
Euphemia 'Femi' Ferka |

Knowledge Dungeoneering: 1d20 + 9 ⇒ (5) + 9 = 14 to aid Iva
"I could, with a little preparation, fly invisibly down there and gather the water. It's the rest of my second level spells, but I'd likely burn them in the fight anyway, so it's maybe a wash."
"What do you think?" he asks the group.

Isaac Kgmetrepersecondsquared |

After surveying the situation Isaac says, "I say we attack him from up here. Hopefully with all of us shooting him or using spells on him he won't make it to the steps. I'll set up my turret to cover the top of the stairs which will add more firepower. I also know a spell that will potentially blind him. What do you think?"

Euphemia 'Femi' Ferka |

"Sure, I can wake it up with a pair of rays, then trip it on the stairs with a little luck to keep it from closing too quickly. It will take some luck though." he grins, but is ready - even eager - to try.

Cretien Dufrene |

"Anyone have grease for the steps? Otherwise I concur, and I will set my turret up as well."

Euphemia 'Femi' Ferka |

Round: 2, Initiative: 6
Weapon Equipped = Quarterstaff
Crossbow Bolts = 10/10
Conditions = +2 to all saves (morale) (1/24h)
Melee: Attack: BAB +3, Str +0 Damage: +0
Ranged: Attack: BAB +3, Dex +1 Damage: +0
toppling spell: Caster Level (6), + Int (4)
Arcane Reservoir (su): 3/9 (+1 DC or caster level (free), quick study (full))
Consume Spells (su): 2/2
Spells (Caster Level 6, Concentration +10, SR +8)
Special: (7/7) Force Missile
Zero (14): (7) Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Spark
First (15): (5/5) Burning Hands*, Charm Person, Infernal Healing, Magic Missile*, Memory Lapse
Second (16) (1/5) Admonishing Ray*, Invisibility, Rope Trick
Third (17) (3/3) Beast Shape I, Fireball*
* +1 DC, +3 Damage
Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
When the party is ready, he creeps into position above the sleeping creature. When everyone is ready, he shoots down at it. He uses Arcane Reservoir to boost Admonishing Ray to caster level 7 for a second ray on the target.
Admonishing Ray (touch): 1d20 + 4 ⇒ (9) + 4 = 13 damage: 4d6 + 3 ⇒ (3, 6, 6, 4) + 3 = 22 (nonlethal)
Admonishing Ray (touch): 1d20 + 4 ⇒ (1) + 4 = 5 damage: 4d6 + 3 ⇒ (1, 3, 2, 2) + 3 = 11 (nonlethal)

Cretien Dufrene |

init: 1d20 + 3 ⇒ (18) + 3 = 21
Cretien and his turret fire upon the rust monster with intent to slay it as he focuses the Brooch of the Spectacled Bear upon it as well.
Cretien
ranged touch attack: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d6 ⇒ 6
Turret
ranged attack: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d8 + 4 ⇒ (8) + 4 = 12
firepower: 2d8 ⇒ (8, 4) = 12
Brooch, swift action
ranged touch: 1d20 + 8 ⇒ (2) + 8 = 10
laser damage: 1d4 ⇒ 4
EDIT: crit confirm
1d20 + 7 ⇒ (12) + 7 = 19
extra dmg: 1d8 + 4 ⇒ (8) + 4 = 12

Falko Escheus |
Sleeping Round
Falko conjures Grease on the stairs, giving Cretien a nod and a smile. He positions himself at the top of the stairs, ready to stop the creature with Malice steel.
Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Rapier with Heroism: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 251d6 + 5 ⇒ (4) + 5 = 9

Iva Skipwith-Darling |

"I seem to have lost my arrows. Does anyone have extras? If you don't have any, I don't have a ranged weapon. Unless you want me to throw a net on it."
Initiative: 1d20 + 7 ⇒ (16) + 7 = 23
If no one has any extra arrows, Iva pulls out the net and readies an action to toss it when the creature comes in range.
Ranged Touch 10' Range: 1d20 + 11 ⇒ (15) + 11 = 26

Cretien Dufrene |

i have no arrows, but a net really is not a bad idea at all actually

GMEDWIN |

Primma sends her phantasm to ready its two slams on the creature when it pops off. 1d20 + 6 ⇒ (12) + 6 = 18 hits 1d8 + 1 ⇒ (1) + 1 = 2 and 1d20 + 6 ⇒ (20) + 6 = 26crit 1d20 + 6 ⇒ (2) + 6 = 8 no 1d8 + 1 ⇒ (2) + 1 = 3
Primma uses her sling 1d20 + 5 ⇒ (18) + 5 = 23 hit 1d4 + 4 ⇒ (1) + 4 = 5
Ottavia does a sound burst 1d8 ⇒ 5 DC 15 fort 1d20 + 9 ⇒ (1) + 9 = 10 fail he is stunned for one round.
Chretien and his turret connect as well as Isaac but his turret does not.
One of Femi's attacks hit.
Initiative Primma 1d20 + 1 ⇒ (10) + 1 = 11. Ottavia 1d20 + 5 ⇒ (18) + 5 = 23, Rust Lord 1d20 + 3 ⇒ (16) + 3 = 19
Order: Iva, Ottavia, Chreiten, Rust Lord, Isaac, Falko, Primma, Femi
Ottavia does another sound burst 1d8 ⇒ 4
Iva and Chretien

Cretien Dufrene |

Cretien and his turret fire upon the rust monster with intent to slay it as he focuses the Brooch of the Spectacled Bear upon it as well.
Cretien
ranged touch attack: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d6 ⇒ 2
Turret
ranged attack: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d8 + 4 ⇒ (2) + 4 = 6
firepower: 2d8 ⇒ (5, 8) = 13
Brooch, swift action
ranged touch: 1d20 + 8 ⇒ (18) + 8 = 26
laser damage: 1d4 ⇒ 1

GMEDWIN |

Chretien the Rustlord menacer,,, :)
Chretien's turret and brooch kills the rust lord outright. Another one of those eggs is formed.
Combat Over
Perception DC 25

Cretien Dufrene |

perception aid another: 1d20 + 9 ⇒ (12) + 9 = 21
had to be. can't have that thing menacing my gear

Isaac Kgmetrepersecondsquared |

Isaac smiles as the rust lord drops. "That went much better than the first one. Good job everyone. Hey there is something in that pile of bones over there." Isaac walks to the pile and picks up an ivory rod. "Wonder what it does." He then pushes a button on his analyzer and examines it.
Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Spellcraft: 1d20 + 12 ⇒ (20) + 12 = 32

GMEDWIN |

Isaac

Isaac Kgmetrepersecondsquared |

After studying the rod Isaac tells the group, "This is a rod of negation. It is used to negate the abilities of magic items. It will shoot a ray and if it hits the item it may cause it to cease functioning."

Euphemia 'Femi' Ferka |

Femi is very pleased when the creature is brought down without further loss to the party. He isn't sure who took the first egg, but he knows he didn't want it.
He looks at Isaac, "Wow, that's impressive! Tell me, is the destruction of the magics permanent, or just temporary?" He grows uneasy wondering what would happen to his knowledge if hit by an errant ray from the thing...

Isaac Kgmetrepersecondsquared |

Isaac shrugs, "While it sounds powerful, as Femi asked an important question. The rod is modeled on a more powerful version of the dispel magic spell. I don't believe that spell removes the magic permanently, only for a short time and it has no effect on artifacts at all. I will be happy to hold onto it though."

GMEDWIN |

Onward
Your party follows the ritual again in this room and then you get another +1 bonus to saving throws and if any of you have been injured you get back 3d8 + 5 ⇒ (4, 5, 2) + 5 = 16 for hp.
You then move onward to get to the next vault. The character in the front please roll me 3 perception checks

Euphemia 'Femi' Ferka |

Weapon Equipped = Quarterstaff
Crossbow Bolts = 10/10
Conditions = +3 to all saves (morale) (1/24h)
Melee: Attack: BAB +3, Str +0 Damage: +0
Ranged: Attack: BAB +3, Dex +1 Damage: +0
toppling spell: Caster Level (6), + Int (4)
Arcane Reservoir (su): 3/9 (+1 DC or caster level (free), quick study (full))
Consume Spells (su): 2/2
Spells (Caster Level 6, Concentration +10, SR +8)
Special: (7/7) Force Missile
Zero (14): (7) Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Spark
First (15): (5/5) Burning Hands*, Charm Person, Infernal Healing, Magic Missile*, Memory Lapse
Second (16) (1/5) Admonishing Ray*, Invisibility, Rope Trick
Third (17) (3/3) Beast Shape I, Fireball*
* +1 DC, +3 Damage
Femi heals the last of the damage from the fire and enjoys the ritual. ”That’s a pretty sweet ritual. They seem to be getting better!”
He still worries about getting hit with the rod, but if it’s temporary, he relaxes some.
He follows the others into the next vault, but is not in front.

GMEDWIN |

GM Rolls 1d3 ⇒ 3,
As you are walking forward to the next chamber, a crashing pillar slams down to the left of you.
Seeing where you stepped you can now discern where further pressure plates are and you open the door to the next vault.
Carved into the lintel above the entrance door is the admonition, “Let none cause harm to these afflicted innocents. Show them mercy.” A dessicated corpse lies just inside the doors, hands to its head as if it clawed at its face as it died. It wears a distinctive helmet made of ivory.

Euphemia 'Femi' Ferka |

Femi eyes the ivory, having a head for pretty things, but he wears no helmet so he leaves it be.
The possessed huh? he wonders.
"Must have been some pretty powerful possessions if they had to lock them up here. We should be careful."
He suggests going to the left to check out the disks first. "Might be some items again."

GMEDWIN |

A hush hangs over this chamber, but fire light flickers under the doors at the end of the Main Gallery. As the party explores, small burning motes float like embers through the air, but they follow the party as if with intent. There is nothing except the ivory helmet, there are no binding circles either.
Knowledge Religion DC 15

Euphemia 'Femi' Ferka |

Knowledge Religion: 1d20 + 9 ⇒ (2) + 9 = 11
Should've taken-10. :)
Femi eyes the motes, but cannot fathom what they are and so tries to keep his distance from them. He'll follow the party in checking the other side as well if there's nothing here before heading toward the fire light via the stairs.

Cretien Dufrene |

religion: 1d20 + 8 ⇒ (13) + 8 = 21
"Beware the motes. They are the remnants of demons who possessed these victims. If anyone can channel the divine, that could push them away for a few minutes, five or so at best."

Iva Skipwith-Darling |

Iva stays near Ottavia when she hears about the demon possession motes. Ottavia can you help us with that?"

GMEDWIN |

She speaks telepathically, "I do not have the ability to divinate. I wish I could."
You continue forward and thorough check out the silent vault and are drawn to the keystone exhibit at the end, the light you could see from the beginning chamber becomes apparent and you see man encased in a pillar of fire.
He swims in the fire and says, "Good evening, I am so glad to finally see people."

Falko Escheus |
To the others, Falko says: "Ok, you've heard Cretien. We do not approach these motes under any circumstance, until we figure a way to push them aside. So we don't step in the room, and we stay ready to run."
For now, he's concerned with the security of his colleagues. He ignores the man in the pillar of fire until this is resolved to his satisfaction.
Can we get to the helmet without getting anywhere near the motes?

Isaac Kgmetrepersecondsquared |

Isaac takes the helmet, "Thank you let me see what I can find out about it." He uses his analyzer to see if it is magical and if so tries to determine how so.
Spellcraft: 1d20 + 12 ⇒ (5) + 12 = 17

GMEDWIN |

Isaac has no idea what the helmet does.
The man in the flam pillar says, "I am Ennio Adolini and I am or maybe better said was the designer and architect of these vaults. Who are you? It has been a very, very long time since I have spoken to anyone except the for the incessant demon living within me. I really wish I had never taken the contract from the clergy."

Euphemia 'Femi' Ferka |

If it's magic, Femi will lend a hand trying to ID the helm.
Spellcraft, aid another: 1d20 + 13 ⇒ (3) + 13 = 16 +2 to Isaac
He looks at the man in the pillar "How long have you been stuck there? And is there any way we can free you of your demon, or are you stuck with the contract?" he inquires.

GMEDWIN |

He says,"I have been here for over one thousand years if not longer. Do not even try to free me because the demon within me would just get loose and wreak havoc and be a menace outside. The hierarchs waited until I was sleeping and drugged me with mandrake and poured the soul within me. Had a mock trial. This flame pillar was extremely full of suffering for the demon within me because he is an ice demon. As far I can tell, they did not want me to give up what I know about my vault. Honestly, it is just refreshing to talk to some normal folks for a change."