| EndlessForms |
Giovanni (fighter 10)
Ezrek (alchemist 10)
Tolgarov (sorcerer/bloatmage 7)
Gina (eldritch knight 11)
Ceric (wizard 8)
Batty (cleric/fighter 8)
APL = 9
I believe that means we are still high-tier with the four-player adjustment.
Ceric - Eric de Vries
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Checking in, I still need to update Ceric to lvl 8..but I believe I still have some time to get that done.
@Tolgarov..just wait until we run into something that can't be burned..then we both will be a lot less impressive ;)
Giovanni Valdriano
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For those who don't know, Giovanni doesn't really deal damage. He specializes in preventing armed opponents from dealing any.
When we run into things that can't be disarmed/tripped/moved about very easily, Giovanni looks pretty bad, too.
So, EF? Does this module have gargantuan flying critters that shrug off fire damage?
Tolgarov
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I don't have access from my work to the map right now. Will finish to play Tolgarov later.
Tolgarov
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GM can I send a fireball without taking the other in it (except for Giovanni) ?
Tolgarov took only a free action this turn.
| EndlessForms |
There are normally six of them. The four-player adjustment is to remove two of them.
Ceric - Eric de Vries
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GM can I send a fireball without taking the other in it (except for Giovanni) ?
Tolgarov took only a free action this turn.
I'm not the GM..but as far as I can tell it looks possible assuming you can cast it in the unexplored corridor with Giovanni and beast and 1 and 2 in it.
But you can for sure cast burning hands with Giovanni and beasts 1 and 2 and no one else
(and you don't even provoke because the one you'd provoke from is dazed)
| EndlessForms |
If you can position it as Ceric says, then sure. Also, doesn't Giovanni have fire protection or resistance or something? I'm sure he won't mind ;)
| EndlessForms |
Hey guys! I'm about to head on the road within the hour. Unless I miraculously have free wifi and have some free time, I probably won't be able to update until Saturday night at the earliest (depending on how early I get back) but more likely Sunday. So you may have to sit tight for a few days but don't worry! I'll be back!
| EndlessForms |
Because dinosaurs are awesome.
And it's more intimidating to my players. Mwu oo ah ah ah!
Batty
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Ezrek I know we had this discussion in the previous game but it got derailed by the fact you crit with a regular splash weapon. However your alchemist's bombs crit a lot differently then you have been posting. Here is the section from Advanced Players Guide.
On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike).
So in short when you crit you only double the original 1d6 of the bomb and your int mod.
Ezrek Filosten
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Hmm, I read that as not using your INT mod, i.e. bonus damage. Seems off, but I'll take your word for it.
Edit:
Everything I find on the forum supports what your saying Batty. I guess it has never come up, because I think these last two mods are the only times Ez has confirmed a crit with a bomb.
| EndlessForms |
Go ahead and make Day Job rolls and post your PFS number for my convenience. We'll be wrapping up soon.
Ceric - Eric de Vries
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PFS nr. 13475-7
Day job; Craft (Alchemy) Taking 10 for 10+11 = 21
Thanks for running a smooth, nicely paced game GM (and for letting me try to be social with a dragon even though this character has virtually no social skills ;)
It was fun to play with you all (even though Tolgarov had to put up a more impressive fireworks display...again ; )
| EndlessForms |
Chronicles have been sent and game has been reported! Thanks everyone!
Keep a watch on the Flaxseed Lodge; I'll start up at least one more high tier game next week-maybe two if there's demand.