Ceric's page

2 posts. Organized Play character for Revvy Bitterleaf.


Full Name

Ceric

Race

Elf

Classes/Levels

Hps 37/37 AC 14 (17) touch 12 FF 12 (15) CMD 13 Fort +2 Ref +4 Will +5 Init +4 Perc. +0 Sense motive +0 lvl 7 Elf Conjurer

Gender

Male

Size

Medium

Age

134

Alignment

Neutral

Languages

Common,Infernal, Draconic, Goblinoid, Sylvan

Strength 8
Dexterity 14
Constitution 10
Intelligence 24
Wisdom 10
Charisma 10

About Ceric

HP | AC T FF | CMD | F R W | Init | Perc | SM

Male Medium Elf
Wizard (Conjurer - teleportation) 7 (enchantment/necromancy opposite schools)
init. +4, low light vision

Hps 6+(6*4)+7 (favored class bonus) = 37
AC 14(17) - Silk armor(+1)/Mage armor(+4), Mithral buckler (+1), Dex (+2). Touch AC 12 Flatfooted AC 12 (15)
CMB = +1 (+2 BAB -1 str)
CMD = 13 (+2 BAB -1 str +2 dex)

Fort +2 (+2 base)
Ref +4 (+2 base, +2 dex)
Will +5 (+5 base)

Feats:
Spell focus - conjuration
Toppling spell
Dazing spell
Heighten spell
Prefered spell - magic missile (change any spell to magic missile)
Dimensional agility

Equipment:
Lesser metamagic rod, extend (personal gift from the paracountess)
Lesser metammagic rod, dazing
Mithral spiked buckler
Silk armor
Amulet of spellmastery (bonded item, allows for 6 extra lvls of spells to be prepared)
Pearl of power, lvl 1
Headband of vast intellect +2
Wand of infernal healing (37/50) in spring loaded wrist sheath
Wand of command undead (13/13)
Wand of summon monster I Cl. 3th (9/9)
Scroll of comprehend languages
Scroll of acid pit
Scroll of waterbreathing
Potion of Cure moderate wounds
Potion of lesser restoration
Masterwork bagpack
Alchemical acid
Alchemical fire (2*)
Tanglefoot bag
Holy water

Spells;
(lvl 0->4 / lvl 1 4+2+1 / lvl 2 3+2+1 / lvl 3 2+2+1 / lvl 4 1+1+1 [+6 lvls divided how I want])
lvl 0 Acid splash, Detect magic, Prestidigitation, Magehand
lvl 1 Burning hands, Feather fall, Mage armor, Liberating command, Shield, Color spray
lvl 2 Flaming sphere, Protection from arrows, Invisibility, Glitterdust, Supress charms and compulsions, Ablative barrier, See invisibility
lvl 3 Aquas orb, Resist energy communal, Fireball, Haste, Fly
lvl 4 Emergency force sphere, Dimensional door (2*), Improved invis

Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

10 times/day - 15 ft.

Skills:

Appraise 11 (1+3+7)
Fly 6 (1+3+2)
Knowledge Arcana 17 (7+3+7)
Knowledge dungeonering 11 (1+3+7)
Knowledge Engeneering 11 (1+3+7)
Knowledge Geography 11 (1+3+7)
Knowledge History 11 (1+3+7)
Knowledge Local 11 (1+3+7)
Knowledge Nature 11 (1+3+7)
Knowledge Nobility 11 (1+3+7)
Knowledge Planes 17 (7+3+7)
Knowledge religion 17 (7+3+7)
Linguistics 11 (1+3+7)
Spellcradt 17 (7+3+7)

[spoiler=Boons]
Triumph of the Lantern lodge => +1 int. #4-21
Resisting the Blackcove taint =>+1 bonus vs transmutation - From shore to Sea
Twin Tomes => speak infernal #3-06

Scenario's played:

Master of the fallen Fortress
The Godsmouth Heresy (module)
Voice in the Void
Shadow's last stand, part 1 - At shadow's door
Shadow's last stand, part 2 - Web of Corruption
Murder on the Throathy Mermaid
The Devil we know; part 1 - Shipyard rats
The Devil we know; part 2 - Cassomir's locker
Before the dawn; part 1 - Rescue at Azlant ridge
Song of the sea witch
The golden serpent
From shore to Sea (module)
Way of the Kirin
Fortress of the Nail
The Jester's Fraud
The Refuge of Time