GM Endless Forms' PFS 04-20 Words of the Ancients (Inactive)

Game Master Mike Tuholski

A 7-11 PFS scenario played at the 10-11 subtier (4 player adjustments). The Thousandth Column


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The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Able to read Thassilonian, Tolgarov translated to the other each phrase above the doors.

Starting with the southern entrance and proceeding clockwise they said

I the lord of multiple
Obscure the one from primal sight
Hidden now by factors few
A century I wait in night
Product of the fewest steps
Rise again the runelord’s might
Twice I strode, the lord of sloth
Walk these doors to tower’s height

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

I got nothing..

Ceric mutters something about numbers

I = 1? / multiple = more then 1
The one = (also) 1?
Few = not much?
Century = 100?
Fewest = less then 1?
?
Twice=2?
?

I don't think I counts since it appears multiple times

Do we know how high this tower is?. If there's 8 stories it might that there's a door to each of them.

Unless some one comes up with a brilliant idea and figures it out or we just start taking random doors and experiment..can I take a Knowledge check for a clue?

1d20 ⇒ 18(It's +11 or +18 depending on what skill applies to door riddles..)

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek scratches his head. "Two?" He says with a shrug.

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

"Fewest steps? Which one is closest to the door we just used?"


The Flaxseed Pathfinder Lodge

As the party is pondering the puzzle, suddenly four gaunt, long-limbed quadrupeds with huge soulless eyes and toothy maws seemingly appear out of nowhere! Surprise round!

Swift to teleport in

They give the party nasty looks!

Ceric:
slashing damage: 5d6 ⇒ (2, 6, 1, 6, 6) = 21
Fort DC 18 to negate

Giovanni:
slashing damage: 5d6 ⇒ (3, 2, 6, 1, 2) = 14
Fort DC 18 to negate

Tolgarov:
slashing damage: 5d6 ⇒ (6, 6, 4, 6, 6) = 28
Fort DC 18 to negate

Batty:
slashing damage: 5d6 ⇒ (1, 5, 4, 6, 1) = 17
Fort DC 18 to negate

GM rolls:

hounds: 1d20 + 9 ⇒ (14) + 9 = 23
Giovanni: 1d20 + 5 ⇒ (18) + 5 = 23
Ezrek: 1d20 + 3 ⇒ (9) + 3 = 12
Ceric: 1d20 + 4 ⇒ (10) + 4 = 14
Tolgarov: 1d20 + 2 ⇒ (4) + 2 = 6
Batty: 1d20 + 4 ⇒ (11) + 4 = 15
Gina: 1d20 + 13 ⇒ (9) + 13 = 22

Initiative:

1. Beasts
2. Giovanni, Gina, Batty, Ceric, Ezrek, and Tolgarov

The beasts then tear into the party!

#1 bites Ezrek: 1d20 + 15 ⇒ (16) + 15 = 31
damage: 2d6 + 3 ⇒ (6, 2) + 3 = 11

#1 claws Ezrek: 1d20 + 15 ⇒ (1) + 15 = 16
damage: 1d8 + 3 ⇒ (1) + 3 = 4

#1 claws Ezrek: 1d20 + 15 ⇒ (17) + 15 = 32
damage: 1d8 + 3 ⇒ (3) + 3 = 6

---

#2 bites Giovanni: 1d20 + 15 ⇒ (11) + 15 = 26
damage: 2d6 + 3 ⇒ (1, 6) + 3 = 10

#2 claws Giovanni: 1d20 + 15 ⇒ (1) + 15 = 16
damage: 1d8 + 3 ⇒ (2) + 3 = 5

#2 claws Giovanni: 1d20 + 15 ⇒ (7) + 15 = 22
damage: 1d8 + 3 ⇒ (5) + 3 = 8

---

#3 bites Batty: 1d20 + 15 ⇒ (10) + 15 = 25
damage: 2d6 + 3 ⇒ (1, 2) + 3 = 6

#3 claws Batty: 1d20 + 15 ⇒ (16) + 15 = 31
damage: 1d8 + 3 ⇒ (8) + 3 = 11

#3 claws Batty: 1d20 + 15 ⇒ (1) + 15 = 16
damage: 1d8 + 3 ⇒ (5) + 3 = 8

---

#4 bites Gina: 1d20 + 15 ⇒ (18) + 15 = 33
damage: 2d6 + 3 ⇒ (5, 5) + 3 = 13

#4 claws Gina: 1d20 + 15 ⇒ (18) + 15 = 33
damage: 1d8 + 3 ⇒ (1) + 3 = 4

#4 claws Gina: 1d20 + 15 ⇒ (13) + 15 = 28
damage: 1d8 + 3 ⇒ (2) + 3 = 5

Initiative:

1. Beasts
2. Giovanni, Gina, Batty, Ceric, Ezrek, and Tolgarov

You guys are up!

DC 17 KN (planes):
These are evil extraplanar outsiders known as Hounds of Tindalos. They have DR/magic and are immune to mind-affecting effects and poison.

DC 22 KN (planes):
They have a ripping gaze that can tear into people.

DC 27 KN (planes):
Hounds of Tindalos can supernaturally greater teleport as a swift action once per round. They can also plane shift several times per day as a standard action. These abilities much place them adjacent to a fixed angle or corner (of which there are many room and building).

DC 32 KN (planes):
Attempting to mind control or communicate telepathically with Hounds can cause damage to the other person.

DC 37 KN (planes):
Hounds have constant air walk and can turn invisible, create fog clouds, and locate creatures at will. They can also dimensionally anchor people as well as use several scrying abilities and cast haste and slow.

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

Fort: 1d20 + 13 ⇒ (19) + 13 = 32

Negates the initial slashing damage. Best attack against my Flat-Footed AC of 27 was a 26. Heh. No damage as things start, well, for Giovanni.

Giovanni pulls his chain off of his armor Really don't see it likely that he had it ready. and tries to pull the feet out from under the creature trying to eat Ezrek.

Standard Attack CMB Trip vs quadraped of unknown size: 1d20 + 25 ⇒ (15) + 25 = 40

"Fall back, Ezrek!"

Edit, because the dog made me forget how my character works . . ..:

Assuming the trip worked, the fall provokes from everybody who threatens the beast.

AoO for damage: 1d20 + 21 ⇒ (13) + 21 = 34
Damage: 2d4 + 8 ⇒ (1, 1) + 8 = 10

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Fort Save to Negate Slashing Damage: 1d20 + 2 ⇒ (5) + 2 = 7
Knowledge Planes: 1d20 + 18 ⇒ (14) + 18 = 32
Ceric takes 21 damage Hps: (42-21) = 21

Ceric takes a step back and summons a flaming sphere on top of nr. 3, using his lesser metamagic rod, dazing during the casting.

Fire damage: 3d6 ⇒ (2, 1, 2) = 5 Reflex save DC 19 to negate the damage and to avoid being dazed for 2 rounds

" Be careful they are immune to mind effecting and poison and they are resistant to non magic weapons. They can teleport at will, but only next to corners. and do not try to mind control them or contact their minds without being prepared to take some headache from the attempt"

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

Recovering from the surprise attack, Gina decides to fight monster #4.

attack: 1d20 + 17 - 3 ⇒ (19) + 17 - 3 = 33 *power attack, arcane strike
damage: 1d6 + 10 + 3 + 6 ⇒ (6) + 10 + 3 + 6 = 25

confirm?: 1d20 + 17 - 3 ⇒ (10) + 17 - 3 = 24
additional damage: 1d6 + 10 + 3 + 6 ⇒ (4) + 10 + 3 + 6 = 23

attack: 1d20 + 12 - 3 ⇒ (1) + 12 - 3 = 10

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Addition to my actions, using a swift action to activate my shift power and teleport to the middle of the other room (as far as I can tell there are no angles nearby so they can't teleport next to me while I am there).

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Fort DD18: 1d20 + 5 ⇒ (13) + 5 = 18

Tolgarov's mighty constitution negate the strange power of the beast. For more security he activate his sihedron medaillon free action first before casting a spell.

False Life: 1d10 + 5 ⇒ (3) + 5 = 8

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Concentration vs DC 21: 1d20 + 15 ⇒ (17) + 15 = 32

"But a scratch" Ezrek says as quickly drinks an extract, going invisible, then moves out toward Cedric.


The Flaxseed Pathfinder Lodge

Forgot these guys were advanced until now. That surprise round and first turn was mean enough, consider it my gift.

Giovanni trips up the dog and then hits it with his chain which I assume is magical?

Ref: 1d20 + 14 ⇒ (4) + 14 = 18

Ceric summons a ball of fire on top of one of the hounds, dazing it.

Gina digs her blade deep into the Hound in front of her.

Tolgarov casts a protective spell on himself.

Ezrek then disappears and moves away.

Initiative:

1. Hounds of Tindalos
2. Giovanni, Gina, Batty, Ceric, Ezrek, and Tolgarov

H1: 10 dmg, prone
H2:
H3: 5 dmg, dazed 2 rounds
H4: 48 dmg

Batty is up!

Grand Lodge

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

Fort save: 1d20 + 9 ⇒ (14) + 9 = 23

Seeing his target dazed Batty moves back into the room with Ceric and attempts to heal him.

Dropping deadly juggernaut for cure serious wounds.

CSW: 3d8 + 7 ⇒ (1, 1, 5) + 7 = 14

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric thanks Batty for the healing

Hps: (21+5+14=) 40 ..just remembered I have Albative barrier up..so 5 of the damage I took was non-lethal and I heal those as well thanks to Batty's spell

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Tolgarov began a long incantation, at the end of it, a greenish powerfull flamme popped from his hand, taking two of the creature 1&2 and Giovanni.

Intensified Burning Hands (Ref. DD18 for half): 9d4 + 10 ⇒ (1, 3, 1, 2, 3, 3, 3, 1, 1) + 10 = 28


The Flaxseed Pathfinder Lodge

Batty moves back and heals Ceric.

Tolgarov then lets out a burst of flames from his hands, catching his friend Giovanni in the blast.

Ref: 1d20 + 14 ⇒ (14) + 14 = 28
Ref: 1d20 + 14 ⇒ (20) + 14 = 34

---

The first Hound slips into the corner between the wall and the floor and pops up near Batty!

bite: 1d20 + 15 ⇒ (14) + 15 = 29
damage: 2d6 + 3 ⇒ (5, 1) + 3 = 9

claw: 1d20 + 15 ⇒ (19) + 15 = 34
damage: 1d8 + 3 ⇒ (4) + 3 = 7

claw: 1d20 + 15 ⇒ (1) + 15 = 16
damage: 1d8 + 3 ⇒ (6) + 3 = 9

---

The second Hound tears into Giovanni:

bite: 1d20 + 15 ⇒ (14) + 15 = 29
damage: 2d6 + 3 ⇒ (2, 6) + 3 = 11

claw: 1d20 + 15 ⇒ (19) + 15 = 34
damage: 1d8 + 3 ⇒ (3) + 3 = 6

claw: 1d20 + 15 ⇒ (5) + 15 = 20
damage: 1d8 + 3 ⇒ (8) + 3 = 11

---

The third Hound stands dazed

---

The fourth Hound goes after Gina:

bite: 1d20 + 15 ⇒ (9) + 15 = 24
damage: 2d6 + 3 ⇒ (4, 6) + 3 = 13

claw: 1d20 + 15 ⇒ (17) + 15 = 32
damage: 1d8 + 3 ⇒ (8) + 3 = 11

claw: 1d20 + 15 ⇒ (3) + 15 = 18
damage: 1d8 + 3 ⇒ (8) + 3 = 11

Initiative:

1. Hounds of Tindalos
2. Giovanni, Gina, Batty, Ceric, Ezrek, and Tolgarov

H1: 24 dmg
H2: 14 dmg
H3: 5 dmg, dazed 1 rounds
H4: 48 dmg

You guys are up!

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek step back and up five feet (Flying back to the upper diagonal) and tosses three bombs at the nearest hound.

RTA, Rapid, PBS: 1d20 + 11 - 2 + 1 ⇒ (18) + 11 - 2 + 1 = 28
Damage: 5d6 + 5 + 1 ⇒ (3, 5, 4, 5, 6) + 5 + 1 = 29

RTA, Rapid, PBS: 1d20 + 11 - 2 + 1 ⇒ (13) + 11 - 2 + 1 = 23
Damage: 5d6 + 5 + 1 ⇒ (1, 4, 5, 4, 6) + 5 + 1 = 26

Iterative RTA, Rapid, PBS: 1d20 + 6 - 2 + 1 ⇒ (17) + 6 - 2 + 1 = 22
Damage: 5d6 + 5 + 1 ⇒ (2, 5, 3, 4, 2) + 5 + 1 = 22

Frost bombs- DC20 Fort. or staggered for a round

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Taking advantage to the dazing condtion of the third hound, Tolgarov targeted the creature with two fire ray. scorching ray

Ray 1: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 154d6 + 5 + 1 ⇒ (4, 4, 5, 2) + 5 + 1 = 21
Ray 2: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 194d6 + 5 ⇒ (3, 4, 5, 3) + 5 = 20

Grand Lodge

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

Batty will set back 5 feet and heal himself.

[ooc]Dropping bless for CLW[/dice]

CLW: 1d8 + 5 ⇒ (2) + 5 = 7

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric moves the flaming sphere onto beast 1 (unless Ezrek happens to have killed that one already, in which case I send it towards beast 4).

Fire damage for beast 1 (or 4): 3d6 ⇒ (4, 2, 3) = 9 Reflex save DC 19 to negate damage and avoid being dazed for 2 round

Ceric then mentally exchanges a color spray spell for a magic missile and using his lesser rod of metamagic dazing sends 2 missiles each into beasts 2 and 4

Magic missile damage for 2: 2d4 + 2 ⇒ (1, 1) + 2 = 4 Will save DC 18 or dazed for 1 round
Magic missile damage for 4: 2d4 + 2 ⇒ (2, 2) + 2 = 6 Will save DC 18 or dazed for 1 round

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

Gina continues to fight monster 4.

Power Arcane SLASH: 1d20 + 17 - 3 ⇒ (13) + 17 - 3 = 27
damage: 1d6 + 10 + 3 + 6 ⇒ (5) + 10 + 3 + 6 = 24

Power Arcane Slash: 1d20 + 12 - 3 ⇒ (2) + 12 - 3 = 11

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

Let's see, in order: Yes, the chain is magical.

Reflex: 1d20 + 10 ⇒ (8) + 10 = 18 14 fire, absorbed by the spell.

2nd claw was only hit for 6 damage.

I'm going to assume Animal 1 stood up before moving, and will insert my AoO response as the first attack. ignore that roll if appropriate.

AoO as Hound 1 stands (still prone): 1d20 + 21 ⇒ (6) + 21 = 27
AoO damage: 2d4 + 8 ⇒ (2, 4) + 8 = 14

Potentially a second AoO as Hound 1 moves, but I'm going to bet not.

Start of turn.
Swift Action, invoke fire damage on weapon

Primary Attack on Hound 2: 1d20 + 21 ⇒ (15) + 21 = 36
Primary Damage w/ Fire: 2d4 + 8 + 1d6 ⇒ (2, 1) + 8 + (5) = 16

Secondary Attack on Hound 2: 1d20 + 16 ⇒ (11) + 16 = 27
Secondary damage: 2d4 + 8 ⇒ (2, 2) + 8 = 12

14 fire damage absorbed, 9 available


The Flaxseed Pathfinder Lodge

@Giovanni: it didn't need to stand up to teleport so no AoO.

Giovanni hacks away at one of the hounds with his chain!

Gina then cuts into the dog near her!

Batty heals himself.

Ref: 1d20 + 12 ⇒ (10) + 12 = 22
2 Will: 1d20 + 8 ⇒ (19) + 8 = 27
4 Will: 1d20 + 8 ⇒ (6) + 8 = 14

Ceric moves his sphere but the hound jumps out of the way. Ceric then sends a set of magic missiles at two of the hounds and seems to have dazed one of them.

With a quick flurry of bombs, Ezrek takes down one of the hounds!

Tolgarov then hits one of the dazed dogs with two scorching rays!

---

The Hound near Giovanni steps back and uses a spell to disappear.

DC 17 Spellcraft:
invisibility

The third and fourth hounds stand dazed.

Initiative:

1. Hounds of Tindalos
2. Giovanni, Gina, Batty, Ceric, Ezrek, and Tolgarov

H2: 46 dmg
H3: 46 dmg
H4: 78 dmg

You guys are up!

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

Its not dead yet? Hack at it some more. If 4 goes down after the first attack, 5' step and slash at the nearest visible enemy.

Power Arcane SLASH: 1d20 + 17 - 3 ⇒ (12) + 17 - 3 = 26
damage: 1d6 + 10 + 3 + 6 ⇒ (5) + 10 + 3 + 6 = 24

Power Arcane SLASH!!!: 1d20 + 12 - 3 ⇒ (16) + 12 - 3 = 25
damage: 1d6 + 10 + 3 + 6 ⇒ (5) + 10 + 3 + 6 = 24
confirm: 1d20 + 12 - 3 ⇒ (17) + 12 - 3 = 26
bonus damage: 1d6 + 10 + 3 + 6 ⇒ (6) + 10 + 3 + 6 = 25

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Auto succeed on SCraft

"It only went invisible, watch yourself Giovanni!"

Attack, PBS vs 3: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
Damage: 5d6 + 5 + 1 ⇒ (2, 4, 5, 5, 6) + 5 + 1 = 28

Attack, PBS vs 3: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Damage: 5d6 + 5 + 1 ⇒ (1, 2, 3, 6, 6) + 5 + 1 = 24

DC 20 Fort or staggered for a round.

Ezrek tosses two frosty bombs at the nearest hound!

Edit: Crit threat!

Crit Confirm, PBS vs 3: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Crit Damage: 5d6 + 1 ⇒ (3, 1, 4, 1, 2) + 1 = 12

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Spellcraft: 1d20 + 18 ⇒ (7) + 18 = 25

Ceric casts see invisibility on himself and then moves the flaming sphere onto beast 2 (if it's within 30 ft of the sphere without moving through party members e.a. at the same place it's located on the map ..if it's somewhere else....moving the sphere towards it if I can see where it is)

Fire damage: 3d6 ⇒ (1, 2, 2) = 5 Reflex save DC 19 to negate damage and avoid being dazed for 2 round

"The beast should be located where my sphere is."

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

"I'll give it a shot!"

Giovanni tries attacking in the vicinity of the sphere.

Swift Action to activate fire damage from spell.

Primary Attack vs Invisible hound: 1d20 + 21 ⇒ (15) + 21 = 36
50% Miss chance - Odd is good: 1d2 ⇒ 1
Damage: 2d4 + 8 + 1d6 ⇒ (1, 4) + 8 + (5) = 18

14 fire absorbed, 4 available.

Secondary Attack vs Invisible hound: 1d20 + 16 ⇒ (6) + 16 = 22
50% Miss chance - Odd is good: 1d2 ⇒ 1 Don't know if 22 was good enough, though . . ..
Damage: 2d4 + 8 ⇒ (1, 2) + 8 = 11

Grand Lodge

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

Batty will cast invisibility purge then move back into the main room.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Tolgarov cast a simple spell after which five greenish projectiles of force strike one of the still standing hound

Magic Missile: 5d4 + 11 ⇒ (2, 1, 1, 4, 3) + 11 = 22

A gift from my cousins, dog !


The Flaxseed Pathfinder Lodge

Giovanni blindly swings and manages to hit the invisible Hound once!

Gina takes down one of the Hounds!

Batty reveals the creature and prevents them from turning invisible again!

Ref: 1d20 + 14 ⇒ (12) + 14 = 26

Ceric's sphere is easily dodged by the Hound.

Fort: 1d20 + 12 ⇒ (16) + 12 = 28

Ezrek's bomb seems to have badly hurt one of the Hounds!

With a blast of one missile Tolgarov then finishes off the Hound Ezrek injured and sends the rest of his missiles at the dog near Giovanni.

---

The Hound continues to tear into Giovanni!

bite: 1d20 + 17 ⇒ (1) + 17 = 18
damage: 2d6 + 5 ⇒ (5, 6) + 5 = 16

claw: 1d20 + 17 ⇒ (2) + 17 = 19
damage: 1d8 + 5 ⇒ (2) + 5 = 7

claw: 1d20 + 17 ⇒ (11) + 17 = 28
damage: 1d8 + 5 ⇒ (7) + 5 = 12

Initiative:

1. Hounds of Tindalos
2. Giovanni, Gina, Batty, Ceric, Ezrek, and Tolgarov

H2: 83 dmg

You guys are up!

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric moves back into the other room while having his flaming sphere try to fry the beast again.

Fire damage: 3d6 ⇒ (2, 2, 6) = 10 DC 19 Reflex save to avoid the damage and negate being dazed for 2 rounds

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

Well, no damage that time!

"Bad doggie! Sit! Stay!"

Swift action to activate the Fire damage.

Primary Attack: 1d20 + 21 ⇒ (20) + 21 = 41
Primary Damage: 2d4 + 8 + 1d6 ⇒ (3, 3) + 8 + (6) = 20 Only 4 fire available, so damage drops to 18 total

Secondary Attack: 1d20 + 16 ⇒ (18) + 16 = 34
Secondary Damage: 2d4 + 8 ⇒ (4, 3) + 8 = 15

Primary Attack Critical Confirmation: 1d20 + 21 ⇒ (17) + 21 = 38
Primary Attack Critical Bonus Damage: 2d4 + 8 ⇒ (4, 4) + 8 = 16

So, I figure that's 34 damage (including 4 fire damage) from the first attack, and 15 from the second. 14 Fire absorbed, none available.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Tolgarov use again another salve of magic missile on the hound if its comrades don't kill the creature.

delay until all the other played. If the creature still stand Tolgarov cast magic missile

Magic Missiles: 5d4 + 11 ⇒ (4, 4, 4, 4, 3) + 11 = 30


The Flaxseed Pathfinder Lodge

Giovanni quickly ends the final Hound.

Save your spells! Out of combat!

Now back to this puzzle. . .

Quote:

I the lord of multiple

Obscure the one from primal sight
Hidden now by factors few
A century I wait in night
Product of the fewest steps
Rise again the runelord’s might
Twice I strode, the lord of sloth
Walk these doors to tower’s height
Quote:
In the place of more bronze panels stand eight open, rectangular doorframes adorned with metal studs, each doorway’s contents obscured by cool, gray mist.

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Let's start experimenting, cause I still have no clue about the riddle....

Ceric starts with trying to blow away the cool, gray mist trying to see if something's visible behind it (obscure the one from primal sight)
then takes a stick of trail rations out of his pocket, breaks it into small pieces and tosses a piece through a doorway, starting with the southern entrance and proceeding clockwise. Just to see if anything goes through or if it bounces back.

Anything pictured on the bronze panels other then the outsiders we've seen already? How many studs are there on the frames? Are all the door frames similar? Or is there one/more? which are different from the rest? Also..what time of day is it?, since it mentions night...time of day might effect it somehow.

Grand Lodge

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

Are there other hallways branching off the main chamber? If there are Batty will start looking down them.


The Flaxseed Pathfinder Lodge
Ceric - Eric de Vries wrote:
How many studs are there on the frames?

There we go!

The number of studs on the doors are as follows:

  • 1
  • 7
  • 8
  • 12
  • 16
  • 25
  • 40
  • 64

    Batty wrote:
    Are there other hallways branching off the main chamber? If there are Batty will start looking down them.

    Batty goes to check out the other hallways branching off. Everburning lanterns placed regularly along these dustless halls illuminate a passage built entirely of dull iron bricks mortared together with lead. Like pictures tightly packed into a gallery hang dozens of broad, bronze panels embossed with scenes of fiendish animals, planar monstrosities, and titanic beasts, each creature with a short inscription engraved next to its image. Dampened roars, muted wails, and barely audible speech sporadically whisper through the halls, ruining the otherwise perfect silence.

    (old faction mission in those halls but not much else)

  • The Exchange

    Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
    Spells active:
    Mage armor, Ablative barrier,

    Sure..nothing simple like 1 through 8..
    K..I think this might have been a bit harder cause I'm not a native english speaker, but according to google multiple, primal and factors are math terms. The only prime numbers on the doors are 1 and 7. And the factors of the numbers listed are:
    1 - 1
    7 - 2
    8 - 4
    12 - 6
    16 - 5
    25 - 3
    40 - 8
    64 - 7
    So now at least we have a "simple" row of 8..doors 1 through 8, and 2,3,5 and 7 are prime numbers. Sooooo...still no clue.
    Factors few = 1, but factorS implies more then 1..so that would be 2.
    According to google here's something called a prime factor, which doesn't give a result for 1..but it does for 7.

    I am either realy over complicating things or they assume that people who play this are realy good at math or something..cause I'm lost. And if this does happens to be the correct answer to the puzzle, there's no way I would have come up with this without various google searches.
    I'm going to go for the door frame with 7 studs, just cause it's a primal factor and the number with the least factors and also because the puzzle mentions Twice (I strode) ..so that's a 2.

    After mumbling a lot about various numbers and calculations Ceric says:
    "Let's just try one and see what happens, let's go with this one."Ceric points at the door frame with 7 studs.
    "Unless someone has a better idea?"

    And this is the point where we find out that none of this matters anyways ;)

    Lantern Lodge

    Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
    Defenses:
    AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

    'Obscure the one from primal sight.' Seems to indicate we ignore door one as a prime number. Door #7 it is.

    The Exchange

    AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

    atm, I don't have any better answers, 7 sounds fair. Btw, a Prime Number by definition is a number that only has two factors, one and itself.

    I suppose it could be two, the product of the fewest steps. Product would be 1 x 2= 2 and 2 is a prime number.

    Doh! That would be it. Door number two is 7! Sorry, slow today.

    Lantern Lodge

    Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
    Defenses:
    AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

    Before going in, Gina will cast Echolocation on herself. Lasts 110 minutes.

    Sovereign Court

    Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

    To be pedantic, you provided the number of unique whole number factors, not the whole number factors themselves. Those would have been: 1; 1, 7; 1, 2, 4, 8; 1, 2, 3, 4, 6, 12; 1, 2, 4, 8, 16; 1, 5, 25; 1, 2, 4, 5, 8, 10, 20, 40; & 1, 2, 4, 8, 16, 32, 64. NOT that I am saying we need to try it instead, but if we ignore all the ones, then door 6 has 2 factors remaining . . .. Have I mentioned that I don't normally enjoy this sort of puzzle? I have to figure out what assumptions the puzzle author made without bothering to realize it. Two factors with or with out "obscuring the one from primal sight"? Which assumption was the author's assumption? Let's hit door 2!

    Lantern Lodge

    Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
    Defenses:
    AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

    Well, breaking down the riddle...
    I the lord of multiple
    Obscure the one from primal sight
    Hidden now by factors few
    A century I wait in night
    Product of the fewest steps
    Rise again the runelord’s might
    Twice I strode, the lord of sloth
    Walk these doors to tower’s height

    'Hidden by factors few' and 'Product of the fewest steps' indicates our goal is the number with the fewest factors in it.

    One is 'hidden', so it isn't the answer.

    'Twice I strode' - I'm betting we'll have to walk through two sets of doors minimum to reach where we want to go.

    Gina leads the party through door 7.

    Grand Lodge

    Male Half Elf
    Stats:
    Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

    Batty will make sure to dispatch the creatures then call on the lord of iron to heal the victors of the recent battle. Cast Magic vestment then enter the door with the party.

    Channel positive: 4d6 ⇒ (6, 6, 2, 2) = 16
    Channel positive: 4d6 ⇒ (5, 4, 6, 1) = 16

    The Exchange

    Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
    Spells active:
    Mage armor, Ablative barrier,

    Oh yeah, might be a good idea to heal a bit before we move on ;)

    Ceric thanks Batty for the healing

    The Exchange

    Sorcerer 10
    Spoiler:
    HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

    I agree with door 2 too :)

    Tolgarov used his wand of mage armor on him then asked his comrades

    In combat I can cast Bull's strength, did one of you will benefit from it or it will be a waste of time ?

    Sovereign Court

    Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

    "It's kinda Batty's style."


    The Flaxseed Pathfinder Lodge

    The party heads through the door with seven studs and emerges on a room that is almost identical except for a large bronze plate in the floor of the room with the number 2 inscribed on it.

    The doors in this room have different numbers of studs on them, as follows:

  • 1
  • 4
  • 19
  • 20
  • 21
  • 24
  • 64
  • 81

  • The Exchange

    Sorcerer 10
    Spoiler:
    HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

    If we continue the same path I propose the door "19"

    Said Tolgarov

    The Exchange

    AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

    Fun with factors! New set

    1-1
    4-3
    19-2
    20-6
    21-4
    24-8
    64-7
    81-5

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