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Giovanni (fighter 10)
Ezrek (alchemist 10)
Tolgarov (sorcerer/bloatmage 7)
Gina (eldritch knight 11)
Ceric (wizard 8)
Batty (cleric/fighter 8)
APL = 9
I believe that means we are still high-tier with the four-player adjustment.

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Checking in, I still need to update Ceric to lvl 8..but I believe I still have some time to get that done.
@Tolgarov..just wait until we run into something that can't be burned..then we both will be a lot less impressive ;)

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For those who don't know, Giovanni doesn't really deal damage. He specializes in preventing armed opponents from dealing any.
When we run into things that can't be disarmed/tripped/moved about very easily, Giovanni looks pretty bad, too.
So, EF? Does this module have gargantuan flying critters that shrug off fire damage?

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I don't have access from my work to the map right now. Will finish to play Tolgarov later.

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GM can I send a fireball without taking the other in it (except for Giovanni) ?
Tolgarov took only a free action this turn.

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There are normally six of them. The four-player adjustment is to remove two of them.

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GM can I send a fireball without taking the other in it (except for Giovanni) ?
Tolgarov took only a free action this turn.
I'm not the GM..but as far as I can tell it looks possible assuming you can cast it in the unexplored corridor with Giovanni and beast and 1 and 2 in it.
But you can for sure cast burning hands with Giovanni and beasts 1 and 2 and no one else
(and you don't even provoke because the one you'd provoke from is dazed)

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If you can position it as Ceric says, then sure. Also, doesn't Giovanni have fire protection or resistance or something? I'm sure he won't mind ;)

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Hey guys! I'm about to head on the road within the hour. Unless I miraculously have free wifi and have some free time, I probably won't be able to update until Saturday night at the earliest (depending on how early I get back) but more likely Sunday. So you may have to sit tight for a few days but don't worry! I'll be back!

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Because dinosaurs are awesome.
And it's more intimidating to my players. Mwu oo ah ah ah!

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Ezrek I know we had this discussion in the previous game but it got derailed by the fact you crit with a regular splash weapon. However your alchemist's bombs crit a lot differently then you have been posting. Here is the section from Advanced Players Guide.
On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike).
So in short when you crit you only double the original 1d6 of the bomb and your int mod.

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Hmm, I read that as not using your INT mod, i.e. bonus damage. Seems off, but I'll take your word for it.
Edit:
Everything I find on the forum supports what your saying Batty. I guess it has never come up, because I think these last two mods are the only times Ez has confirmed a crit with a bomb.

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Go ahead and make Day Job rolls and post your PFS number for my convenience. We'll be wrapping up soon.

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PFS nr. 13475-7
Day job; Craft (Alchemy) Taking 10 for 10+11 = 21
Thanks for running a smooth, nicely paced game GM (and for letting me try to be social with a dragon even though this character has virtually no social skills ;)
It was fun to play with you all (even though Tolgarov had to put up a more impressive fireworks display...again ; )

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Chronicles have been sent and game has been reported! Thanks everyone!
Keep a watch on the Flaxseed Lodge; I'll start up at least one more high tier game next week-maybe two if there's demand.