GMEDWIN |
A search of the Brine Demon reveals that the
vast majority of its booty has long since either rotted away
or been lost to the sea—much of the ship’s hull is missing,
wedged tightly amid the jagged rocks. Yet an investigation
of the captain’s cabin reveals a skeleton slumped on the
f loor, its bony hands clutching at a well-made, watertight
darkwood coffer sitting in an opened secret compartment
in a rotting desk. This coffer is locked
Grimma Fireforge |
May be ?
Grimma let Fijit openning the coffer as she seemed quite agile while looking for anything of interest in the ship's remnant.
Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Fijit Kreutznaer |
"You put too much faith in me my new friend but I will try. Did you notice anything odd about this box and it's lock?"
....Waiting for Gimma's Perception response before blowing her hands off....
Turning towards the coffer Fijit rubs her hands together, pulls out an oiled leather pouch and opens revealing old yet well kept after picks.
Disable D: 1d20 + 8 ⇒ (9) + 8 = 17
Fijit Kreutznaer |
Falling back on her rump, Fijit dejectedly pops a raisin in her mouth.
Well, that sucked rotting flesh huh?
Then kicking the coffer she offers:
Why don't we just take it with us? Back to camp so the others can give it a whirl.
Zabivat Bankrotstvo |
"Hmm, let me try giving the box an open." Zabivat takes out a dagger and tries to wedge it into the coffer, trying to pry it open.
Strength: 1d20 + 4 ⇒ (15) + 4 = 19
GMEDWIN |
The ledgers and journals contain irrefutable
proof of collusion between Captain Kinkarian and half a
dozen Sargavan and Bloodcove government officials, who
were skimming off the tithes and taxes offered to the Free
Captains of the Shackles. These documents, among other
things, provide proof of Jask Derindi’s innocence.
Zabivat Bankrotstvo |
"We didn't take much time here. We should push ahead a bit further before heading back to Fijit's cave."
Fijit Kreutznaer |
"Umm, I haven't gone much further past this wreck...
Turning to look back towards her cave,
I've been able to survive by keeping close to my cave and being safe. I'm tired of being safe."
Grimma Fireforge |
Seeing the river, Grimma said
I will cross first. Take the rope in case it's deeper or with rapids we don't see
After taking off her armor and securing herself with the rope, Grimma dived in the water.
Swim: 1d20 + 7 ⇒ (20) + 7 = 27
Zabivat Bankrotstvo |
"Some rest would feel good in the shade, perhaps near some water."
I vote for stopping until cooler weather.
GMEDWIN |
After resting under trees for two hours, it starts to rain and cool down, the party continues marching following the coastline. After about another half an hour you see another wrecked ship but this one is on an island a short swim away, however the that surf coupled with the on pouring rain seems treacherous.
Fijit Kreutznaer |
How deep and how far? In other words do we need to swim, sharks waves, etc...
"Ooh that looks fun but scary. Sharks, water monster thingies that want to eat us and not to mention the waves. In my opinion that boat has been out there for a while and will stay there...we can come back when the weather is nice. Maybe build a raft too."
Zabivat Bankrotstvo |
"Hmm, I could probably make it. But better to have help at your back. Let's wait on it. But before we go, let's look to see if maybe come of the others came this way to explore." Zabivat will check the coastline to see if there are any signs of tracks, towards the boat or otherwise.
Survival: 1d20 + 4 ⇒ (14) + 4 = 18
Honestly, I just thought about it, but we might want to keep an eye out for tracks for the others. Considering the rain, it'll be hard, but never hurts to at least try.
Also, GMEDWIN, about what time is it and how long will it take to get back to camp? Wanna make sure we don't overextend ourselves.
Zabivat Bankrotstvo |
Ah yes, I had forgotten. Thanks for the reminder GMEDWIN!
"We could continue on for another hour, see if we can find a spot to camp, then come back if the rain looks to let up."
Fijit Kreutznaer |
"Hopefully the rain will let up soon and we can make a dry camp. Beach camping or in the jungle? Personally I suggest up in the trees with traps set but you don't look like the tree type. The beach would be good as we can see the baddies before they are on us."
"Once we choose a place to rest our bones I'll set some traps in hopes of catching food or catching some baddies."
Grimma Fireforge |
I agree with Finn, the wreck won't be gone tomorrow. So we continue to explore this part of the isle then on our way back explore this wreck
After listen to Fijit Grimma added
I don't know, but may be we would find some place safer to crash ? Or may be people who will help us like you Fijit. Anyway we will decide when the time will come
GMEDWIN |
You trudge through the rain and follow the coast as the tide comes in.
The going is slow due to the inclement weather but it is much more hospitable due to the cool ocean breeze. The coast keeps going south where visibility is fairly poor however after another hour the coast juts sharply to the west and north. After another hour, the rain dies down to a mist as the sun starts to set to the west.
You come upon a campsite featuring a partially completed wooden shack.
A large pentagram has been carved into one wall of the
shack and several human teeth have been hammered into
the wood in its center.
DC 12 Perception check
bloodstains or other signs of violence indicating that the
campsite was attacked and its denizens either killed or
captured.