GM Edwin's Serpent's Skull (Inactive)

Game Master Insnare

Herein lies the exploits of those on the Jenivere


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Dark Archive

Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |

"If you think help is coming, think again. I've been here six years, six long years of observing ships just out of reach and the ones that do come ashore are up to no good. Most ships cannot navigate the rocks and reefs, those that try usually sink and then there are the sharks. I don't like sharks."

Walking up to Gelik, standing firmly with hands on hips:

"Mr Gelik sir, you have a good point that you will see ships from here and they might see you but they cannot reach you. What will see you and what CAN reach you are bad men and bad creatures both of which want to eat you. If you choose to stay here, I will help in anyway I can as I'm tired of fighting this island alone."
diplomacy: 1d20 + 1 ⇒ (5) + 1 = 6

Moving away from Gelik, Fijit sits down on one of the logs head hanging low and starts to ramble a bit:

"I think there might be a way off on the south part of the island but I'm not for sure but there's gotta be a way right? I've only seen a little bit of the south side, it's very hard to get there. Walking around the island is difficult as most stuff here wants to eat you. I've made it once to the other side of that cove over there pointing to the south but getting back almost killed me, darned snake, I don't like snakes. Then there are the bad men who eat other men, they've killed castaways before as there have been shipwrecks other than yours. I don't like those bad men, killed a couple though..."

Looking up at whomever is still listening to her ramble:

"Do you like raisins, have I told you I have some in my cave? I like raisins."


well the captain of our ship also made it alive on this island and 2 days ago we were looking for him as we found his track. Maybe we could resume our search for him?


{HP 9/10 | AC15 FF13 T12 CMD17 | F/R/W 4 (0 from damage)/2/1 | Inish +4 Per +4 SM +0 | XP 887/2000}

"I think Fijit makes a good point. Moving camp to cave would make chance of rescue harder, but if we need to survive, a cave may make sense. How far is it, maybe we can have a watch here for boats? Build a big bonfire to light if we see one? While some of us alternate that, others can explore south side of island. And find this captain you lost."

"So this captain and this Aeryn, that makes two more. Are there any other people we need to find? Might be better we compare notes, know who to look for and who to avoid that might try to eat us."


More? Not that we know off, well in fact sasha left with Ieana but so far we don't know what happened to her. There might be other people stranded here also but so far we haven't seen anyone besides the both of you.


Shot Putter Funkmeister

Are you going to the cave? Sasha left with Aerys and they split up. The captain was with Ieana by the way.

Dark Archive

Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |

"I like raisins."


i think we are dM it has a more defensive position and its outside the rain...


{HP 9/10 | AC15 FF13 T12 CMD17 | F/R/W 4 (0 from damage)/2/1 | Inish +4 Per +4 SM +0 | XP 887/2000}

"We should take vote, make sure everyone has a voice in where we go." Zabivat makes sure to look at each person when she says it. "I vote cave. Also I like raisins." She gives a smile to Fijit at the last.

Just want to make sure the NPCs are heard too.


i can go either way so no vote for me.


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

I vote for the cave too

Said Grimma.


Shot Putter Funkmeister

Gelik would prefer to stay in the camp.

Ichirou is wholly indifferent to what is going on and doesn't respond.

Jask enthusiastically supports the cave and the raisins.

Sasha says, If you have raisins then you should also have wine


Shot Putter Funkmeister

Fijit leads the group over to her cave as they grab all of their gear. By the time everyone is settled and in their respective shelter, evening is coming fastly upon them.


{HP 9/10 | AC15 FF13 T12 CMD17 | F/R/W 4 (0 from damage)/2/1 | Inish +4 Per +4 SM +0 | XP 887/2000}

"Don't worry, Gelik. I am confident we will find some way off on other end of island. Let's get everyone set up and tomorrow decide who will guard camp and who will go explore. Hopefully we will find the others as well and get some answers!"


Yes we are also looking for answers as our ship's captain crashed here on purpose in fact.

Dark Archive

Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |

"Happy to share all I have"
Does the cave and it's facilities/security effect moral positively?

"Where could we start looking for Sasha and Ieana?"


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Sasha is right here Fijit ! It's Aerys who's missing...
Thanks a lot for letting us use your cavern.

Grimma looked in the cave, searching for the bests spots for everybody.

Survival: 10 + 7 = 17


Shot Putter Funkmeister

It doesn't help with morale, however it does help in disease prevention. Should I kick it forward to the next day?


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Yes :)


Shot Putter Funkmeister

First off, disease exposure. With a shelter, and a designated medic, exposure chance is 8%.

Fijit: 1d100 ⇒ 87
Zab: 1d100 ⇒ 75
Finn 1d100 ⇒ 16
Grimma 1d100 ⇒ 39
Gelik: 1d100 ⇒ 54
Ishirou:1d100 ⇒ 1
Jask:1d100 ⇒ 4
Sasha: 1d100 ⇒ 78

Ishirou: 1d100 ⇒ 86 DC 12 Fort 1d20 + 1 ⇒ (20) + 1 = 21
Jask: 1d100 ⇒ 20 DC 12 Fort 1d20 + 1 ⇒ (8) + 1 = 9 fail

Random encounter probability 5%.
Nighttime encounter:1d100 ⇒ 41
Morning encounter 1d100 ⇒ 37

Ill do the morale saves later


Shot Putter Funkmeister

Morale:

Ishirou Will: 1d20 - 1 ⇒ (5) - 1 = 4 Ichirou is pannicked
Jask Will (+4 bonus for general good treatment and morale boosting during the day):1d20 + 8 + 4 ⇒ (17) + 8 + 4 = 29 stays the same
Sasha Will 1d20 - 1 ⇒ (20) - 1 = 19 is shaken
Gelik Will: 1d20 + 2 ⇒ (13) + 2 = 15 stays the same

In the morning you all wake up and you notice Gelik won't wake up and his body is covered in a cold sweat,


Finn will cast a detect magic and will take a good look at Gelik in order to find out what is wrong with him

Spellcraft: 1d20 + 6 ⇒ (4) + 6 = 10

Heal: 1d20 + 0 ⇒ (20) + 0 = 20


Shot Putter Funkmeister

Finn can tell that the gnome is not suffering from the effects of a magical illness.

I am sorry but your character is not trained in heal.

Dark Archive

Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |

Walking to where Finn is kneeling over Gelik, Fijit remarks:
"What's wrong to him? Maybe we should bleed him...?
We should start looking for your friends as anyone out there too long will surely find worse than Gelik has. Who's game?"

Fijit then meanders outside the cave.


{HP 9/10 | AC15 FF13 T12 CMD17 | F/R/W 4 (0 from damage)/2/1 | Inish +4 Per +4 SM +0 | XP 887/2000}

Sorry, have to ask. Heal is listed as untrained. Can we still provide treatment to help him resist the disease? It only takes 10 minutes according to the PRD. Only reason I bring it up is that none of us actually have heal trained atm.

"It is our best chance to get off the island." She turns to look at the others. "Jask, is there anything you can do for him? You seem the most alert right now."


My mistake, Heal is an untrained skill

Finn

Spoiler:
You are able to discern that Gelik is suffering from Devil's Chills

Jask then looks at Zabivat, "Well I am not advanced enough to cure his disease. I will tend to him while you are on your travels today."

Where do you want to go?


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Seeing Gelik won't wake up she came to him, worried.

Don't die here, Gelik. You may be anoying sometimes, but I like you and you're always happy and full of hope which give us hope too !

But unable to help him, she let Jask to take care of him.

Thanks Jask, your help is greatly appreciated

She came to Sasha.

I hope you are better, take care of your new friend Hamilcar ! May be it likes raisin too ! If you need something in the jungle tell me, I will try to find it for you and Hamilcar.

Then she went to Ishirou you seem like prostrate

Ishirou, it will be alright soon. We will find something to help us get back alive from this island. Fight your own fears. I'm sure you're someone with great experience, don't let this experience take the best of you, Fight !

============================

I think we could try to follow Ieana and the captain's trail again ? Or we could try to find Aerys, I'm worried for her.

Said Grimma.


Yes grimma for the same reason we spoke of. lets go after Ieana, But we should take provisions and other items as we might need to camp about for a few nights.


Shot Putter Funkmeister

Where to?


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

I agree, now we are in a safest location, we could go away a few days.

Jack, do you need some specifics herbs to help Gelik condition ?

Go after Ieana


any thing that could boost up his immune system i guess. But i am no expert. Constant and long term care can help him also

Says Finn getting ready.


{HP 9/10 | AC15 FF13 T12 CMD17 | F/R/W 4 (0 from damage)/2/1 | Inish +4 Per +4 SM +0 | XP 887/2000}

"Exploring these ruins Fijit knows of sounds good, but finding your other friends also may be wise. Wouldn't want anyone running into those man-eaters."

Fine with going after Ieana.

Dark Archive

Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |

Through a mouthful of raisins Fijit jumps and exclaims:
Yay!! Let's go exploring the beach, I'll show you a shipwreck I've found.
In an odd and immediate manner Fijit changes her demeanor and walks over to Jask:
"Jask, would these help?"
Fijit hands Jask some mashed Viper Nettle berries.
"These help with just about anything, especially the darned bug bites...although to be honest I've never seen pointing at Gelik what he's got."


Gelik is suffering from Devil's Chills, its a disease that will slowly sap his physical strength. says fin after a moment


Jask says, I don't think so. Time will tell.


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

They have at least two days ahead of us now. May be it's better to explore the ruins Fijit found ? May be could we found some useful tools for us ? I don't know...


Sure why not Grimma


{HP 9/10 | AC15 FF13 T12 CMD17 | F/R/W 4 (0 from damage)/2/1 | Inish +4 Per +4 SM +0 | XP 887/2000}

"A reasonable suggestion. To the ruins then."

Dark Archive

Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |

"The one I know of is about five hrs from here, a beach stroll. We can leave early in the morning, just before sun rise.

There's food along the way, clams n such but we need to be wary, I've noticed the sea creatures watching me. They want to eat me. I'm waiting for them to jump out of the water and attack but I don't think they can climb trees. I like trees."

GM:
How should we account for Fijit's food stores? If we are going to keep the cave as home base then her food supply will be consumed quickly. Fresh water isn't a problem but the rest... Fijit will set traps daily as was her ritual, should I roll craft for each trap or per day?


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Go then, we're following you Fijit !


On the way we can gather more food for the time we will be camping about going after the captain agress finn


Shot Putter Funkmeister

Fijit, you can use craft traps per day or survival

Your group follow Fijit the same way you went to find the captain's landing point two days back. Then afterward you continue down the beach.

GM Rolls 1d100 ⇒ 56

A further two hours of exploration on the beach leads you to a ninety-foot-long shipwreck which leans against the cliff side and
several jagged reefs here, encrusted with salt and moss. Its
masts remain intact, but the sails have long since rotted away.
At the bow, a leering demonic figurehead of green-caked brass
provides an intimidating greeting.


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Yes, of course !


Could we use the remain of this ship to make something to escape this island? says fin waiting for the others to take the lead into exploring the inside of the ship

Dark Archive

Gnome Rogue (TrapFinder) 1 | AC 16 | HP 9/9 | T14/FF13 | F+1/R+8/W+0 | Init +3 | Perc +6 (+7 traps) | 550/2000 |

Before we left on our excursion
Craft Traps: 1d20 + 4 ⇒ (5) + 4 = 9

Upon arriving at the shipwreck Fijit has a serious moment, albeit short, of focus. Looking around the area she appraises the most logical entrance to the wreck and exclaims: "Hey, what's that?"
Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Please add +1 for traps


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Unfortunately, I don't think any of us have no notion of navigation if we're able to make something from the ship's remain

said Grimma to Finn

When they were all near the boat, Grimma looked at the ship trying to find trail or anything strange.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Survival: 1d20 + 7 ⇒ (15) + 7 = 22


Shot Putter Funkmeister

You are able to that the name of the ship is the Brine Demon.

Do you want to board the vessel?


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Is not the Brine Demon, Jask's Boat ?


Maybe i am not sure. Lets go inside and search it nevertheless Finn will move along with the others inside


Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1

Right

Carefully, Grimma board the vessel.


{HP 9/10 | AC15 FF13 T12 CMD17 | F/R/W 4 (0 from damage)/2/1 | Inish +4 Per +4 SM +0 | XP 887/2000}

"Just stay alert everyone. Who knows what might be nesting inside now." Zabivat looks for any signs of movement as they approach.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

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