GM Endless Forms' Jade Regent (Inactive)

Game Master Mike Tuholski

Forest of Spirits (Book 4)

Combat Map

Hongal and the Forest of Spirits

LOOT!


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No problem, I'm sure I've forgotten before too. In Our Lady of Silver I already forgot to make a new Will save every round against hold person for one of the mooks and then accidentally left out a few combatants from the second encounter because I forgot it was high-tier. Woops. At least they had the same stats, there were just supposed to be twice as many.

Miso lets off a flurry of misses while Jennix casts another spell but the goblin is unfazed.

Will: 1d20 - 1 ⇒ (17) - 1 = 16

The back door then bursts open again and another set of reinforcements rushes the party!

#9 short sword on Zachary: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d4 ⇒ 1

#10 short sword on Miso, flanking: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
damage: 1d4 ⇒ 1

Goblin 11 uses move action to re-open door, move action to get in the room.

#12 short sword on Miso: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d4 ⇒ 2

#13 short sword on Miso: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d4 ⇒ 3

#14 shortbow on Jennix with partial cover: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9
damage: 1d4 ⇒ 4

#15 shorbow on Jennix with partial cover: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
damage: 1d4 ⇒ 1

Chief Gutwad lets out a bellow and finally decides to join the fight. He picks a booger, rubs it on an arrow, and lets it fly at Zachary!

Gutwad c longbow rapid shot, point blank, fav enemy: 1d20 + 9 - 2 + 1 + 2 ⇒ (16) + 9 - 2 + 1 + 2 = 26
damage: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5

Gutwad c longbow rapid shot, point blank, fav enemy: 1d20 + 9 - 2 + 1 + 2 ⇒ (2) + 9 - 2 + 1 + 2 = 12
damage: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Goblin 3 DC 13 stabilize: 1d20 + 1 ⇒ (17) + 1 = 18
Goblin 6 DC 15 stabilize: 1d20 + 1 ⇒ (7) + 1 = 8

Initiative:

1. Miso and Terflynn
2. Goblins!
3. Jennix and Zachary

Chief Gutwad:
Gob 1: good night
Gob 2: at 0 and unconscious
Gob 3: -3 and stable
Gob 4: good night
Gob 5: at 0 and unconscious
Gob 6: -6 and bleeding
Gob 7: good night
Gob 8: good night
Gob 9:
Gob 10:
Gob 11:
Gob 12:
Gob 13:
Gob 14:
Gob 15:

You guys are up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zachary tries not to get overwhelmed and swings at the next incoming goblin.
Attack 1d20 + 9 ⇒ (20) + 9 = 29 (FE)
Damage 1d6 + 6 ⇒ (4) + 6 = 10 (FE)

Confirm 1d20 + 9 ⇒ (4) + 9 = 13 (FE)
Damage 1d6 + 6 ⇒ (4) + 6 = 10 (FE)


Male

Terflynn casts hypnotism on the group of goblins, hoping to stop a few of them.
hypnotism (hit dice): 2d4 ⇒ (1, 4) = 5 HD of goblins
hypnotism (duration): 2d4 ⇒ (2, 2) = 4 rounds

DC 15, +2 to saves due to combat


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix steps into the fray and stabs at the goblin, to the right of Miso, with his rapier.

Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


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Zachary gets a good hit in on one of the goblin. Terflynn begins casting a spell and Jennix misses the goblin in front of him.

Initiative:

1. Miso and Terflynn
2. Goblins!
3. Jennix and Zachary

Chief Gutwad:
Gob 1: good night
Gob 2: at 0 and unconscious
Gob 3: -3 and stable
Gob 4: good night
Gob 5: at 0 and unconscious
Gob 6: -6 and bleeding
Gob 7: good night
Gob 8: good night
Gob 9: 10 dmg
Gob 10:
Gob 11:
Gob 12:
Gob 13:
Gob 14:
Gob 15:

Miso is up! Hypnotism will go off next round.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Just an FYI, I can't always access Roll20 at work, so my contributions combat-wise during weekdays may be limited to evenings or when I can get in. I am not proposing changing, just letting y'all know. (I do like the site for online play. However, it's sometimes wonky on my work browsers, plus isn't as easily hidden as, say, Google drive stuff can be.)

Miso will flurry on goblin #10...

Flurry!: 1d20 - 1 ⇒ (1) - 1 = 0
damage: 1d6 + 2 ⇒ (6) + 2 = 8
Flurry!: 1d20 - 1 ⇒ (9) - 1 = 8
damage: 1d6 + 2 ⇒ (3) + 2 = 5

...then five-foot in front of Terflynn in an attempt to protect him.

Sigh. The dice roller hates me in every game.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

I cannot access roll20 at work at all, and have been working some seriously long days recently. This is the only benefit to me being currently pinned to a wall right now, as I know that my only option is to swing, haha.


Male

Roll20 also isn't great for me since I post from phone a lot. Hopefully nothing gets too dicey with hypnotism this round.

-Posted with Wayfinder


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I like Roll20 a lot but I have had players complain about accessing it at work before. For PFS scenarios that only take 4 weeks or so it's not a big deal but if the majority of people here prefer Google Drive I can work on that. I've never done maps that way before but I'm sure it's not too hard. I'll look into it for the next map.

Miso lets fly another flurry of misses before stepping back from the goblin horde to protect his companion. The goblins press their attack.

#9 short sword on Zachary: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d4 ⇒ 2

#10 short sword on Miso: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d4 ⇒ 2

#11 short sword on Jennix: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d4 ⇒ 2

#12 short bow on Miso: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
damage: 1d4 ⇒ 2

#13 short bow on Jennix: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
damage: 1d4 ⇒ 3

#14 short bow on Zachary: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
damage: 1d4 ⇒ 2

#15 short bow on Miso: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18
damage: 1d4 ⇒ 2

Gutwad c longbow on Jennix, rapid shot, favored enemy: 1d20 + 9 - 4 - 2 + 2 ⇒ (14) + 9 - 4 - 2 + 2 = 19
damage: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Gutwad c longbow on Jennix, rapid shot, favored enemy: 1d20 + 9 - 4 - 2 + 2 ⇒ (3) + 9 - 4 - 2 + 2 = 8
damage: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Goblin 6 DC 16 stabilize: 1d20 + 1 ⇒ (18) + 1 = 19

Terflynn then finishes his spell and four of the goblins get a glazed look in their eyes

#9 Will: 1d20 - 1 + 2 ⇒ (12) - 1 + 2 = 13
#10 Will: 1d20 - 1 + 2 ⇒ (16) - 1 + 2 = 17
#11 Will: 1d20 - 1 + 2 ⇒ (15) - 1 + 2 = 16
#12 Will: 1d20 - 1 + 2 ⇒ (4) - 1 + 2 = 5
#13 Will: 1d20 - 1 + 2 ⇒ (13) - 1 + 2 = 14
#14 Will: 1d20 - 1 + 2 ⇒ (1) - 1 + 2 = 2
#15 Will: 1d20 - 1 + 2 ⇒ (20) - 1 + 2 = 21

#10 short sword on Miso confirm: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d4 ⇒ 3

#12 short bow on Miso: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10
damage: 2d4 ⇒ (2, 1) = 3

Initiative:

1. Miso and Terflynn
2. Goblins!
3. Jennix and Zachary

Chief Gutwad:
Gob 1: good night
Gob 2: at 0 and unconscious
Gob 3: -3 and stable
Gob 4: good night
Gob 5: at 0 and unconscious
Gob 6: -6 and stable
Gob 7: good night
Gob 8: good night
Gob 9: 10 dmg, fascinated 4 rnds "oo, shiny!"
Gob 10:
Gob 11:
Gob 12: fascinated 4 rnds "oo, shiny!"
Gob 13: fascinated 4 rnds "oo, shiny!"
Gob 14: fascinated 4 rnds "oo, shiny!"
Gob 15:

You guys are up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Crit Confirm: 1d20 + 4 ⇒ (6) + 4 = 10
Crit Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Jennix jabs with ihs rapier and stabs the goblin in front of him.

I believe that one is still attacking, if not then one that is.


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Yep, that one's still aggressive. I put little red dots above the ones that are fascinated. For clarification, Chief Gutwad, #10, #11, and #15 are still attacking.

Also, I just realized that goblin 9 has 10 damage, which should have taken him down. Corrected.

Jennix stabs his rapier into the nearest goblin and it looks a bit staggered.

Initiative:

1. Miso and Terflynn
2. Goblins!
3. Jennix and Zachary

Chief Gutwad:
Gob 1: good night
Gob 2: at 0 and unconscious
Gob 3: -3 and stable
Gob 4: good night
Gob 5: at 0 and unconscious
Gob 6: -6 and stable
Gob 7: good night
Gob 8: good night
Gob 9: -4 and bleeding
Gob 10:
Gob 11: 6 dmg and staggered
Gob 12: fascinated 4 rnds "oo, shiny!"
Gob 13: fascinated 4 rnds "oo, shiny!"
Gob 14: fascinated 4 rnds "oo, shiny!"
Gob 15:

Miso, Terflynn, and Zachary are up!


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

I will hit this goblin eventually. Preferably it will be before this infinite number of monkeys finish their script for Hamlet.

Miso will flurry (again) on goblin #10...

Flurry!: 1d20 - 1 ⇒ (19) - 1 = 18
damage: 1d6 + 2 ⇒ (5) + 2 = 7
Flurry!: 1d20 - 1 ⇒ (4) - 1 = 3
damage: 1d6 + 2 ⇒ (4) + 2 = 6

EDIT: Yay!
Miso will five-foot forward, taking aim at Gutwad next.


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Miso lands a punch to the temple and knocks one of the goblins over!

Initiative:

1. Miso and Terflynn
2. Goblins!
3. Jennix and Zachary

Chief Gutwad:
Gob 1: good night
Gob 2: at 0 and unconscious
Gob 3: -3 and stable
Gob 4: good night
Gob 5: at 0 and unconscious
Gob 6: -6 and stable
Gob 7: good night
Gob 8: good night
Gob 9: -4 and bleeding
Gob 10: -1 and bleeding
Gob 11: 6 dmg and staggered
Gob 12: fascinated 4 rnds "oo, shiny!"
Gob 13: fascinated 4 rnds "oo, shiny!"
Gob 14: fascinated 4 rnds "oo, shiny!"
Gob 15:

Terflynn and Zachary are up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zachary steps back, drops his scimitar, draws his bow, and looses an arrow at the leading goblin in one fluid motion.

Attack 1d20 + 7 ⇒ (13) + 7 = 20 (FE)
Damage 1d8 + 6 ⇒ (1) + 6 = 7 (FE)


Male

I can't see the map, so I guess I'll Slumber #15 (DC 15). If I could see it I might instead draw & throw a splash weapon, like a shard gel.

-Posted with Wayfinder


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Zachary puts an arrow in Chief Gutwad's leg while Terflynn puts another goblin to sleep.

Will: 1d20 - 1 ⇒ (14) - 1 = 13

Chief Gutwad, the sole goblin still standing, continues to put arrows into the party.

mwk c longbow, rapid shot, favored enemy on Miso: 1d20 + 9 - 2 + 4 ⇒ (15) + 9 - 2 + 4 = 26
damage: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6

mwk c longbow, rapid shot, favored enemy on Miso: 1d20 + 9 - 2 + 4 ⇒ (6) + 9 - 2 + 4 = 17
damage: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5

Initiative:

1. Miso and Terflynn
2. Goblins!
3. Jennix and Zachary

Chief Gutwad: 7 dmg
Gob 1: good night
Gob 2: at 0 and unconscious
Gob 3: -3 and stable
Gob 4: good night
Gob 5: at 0 and unconscious
Gob 6: -6 and stable
Gob 7: good night
Gob 8: good night
Gob 9: -4 and bleeding
Gob 10: -1 and bleeding
Gob 11: 6 dmg and staggered
Gob 12: fascinated 4 rnds "oo, shiny!"
Gob 13: fascinated 4 rnds "oo, shiny!"
Gob 14: fascinated 4 rnds "oo, shiny!"
Gob 15: good night

You guys are up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix casts a spell and touches Zachary, healing him.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

"Thanks" Zachary mumbles as he knocks a pair of arrows and sends them flying towards the chieftain.

Attack 1 1d20 + 5 ⇒ (11) + 5 = 16 (FE, Rapid)
Damage 1 1d8 + 6 ⇒ (8) + 6 = 14 (FE)

Attack 2 1d20 + 5 ⇒ (11) + 5 = 16 (FE, Rapid)
Damage 2 1d8 + 6 ⇒ (5) + 6 = 11 (FE)


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#9 DC 14 stablize: 1d20 + 1 ⇒ (6) + 1 = 7
#10 DC 11 stablize: 1d20 + 1 ⇒ (20) + 1 = 21

Jennix heals Zachary, who is unable to hit the chief goblin.

Forgot #6 is staggered. He's just going to stand there for now.

Initiative:

1. Miso and Terflynn
2. Goblins!
3. Jennix and Zachary

Chief Gutwad: 7 dmg
Gob 1: good night
Gob 2: at 0 and unconscious
Gob 3: -3 and stable
Gob 4: good night
Gob 5: at 0 and unconscious
Gob 6: -6 and stable
Gob 7: good night
Gob 8: good night
Gob 9: -5 and bleeding
Gob 10: -1 and stable
Gob 11: 6 dmg and staggered
Gob 12: fascinated 4 rnds "oo, shiny!"
Gob 13: fascinated 4 rnds "oo, shiny!"
Gob 14: fascinated 4 rnds "oo, shiny!"
Gob 15: good night

Mixo and Terflynn are up!


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Miso moves forward and attempts to grapple Chief Gutwad.

Grapple!: 1d20 + 2 ⇒ (20) + 2 = 22


Male

I should mention that Slumber only lasts lvl rounds (so 2). So I think one of my victims should have awoken last round, iirc.


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Terflynn wrote:
I should mention that Slumber only lasts lvl rounds (so 2). So I think one of my victims should have awoken last round, iirc.

Forgot about that. I'm not going to worry about it at this point. Kick their weapons away as you walk by, deal with Gutwad and we'll deal with the sleepy goblins after the fight.

Miso moves up and grabs ahold of Chief Gutwad!

Terflynn is up!


Male

Terflynn makes familiar gestures and whispers arcane profanity while staring deeply at Chief Gutwad, attempting to bring him under the same power as many of the other goblins.
Slumber DC 15


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Will: 1d20 + 2 ⇒ (16) + 2 = 18

Chief Gutwad grunts Terflynn's hex off. He tries to get away from Miso.

CMB: 1d20 + 3 ⇒ (5) + 3 = 8

But Miso keeps a strong hold!

Initiative:

1. Miso and Terflynn
2. Goblins!
3. Jennix and Zachary

Chief Gutwad: 7 dmg

You guys are up!


Male

Terflynn becomes irritated and tries casting Daze instead.
also DC 15

-Posted with Wayfinder


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Attack: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Jennix moves in and stabs at Gutwad.

Activating Archaeologist'a Luck this round.


Male

No wait! DC 14, sorry.
Also, for my move action, I'll draw a grenade. :-)

-Posted with Wayfinder


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zachary fires another two arrows at the grappling chief.

Attack 1 1d20 + 5 ⇒ (1) + 5 = 6 (FE, Rapid)
Damage 1 1d8 + 6 ⇒ (8) + 6 = 14 (FE)

Attack 2 1d20 + 5 ⇒ (20) + 5 = 25 (FE, Rapid)
Damage 2 1d8 + 6 ⇒ (2) + 6 = 8 (FE)

Confirm 1d20 + 5 ⇒ (6) + 5 = 11 (FE, Rapid)
Damage 2d8 + 12 ⇒ (5, 4) + 12 = 21 (FE)


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Miso will try to maintain the grapple...
1d20 + 2 + 5 ⇒ (12) + 2 + 5 = 19
...and, if successful, pin the goblin chief.


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Zachary puts another arrow into the chief while Miso pins him to the ground. The chief, realizing that he is overcome, finally submits.

Out of combat!

Now hurriedly tie the rest up before they awake!

Chief Gutwad: 15 dmg

Managed to make it through that combat without killing a single goblin. Kind of impressive. Will update later.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack is disappointed with himself, lol.


Male

Terflynn gathers up goblin gear to prevent any attacks upon awakening. He also issues a suggestion to his hypnotized victims.
"We are goblin friends; honor us."

-Posted with Wayfinder


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The goblins bow down before Terflynn as their new god and savior.

Chief Gutwad carried 5 +1 animal-bane arrows, 2 potions of cure light wounds, 2 skyrocket fireworks, a masterwork chain shirt, a masterwork composite longbow, a spear, and 32 gp.

Furthermore, Gutwad's chest is hidden in one of the back rooms. It is an elaborate red lacquered chest with velvet interior that he clearly stole from someone else. The chest itself is worth 150 gp.

DC 15 KN (geo):
The delicate etchings of cranes and frogs playing along a beach are of Minkai manufacture.

Inside the chest are six masterwork shuriken, 329 sp, and 112 gp. There is also a long hairpin with a red pearl at one end worth 150 gp and a gold-and-ivory fan depicting a gecko walking amid cherry blossoms that is worth 80 gp. A crude map has been painted on the reverse side of the fan.

DC 15 KN (local):
The map depicts Brinestump Marsh, along with the locations of two shipwrecks and a cave.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Knowledge (Geography)1d20 + 5 ⇒ (20) + 5 = 25

"This chest is from Minkai." Zachary informs the party.


Male

Kno(local): 1d20 + 5 ⇒ (12) + 5 = 17
Terflynn takes the fan and examines it, then concludes out loud:
"This map... it's Brinestump. Here and here-" he points "are shipwrecks. And this seems to indicate a cave."
He then sets about making certain all of the money pieces are accounted for, leaving the items to the others.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

If no one has a problem with it, Zachary will take the 5 animal bane arrows.


Male

I'm good with that. But I'm a little concerned, since I believe our current mission is specifically to bring back goblin ears, yes? But we didn't kill any goblins. So... I'm not sure where to go from here.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

I suppose we need to at least cut of all the ears or put them all down.


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DC 13 Int check:
There were a lot fewer goblins left than there should have been. And the ones who were left were uncharacteristically holed up in one little hut, as if they were hiding or acting overly-defensive.

DC 13 Wis check:
Some other nearby threat has wiped out these goblins.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Wis Check: 1d20 + 1 ⇒ (13) + 1 = 14
Int Check: 1d20 + 1 ⇒ (11) + 1 = 12

Hmm, it seems something else has ravaged this tribe before we did...


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

DC 13 Int check: 1d20 + 0 ⇒ (10) + 0 = 10
DC 13 Wis check: 1d20 + 2 ⇒ (14) + 2 = 16

Indeed. Plague, perhaps? But then where are the bodies of the fallen? I suspect something more sinister, then.


Male

Terflynn tries to think of any local threats that may be responsible for the raid.
knowledge (local): 1d20 + 4 ⇒ (10) + 4 = 14

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Terflynn:
The goblins are usually in charge of this part of the swamp so you don't know of any other predators in the area. However, you've never heard of this mysterious cave before. . . .


Male

"If we take these fireworks the goblin threat should effectively end, but the state of affairs concerns me. If there is a more serious threat in the area, we should investigate it. I think we should make our way through the swamp and note anything suspicious. We can check these wrecks for supplies, but this cave is what piques my interest the most."
Terlynn then folds the map and prepares to depart, waiting only for feedback from the company.

-Posted with Wayfinder


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

"I think the goblins need to be put down. Leaving them around will only ensure they find a new method to give us all headaches in the future." Zachary adds to the discussion.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix nods at Zachary's logic and begins to dispatch the goblins.


Male

I think my post got eaten. I'll throw it out there in case it would have changed Jennix' mind. If not, that's fine. No need to waste a lot of time on this minor decision.

"As bad as goblins are, I am hesitant to dispatch them from the area entirely. They were little more than a nuisance before this fireworks business, but if they should be routed altogether, I fear whatever might take their place could be a more dangerous neighbor."

-Posted with Wayfinder


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Miso nods in agreement with Terflynn. When the wind scatters seeds, Nature plants the seeds of something else.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix stops as he begins to cut the throat of the first goblin. I'm not a killer by any means. What would you have us do?


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Remove the head and the body withers.

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