"There may be construction, but I don't like the looks of their choice in art. We should approach cautiously." In response, Zabivat draws her large hammer.
Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |
"I'll set some traps." Know nature:1d20 + 7 ⇒ (13) + 7 = 20 "There we go, maybe those will catch, hurt and let us know if something comes snoopin' 'round."
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spellslevel 1 : 1/2 | Judgment 0/1
I'm ok to stay here for the night and to be careful.
As I have darkvision, I propose to take the watch of the middle of the night, when the night is darker.
She added after a few seconds
But maybe can we use the last rays of the dawn to fully search this abandoned village ?
Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |
"Gee yall, thanks. How about I search this dilapidated structure."
Fijit begins wandering around the ruined campsite looking for traps, clues to previous inhabitants, secret caches and the like...
Perception:1d20 + 6 ⇒ (20) + 6 = 26 add one for traps Linquistics:1d20 + 6 ⇒ (9) + 6 = 15 decipher graffiti
Around midnight, Grimma hears groaning off into the distance on the surf and it slowly gets closer and closer where you start to hear shouts over the waves "Thieves, scoundrels give me back my Aeshamara!!!" repeatedly getting louder every time.
A nearly skeletal form, his bare bones picked clean by the fish and
crabs, yet still wears his dripping coat and tricorn
hat. One of his hands is a gleaming metal hook,
and his whole insubstantial form constantly drips with cold,
brackish seawater appears in front of you.
Zabivat rolls from sleep at the sound, looking towards the creature pointed out by Grimma. Looking it over, she calls out, "We are no thieves and we have no Aeshamara. We just want some sleep. Is this your shack?"
Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |
Still slowing backing away from the ghost Fijit attempts to open the locket and look inside
DD:1d20 + 8 ⇒ (19) + 8 = 27
Upon success she shows the ghost...?
Inside the locket you see a tiny,
incredibly detailed portrait of a beautiful, red-haired half-elf
woman, identified along the bottom edge of the portrait as
“Aeshamara.”
He grabs the locket greedily from your hands and as soon as he touches it, his incorporeal form fades
with a melancholy sigh as he finally meets his true death.
Zabivat watches as the ghost fades away, then turns to Fijit. "I don't know what you did, but you stopped it before it could eat our souls. Nice job! I'll be sure to leave ghosts to you in the future, Fijit the Ghost Slayer!."
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spellslevel 1 : 1/2 | Judgment 0/1
No but the next time a ghost will ask for something I prefer to be aware of what we possess...
Then with a last stern look to Fijit Grimma said
Ok, danger is over so everyone go back to sleep !
Nevertheless, just to be sure, Finn can you detect undead or cast a detect magic on the zone ? I would be reassured.
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spellslevel 1 : 1/2 | Judgment 0/1
After her sleep, Grimma prayed to Ylimancha for giving her the opportunity to soothe the soul of a man and giving her the chance to survive this island.
She prayed also for Gelik health, hoping he will be better when they come back to the camp.
Now the ghost is gone, it could be a good idea to move the camp. What do you think ?