Kyra

Kyra, Iconic Cleric's page

32 posts. Alias of Ashe.


Full Name

Kyra

Race

human

Classes/Levels

HP56/56 | AC18 T10 FF18 | CMD 18 | F+7 R+3 W+10 | Init+0 | Perc+4 | SM+4

About Kyra, Iconic Cleric

Human cleric 7

NG Medium humanoid (human)

Init +0; Senses Perception +4

Defense

AC 18, touch 10, flat-footed 18 (+8 armor)

hp 56 (7d8+21)

Fort +7, Ref +3, Will +10

Offense

Speed 20 ft.

Melee +1 scimitar +8 (1d6+3/18–20)

Ranged sling +5 (1d4+2)

Special Attacks channel positive energy 7/day (DC 17, 6d6 [+7 vs. undead])

Domain Spell-Like Abilities (CL 7th; concentration +11)

7/day—rebuke death (1d4+3)

Cleric Spells Prepared (CL 7th; concentration +11)

4th—cure critical woundsD, Summon Monster IV, Summon Monster IV

3rd— Summon Monster 3, Prayer, invisibility purge, searing lightD

2nd—bull's strength, cure moderate woundsD, hold person (DC 16), spiritual weapon, hold person (DC 16)

1st—bless, Forbid Action (DC 15), cure light woundsD, divine favor, Forbid Action (DC 15), Forbid Action (DC 15)

0 (at will)—detect magic, guidance, light, stabilize

D Domain spell; Domains Healing, Sun

Tactics

Before Combat Kyra casts shield of faith before the start of the encounter.

During Combat Kyra focuses her attacks on any creatures that are innately and irredeemably evil—such as evil outsiders and undead—while offering a chance of redemption to those who can still be turned to good, and healing her allies as needed. Those who refuse her offer of redemption, however, she exterminates.

Base Statistics Without shield of faith, Kyra's statistics are AC 19, touch 11, flat-footed 19.

Statistics

Str 14, Dex 10, Con 12, Int 11, Wis 18, Cha 14

Base Atk +5; CMB +7; CMD 18

Feats Combat Casting, Extra Channel, Improved Channel, Selective Channeling, Toughness

Skills Diplomacy +12, Heal +14, Knowledge (religion) +10

Languages Common, Kelish

SQ aura, healer's blessing

Combat Gear oil of align weapon, oil of daylight, potion of eagle's splendor, scroll of comprehend languages, scroll of lesser restoration, scroll of magic circle against evil, wand of cure light wounds (50 charges), thunderstone (2); Other Gear +2 breastplate, +1 scimitar, sling with 10 bullets, cloak of resistance +1, phylactery of positive channeling, ring of protection +1, antitoxin, backpack, bedroll, silver holy symbol, spell component pouch, trail rations (2), waterskin, 38 gp