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Dhastrach can't succeed, so he falls immediately and takes damage.
"Oof! Not accorrding to plan!" the dwarf curses as he plummets down back to the first floor. He shortly regroups with the others.
"Oh, and therre arre morre of those vexgitss on the thirrd floorr. We should go on foot to destrroy them beforre trrying thiss porrtal thing again," Dhastrach suggests.

EndlessForms |

At the top of the stairs another red portal partly blocks your way. I put some of you above the map to signify you are still coming up the stairs; you'll have to jump the portal, use it, or maneuver around it.
Just as Dhastrach warned, there are more tiny vexgit gremlins working at pulling gears off and causing general mayhem in the tower.
vex: 1d20 + 4 ⇒ (15) + 4 = 19
Shel: 1d20 + 9 ⇒ (16) + 9 = 25
Ash: 1d20 + 4 ⇒ (7) + 4 = 11
Jasmine: 1d20 + 7 ⇒ (20) + 7 = 27
Kris: 1d20 - 1 ⇒ (1) - 1 = 0
Germaine: 1d20 + 6 ⇒ (3) + 6 = 9
Dhastrach: 1d20 + 1 ⇒ (19) + 1 = 20
Initiative:
Jasmine, Shel, and Dhastrach
2. Vexgits
3. Ash, Germaine, and Kris
Jasmine, Shel, and Dhastrach are up!

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Shel moves to the closest creature and slashes with her kukri, taking advantage of it being flatfooted.
Attack 1d20 + 13 ⇒ (4) + 13 = 17
Damage 1d4 + 3 ⇒ (1) + 3 = 4
Plus
3d6 ⇒ (5, 1, 3) = 9 sneak attack.

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Jasmine lowers her crossbow and takes aim at the same enemy as Shel.
cold bolt: 1d20 + 6 ⇒ (10) + 6 = 16
1d6 + 1d4 ⇒ (4) + (4) = 8
She than moves back to allows the others to get through (?)

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"Clubberring time," Dhastrach says as he pulls out his cold iron warhammer while moving into position, and proceeds to whack the purple vexgit. "Out of my way."
Mwk cold iron warhammer: 1d20 + 8 ⇒ (14) + 8 = 22
Damage (bludgeoning, cold iron): 1d8 + 2 ⇒ (8) + 2 = 10
Move action: movement 20ft, draw weapon; standard action: attack purple vexgit

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EndlessForms |

Shel, Jasmine, and Dhastrach work together to take out one of the gremlins right away. All of the fey screech in fury. The closest one casts a spell and leaps at Shel! Provoking an AoO because it has to enter your square.
melee touch: 1d20 - 2 ⇒ (17) - 2 = 15
Luckily Shel leaps out of the way.
Three of the vexgit gremlins (orange, green, blue) raise their bows and fire at 1d2 ⇒ 1 Dhastrach!
mwk longbow: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d4 ⇒ 2
mwk longbow: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d4 ⇒ 4
mwk longbow: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d4 ⇒ 4
mwk longbow: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d4 ⇒ 3
mwk longbow: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d4 ⇒ 1
mwk longbow: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d4 ⇒ 2
Two of the others leap through the farthest blue portal and appear behind Shel. The other runs around the walkway to approach Dhastrach.
@Germaine: since they're closer now you might want to change.
Initiative:
1. Jasmine, Shel, and Dhastrach
2. Vexgits
3. Ash, Germaine, and Kris
red:
orange: (h)
yellow:
green: (h)
lt blue:
blue: (h)
purp:
You guys are up!

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Shel's AoO 1d20 + 13 ⇒ (17) + 13 = 30
Damage 1d4 + 3 ⇒ (3) + 3 = 6
Shel knifes the tiny fey as it closes to engage her. She delivers two more quick thrusts, trying to show it the error if it's ways.
Attack 1d20 + 11 ⇒ (3) + 11 = 14
Damage 1d4 + 3 ⇒ (1) + 3 = 4
Attack 1d20 + 11 ⇒ (3) + 11 = 14
Damage 1d4 + 2 ⇒ (2) + 2 = 4

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Ash still holding some flame she produces in the palm of his hand takes aim and let's loose some of the fire (moving till he can get a decent shot lined up)
To hit touch AC one of the vegits: 1d20 + 10 ⇒ (11) + 10 = 21
fire damage if hit: 1d6 + 7 ⇒ (1) + 7 = 8
Including point blank shot, not counting cover

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Spellcraft: 1d20 + 9 ⇒ (6) + 9 = 15
Dhastrach whacks the (yellow or deep red, whichever is more hurt) vexgit. "Die puny fey!" he insults in common.
Mwk cold iron warhammer: 1d20 + 8 ⇒ (17) + 8 = 25
Damage (bludgeoning, cold iron): 1d8 + 2 ⇒ (4) + 2 = 6

EndlessForms |

Shel stabs as the fey leaps at her legs but it is too small and quick and her next to jabs miss. As hits another with a beam of fire from the staircase. The red-clad fey looks about to fall over so Dhastrach uses his hammer to smash it into the ground.
Initiative:
1. Jasmine, Shel, and Dhastrach
2. Vexgits
3. Ash, Germaine, and Kris
orange: (h)
yellow:
green: (h)
lt blue:
blue: (h)
purp: 6 dmg
Germaine, Kris, and Jasmine are up!

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Continuing to move forward, I'll step between Shel and Dhast and go after the one on the other side.
We need to stop them. For all we know, their tampering could very well send us all into some sort of time portal."
Bastard Sword vs Light Blue: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d10 + 16 ⇒ (9) + 16 = 25

EndlessForms |

Germaine easily dispatches another gremlin!
Initiative:
1. Jasmine, Shel, and Dhastrach
2. Vexgits
3. Ash, Germaine, and Kris
yellow:
green: (h)
blue: (h)
purp: 6 dmg
Jasmine and Kris are up!

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Kris, taking the butt end of initiative, will draw and use the second charge on her Wand of Bless (given the traffic up front.)
-Posted with Wayfinder

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Jasmine will reload her crossbow with another cold iron bolt, making sure to stay away from the fight, then fires it at the one not under Shel.
1d20 + 5 ⇒ (18) + 5 = 231d8 + 1 ⇒ (2) + 1 = 3

EndlessForms |

Jasmine hits one with a crossbow bolt!
The vexgits with bows call out to each other and coordinate their attacks on Germaine.
damage: 1d4 ⇒ 4
mwk longbow: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d4 ⇒ 1
mwk longbow: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d4 ⇒ 1
mwk longbow: 1d20 + 7 ⇒ (1) + 7 = 8
damage: 1d4 ⇒ 3
mwk longbow: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d4 ⇒ 2
mwk longbow: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d4 ⇒ 4
The purple one again tries to discharge its spell on Shel's armor.
melee touch: 1d20 - 2 ⇒ (8) - 2 = 6
But Shel jumps out of the way! The other one swings his hammer at Dhastrach!
warhammer: 1d20 + 0 ⇒ (16) + 0 = 16
damage: 1d4 - 2 ⇒ (2) - 2 = 0
bite: 1d20 - 2 ⇒ (9) - 2 = 7
damage: 1d3 - 2 ⇒ (3) - 2 = 1
Initiative:
1. Jasmine, Shel, and Dhastrach
2. Vexgits
3. Ash, Germaine, and Kris
yellow: 3 dmg
green: (h)
blue: (h)
purp: 6 dmg
You guys are up!

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Shel keeps hacking away at the tiny fey.
Attack 1d20 + 11 ⇒ (5) + 11 = 16
Damage 1d4 + 3 ⇒ (2) + 3 = 5
Attack 1d20 + 11 ⇒ (8) + 11 = 19
Damage 1d4 + 2 ⇒ (4) + 2 = 6

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"Ouch." rubbing his pinky finger, a bit sarcastically, then "Ouch!" pulling the small arrow/bolt from the small gap in his armor at the shoulder.
I'm not clear if they have enough reach that I draw AoO's from moving, but if so, I do draw one here if they have any attacks besides bows from the purple one.
Heaving my sword over my head into the stance of the descending phoenix, I'll move south around the portal and strike at the next closest fey-fiend (dark blue).
Attack (No Power Attack): 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d10 + 10 ⇒ (9) + 10 = 19

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Dhastrach doesn't waste words to smash these puny fey out of known existence. He proceeds to whack the life out of them.
Mwk cold iron warhammer @ Yellow: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Damage (bludgeoning, cold iron): 1d8 + 2 ⇒ (7) + 2 = 9

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Ash moves forward and targets another one of the fey with a ball of flame, releasing some more of the flame he produces earlier and is not carrying around in his hand
fire damage if hit: 1d6 + 6 ⇒ (2) + 6 = 8
fire damage if hit: 1d6 + 6 ⇒ (2) + 6 = 8

EndlessForms |

Shel and Dhastrach take care of the closest gremlins. Germaine swings at the archer gremlin but it leaps out of the way. Ash hits it with a burst of flame though!
Initiative:
1. Jasmine, Shel, and Dhastrach
2. Vexgits
3. Ash, Germaine, and Kris
orange:
green:
blue: 8 dmg
Kris and Jasmine are up!

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Jasmine, reloads her crossbow and takes aim at the gremlin at the end of the hallway.
cold iron at blue: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 201d8 + 1 ⇒ (4) + 1 = 5

EndlessForms |

Jasmine's bolt hits one of the fey! One of them keeps its bow in hand and fires at Germaine:
mwk longbow: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d4 ⇒ 2
mwk longbow: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d4 ⇒ 4
With Germaine next to a portal, the orange fey on the far side of the room leaps through the blue portal and ends up next to his blue buddy, both of them drawing warhammers on Germaine.
mwk warhammer: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d4 ⇒ 4
mwk warhammer: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d4 ⇒ 4
Initiative:
1. Jasmine, Shel, and Dhastrach
2. Vexgits
3. Ash, Germaine, and Kris
orange:
green:
blue: 13 dmg
You guys are up!

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Shel should be able to move 20' forward, including taking her first step diagonally, and close to orange fey, flanking with Germane.
Flanking Attack with Bless 1d20 + 13 + 1 + 2 ⇒ (1) + 13 + 1 + 2 = 17
Damage 1d4 + 3 ⇒ (3) + 3 = 6 plus
3d6 ⇒ (5, 6, 2) = 13 sneak attack

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Dhastrach gets a little closer to the feys, and instead of attacking the first in line, he directs his anger towards the green vexgit and flings his warhammer at its direction.
Hand of the acolyte, mwk cold iron warhammer, bless: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Damage (bludgeoning, cold iron): 1d8 + 2 ⇒ (5) + 2 = 7
Noticed now that I had used 1 too high a bonus on my melee attack rolls. Fortunately I doubt it makes a difference, my rolls have been superb in this encounter.

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Trying once again, seeing them begin to swarm me, I'll take a small step to the side, then, hold my blade high and swipe. At Blue again
Power Attack: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 1d10 + 16 ⇒ (1) + 16 = 17

EndlessForms |

Shel misses but Dhastrach sends his warhammer flying across the room to hit one of the vexgits in the chest! Ash hits one of them with another blast of fire and Germaine smashes the blue one into the floor!
At this point they aren't doing much damage and you're mostly just mopping them up so I'll call it: combat over!
The only thing of notice on this floor is that the gremlins have left behind a pot of sovereign glue.
On the next floor up (fourth floor), the stairway to the belfry has collapsed. In its place, a wall of bright blues and reds ripples in a wave, ebbing and flowing to some unseen force. The wall extends onto the ceiling, blocking the view of the floor above.

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"Any of you clever sorts have any idea how to use these portals to get to the next level?"

EndlessForms |

You had the right idea earlier about leaping back and forth through the portals. If you are ready to move up, I will need two Acrobatics checks from everyone since one of the portals has manifested on the gears and you will need to leap keep your balance and leap away to get to the next one.

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Acrobatics 1d20 + 16 ⇒ (7) + 16 = 23
Acrobatics 1d20 + 16 ⇒ (4) + 16 = 20
Once Shel is clear on the hopping between portals, she nimbly takes the lead.

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Not sure how much time we have between the acrobatics checks..but I'm assuming I can give everyone at least 1 guidance spell for a +1 bonus before they jump through the portal, in case nobody else can cast guidance I'll jump last
acrobatics: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
acrobatics: 1d20 + 4 ⇒ (10) + 4 = 14

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In case it's the same DC as before, Dhastrach will just fail them because he can't get such high acrobatics results. Highest score possible is 16 with a natural 20.
Dhastrach curses the irrational placements of the portals in a dead language.

EndlessForms |

If you fail it by less than five you don't fall off so for the sake of moving along let's just say that Dhastrach eventually gets it and everyone else follows along behind him.
The top of the Clock Tower is swathed in bright light, any view of the town of Uringen blocked by barriers of glowing violet. The numerous gears that drive the clocks spin and tick in time, and with every twitch of the seconds' hand, a shudder runs through the room. Between the gears of the clocks, a thick, silver-gold substance drips out, crackling with arcs of red and blue.
A beautiful woman with twigs, leaves, and flowers in her hair and garbed in a blue leaf-like cloak stands collecting the dripping essence into several vials. "Who are you and what do you want? In the name of Shyka, I am bound to defend this place and restore the heelstone."

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"What is the heelstone? Perhaps we could help. We are here to prevent further malfunctioning of the clock. How can we assist?"

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"You must be Reckless Rhona," Dhastrach says with a neutral tone, "we arre pathfinderrss, and we werre tasked to obserrve the phenomenon, but it took an ill turrn ass crreaturress of the First World seemingly attacked us. Rrepelling the onslaught guided uss herre to stop what appearrss to be an experriment involving fiddling with time and space."
"Also, we rrequirre some of that temporral essence," Dhastrach adds, pointing at the vials the woman holds, "we... orr at least I, have little interrest in engaging mindlesss combat overr a plentiful rresourrce, so I must ask forr yourr intentionss. Frriend, orr foe?"

EndlessForms |

"No, indeed, I am not Reckless Rhona, for she was the one who tore up the heelstone and disrupted the fey circle many years ago. I am Henbane Allseasons and I seek to restore the heelstone by destroying this tower. I also require this temporal essence to restore the heelstone." She thinks for a second, "But perhaps we can strike a deal; I will give you a bottle if you promise to remove the heelstones and return them to me. Shyka would be forever grateful for your service."

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"If we get you the heelstones, then you stop trying to tear down the tower, correct? If so, maybe we can work out a bargain between all of us."

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"Is there any way to restore these feyheel stones WITHOUT destroying the tower? And who is Shyka?"

EndlessForms |

"Shyka is my goddess. I plan to restore the heelstone in her honor. If you can remove the stones and replace them, I will not tear down the tower. I will seal the deal by giving you a vial of this essence."

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Know Religion (Shyka): 1d20 + 5 ⇒ (12) + 5 = 17
Enhanced Diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23
Sense Motive (for BS): 1d20 + 9 ⇒ (3) + 9 = 12
Trying to see if we could remove the stones without harming the tower, but not sure what that might involve. Possibly:
Spellcraft: 1d20 + 4 ⇒ (3) + 4 = 7
Know Engineering: 1d20 + 5 ⇒ (5) + 5 = 10

EndlessForms |

Shyka is relatively obscure so 17 is probably not enough. You could probably remove the stone without harming the tower with just a little bit of work. Henbane seems trustworthy.

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"Well, let's go work on getting those stones then. We'll be back directly," Shel tells the fey.

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"We aught first consult with Cerotious on this first. It is not our tower, and he is the resident expert on such things."
Turning back to Henbane, "If you would permit, let me fetch another of your kind for his opinion on the matter. Who knows what dangers might have been added since these stones where last used in your circles."

EndlessForms |

Note: it will take some time to remove the stones. It is sufficient to strike a deal now and work on the stones afterwards.
Henbane gives you a vial and promises to the leave the tower intact once she has finished collecting the temporal essence. She also promises not to harm the tower any more than the fey already have; she will come back soon to retrieve the heelstone once the pieces have been removed. She then mysteriously says, "It is time," right before a portal appears and sucks in Cerotious' handout. She seems unfazed by this phenomenon but does not explain herself.
You then exit the clock tower with Henbane and emerge into the town square again, finding the square ransacked and deserted. Nearly deserted, that is, for a small group of fey-a grig and several quicklings-wait behind to finish you off in the name of Mather Nithra! The shout at Henbane, "Why do you not attack them?" She replies cryptically, "The time wasn't right anymore. Your request only made sense later." She then stands aside.
fey: 1d20 + 5 ⇒ (1) + 5 = 6
Shel: 1d20 + 9 ⇒ (13) + 9 = 22
Ash: 1d20 + 4 ⇒ (13) + 4 = 17
Jasmine: 1d20 + 7 ⇒ (12) + 7 = 19
Kris: 1d20 - 1 ⇒ (12) - 1 = 11
Germaine: 1d20 + 6 ⇒ (5) + 6 = 11
Dhastrach: 1d20 + 1 ⇒ (17) + 1 = 18
DR/cold iron, natural invisibility, supernatural speed, vulnerability to slow
DR/cold iron, SR, "fiddle" with their legs to compel victims to dance
Initiative:
1. Shel, Jasmine, Dhastrach, Ash, Germaine, and Kris
2. Fey
You guys are up!

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I'm assuming by now all of the earlier buffs are gone? Anything under say 10 mins long. Also, (for later, but I don't want to forget), is the picture and notes in my journal still there, or is that gone as well?
Sense Motive (Henbane): 1d20 + 9 ⇒ (3) + 9 = 12
Sense Motive (Quicklings/Grigs): 1d20 + 9 ⇒ (15) + 9 = 24
Hearing Henbane's words, I'll call over my shoulder to the party, "Any ideas here? If they attack us, I will end them. Are we trying to negotiate here?"