Equipment:
Lesser metamagic rod, extend (personal gift from the paracountess)
Lesser metammagic rod, dazing
Mithral spiked buckler
Silk armor
Amulet of spellmastery (bonded item, allows for 6 extra lvls of spells to be prepared)
Pearl of power, lvl 1
Headband of vast intellect +2
Wand of infernal healing (37/50) in spring loaded wrist sheath
Wand of command undead (13/13)
Wand of summon monster I Cl. 3th (9/9)
Scroll of comprehend languages
Scroll of acid pit
Scroll of waterbreathing
Potion of Cure moderate wounds
Potion of lesser restoration
Masterwork bagpack
Alchemical acid
Alchemical fire (2*)
Tanglefoot bag
Holy water
Spells;
(lvl 0->4 / lvl 1 4+2+1 / lvl 2 3+2+1 / lvl 3 2+2+1 / lvl 4 1+1+1 [+6 lvls divided how I want])
lvl 0 Acid splash, Detect magic, Prestidigitation, Magehand
lvl 1 Burning hands, Feather fall, Mage armor, Liberating command, Shield, Color spray
lvl 2 Flaming sphere, Protection from arrows, Invisibility, Glitterdust, Supress charms and compulsions, Ablative barrier, See invisibility
lvl 3 Aquas orb, Resist energy communal, Fireball, Haste, Fly
lvl 4 Emergency force sphere, Dimensional door (2*), Improved invis
Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
[spoiler=Boons]
Triumph of the Lantern lodge => +1 int. #4-21
Resisting the Blackcove taint =>+1 bonus vs transmutation - From shore to Sea
Twin Tomes => speak infernal #3-06
Scenario's played:
Master of the fallen Fortress
The Godsmouth Heresy (module)
Voice in the Void
Shadow's last stand, part 1 - At shadow's door
Shadow's last stand, part 2 - Web of Corruption
Murder on the Throathy Mermaid
The Devil we know; part 1 - Shipyard rats
The Devil we know; part 2 - Cassomir's locker
Before the dawn; part 1 - Rescue at Azlant ridge
Song of the sea witch
The golden serpent
From shore to Sea (module)
Way of the Kirin
Fortress of the Nail
The Jester's Fraud
The Refuge of Time