one of the quicklings Ash takes a few quick steps forward and draws some fire to the palm of his hand and hurls it at the quickling that Shel just stabbed..hoping to finish it off
to hit touch AC red: 1d20 + 9 ⇒ (3) + 9 = 12
Fire damage if hit: 1d6 + 5 ⇒ (5) + 5 = 10
(using fire bolt domain power, with point blank shot)

EndlessForms |

Actually, now that I check it, the quicklings do have too many HD for cause fear. So Kris can try something else.

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Kris will attempt to Bleeding Touch the blue Quick instead!
Bleeding Touch: 1d20 + 7 ⇒ (12) + 7 = 191d6 + 3 ⇒ (4) + 3 = 7And two bleed. Don't these guys typically have the 20% miss chance, concealment, or something from being too fast? Friggin' love 'em on the other side of the table.
-Posted with Wayfinder

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I've finally updated my position on the map. :)

EndlessForms |

@Kris: Yes they do and I actually forgot to roll it for Shel's attack but I won't take it back now since that was my mistake.
1d100 ⇒ 72
Kris cuts open an artery on one of the quicklings!
---
1d20 ⇒ 7
The green quickling stabs at Dhastrach as it steps through one of the portals and leaps to the defense of the grig, blocking Germaine's path!
+1 shortsword on Dhastrach: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29
damage: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
The other one runs past Jasmine, stabbing along the way.
+1 shortsword on Jasmine: 1d20 + 14 + 2 - 1 ⇒ (13) + 14 + 2 - 1 = 28
damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
The other stays put and battles Shel:
+1 shortsword on Shel: 1d20 + 12 + 2 - 1 ⇒ (20) + 12 + 2 - 1 = 33
damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
mwk shortsword on Shel: 1d20 + 12 + 2 - 1 ⇒ (6) + 12 + 2 - 1 = 19
damage: 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6
The grig, meanwhile, tries to confuse Jasmine.
DC 17 Will save or be confused for 1 round
Confirm:
+1 shortsword on Shel: 1d20 + 12 + 2 - 1 ⇒ (18) + 12 + 2 - 1 = 31
damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Initiative:
1. Shel, Jasmine, Dhastrach, Ash, Germaine, and Kris
2. Fey
grig: 18 dmg
red: 22 dmg, dazzled 3 rnds
blue: 21 dmg, dazzled 3 rnds, 2 bleed
You guys are up!

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Shel again chops twice at the red quickling. "I could use a little Help over here," she grumbles as the creature hits her deeply
Attack with Cold Iron weapon 1d20 + 11 ⇒ (19) + 11 = 30
Damage 1d3 + 3 ⇒ (1) + 3 = 4
Attack with Human Bane Weapon 1d20 + 11 ⇒ (9) + 11 = 20
Damage 1d3 + 2 ⇒ (1) + 2 = 3
Possible crit with cold iron weapon 1d20 + 11 ⇒ (16) + 11 = 27
Damage 1d3 + 3 ⇒ (2) + 3 = 5

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Things had not gone as planned. Where was that wall of fire, I was counting on to cut them off and divide them. Back to the task at hand. Not time to consider that now. Like the Cleric said, I need to kill that, that thing, and fast.
"For Honor! For Duty! For the Right!!!" as I draw my blade high, giving a quick knight's salute, and then charging, calling on divine electricity to wreath my sacred bastard sword, the weapon of my faith. Suddenly seeing a "quickling" appear out of nowhere, I instead divert my blow at it instead.
If it drops it, I'll continue to move 30ft to the Grig.
Adamantine, Bull's Strength, Power Attack: 1d20 + 12 ⇒ (19) + 12 = 31 <Possible Crit>
Bull's Strength Power Attack Charge: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d10 + 16 ⇒ (9) + 16 = 25
Extra Crit?: 1d10 + 16 ⇒ (4) + 16 = 20
plus
Electricity: 1d6 ⇒ 4

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Dhastrach harumphs and dashes over to Shel, shaking his head at the obnoxious quicklings, and casts a healing spell to ward the halfling rogue from wounds.
Move over to Shel, cast CLW
Cure light wounds @ Shel: 1d8 + 5 ⇒ (5) + 5 = 10

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will: 1d20 + 2 ⇒ (13) + 2 = 15
1d100 ⇒ 54
self inflicted pain: 1d8 + 2 ⇒ (4) + 2 = 6
Jasmines be hits herself with her crossbow as she has trouble controlling herself.

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Ash moves to get a clear line of fire and tosses some more fire
(red if it's still standing, otherwise aiming for blue)
To hit touch AC quickling: 1d20 + 9 ⇒ (13) + 9 = 22
Fire damage if hit: 1d6 + 5 ⇒ (3) + 5 = 8

EndlessForms |

1d100 ⇒ 24
Shel digs her blade into one of the quicklings but it still seems determined to take her out. Dhastrach moves in to assist the halfling and heals her of her wounds. Germaine severely wounds one of the other quicklings but it does not seem ready to drop yet. Jasmine hits herself and Ash blasts the red quickling to help Shel.
Initiative:
1. Shel, Jasmine, Dhastrach, Ash, Germaine, and Kris
2. Fey
grig: 18 dmg
red: 39 dmg, dazzled 2 rnds
blue: 21 dmg, dazzled 2 rnds, 2 bleed
green: 44 dmg
Kris is up!

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Kris is pleased the connected with the fae before, but can only see two of them (both of which are out of melee range.) She'll risk a portal to see if this area's portals work any better.
Will: 1d20 + 6 ⇒ (1) + 6 = 7
Portal?: 1d10 ⇒ 3
Astoudningly, she pops out a useful portal, next to that Grig! Using her Red Portal Bonus Speed, she steps around her (provoking if they aren't Tiny/have 5ft reach) and tries to touch the Grig with the third Bleeding Touch for the day!
vs Touch: 1d20 + 7 ⇒ (20) + 7 = 271d6 + 3 ⇒ (5) + 3 = 8 +2 bleed if it hits.
I actually don't know a crit with this works, so here's the damage if it confirms: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 3 ⇒ (2) + 3 = 5

EndlessForms |

Kris leaps into the portal and by sheer chance lands next to the grig, again slicing some fey arteries to leave multicolored blood spraying about the town square.
The grig (which is Tiny) lets its leg-fiddling linger as it tries to cast a spell on Kris. Unfortunately for the fey, the bone oracle distracts it during a critical gesture!
defensive DC 17: 1d20 + 11 ⇒ (4) + 11 = 15
The red fey continues its contest with Shel:
+1 shortsword: 1d20 + 12 + 2 - 1 ⇒ (17) + 12 + 2 - 1 = 30
damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
mwk shortsword: 1d20 + 12 + 2 - 1 ⇒ (8) + 12 + 2 - 1 = 21
damage: 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4
The green is locked in with Germaine and tries to return the pain he inflicted on it:
+1 shortsword: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
damage: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
mwk shortsword: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
damage: 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4
The blue, meanwhile, runs past Ash and stabs at the gnome on its way to Jasmine.
+1 shortsword: 1d20 + 12 + 2 - 1 ⇒ (19) + 12 + 2 - 1 = 32
damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Confirm on Germaine:
mwk shortsword: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
damage: 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Confirm on Ash:
+1 shortsword: 1d20 + 12 + 2 - 1 ⇒ (1) + 12 + 2 - 1 = 14
damage: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Initiative:
1. Shel, Jasmine, Dhastrach, Ash, Germaine, and Kris
2. Fey
grig: 28 dmg, 2 bleed
red: 39 dmg, dazzled 1 rnds
blue: 23 dmg, dazzled 1 rnds, 2 bleed
green: 44 dmg
You guys are up!

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Bypassing the Quickling, I'll go straight for the Grig, taking another hit if need be.
Power Attack: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d10 + 16 ⇒ (7) + 16 = 23
Shocking: 1d6 ⇒ 4

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Shel again chops twice at the red quickling. "Throw down your blades. We are wearing you down!"
Attack with Cold Iron weapon 1d20 + 11 ⇒ (6) + 11 = 17
Damage 1d3 + 3 ⇒ (3) + 3 = 6
Attack with Human Bane Weapon 1d20 + 11 ⇒ (20) + 11 = 31
Damage 1d3 + 2 ⇒ (1) + 2 = 3
Possible crit with Humnan Bane Weapon 1d20 + 11 ⇒ (6) + 11 = 17
Damage 1d3 + 2 ⇒ (3) + 2 = 5

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"Shel! You handle that!" Dhastrach orders and moves over around the blue quickling disregarding possible retaliations, trying to provide flank for Jasmine. Once on the other side of the quickling, Dhastrach waits for Jasmine to take position, and then takes a swing at the fey.
"Jasmine! Flank position!" he yells angrily.
Mwk cold iron warhammer + flank: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Damage (bludgeoning, cold iron): 1d8 + 2 ⇒ (5) + 2 = 7
Dhastrach provokes an attack of opportunity from the blue quickling.

EndlessForms |

AoO on Germaine +1 shortsword: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
damage: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
AoO on Dhastrach +1 shortsword: 1d20 + 12 + 2 - 1 ⇒ (12) + 12 + 2 - 1 = 25
damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Germaine pushes past the quickling and knocks the grig to the ground!
Shel stabs in to the quickling but doesn't seem to do much to it. "Fools! Mather Nithra will rule this city!"
Initiative:
1. Shel, Jasmine, Dhastrach, Ash, Germaine, and Kris
2. Fey
red: 42 dmg, dazzled 1 rnds
blue: 23 dmg, dazzled 1 rnds, 2 bleed
green: 44 dmg
Jasmine, Ash, and Kris are up! Dhastrach has a readied action.

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Ash curses as the sword slices through his armor into his body and draws blood
He then draws his own weapon and get's a good grip on his club as he moves into flanking with Shel and tries to hit the quickling in the knees and distract him from Shel's next attack
To aid another on Shel's next attack, need to hit a 10: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
but ends up almost tripping on his own weapon

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Jasmine drops her crossbow and moves to gain flanking with Dhas. She then stabs at the creature with her cold iron dagger.
cold flank blue: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
1d4 + 2 + 2d8 ⇒ (1) + 2 + (2, 6) = 11

EndlessForms |

Jasmine and Dhastrach surround one of the quicklings but both miss it!
Initiative:
1. Shel, Jasmine, Dhastrach, Ash, Germaine, and Kris
2. Fey
red: 42 dmg, dazzled 1 rnds
blue: 23 dmg, dazzled 1 rnds, 2 bleed
green: 44 dmg
Kris is up!

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Kris steps south and goes for the second Quickling touch of the day!
vs touch: 1d20 + 7 ⇒ (14) + 7 = 211d6 + 3 ⇒ (1) + 3 = 4 +2 bleed
miss chance (low is bad to roll): 1d100 ⇒ 41

EndlessForms |

"Out! Out!" the quicklings yell as their grig leader falls and they start to be overwhelmed by the party. The run all run towards the nearest portals and leap in, scurrying away faster than you could ever hope to keep up. You'd get some AoO in there as they withdraw but it doesn't really matter at this point.
The temporal anomalies around the Uringen clock tower end abruptly at 12:34 in the morning. The western face once again spins wildly out of control, the other three faces desynchronize, and the clock tower emits a deep resonant bass tone thirteen times before going silent.
Henbane Allseasons reports back to Shyka the Many about the clocktower, the temporal essence, and the intriguing mortals known as the Pathfinder Society.
After you stick around for a while to help the town recover and to rebuild the circle, there are no immediately apparent effects, but the western face of the clock tower arcs out with blue and red energy every new and full moon. Mather Nithra’s allies retreat to the forest to lick their wounds, and it will be some time before they attempt another strike on Uringen thanks to your powerful defense.
Mayor Ogden promises that the Society will have access to the higher quality goods from Uringen on a more permanent basis. Mayor Mieren also seeks you out and apologizes for doubting you, assuring you that you are welcome to return to Uringen whenever you please. Cerotious praises you for your quick thinking, and rewards you with a collection of magic items and gold.
And that's it! Thanks for playing, everyone! I will get chronicles out shortly!

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Thanks EF. I really liked that scenario! Thanks for running for us!

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Dhastrach is befuddled by the occurrences and has trouble keeping up his notes about all the chaos happening around him. His hastily written memoirs serve as an indication of what truly happened at the tower, but most of it is still cloudy.
Nevertheless the dwarf is glad the missions was a success, but he yearns more. This Henbane figure was an acquaintance Dhastrach would really want to know more of. If anything, this endeavor has heightened his intrigue towards the First World and its wonders.
The book he writes about the events that took place is a best seller, and the gold he receives is more than he could have imagined. Then again, he is a very successful author (nearly all day job rolls have been above 25) and enjoys the small yet important recognition.