Inira McCullagh |
Inira fires two arrows, one at each target.
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Ugh..
Quint Zorn |
Quint swings around his companions as his scholarly robes flutter in the breeze. His hand moves to his belt in an flurry of instinct as he pulls forth a double barreled pistol.
Bringing his sights up to the red Strix he steadies his breath and pulls both of the triggers. The recoil from both barrels is almost too much as it jerks his hand back slightly throwing his aim off.
Double Barrel Pistol Shot 1: 1d20 + 8 - 4 + 1 ⇒ (17) + 8 - 4 + 1 = 22
damage: 1d8 + 1 ⇒ (1) + 1 = 2
Double Barrel Pistol Shot 2: 1d20 + 8 - 4 + 1 ⇒ (6) + 8 - 4 + 1 = 11
damage: 1d8 + 1 ⇒ (5) + 1 = 6
-4 for double barreled pistol;
+1 Att/Dam- Point Blank Shot;
Misfire on 1-2 with normal bullets;
Misfire on 1-3 with alchemical bullets.
EndlessForms |
The walls are 20-feet high in the places the strix have perched themselves. Since climbing is half-speed with a check, you wouldn't be able to reach them and attack in the same round.
Luckily the crumbling walls offer many hand-holds where the mortar has crumbled away and Senjin makes some progress climbing up to the nearby strix. Inira's arrows fly wide but Quint's first shot rings through the air and puts a hole in the leg of the flying humanoid. Joesef protects himself with a blessing.
Initiative:
1. Strix
2. Senjin, Quint, Karos, Torash, Joesef, and Inira
red: 2 dmg
Karos and Torash are up!
Torash Gnori |
Torash pulls out his bow and nocks meanwhile he shouts at the strix. intimidate - red
Hey, you little worm. you're about the be dismantled!
intimidate: 1d20 + 13 ⇒ (16) + 13 = 29 +9 skill, +4 size?
ok, so that's quite high. I get +1 round for being a thug. with 4 i can turn the thing frightened, if so, do we think that's worth doing? i'm new to intimidate builds so open to suggestions...
EndlessForms |
@Torash: I do not think you get a size bonus. They are medium-sized. If you are smaller than your opponent you take a -4 penalty. I believe you demoralized him for 4 rounds though. I'll assume you frighten him for a round instead since that will cause him to run away rather than just give a penalty to attack.
Karos is at GenCon so I will bot him.
+1 pistol: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d8 + 1 ⇒ (6) + 1 = 7
Karos' shot hits the wall beneath the strix and sends a blast of stone raining down on you but Torash's threats seem to frighten the strix off for a moment. It quickly flies away! The other curses loudly at his companion's lack of courage and fires his bow at Joesef again.
mwk composite longbow: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d8 + 2 ⇒ (1) + 2 = 3
Initiative:
1. Strix
2. Senjin, Quint, Karos, Torash, Joesef, and Inira
red: 2 dmg
You guys are up!
Senjin Alatriste |
Senjin grumbles as red strix flies away. "Dumb chickens," he says as he drops from the wall, and starts moving in the direction of the other strix.
Quint Zorn |
Quint pulls out an alchemical wad of paper and begins to quickly reload his pistol. Moving into the middle of the courtyard he fires another pair of shots at the Strix above the wall.
A resounding crash echoes throughout the chamber as a wad of smoke rises in the air.
Double Barrel Pistol Shot 1: 1d20 + 8 - 4 + 1 - 4 ⇒ (8) + 8 - 4 + 1 - 4 = 9
damage: 1d8 + 1 ⇒ (3) + 1 = 4
Double Barrel Pistol Shot 2: 1d20 + 8 - 4 + 1 - 4 ⇒ (18) + 8 - 4 + 1 - 4 = 19
damage: 1d8 + 1 ⇒ (7) + 1 = 8
Free reload for paper cartridge and rapid reload
-4 for range; no longer at Touch due to distance.
-4 for double barreled pistol;
+1 Att/Dam- Point Blank Shot;
Misfire on 1-2 with normal bullets;
Misfire on 1-3 with alchemical bullets.
Joesef Deadwillow |
Joesef runs up to the wall! I think I have a clear line to the square I want to get to if I run. Joesef will then prepare to climb the wall.
Torash Gnori |
thanks EF, my bad re size
Torash grunts with satisfaction as the strix takes off. He then strides across the hallway and sends an arrow flying at the other creature.
bow: 1d20 + 4 ⇒ (8) + 4 = 12
i think it's 60' which is within my range as a short bow, if not then please mod as necessary
damage: 1d6 ⇒ 2
EndlessForms |
Quint's second shot tears through the strix's side! Senjin and Joesef prepare for a climb up to the winged enemy. Torash's arrow only clatters against the stone.
Initiative:
1. Strix
2. Senjin, Quint, Karos, Torash, Joesef, and Inira
blue: 8 dmg
Karos and Inira are up!
Inira McCullagh |
Inira fires a couple more arrows at the strix.
Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Dice: 1d8 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Dice: 1d8 + 1 ⇒ (7) + 1 = 8
EndlessForms |
+1 pistol: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d8 + 1 ⇒ (3) + 1 = 4
Karos and Inira take down the blue strix just as the red one comes flying back in a rage to see its partner unconscious! It double-moved away while frightened so it spends this round double-moving back.
Initiative:
1. Strix
2. Senjin, Quint, Karos, Torash, Joesef, and Inira
You guys are up!
Senjin Alatriste |
"Stop running, chicken! Stay and fight..." Senjin again attempts to move tot he wall and start climbing up it.
Climb 1d20 + 4 ⇒ (6) + 4 = 10
Joesef Deadwillow |
Joesef will climb on top of the wall and get his bow and arrow ready!
Climb: 1d20 + 4 ⇒ (16) + 4 = 20
Hopefully that's reasonable, I'm assuming that's a standard action to climb.
Inira McCullagh |
Inira fires a couple more arrows at the returning strix.
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
EndlessForms |
Inira's first arrow sticks in the strix's side!
Initiative:
1. Strix (5 dmg)
2. Senjin, Quint, Karos, Torash, Joesef, and Inira
Quint, Karos, and Torash are up!
Quint Zorn |
Quint reloads as he moves back to the red Strix. Getting into position he fires once again. This time a ringing sets in his ears.
I should remember earplugs next time.
Double Barrel Pistol Shot 1: 1d20 + 8 - 4 + 1 ⇒ (18) + 8 - 4 + 1 = 23
damage: 1d8 + 1 ⇒ (7) + 1 = 8
Double Barrel Pistol Shot 2: 1d20 + 8 - 4 + 1 ⇒ (6) + 8 - 4 + 1 = 11
damage: 1d8 + 1 ⇒ (6) + 1 = 7
Rapid Reload Paper Cartridge
-4 for double barreled pistol;
+1 Att/Dam- Point Blank Shot;
Misfire on 1-2 with normal bullets;
Misfire on 1-3 with alchemical bullets.
EndlessForms |
Quint's bullet blasts through the strix, leaving it wounded enough that the rest of the party easily takes it down without much more trouble.
Out of combat!
Are you leaving the false evidence behind now? Heading back to the White Thistles?
Senjin Alatriste |
Yes. If there are no more strix around, Senjin will put th information on a table, hiding about 40% of it, so it's not terribly obvious
EndlessForms |
You plant the evidence but find nothing else of use among the strix's possessions. Heading back into town, the White Thistles agree to help you counter the Loyalist's anti-Society propaganda. As Poppo's ritual will not be complete for another day, you have some time to help them in this endeavor.
You are welcome to use any skill of your choice if you come up with a reason for that skill to assist in a counter-propaganda campaign.
Joesef Deadwillow |
Joesef will try to use word-of-mouth, either by diplomacy or intimidation as needed, in order to counter the arguments being made against the Society.
Diplo and/or Intimidate: 1d20 + 5 ⇒ (13) + 5 = 18
Inira McCullagh |
Inira will use her skills as a medic to help the sick and hungry while talking about the good deeds that the Pathfinder Society performs for those in need.
Heal: 1d20 + 9 ⇒ (20) + 9 = 29
Senjin Alatriste |
Senjin outs on a clever display of Acrobatics while talking out how the Society taught him how to execute some of his more difficult maneuvers.
Acrobatics 1d20 + 7 ⇒ (6) + 7 = 13
EndlessForms |
Joesef makes some headway convincing people that the Loyalist's propaganda is not wholly true but it is Inira's healing skills that really turn the hearts and minds of many of the citizens to realize that the Society is a good organization and the awful things they are hearing can not possibly be true.
By the next day, Poppo is ready with his whale carcass. A few rays of sunlight streak intot he narrow grotto to glint from the ocean outside to the shallow water within. Poppo sloshes through the water to pull at a stepping-stone int he middle of the cavern.
It dislodges with a pop, and a small swirling whirlpool gurgles in its place. "Quick!" Poppo says, as low but urgently as he can "into the blowhole!"
The carcass is wedged in the inlet, which is much deeper than it appears. The whale itself is cavernous, its throat littered with improvised tools, sealed kegs, and broken bits of small boats. An intricate ritual circle glows on one of the interior "walls" of the whale's body.
Poppo seals the blowhole behind Olandil and yourselves with a large iron porthole. "All aboard! We're setting sail! Or whale. . . I haven't figured out the jargon yet."
Poppo stands in front of the ritual circle and dedicates his attention to steering the whale. He asks two of you to be his eyes by standing at the pair of hemispherical glass windows that bulge from the side of the whale where its eyes once were. The "ceiling" inside the whale is ten feet tall. A sturdy rope ladder reaches from the blowhole to the "floor" of the whale.
Everything seems to be going swimmingly for a few moments until there is a muffled thump from outside and the whale lurches to a sudden stop. "Uh-oh," Poppo groans. "That wasn't me! I think we've got boarders! Or whalers! I don't know-intruders, whatever you want to call them!"
Sure enough, the blowhole hatch at the top is momentarily thrown open and a woman wearing robes the clean red of Cheliax's flag drops down into the whale. Two of her shipmates ready to climb down the ladder or leap down after her. "By order of the government of Pezzack, I am taking control of this. . . whale."
ar: 1d20 + 6 ⇒ (4) + 6 = 10
Senjin: 1d20 + 4 ⇒ (5) + 4 = 9
Joesef: 1d20 + 4 ⇒ (16) + 4 = 20
Inira: 1d20 + 2 ⇒ (13) + 2 = 15
Torash: 1d20 + 4 ⇒ (11) + 4 = 15
Karos: 1d20 + 7 ⇒ (9) + 7 = 16
Quint: 1d20 + 7 ⇒ (6) + 7 = 13
Initiative:
1. Joesef, Karos, Torash, Inira, and Quint
2. Loyalists
3. Senjin
Joesef, Karos, Torash, Inira, and Quint are up!
Quint Zorn |
Quint quickly draws his pistol and fires twin shots directly at the woman's center mass. Like hell you will. We will sink all of us before that happens.
One of the bullets seems to fire fine while the other barrel just gives a resounding click. It seems the weapon has jammed!
Double Barrel Pistol Shot 1: 1d20 + 8 - 4 + 1 ⇒ (2) + 8 - 4 + 1 = 7
damage: 1d8 + 1 ⇒ (8) + 1 = 9
Double Barrel Pistol Shot 2: 1d20 + 8 - 4 + 1 ⇒ (18) + 8 - 4 + 1 = 23
damage: 1d8 + 1 ⇒ (6) + 1 = 7
-4 for double barreled pistol;
+1 Att/Dam- Point Blank Shot;
Misfire on 1-2 with normal bullets;
Misfire on 1-3 with alchemical bullets.
Joesef Deadwillow |
Joesef draws his scimitar as he moves around to attack the woman!
Scimitar: 1d20 + 4 ⇒ (7) + 4 = 11 for Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Sneak Damage: 1d6 ⇒ 4
EndlessForms |
Although one of Quint's barrels jams the other fires just fine and puts a hole through the woman's stomach, leaving her quite bloodied! Her sudden cringe causes Joesef to miss, however.
Initiative:
1. Joesef, Karos, Torash, Inira, and Quint
2. Loyalists
3. Senjin
Karos, Torash, and Inira are up!
Inira McCullagh |
Maybe if we put her down quick, the others will run away...
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
If she was already out of the fight, then Inira will use this as a readied action for anyone coming in after her...
EndlessForms |
As Inira's arrow sinks into the woman's side, she quickly collapses in a pathetic and anticlimactic display of her weakness. Her two soldiers above cease their entry into the whale and call out "Mercy! Mer-oh no! What is that?"
It seems the Loyalists are not the only invaders to the carcass. Bursting from the whale's ribs is a rotten carcass with a shell on its head, tentacles extending from the shell throughout the body of the undead human!
Initiative:
1. Joesef, Karos, Torash, Inira, and Quint
2. Undead!
3. Senjin
You guys are up!
Joesef Deadwillow |
Religion: 1d20 + 5 ⇒ (5) + 5 = 10
What is that thing? Joesef didn't have the chance to learn too much about such things while training for three different classes. Since he can't reach the creature he'll again cast Shield of Faith on himself.
Quint Zorn |
Quint quickly clears his weapon and reloads it. Grabbing his powder and bullets he packs in the wads as fast as he can.
Damned whale keeps making me spill...
Use grit to Quick Clear and Standard to reload pistol
Inira McCullagh |
Knowledge (religion): 1d20 + 5 ⇒ (4) + 5 = 9
Inira, shocked by the sudden arrival, turns and shoots 2 more arrows.
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Senjin Alatriste |
Senjin moves forward to the carcass invading through the ribs, and tries to punch it's lights out.
Power Attack 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16
Damage 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11
EndlessForms |
Inira's first arrow hits but flies right through the undead doing minimal damage. Likewise, Senjin's punch breaks a few bones but this does not seem to slow it at all!
Initiative:
1. Joesef, Karos, Torash, Inira, and Quint
2. Undead! (9 dmg)
3. Senjin
Karos and Torash are up!
Karos Valdian |
Knowledge (Religion): 1d20 + 5 + 3 ⇒ (9) + 5 + 3 = 17
Karos moves to the center of the pack of Pathfinders and invokes the attention of Cayden Cailean. "Lord of Heroes, reckless in battle, aid us now!"
Cast bless.
Everyone gets +1 to hit and +1 on saving throws vs. fear.
EndlessForms |
Karos blesses the party as the undead unleashes its rage at Senjin!
slam: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d6 + 4 ⇒ (2) + 4 = 6
Initiative:
1. Joesef, Karos, Torash, Inira, and Quint
2. Undead! (9 dmg)
3. Senjin
You guys are up!
Senjin Alatriste |
Senjin throws two more punches.
Power attack with Bless 1d20 + 5 - 1 + 1 ⇒ (17) + 5 - 1 + 1 = 22
Damage 1d6 + 2 + 4 ⇒ (2) + 2 + 4 = 8
Power attack with Bless 1d20 + 5 - 1 + 1 ⇒ (17) + 5 - 1 + 1 = 22
Damage 1d6 + 2 + 4 ⇒ (6) + 2 + 4 = 12
Quint Zorn |
Quint moves through the whales mouth. Every few feet he hols onto the bottom to regain his footing as it shifts.
Leveling his pistol he fires once again at the undead creature.
Double Barrel Pistol Shot 1: 1d20 + 8 - 4 + 1 - 4 + 1 ⇒ (4) + 8 - 4 + 1 - 4 + 1 = 6
damage: 1d8 + 1 ⇒ (6) + 1 = 7
Double Barrel Pistol Shot 2: 1d20 + 8 - 4 + 1 - 4 + 1 ⇒ (11) + 8 - 4 + 1 - 4 + 1 = 13
damage: 1d8 + 1 ⇒ (6) + 1 = 7
Bless
-4 for firing into melee
-4 for double barreled pistol;
+1 Att/Dam- Point Blank Shot;
Misfire on 1-2 with normal bullets;
Misfire on 1-3 with alchemical bullets.
EndlessForms |
Senjin's punch puts the zombie down, his second punch cracking the shell of the creature controlling the undead. The rest of the party then quickly takes out the strange creature before it can take control of anything else.
Out of combat!
During this kerfuffle, it seems the two Loyalist agents up top abandoned the whale. You can close the blowhole hatch and descend back into the water. When you examine the body of the Loyalist woman you knocked out, you find that she carried a pair of spellcasting pouches. The one on her belt, however, had been emptied and filled with thistle needles, most likely unbeknownst to her.
Having submerged in your strange whale-carcass vessel, you are able to evade the blockade and escape Pezzack. When you return to the Grinning Pixie, Venture-Captain Benarry's face breaks into a broad grin. "You lot had me worried! I watched the blockade closing in, and I was starting to think maybe I'd need to send in a retrieval team for you too. So, tell me, what happened in there?"
After a thorough recounting of the events in the town during which Benarry listens intently, Venture-Captain Benarry offers Olandil a sincere apology for how long he was stuck in Pezzack. In reply, Olandil apologizes to you for his rudeness during the mission.
:I will need time to reflect on this experience before I decide what my future with the Society will hold. However, you all saved my life, and for that, I am grateful. At the very least, I will complete my original mission, and share with you what I have learned of the situation in Cheliax, as it relates to establishing a foothold for a new Pathfinder Lodge, as well as everything I know about the current situation in Pezzack."
With Olandil's information, the Society gains a significant advantage in future expeditions in western Cheliax. While he has burned his bridges in Pezzack, his knowledge about potential safe houses and Chelish politics sets the groundwork for future Society expeditions in the region.
And that's it! I will get chronicles out right away! Thanks for playing, everyone!