GM Endless Forms' PFS 04-20 Words of the Ancients (Inactive)

Game Master Mike Tuholski

A 7-11 PFS scenario played at the 10-11 subtier (4 player adjustments). The Thousandth Column


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The Flaxseed Pathfinder Lodge

Intro post coming soon.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Dot.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Dot

Grand Lodge

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

dot


The Flaxseed Pathfinder Lodge

The summons from Sheila Heidmarch arrives two hours before dawn, and the venture-captain demonstrates a scarcely contained mix of excitement and anxiety as she motions for everyone to take a seat. “A short time ago, I sent a team of Pathfinders to recover the refuge tokens that might grant us access to the Runelord Krune’s lair. While that team succeeded in recovering the tokens, we still lack the proper command words to activate them, and no amount of divination seems able to provide them.

“While we don’t know the command words themselves, we do know that the words are etched into a set of rune plates—durable, well-crafted, and roughly parchment-sized tablets bearing ritual instructions—that are held in the Thousandth Spire, one of the many towers at the Thassilonian ruins known as Desgard’s Thousand Columns in what was once Haruka. You won’t have time to formally chronicle the site today, as you will not be alone. Our divinations also sensed multiple cells of Lissalans converging on the site, and it appears they have a lead. As a result, I have called in a favor from a Lissalan cultist we captured some months ago to have you teleported directly to the site.

“Krune and his predecessors appear to have protected their towers against most forms of divination. As a result, there is little more that I can tell you on short notice. The Thousandth Spire stands near the western end of the site, and its entryway will be marked by these runes,” she states, placing a slip of paper on the table. “Don’t tamper with any of the other towers unless you know what you are doing; you will be travelling to an eminent site of sloth magic, and there’s little telling what products of conjuration magic lie hidden within.”

With that, Sheila plants her feet and curtly nods to signal the close of the meeting. “You have your orders: retrieve the runeplates, exercise discretion, and show initiative. You’re among my top agents, and I trust you to do whatever it takes to get the job done. Questions?”

DC 15 KN (arcana):
Sin magic evolved—or more specifically devolved—from the rune magic of Xin, first emperor of Thassilon. Its use virtually died out with the fall of Thassilon.

DC 20 KN (arcana):
The magic of sloth emphasized the calling of servants, and elements of its secrets survive in modern conjuration magic. Its practitioners abstained from using evocation and illusion magic.

DC 25 KN (arcana):
Traveling scholars who have examined Desgard’s Thousand Columns have noted that the towers seem to thrum with stored conjuration magic. A few sages speculate that the site might serve as a storage facility of untapped arcane power for those so bold as to call upon it.

DC 30 KN (arcana):
A traveling conjurer noted that her teleportation and summoning spells behaved unpredictably yet became more powerful when near the ruins—when she managed to control the effect.

DC 35 KN (arcana):
In fact, experiments demonstrate that the energies are not uniform but appear to be legions of individual conjuration effects held in stasis.

DC 15 KN (history):
The empire of Thassilon once covered much of what is now Varisia, but it crumbled in the wake of Earthfall over 10,000 years ago.

DC 20 KN (history):
Haruka, the domain of sloth, was one of the smallest provinces of Thassilon. Despite its size, Haruka cunningly carved a place for itself through its unrivaled slave trade and prominent role in the worship of Lissala and the Peacock Spirit.[/sopiler]

[spoiler=DC 25 KN (history)]Few vestiges of Haruka remain, particularly given the violent destruction of Xin-Haruka soon after the empire’s fall. Historians still debate whether or not a host of metallic dragons razed the city, and the dragons have remained silent on the issue.

DC 35 KN (history):
Analysis of the works of a noted bronze dragon historian indicate that perhaps metallic dragons take turns watching over the ruins to ensure that no one unleashes whatever lies in the towers.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Know. Arcana: 1d20 + 5 ⇒ (19) + 5 = 24
Know. History: 1d20 + 5 ⇒ (16) + 5 = 21

On one of the chair (the one who could support him) sat a very fat human sweating constantly. He weight nearly two hundred pounds for barely more than 5'3 feet high. The bold man is tattooed everywhere with varisian style tattoos, his black pigseyes driven by a cruel glow. His complexion is pale, almost greenish and its teeth are particularly sharp and when he smiles, two of its canines unfolds. He seems embarrassed by the light and protects himself from it by a large hood. He is dressed in an ostentatious way, his large and greasy hands adorns expensive rings of the worst taste. His dresses are detailed and from high quality (but also of the worst taste). Around his neck, he wears a stylized key and some sort of a seven branched star as an amulet.
His has a pretty bad reputation in the society as a merchant. Nevertheless the man has a true presence, troubling and intimidating.

Ah ! It's always my great pleasure to see you Miss Heidmarch. A pleasure as big as the missions you give us. I'm the right man to this mission as I'm very interested in Thassalion's fall and History and this quest seems to give us clue about all that !
To those I have not the pleasure to already meet, I'm Tolgarov ! If you need anything I have certainly a cousin somewhere who could provide it to you !

Grand Lodge

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

"How big is this favor from our enemy? I do not feel completely comfortable being teleported by a Lissalan cultist. What is keeping them from teleporting us into an ambush?"

KN Arcana: 1d20 + 4 ⇒ (3) + 4 = 7

KN History: 1d20 + 4 ⇒ (4) + 4 = 8

Well hopefully that is just getting the bad rolls out of the way.

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

A dark haired elf with a Fu Manchu moustache wearing a green robe with yellow/orange stitching along it's bottom to make it appear to be on fire greets you all before he looks at Tolgarov and says with a grin.

"I finally figured out why your fireworks displays are so much bigger then mine..fat is an excellent fueling agent."

Ceric then listens to the briefing and takes a look at the piece of paper so he can commit the picture to his memory

Knowledge Arcana: 1d20 + 18 ⇒ (19) + 18 = 37
Knowledge History: 1d20 + 11 ⇒ (4) + 11 = 15

Ceric shares the knowledge he remembers about the subjects mentioned with the rest of the party

"Seems I ..or rather we have to be more careful when using teleporting as well as summoning spells. It also seems like a logical assumption that many of the defenses surrounding these runeplates will be composed off summoned creatures."

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

Lounging in the back of the room, presenting a near solid wall of metal between the spiked chains draped over his armor and the full plate armor itself, is a very bored human. "So, lots of wiggly fingers and cultists, and potentially a whole heapin' bunch o' summoned critters. Some of that could be fun." He sits up straighter, and grins at Batty's expression of concern. "If we show up looking to be ambushed, that could go very poorly for anybody trying. Name's Giovanni, for those I don't know already."


The Flaxseed Pathfinder Lodge
Batty wrote:
"How big is this favor from our enemy? I do not feel completely comfortable being teleported by a Lissalan cultist. What is keeping them from teleporting us into an ambush?"

[b]“Her name is Karethia, and she’s one of those who so rudely interrupted a particular auction earlier this year. After we captured her, she willingly accepted Pathfinder oversight and now provides us with magical aid so long as we do not violate her existing oaths. Make certain that you do not let her know about your true mission, lest she feel compelled to interfere. She is indispensable, so do not antagonize her. As long as she is unaware of your true mission, I doubt she will betray us.”

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

Very young & lithe half elf, plenty of energy, wearing well traveled but clean clothes. You can hear the soft sound of chain links under the clothes. Several Ioun stones circle over her head.

"So... we are teleporting in blind. Wonderful. What is our timetable? Do we have an idea when the cultists will show up?"


The Flaxseed Pathfinder Lodge
Gina Bateman wrote:
What is our timetable? Do we have an idea when the cultists will show up?"

“After this briefing you will have perhaps 15 minutes to gather what you must, return here, and be ready to depart. Until you arrive and can assess the situation, we must assume that our opposition already has an uncomfortable head start.”

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

I will be ready in 5'

Shame that's too late for calling some cousin of mine...

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric retrieves his traveling gear and is ready to go

Grand Lodge

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

The large half elf in a gleaming breast plate turns to the group."My name is Batty and I am a priest of Gorum. I will do my best to aid you in battle but I might get caught up in the front lines from time to time." Besides his breast plate he is dressed in simple clothing and has two great swords slung across his back.

Batty is ready to go.

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Before we teleport in Ceric will use his lesser rod of metamagic, extend and cast mage armor and ablative barrier on himself (both lasting 16 hours)


The Flaxseed Pathfinder Lodge

Once everyone is prepared, Sheila Heidmarch returns to the meeting room accompanied by a blindfolded Chelaxian woman dressed in blue-green robes. The Thassilonian runes tattooed on the prisoner’s left arm are surrounded by a brand of the Glyph of the Open Road. Sheila quickly introduces the other woman as Karethia and urges you to travel to Desgard’s Thousand Columns as soon as possible. Karethia has little to say, but she does caution you against toying with the magic of sloth. Moments later you are transported away to a distant location.

---

A two-tiered, half-mile long ravine gashes a jagged wound across the dry ground of the Storval Plateau, defining the limits of Desgard’s Thousand Columns. A grove of enormous crystalline prisms fills the ravine’s bottom, but only a few of the gem-like pillars crest the fifty-foot cliffs to the north and south. Built precariously close to the precipices on either side rise two rows of sturdy stone towers, each bearing irregularly placed spikes that appear to grow from the stone itself.

arrive several hundred feet from the ruins’ western edge. There the ground slopes gradually into the ravine’s crystal-strewn bottom, and several boulders nearby bear Shoanti pictographs.

DC 25 Linguistics:
You recognize symbols for “danger,” “forbidden,” and “slumbering spirit.”

I'll get the map up tomorrow.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

T10 on Linguistice for 25

Ezrek peers at the pictographs. "Looks like symbols for “danger,” “forbidden,” and “slumbering spirit.”

Ezrek takes a little time getting his extracts in order as the party gets their bearings.

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric casts detect magic and takes a look around.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Just before being teleported Tolgarov used one charge of his wand of mage armor on him.

Is this shoanti land ? asked Tolgarov

The fat, sweating varisian began to look around him hoping to not find something which could be dangerous for them while casting a spell to enhance his vision cast See invisibility

Perception(take 10): 10 + 15 = 25

Does Karethia with us ?


The Flaxseed Pathfinder Lodge

No, Karethia does not come with you.

Ceric notes that The ravine’s crystals radiate lingering conjuration and abjuration magic.

Tolgarov does not see anything invisible nearby.

Map added and linked at the top!

Grand Lodge

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

Batty will step forward and examine the cliff in front of them.

Does it look like there might be some natural hand holds or is it a shear cliff.

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

Gina will cast Overland Flight and Extended Nondetection before the teleport.

"I can fly up and lower some rope."

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric concentrates a bit more on the magic radiating from the crystals to determine if they do anything (as opposed to used to do something)

Spellcraft: 1d20 + 18 ⇒ (7) + 18 = 25

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs
EndlessForms wrote:
There the ground slopes gradually into the ravine’s crystal-strewn bottom, and several boulders nearby bear Shoanti pictographs.

I'm thinking that the cliff is not a problem we currently need to overcome. Maybe later.

Edit: I guess the map says otherwise, doesn't it?


The Flaxseed Pathfinder Lodge

Ceric determines that it is lingering magic and the crystals probably don't do much anymore, although they may have once served as arcane foci.

Gina flies up the slope trailing a rope behind and the others are able to follow and arrive at the top.

A small army of bodies lie crumpled, broken, and scattered about this tower. Many of the corpses are partially dissolved, and the parched ground is pitted as if from strong acid. Unlike the entrances of the other towers, this structure’s door stands slightly ajar, as if it had been forced open.

However, a great copper-colored dragon picking bits of chainmail from his teeth, lounging in front of the open entrance.

"Greetings!" the beast says in a booming voice, "I am Zonaladin, sentinel of this tower. Who comes before me?"

DC 10 KN (arcana):
Metallic dragons tend to be benevolent and find cruel, evil behavior distasteful.

DC 15 KN (arcana):
Lesser creatures that acknowledge a dragon’s
superiority tend to earn the dragon’s grudging respect, but praise must be sincere without seeming sycophantic.

DC 20 KN (arcana):
Although they proudly adopt noble causes, copper dragons are notoriously capricious and can change their moods, loyalties, interests, and opinions with little to no warning.

DC 25 KN (arcana):
Dragons love treasure, but most metallic dragons see coins as uninspiring gifts. Copper dragons are the only type that enjoys sweet foods and drinks, especially favoring wine and baked goods.

DC 30 KN (arcana):
Copper dragons appreciate a good tale, and adept storytellers can earn a dragon’s trust and appreciation.

This is going to require multiple successful checks. Furthermore, failed checks earn Suspicion Points; too many and he won't let you pass or may even attack.

Some things are easier than others but you don't know which (unless you can make the above Knowledge checks to figure it out). You can only succeed at each one once (although you can fail multiple times and try again) so you will need to make several successes using several different strategies. Here are some sample approaches you can take although others are possible:

  • Bribery (Bluff or Diplomacy)
  • Flattery (Bluff or Diplomacy)
  • Gifts (Diplomacy)
  • Glory (Bluff or Diplomacy)
  • Intimidation (Intimidate)
  • Kindness (provide healing)
  • Storytelling (Perform: oratory or similar)
  • Temptation (Bluff or Diplomacy)
  • Other creative ideas

    Again, the DCs for these things are different so you'll need to play to his mood. I will determine DCs of other ideas based on his personality and how he would respond.

  • The Exchange

    Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
    Spells active:
    Mage armor, Ablative barrier,

    Knowledge Arcana: 1d20 + 18 ⇒ (17) + 18 = 35

    The Exchange

    Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
    Spells active:
    Mage armor, Ablative barrier,

    ""Greetings great and powerful Zonalandin, allow me too humbly introduce myself. I go by the name of Ceric. I know I am not worthy of your time or even to be in your presence. But if you would humor me just for a bit we might proof to be a tiny bit of entertainment for someone so magnificent as yourself.

    Perhaps one of my companions might even be able to impress you with a tale or song of their previous exploits. All though I am sure it will fail in comparison to what you could possibly tell us of your past exploits.... I am sure even the tale of what happend here just recently would be a far, far greater story then anything we might have done.You appear to be hurt..and it must have been a battle of Epic proportions if your opponents where able to damage such a valiant and powerful creature as yourself even with the tiniest scratch.

    I know it isn't much but I hope one of my associates has some wine or perhaps some baked foods or something else sweet they might have to give to you as a token of our friendship as it would be. For myself I am afraid I can't offer you anything to eat and would never even considering to offer you anything as mundane as coins. I hope you will forgive me for this. But maybe I can interest you in a light discussion on the Arcane, I would love to have the perspective of a someone as yourself with an intricate knowledge of magic. (if he responds positive trying to get an arcane discussion going so I can roll Arcana instead of Diplomacy) I know I will certainly learn more from this then you, but perhaps the perspective of a lesser race might inspire you to new ways of thinking

    Going for flattery here if it isn't obvious ;) while trying to give clues to the rest of the party about what I remember via the knowledge check..I kind of don't want to roll a die since I'm not so good at this..but I don't think I can get away with not rolling now...If I can get away with it..instead of using Diplomacy I'd like to use Knowledge Arcana

    Diplomacy for Flattery: 1d20 ⇒ 18(if I can roll Knowledge Aracana add +18 to that)


    The Flaxseed Pathfinder Lodge

    I'll let you use the arcane approach since dragons like that sort of thing, it's pretty creative, and it works in your favor.

    "Haha! Well met, Ceric! Yes, indeed, my exploits have been many and grand. As you can see, these folks did not impress me with their wit, their courage, or their motives. But you seem much more intelligent and knowledgeable than they and I think you will learn much from my all-powerful sagacity." Zonaladin spends some time discussing finer details of the arcane with Ceric. "Ha! Yes, you are quite talented, my friend. And well met indeed! It is fine to speak with someone as skilled as you are. I hope your friends are equally interesting!"

    One success! You'll need more to fully win him over. But now that the arcane trick has been used, you guys will have to try other approaches.

    The Exchange

    Sorcerer 10
    Spoiler:
    HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

    Know. Arcana: 1d20 + 5 ⇒ (6) + 5 = 11

    Taking aside his usual behavior to bully people Tolgarov take the route of diplomacy following Ceric example.

    The greasy man began his plea

    Greeting Mighty, benevolent and powerful Zonaladin, I'm the not humble Tolgarov, student of the bloatmage in the city of Kaer Maga. It's an honor and a privilege to meet such a powerful personality as yourself I've already see powerful Arcanist but not as powerful as you and as ancient and knowledgeable. If it please you It will be my greatest pleasure to hear stories of your mighty and numerous accomplishments as well as be of any help if you ever need it from such a not so humble man as me !

    Diplomacy: 1d20 + 10 ⇒ (3) + 10 = 13

    (shirt reroll) Diplomacy: 1d20 + 10 + 3 ⇒ (8) + 10 + 3 = 21

    Sovereign Court

    Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

    I had been working on my post for a while and my wife had a problem with a light switch, so, naturally, she went straight to the electrical box and started monkeying with the circuit breakers. No warning, no request for help looking at the light, just "BOOM" the light goes dark in the middle of me typing. The below is a complete rework, but it has the same general goal.<sigh>

    Giovanni looks over the strewn, partially dissolved bodies, and swallows. Then he turns and looks up to the dragon's face. "Greetings! The field here clearly displays your wrath and your capability to express it. This display strikes me as being more something a brute would produce than the thoughtful creature that a dragon of your age, and size, must surely actually be."

    The (relatively) tiny human takes a chain off of his armor, and displays it to the dragon. "Most people like me who train to be warriors focus on destruction and the quick elimination of foes who, honestly, might not actually be long-term opposition. When I look over this field, I see results so very much like the ones these men work to create." He spins the chain, idly, and then places it back on the hooks on his armor. "I try for a longer view. Why kill someone who can instead talk to others that I might otherwise have to face, and warn them to stay away? If I can sufficiently embarrass a foe through superior capability and skill, then his continued life can reduce the number of foes I face later. But in order for that to work, you have to not only seriously embarrass them, you have to ensure they fear their relative inadequacy."

    He walks over and toes one of the partial corpses. "There's no doubt that you can easily display the dominance required to provide the root of such fear. Once that root is in place, it is easy enough to create heralds of your dominance using only words, and that root of fear."

    "You could start by melting no more than half of the group, and then offering the remainder the opportunity to walk away. Too many adventurer's will still try to take you, but we both know how that will go. Squash another member or two of the group, and repeat the offer. When somebody finally has their will to live kick in and they accept the offer, make it clear that they are to warn others away, or you will see them dead. When it comes time, you can even have the next herald hunt the last one down and demonstrate the cost of failure . . .."

    So, discussing the theories of intimidation, and how the dragon can make his own life easier by applying them properly. Does that work?

    Intimidate: 1d20 + 15 ⇒ (17) + 15 = 32

    Dicebot thinks it works.


    The Flaxseed Pathfinder Lodge

    So it sounds like Tolgarov is going the flattery root then.

    Zonaladin responds, "Oh, I don't feel like indulging you in stories at the moment; it's not worth the energy for me to entertain you so."

    One suspicion point.

    Ok, so that's not a straight Intimidation (which is good, because that's really difficult and can obviously earn lots of suspicion points), but I like the idea so I'll use one of the easier DCs.

    Zonaladin listens to Giovanni's reasoning and considers for a moment before responding. "Quite the interesting strategy, if your main goal is to kill and promote fear. Alas, that is not my purpose in life; I am a protector and guardian and must keep the reigns in, so to speak, to maintain my power as an implacable sentinel. As such, it is my job to judge people and I can't have that opportunity by attacking first and asking questions later. Nonetheless, you have a warrior's mind and I'm sure you would make a worthy opponent."

    Another success!

    Anyone else want to jump in? You'll need more to win him over! (If you can't make the Knowledge check yourself, pay attention to what Ceric said; he hinted at some easier ways to win over copper dragons.)

    Grand Lodge

    Male Half Elf
    Stats:
    Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

    Batty will survey the battlefield nodding with approval."An impressive battle the lord of iron would be pleased. As reward for your skill in battle I would be honored to use his blessing to heal you." He then draws his cold iron great sword and presents it to the dragon. "You may also have this to clean that pesky armor from your teeth if you so desire."

    If allowed Batty will drop his hold person spell to cast cure moderate wounds on the dragon.

    CMW: 2d8 + 7 ⇒ (3, 3) + 7 = 13

    Dipolmacy: 1d20 + 4 ⇒ (18) + 4 = 22

    The Exchange

    AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

    Ezrek removes his pouch and begins mixing up a sweet beverage and adding exotic ingredients to some of his food, before offering it to the dragon. "I have heard that some of your kind appreciate exotic tastes, so I mixed something up for you. I hope you find it appealing."

    Craft alchemy?: 1d20 + 28 ⇒ (12) + 28 = 40 Figured it was worth a shot, being my strongest suit.


    The Flaxseed Pathfinder Lodge

    Zonaladin smiles at Batty as he takes the sword and spends a few moments clinking it around until his teeth are cleaned of all chain mail. "Ah! That's better! Thank you, those wounds were starting to sting."

    No check required for healing; automatic success!

    Hmm, I'll let you do it since copper dragons especially favor gifts of sweet foods and drink over coins and such.

    Zonaladin takes a sip of Ezrek's brew. "My! This is quite good! You have a talent for this, you know! Before I finish it off, you must tell me where your drinking establishment is. I will certainly need to come by to refill my stash sooner rather than later, HAHA! As I finish this, then, let it be a drink to our friendship then! You may enter the Thousandth Spire if you wish. I will remain here and guard against any bands of rotten cultists!"

    "Before you go, before you go!" the dragon says as he finishes off Ezrek's drink and reaches around for something. "First, let me warn you that there is a trap on the front entrance. Not a real trap, mind you, it's just a phantom. I didn't have time to reset the real one before you lot showed up."

    He moves to the eastern edge of the ravine and finds what he was looking for. "Here, take these before you head in! A reward for the fine drink and fine company you have provided!"

    He hands over three potions of cure moderate wounds, a pearl of power (4th level), a scroll with four castings of align weapon (one of each alignment), three scrolls of cure critical wounds, 12 uncut emeralds worth 200 gp each, and a silent metamagic rod.

    Grand Lodge

    Male Half Elf
    Stats:
    Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

    Batty will hold onto the cure crit and align weapon scrolls.

    -Posted with Wayfinder

    The Exchange

    Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
    Spells active:
    Mage armor, Ablative barrier,

    Man..that's a good deal for giving a guy a drink....

    Lantern Lodge

    Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
    Defenses:
    AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

    Nod to the dragon, head inside.

    Marching order is:
    FRONT:
    Giovanni Valdriano
    Gina

    MIDDLE:
    Ezrek
    Tolgarov

    REAR
    Ceric
    Batty

    I'm assuming Ezrek's checking for traps?

    Sovereign Court

    Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

    Hey! Who put me in front? <eg>

    The Exchange

    Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
    Spells active:
    Mage armor, Ablative barrier,

    Ceric thanks the Dragon for his generosity and the interesting conversation they had and follow the rest into the building.

    The Exchange

    Sorcerer 10
    Spoiler:
    HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

    Dragon, all fat pussies !

    Slowly Tolgarov, wheezing and sweating followed his comrades.


    The Flaxseed Pathfinder Lodge
    Ceric - Eric de Vries wrote:
    Man..that's a good deal for giving a guy a drink....

    He's a dragon; of course he has a horde nearby! And that's basically what you would have gotten if you killed him, he gives it to you as a reward so that diplomatic parties aren't screwed over.

    Four entrances lead from the tower’s atrium, which rises fifteen feet before disappearing into a cloud of dense, chill mist. A mural depicting a plethora of extraplanar creatures wraps its way around the entire room, focusing on the space above the northern door, where a larger-than-life depiction of a bald man covered in tattooed runes appears to hold the otherworldly creatures in thrall. One of his hands rests upon a bronze panel from which two angels emerge.

    DC 15 KN (planes):
    The outsiders are angels, daemons, devils, genies, and even creatures of the Dark Tapestry.

    DC 25 KN (planes):
    You recognize several individual species includig cornugon devils, efreeti, a shaggy demodand, denizens of Leng, and an astradaemon.

    I'll describe the room beyond once you've looked around here and move down that way.

    The Exchange

    Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
    Spells active:
    Mage armor, Ablative barrier,

    Knowledge Planes: 1d20 + 18 ⇒ (19) + 18 = 37

    Ceric will cast detect magic and take a look around while commenting on the mural depicting angels, daemons, devils, genies, and even creatures of the Dark Tapestry and regonizing several individual species includig cornugon devils, efreeti, a shaggy demodand, denizens of Leng, and an astradaemon.

    Does the bronze panel look like it could be anything special (removable/able to be opened or something)?

    Perception if needed: 1d20 ⇒ 15


    The Flaxseed Pathfinder Lodge
    Ceric - Eric de Vries wrote:
    Does the bronze panel look like it could be anything special (removable/able to be opened or something)?

    Just part of the statue I think.

    Ceric detects no magic in this first room. We'll get to the next room in a minute, I wanted to see if anyone wanted to do anything else before moving in further.

    The Exchange

    AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

    Ezrek begins looking around for traps. Did we pass the phantom trap then?

    "Should someone take a look up there before we proceed?" Ezrek says, pointing to the mist.

    Perception: 1d20 + 13 ⇒ (7) + 13 = 20
    Perception: 1d20 + 13 ⇒ (15) + 13 = 28

    The Exchange

    Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
    Spells active:
    Mage armor, Ablative barrier,

    "Well let's try this new trick I picked up a short while ago."

    Ceric will cast Draconic Reservoir on Giovanni (will absorb the next(8*6=48) points of fire damage he will take for the next 80 minutes and each round, as a swift action, he can release 1d6 points of the absorbed energy and apply it to any melee attack, as if using an flaming weapon. The first creature he strikes with this attack takes the energy damage in addition to any other consequences of the attack. Releasing energy in this way does not "free up" space to absorb still more energy.)

    Seems like a nice spell to have while we have Tolgarov around throwing those flaming spells all over the place ;)

    Ceric will discus casting the spell first, so if anyone in the party sees a better target for it he will change it to that person

    Ceric then will cast detect magic again and takes a look at the mist.

    Spellcraft if needed: 1d20 + 18 ⇒ (14) + 18 = 32
    Perception if needed: 1d20 ⇒ 4

    My metagame senses are tingeling....but I have idea what to do with that

    Sovereign Court

    Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

    "No, I'm quite happy to accept that spell if somebody's planning on throwing a lot of fire spells. I think Batty is usually actually trying to kill things, though. That's not my normal method. I DO like to put myself in the middle of the enemy, though . . .."

    Grand Lodge

    Male Half Elf
    Stats:
    Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

    "What you call kill things, I call mopping up. Though I do not think I need to be doing as much of that with this group."

    -Posted with Wayfinder

    The Exchange

    Sorcerer 10
    Spoiler:
    HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

    Don't worry, I will try to not take you on my fire display

    Tolgarov wait for Ceric investigationt result to continue.


    The Flaxseed Pathfinder Lodge

    Sorry, yeah, you passed the phantom trap. But since you knew it was there you can just ignore it and it won't actually do anything to you.

    Ezrek and Ceric prepare themselves as they wonder about the mist above. Neither of them note anything, however, and Ceric detects magic from the next chamber so presumably the party goes to check it out.

    Four corridors converge orthogonally upon an octagonal space roughly thirty feet across in the tower’s center. In the place of more bronze panels stand eight open, rectangular doorframes adorned with metal studs, each doorway’s contents obscured by cool, gray mist. Embedded into the floor in the center of the room is a large numeral one crafted of red marble. A small niche in the southeast wall houses a hand-sized, polished granite statuette of a muscular dwarf wearing robes and hefting a hammer.

    Written above each door is a phrase written in Thassilonian.

    Thassilonian or DC 20 Linguistics:
    Starting with the southern entrance and proceeding clockwise, they read:

    I the lord of multiple
    Obscure the one from primal sight
    Hidden now by factors few
    A century I wait in night
    Product of the fewest steps
    Rise again the runelord’s might
    Twice I strode, the lord of sloth
    Walk these doors to tower’s height

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