GM Endless Forms' PFS 04-04 King of the Storval Stairs (Inactive)

Game Master Mike Tuholski

A tier 7-11 PFS scenario played at the 7-8 subtier. Storval Stairs

The Flaxseed Pathfinder Lodge


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The Flaxseed Pathfinder Lodge

Dot.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

From the future dot!

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

The same !

The Exchange

Male Elf Hps 37/37 AC 14 (17) touch 12 FF 12 (15) CMD 13 Fort +2 Ref +4 Will +5 Init +4 Perc. +0 Sense motive +0 lvl 7 Elf Conjurer

Dotting as well

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

And dot.


The Flaxseed Pathfinder Lodge

You begin in the Magnimar Pathfinder Lodge at Heidmarch Manor, where you await your briefing in the sitting room. Venture-Captain Sheila Heidmarch enters the room, gives you a quick once-over and launches into the assignment in her characteristically deep voice.

"Thank you for coming, Pathfinders. You look well qualified for the task at hand, and I'm relieved a team such as yours was available so far from the Society's heart in Absalom. How familiar are you with the ruins of ancient Thassilon? Well, you're going to be getting a lot more familiar with one of the most strategically important sites in the entirety of Varisia—the Storval Stairs.

"This stairway—carved by giants and scaled appropriately for creatures of their size—provides the easiest means of climbing the Storval Rise west of the Iron Peaks. Thus, it also provides the swiftest means of getting supplies and personnel to and from the ruins of Xin-Shalast and other sites of interest on the Storval Plateau. We had a supply caravan go missing a week ago; its last reported location was near the stairs, and rumors I've been hearing from as far away as Riddleport indicate this isn't the only similar situation in recent months. Some reports claim a tribe of hill giants have claimed the Storval Stairs as their territory and are demanding exorbitant tariffs to pass in either direction. Apparently they're led by the self-proclaimed King of the Storval Stairs, who doesn't like the idea of anyone traveling through his kingdom without paying their due."

A knock sounds on the door, and a messenger sticks her head in shyly. In her hand she holds a leather scroll case embroidered with traditional Varisian beadwork. "A message for you, Lady Heidmarch. From your cousin Guaril in Riddleport." Sheila accepts the missive, tips the courier, and turns back to the matter at hand, shaking her head.

"I've told that greasy charlatan to stop calling me family ... " The venture-captain draws the scroll from the case and quickly reads it, raising one eyebrow inquisitively. "Well, this is fortuitous. It seems ‘Cousin' Karela is also interested in your mission, and wants to ensure your success in a timely fashion. No doubt he has some ulterior motives that don't align with our own... Then again, we're likely to use his influence among the Varisian people to populate the supply caravans to and from the Storval Plateau, so perhaps his motivation is not so different after all.

"Travel to the Storval Stairs and confirm what happened to our supply wagons. While you're there, take care of this so-called king and ensure he and his giant followers don't present a problem for us in the future. Then hold the location until a larger contingent of Pathfinders arrives to set up a more permanent way station there. It's nearly a five hundred mile journey, but our ‘cousin' has seen to it that won't be a problem for you—he included a scroll here to teleport you to a location another ‘relative' of his divined as the current location of the supply caravan. He says it was expensive but a good investment, and that you're worth it."

Sheila holds the scroll out for the taking, the sketch of the location one should use as its destination visible in its uncurling corner. "Best of luck, Pathfinders."

DC 10 KN (history):
The Storval Stairs were created millennia ago by the empire of Thassilon and many ruins surround the stairs themselves.

DC 15 KN (history):
The stairs originally housed an army of giants, and the proportions of the entire site are suited for creatures at least twice the size of a human.

DC 20 KN (history):
The Shoanti Hawk Clan has patrolled the stairs for generations, and was driven off only recently by stone giants. Though the giants were later driven away, the Shoanti have not returned to their patrols of the stairs, leaving the site undefended for new creatures to claim as their lairs.

DC 10 KN (local) or Diplomacy (gather information):
The Storval Stairs serve as a connection between the Varisian lowlands and the elevated Storval Plateau. It's the easiest route between destinations on the plateau and western Varisia (though still an arduous trek).

Dc 20 KN (local) or Diplomacy (gather information):
In addition to the giants spoken of in current reports, harpies and trolls are also known to claim the Storval Stairs from time to time.

DC 25 KN (local) or Diplomacy (gather information):
Some Magnimarian merchants are said to have negotiated a deal with the Shoanti Hawk Clan to guard a caravan through the stairs. Rumor has it the missing Pathfinder expedition had a Hawk Clan escort.

DC 30 KN (local) or Diplomacy (gather information):
A powerful Kellid witch has taken the King of the Storval Stairs as a lover, and they sacrifice prisoners and slaves to a god of the giants on the Storval Plateau.

DC 35 KN (local) or Diplomacy (gather information):
The King of the Storval Stairs is a powerful cleric of Minderhal, a giant god of creation and destruction.

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

I am the best qualified Captain as always. Said with a beautiful smile the Pathfinder named Devko.

His Taldan heritage is obvious but his black armor, his Asmodeus symbol and the red badge of one of the Hellknight order clearly designates him as a member of the Cheliax faction.
His smile is charming but sometimes a little bit condescending. His pale skin contrasts with the darkness of his jet-black hair. An amused look always sparkles in his brown eyes.

Is This so call "King of the Storval Stairs" the only known problem or do we could expect some other ?

Know. History: 1d20 + 4 ⇒ (14) + 4 = 18
Diplomacy (Gather Information): 1d20 + 18 ⇒ (16) + 18 = 34

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Assist Devko with diplomacy (and first cast guidance)
1d20 + 6 ⇒ (2) + 6 = 8

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric (an black haired elf male with a long moustache wearing a green silken armor embroided with orange and yellow at the bottom making it look like flames leaping up) tries hard to remember ever hearing anything about a storval stair
Knowledge History: 1d20 + 11 ⇒ (16) + 11 = 27

And if allowed an assist for Devko with knowledge local for his gather information roll, otherwise I'll try to remember something myself
Knowledge Local: 1d20 + 11 ⇒ (3) + 11 = 14


The Flaxseed Pathfinder Lodge

"As far as we are aware," Sheila answers, "you'll just have to deal with the King and any of his subjects that you might encounter."

You can not assist on Knowledge checks.

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

We will deal definitively with the subjects of this supposedly King, whoever they are.
You can count on me.... an my comrades I hope.

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

"As long as nobody else has any other questions or needs to finish some bussines here, I suggest we use the scroll and go to the Storval Stairs."

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

For your information, I know that a powerful Kellid witch is an ally to the "King" and we can encounter harpies and Trolls in addition to the King's Giants.
Be prepared.

Be also aware that men from the Shoanti Hawk Clan are known to be hired as caravan guards. Some of them were with our missing caravan. So, we may encounter angry tribesmen.
I don't like barbarians, so I prefer someone else taking the lead to calm these tribesmen if we have trouble with them.

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

"Harpies? Not good, before we go, let me buy some earplugs."

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

"If we are going out shopping we might as well get a scroll of silence then?"

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

Do as you pleased. I gave you the informations at my disposal.
If you think you need a scroll of silence, buy it. In the worst case scenario I can use it.


The Flaxseed Pathfinder Lodge

Yep, you've got plenty of time to go shopping. Seoni can use the scroll I believe; otherwise you'd have to pay a wizard to cast it for you or travel overland, which takes about 2 weeks.

We won't actually be travelling there yet until Ezrek is ready but go ahead and keep planning and RPing if you want.

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

Diplomacy: 1d20 + 1 ⇒ (18) + 1 = 19

"So, already realizing your mouth and ego have made promises you can't keep, Devko? Best captain, unless we have to deal with people?" Is the smile on Giovanni's face there to lighten the impact of the words, or because of it?

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

A tall, swarthy Keleshite man walks in and bows at the party. Greetings, I am Ezrek Filosten. I apologize for my late arrival. I just concluded another mission here in Varisia.

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

I triomphed in the Phoenix Ruby Championships, I'm the best, quite and simple.
And you already now Giovanni that I'm a man of my word.

Why I always must be accompanied by Varisian thieves, half human or people from lesser countries ...

I'm Devko Obradev, Hellknight of the Order of the Rack, follower of Asmodeus. Welcome Mr. Filosten

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

"Winning a competition only means that you bested the people you met on a given day. It does not mean you are the best. Not even amongst that small group. As for you being a man of your word, I've never seen your word tested, so it makes the title very easy to claim."


human HP56/56 | AC18 T10 FF18 | CMD 18 | F+7 R+3 W+10 | Init+0 | Perc+4 | SM+4

Ok boys if we are done measuring things best not mentioned maybe we can make a plan to deal with this king of the steps. I am Kyra, Servant and healer of Sarenrae. It is a pleasure to be on assignment with you. Please don't make me regret that statement.

Kyra offers a bow to everyone in her greeting.

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

Oh ? Don't we fight together in Osirion against dervish, devils and sorcerer ? May be he was not you then

He bowed with a smile to Kyra

No woman have regrets meeting me, I assure you


The Flaxseed Pathfinder Lodge

Lol. That was hilarious, you guys.

With scroll in hand, Seoni is able to teleport the party to the location described.

Five hundred feet from the foot of the Storval Stairs lie the remains of what appears to have recently been a small caravan, now scattered over a large area. Most of the wagons are overturned, and the corpses of livestock, hill giants, and a few humans litter the area. The smell of rotting flesh permeates the air, and a haze of flies surrounds the carcasses on the ground. A pile of broken wagons burns in the center of the wreckage, sending a plume of thick, black smoke into the afternoon air, visible for miles.

A pair of hill giants shamble through the devastated caravan, unsuccessfully looking for bits of overlooked food or interesting treasure.

gm rolls:

hill giants: 1d20 - 1 ⇒ (18) - 1 = 17
Devko: 1d20 + 3 ⇒ (10) + 3 = 13
Kyra: 1d20 ⇒ 1
Giovanni: 1d20 + 5 ⇒ (19) + 5 = 24
Ezrek: 1d20 + 3 ⇒ (20) + 3 = 23
Ceric: 1d20 + 4 ⇒ (8) + 4 = 12
Seoni: 1d20 + 6 ⇒ (4) + 6 = 10

Initiative:

1. Giovanni and Ezrek
2. Giants
3. Devko, Ceric, Seoni, and Kyra

Giovanni and Ezrek are up!

DC 17 KN (local):
These are hill giants (humanoids with the giant subtype). They can catch and throw rocks and have low-light vision.

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

"Ah, the game is afoot! I have no intention of trading arrows for stones, so . . ." Giovanni skitters across the open field, readying his Spiked Chain as he goes. He heads for the giant who is NOT hiding behind rubble, so that he'll be easier to reach.

----

Double move

Side note - the grid vanishes into the background of this map. I used the ruler to identify 60' of movement, and then TRIED to get that position right when I actually moved the icon.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek flexs his shoulders and a pair of wings unfurls from behind his cloak. He moves toward the giant behind the wagon, ending fifteen feet in the air. He throws a flask of mixed acid and alchemist's fire.

RTA PBS: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
Damage: 2d6 + 4 + 1 ⇒ (5, 3) + 4 + 1 = 13

Ezrek's FLY mod is +14, so will auto-succeed on DC 15's and lower


The Flaxseed Pathfinder Lodge

Noted. I changed the background texture. The old texture did kinda swallow the gridlines.

Giovanni moves across the open field towards the giants. Ezrek sprouts a pair of wings (it has been a long time since I GM'd for Ezrek-I don't remember that trick) and tosses a bomb at the nearest giant.

The first giant focuses on Giovanni while the second giant throws a piece of debris at the flying Ezrek.

power attack slam on Giovanni: 1d20 + 13 - 2 ⇒ (7) + 13 - 2 = 18
damage: 1d8 + 7 + 4 ⇒ (1) + 7 + 4 = 12

power attack slam on Giovanni: 1d20 + 13 - 2 ⇒ (1) + 13 - 2 = 12
damage: 1d8 + 7 + 4 ⇒ (7) + 7 + 4 = 18

[dice="rock" throw at Ezrek]1d20 + 6[/dice]
damage: 1d8 + 10 ⇒ (4) + 10 = 14

Initiative:

1. Giovanni and Ezrek
2. Giants
3. Devko, Ceric, Seoni, and Kyra

Giant 1:
Giant 2: 13 dmg

You guys are up!

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Yeah, Ezrek took the Wings Discovery at Lvl 6

Hovering from his posistion, Ezrek lobs two bombs in quick succession.

Additional Fire Damage: 1d6 ⇒ 6

RTA Rapid Shot PBS: 1d20 + 10 + 1 - 2 ⇒ (12) + 10 + 1 - 2 = 21
Damage: 4d4 + 4 + 1 ⇒ (4, 1, 4, 2) + 4 + 1 = 16

RTA Rapid Shot PBS: 1d20 + 5 + 1 - 2 ⇒ (15) + 5 + 1 - 2 = 19
Damage: 4d4 + 4 + 1 ⇒ (4, 1, 3, 2) + 4 + 1 = 15

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

Giovanni steps up to the brute and just grins as he starts his wind-up . . ..

---

Primary Trip: 1d20 + 21 ⇒ (13) + 21 = 34 10 higher than standard Hill Giant CMD, so I'll assume good.

---

The spiked chain wrps around the giant's ankle, and a quick yank starts him falling to the ground. Giovanni Takes the opportunity to strip the giant of his club. You didn't really specify, so I'm assuming stock Hill Giant weaponry, and that it was in use.

---

AoO Disarm: 1d20 + 23 ⇒ (10) + 23 = 33 9 higher than stock.
[dice=1 is "north"]1d8[/dice]

---

The chain wraps around the end of the club, and Giovanni snaps it away from the giant's fall, scattering the club 15' towards the other giant and out of this giant's reach. As the brute bounces on the ground, the chain arcs in an overhead swing, with Giovanni looking to put it across the giant's torso.

---

Secondary Attack: 1d20 + 12 ⇒ (3) + 12 = 15 Not enough for a stock Hill Giant, even when prone.

1 AoO used.

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

If allowed to pre-buff before we teleported over here I'd like to have cast (using my lesser rod of metamagic, extend) mage armor, ablative barrier and protection from normal missiles - each lasting 14 hours. If not I'll cast them later if I survive the first encounter ;)

Seeing Giovanni knock prone and disarm one of the giants, Ceric converts the energy of an prepared color spray spell into a toppling magic missile and sends it towards Hill Giant 2

Magic missile damage: 4d4 + 4 ⇒ (2, 1, 2, 4) + 4 = 13
Attempt to trip: 1d20 + 14 ⇒ (17) + 14 = 31


human HP56/56 | AC18 T10 FF18 | CMD 18 | F+7 R+3 W+10 | Init+0 | Perc+4 | SM+4

Kyra double moves forward to prepare for next round.

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Glitterdust (DC17) on one or two giants (map doesn't upload at the moment, but want to keep the game moving on)


The Flaxseed Pathfinder Lodge

Yep, Ceric, you could have done that before you left.

Ezrek lobs anther couple of bombs at the giant and it wails in pain and anger at the flying alchemist! Giovanni puts the second giant on the ground and throws its club away. Ceric then sends some magic missiles into the second hill giant, which is also knocked to the ground. Kyra moves up into position while Seoni covers Giovanni's giant in glitter.

Will: 1d20 + 3 ⇒ (16) + 3 = 19

The giant, while looking fabulous, is not blinded.

Initiative:

1. Giovanni and Ezrek
2. Giants
3. Devko, Ceric, Seoni, and Kyra

Giant 1: prone, disarmed, and glittery
Giant 2: 63 dmg, prone

Devko is up!

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

Know. Local: 1d20 + 5 ⇒ (18) + 5 = 23

Devko took his rod and cast a spell with it Heroism

Then Moved to be able to reach one of the giant in the next round.

Moved to take the rod
two standard action to cast my spell
Moved to go near the giants


The Flaxseed Pathfinder Lodge

Devko casts a spell from the back. The giants return the assault on the party.

slam power attack on Giovanni, prone: 1d20 + 13 - 2 - 4 ⇒ (17) + 13 - 2 - 4 = 24
damage: 1d8 + 7 + 4 ⇒ (1) + 7 + 4 = 12

slam power attack on Giovanni, prone: 1d20 + 13 - 2 - 4 ⇒ (18) + 13 - 2 - 4 = 25
damage: 1d8 + 7 + 4 ⇒ (4) + 7 + 4 = 15

thrown rock at Ezrek: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d8 + 10 ⇒ (3) + 10 = 13

Initiative:

1. Giovanni and Ezrek
2. Giants
3. Devko, Ceric, Seoni, and Kyra

Giant 1: prone, disarmed, and glittery
Giant 2: 63 dmg, prone

You guys are up!

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek continues his bombardment of the giant, throwing two more bombs at the prone behemoth.

RTA Rapid Shot PBS: 1d20 + 10 + 1 - 2 ⇒ (15) + 10 + 1 - 2 = 24
Damage: 4d4 + 4 + 1 ⇒ (1, 1, 2, 4) + 4 + 1 = 13

RTA Rapid Shot PBS: 1d20 + 5 + 1 - 2 ⇒ (13) + 5 + 1 - 2 = 17
Damage: 4d4 + 4 + 1 ⇒ (2, 3, 1, 2) + 4 + 1 = 13

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

"Really? You're boring! I'm tempted to walk off and leave you to wallow in your incompetence!"

---

Primary Attack: 1d20 + 17 ⇒ (10) + 17 = 27
Primary Damage: 2d4 + 6 ⇒ (2, 2) + 6 = 10

Secondary Attack: 1d20 + 12 ⇒ (17) + 12 = 29
Secondary Damage: 2d4 + 6 ⇒ (1, 3) + 6 = 10


human HP56/56 | AC18 T10 FF18 | CMD 18 | F+7 R+3 W+10 | Init+0 | Perc+4 | SM+4

Kyra moves over and lets a sling bullet fly at the one that is being bombed.

attack: 1d20 + 5 ⇒ (11) + 5 = 16 Not sure if he stood back up? If he is prone take a -4 to this attack.
damage: 1d4 + 2 ⇒ (3) + 2 = 5

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric double moves closer towards both giants, watching the explosion on the battlefield.

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

Seoni casts magic missiles on the most damaged one (if there is still a giant left) 4d4 + 4 ⇒ (2, 4, 1, 1) + 4 = 12


The Flaxseed Pathfinder Lodge

Ezrek tosses two more bombs at the giant in front of him and it falls over, unconscious. Giovanni gets a couple quick hits on the second glittery giant. Kyra lobs a bullet at the giant but it flies wide. Ceric moves in closer and Seoni sends more magic missiles at the remaining giant.

Initiative:

1. Giovanni and Ezrek
2. Giants
3. Devko, Ceric, Seoni, and Kyra

Giant 1: 32 dmg, prone, disarmed, and glittery
Giant 2: -4 and bleeding

Devko is up!

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

Devko begin to dance to motive his comrade to be as good as him. move action : Inspire Courage +2

Then he infuse his weapon of raw arcane power Swift action arcane strike then cast a spell Standard action : bladed dash witch moved him near the giant, then he strike with the grace of a taldan duelist.

Falcata: 1d20 + 13 + 2 + 2 + 4 ⇒ (3) + 13 + 2 + 2 + 4 = 241d8 + 19 + 2 ⇒ (4) + 19 + 2 = 25

Don't forget Inspire Courage : +2 competence bonus to attack, weapon damage and +2 moral bonus vs charm and fear


The Flaxseed Pathfinder Lodge

Devko moves up and hits the giant with his falcata! The giant responds with a roar and tries to slam Devko from the ground.

slam: 1d20 + 13 - 4 ⇒ (20) + 13 - 4 = 29
damage: 1d8 + 7 ⇒ (8) + 7 = 15

slam: 1d20 + 13 - 4 ⇒ (11) + 13 - 4 = 20
damage: 1d8 + 7 ⇒ (1) + 7 = 8

DC 14 stabilize: 1d20 + 4 ⇒ (16) + 4 = 20

slam confirm: 1d20 + 13 - 4 ⇒ (19) + 13 - 4 = 28
crit damage: 1d8 + 7 ⇒ (4) + 7 = 11

Initiative:

1. Giovanni and Ezrek
2. Giants
3. Devko, Ceric, Seoni, and Kyra

Giant 1: 57 dmg, prone, disarmed, and glittery
Giant 2: -4 and stable

You guys are up!

Sovereign Court

Male Human Fighter 12 HP 111/112 | AC34 T19 FF28 | CMD33+ | F+16 (+18) R+15 (+17) W+7+ (+9+) | Init+7 (+9) | Perc-1 (+3)| SM-1 (+3) | 8/8 AOOs

Yawning, Giovanni goes to slap the giant with his chain a couple more times. "The best? That's why you wait to show up until things are basically over?"

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Primary Attack w/ Inspire: 1d20 + 17 + 2 ⇒ (10) + 17 + 2 = 29
Damage w/ Inspire: 2d4 + 6 + 2 ⇒ (1, 4) + 6 + 2 = 13
Secondary Attack w/ Inspire: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15 A natural one is a natural one.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek flies toward the remaining giant and removes two flasks from his pack.

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric moves closer to the struggle and fires an inspired splash of acid at the remaining prone giant using a bottle of acid as a focus from behind the wall of party members.

To hit touch AC: 1d20 - 4 - 4 - 4 + 2 + 4 ⇒ (17) - 4 - 4 - 4 + 2 + 4 = 11
Acid damage: 1d3 + 1 + 2 ⇒ (3) + 1 + 2 = 6


human HP56/56 | AC18 T10 FF18 | CMD 18 | F+7 R+3 W+10 | Init+0 | Perc+4 | SM+4

This seems to be well in hand. Devko see me after to mend your wounds.

Kyra stands at the ready looking around making sure no others ar approaching.

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

I will

Devko finished the job with two strikes continuing to dance and infusing his weapon of arcane power.

Falcata 1: 1d20 + 13 + 2 + 2 + 4 ⇒ (12) + 13 + 2 + 2 + 4 = 331d8 + 19 + 2 ⇒ (3) + 19 + 2 = 24
Falcata 2: 1d20 + 8 + 2 + 2 + 4 ⇒ (10) + 8 + 2 + 2 + 4 = 261d8 + 19 + 2 ⇒ (7) + 19 + 2 = 28

Grand Lodge

HP 41/41| AC 25| T 15| FF 18| CMD 18| Fort +3| Ref +4| Will +6| Init +6| Perc +3| Sense Motive +3

if still up:

Magic missile: 4d4 + 4 ⇒ (3, 4, 1, 4) + 4 = 16


The Flaxseed Pathfinder Lodge

Giovanni, Ceric, and Devko quickly take care of the second hill giant.

Out of combat!

Each of them has a large-sized greatclub and large-sized hide armor.

DC 25 Survival:
In the wreckage you find several arrows and claw marks on the wagons that are inconsistent with either giant or human combatants attacking the wagons.

DC 30 Survival:
You find a single pair of birdlike talon prints on the ground near one of the corpses.

DC 18 Heal:
You find a non-humanoid cadaver burned to near unrecognizability holding a masterwork morningstar decorated with a bird's skull. It is clearly a harpy skeleton whose skull was crushed in by a single massive blow.

A little further on, the party approaches the foot of the Storval Stairs.

The ancient ruins at the base of the stairs lurk in the perpetual shadow of the monstrous cliffs known as the Storval Rise. The stairs form a fifty-foot-wide cleft cut deep into the cliff. The stairs bear the weight of the millennia lightly; though rounded with age and cracked in a few places, they remain level from end to end. Each ponderous two-foot-deep step stretches two feet upwards. Massive landings flanked by monstrous structures obscure the top of the stairs from the bottom. The angle of the sun means shadows blanket the entire length of the Stairs, and will probably do so all day except for a short period around midday.

Massive statues flank the stairs; they rise three hundred feet above the base of the stairs and proudly looking out over the surrounding countryside as if standing guard. Each statue holds an immense tome in one arm and a deadly looking glaive in the other.

On either side of the statues, buildings carved directly out of the cliff face rise from the valley floor. The gargantuan proportions of the structures make it difficult to judge their height. They rise nearly to the top of the plateau, four hundred feet above the valley floor.

DC 20 KN (history):
The statues represent Karzough, the Runelord of Greed.

The stairs are built for giants; each step is 2 feet high and 2 feet deep. The stairs count as extremely difficult terrain; movement costs 3 squares of movement per square traveled up or down or 4 squares for a diagonal movement. Medium and smaller creatures cannot charge or take a 5-foot-step up or down the stairs. Large creatures treat the stairs as difficult terrain.

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