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Looking smaller than normal and peering into the jungles gloom Fiji whispers,
"Ok y'all. While I'm not too familar with this part of the island I do know there are bad men who want to eat us."
Survival: 1d20 + 1 ⇒ (16) + 1 = 17
Perception: 1d20 + 6 ⇒ (11) + 6 = 17 - aid Gemma

Zabivat Bankrotstvo |

"Hmm, perhaps if we go uphill we can get better look of the island. I would vote that direction."
Survival for tracks: 1d20 + 4 ⇒ (17) + 4 = 21

GMEDWIN |

You climb up the overgrown jungle path leading to a small clearing where a
partially collapsed hut stands on the banks of a gurgling stream.
The hut itself seems to have been made from a combination
of driftwood and tree trunks, with a roof of wide leaves and
strips of rotten canvas sail. The front door to the hut hangs
partially ajar. Dozens of bones and skulls—quite obviously of
human origin—decorate the hut and the surrounding area,
each bearing numerous nicks and scratches.

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"oh oh, bad bad bad."
Fijit absent mindedly puts another raisin in her mouth then wispers
"I've seen this before...bad men. Bad, bad men who want to eat us."
She then quietly wanders around the perimeter slowly working her way in
Perception: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27

Grimma Fireforge |

Not engaging...
I agree, but it's the first sign of civilisation and of life we saw. May be we could talk to the inhabitant ? so I hope
Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Zabivat Bankrotstvo |

"I shall hide back here while Fijit scouts. But be careful. Too many have already been lost."

Zabivat Bankrotstvo |

"It looks like no one is here. Let's see if anyone has been here recently."
Search for any signs of recent habitation (non-spoiled food, dust on furniture, etc.
Survival: 1d20 + 4 ⇒ (17) + 4 = 21
Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Grimma Fireforge |

Yes, and if something could be usefull for our survival.
Grimma search in the hut for something usefull, taking her time, and help Zabivat to know if the hut is long abandoned
Perception (take 20): 20 + 8 = 28
Survival (aid DD10): 1d20 + 7 ⇒ (16) + 7 = 23

GMEDWIN |

Although the outside of the hut looks manicured in the sense of the gore being maintained. The inside of the hut on the other hand has layers of dust as if noone has stepped foot in here for decades.
Your searching through the hut reveals a thin, leather-bound journal wedged in a sheltered niche. While the journal was quite well made, the years have not been kind to its contents, and now only fragments
of it’s notes remain.
Chelish
assimilation must proceed without...
...fine hunting on the Shiv, but the bugs are a constant
distraction. Nylithati’s skills at healing help fight the sickness, but I
fear she has...
...founded. Nylithati has seized control of my crew. They are hers
now. And so I have abandoned...
...fine home. Fresh water nearby and I need not endure Nylithati’s
ceaseless raving about...
...will not be returning to that gray, silent island again. There is
nothing there but horror...
...crew lurking about the area. They seem strange, almost feral. It
has been almost a decade since the wreck. I wonder what strange
beliefs Nylithati has...
...changed. There was no sign of Nylithati in the camp, but the focus
of their ceremony was a cauldron they must have salvaged from the
Thrune’s Fang at the base of the ruined lighthouse. It was into this
they threw the half-eaten body of the still screaming man...
...all around. I can hear them chanting in the green even now. They
call Nylithati “Mother Thrunefang” now, and promise me immortality
if I lay down my arms and submit. I know what their immortality
consists of, and I’ll have no part of that corrupt life after...

Zabivat Bankrotstvo |

"It means we have a problem. It looks like the source of Fijit's savages was this Thrune's Fang. While it doesn't look like the man who lived here still does, the savages still come here. If they find our tracks, we may lead them back to the cave with the others. Right now, hopefully they don't even know we're here. We should leave quickly and cover our tracks for now, maybe see if we can't find there tracks. We could be here awhile, and I'd rather not end up in their pot."
Zabivat considers the journal once more. "It does talk about fresh water. That could be important. If we don't find tracks, I vote we find that. It could lead us to them as well."

Grimma Fireforge |

The journal talk about a ruined Lighthouse, it seems this island was inhabited ! That's a good thing right ?
But, yes, you're right Zabivat, it could be dangerous to let these feral tribre, as they are described, to be able to track us back to the camp.
We are devinitively not alone on this island and they don't seem friendly...

Zabivat Bankrotstvo |

"Not much light left. Let's clear our tracks, find a spot to camp out for the night, then look around in the morning."
How does that sound everyone?

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Obviously disturbed Fijit looks into the jungle thoughtfully,
"Never seen the lighthouse but know of people who want to eat us. They are all over the place always looking for people to eat."
Pausing. plopping a raisin in her mouth and looking up at the trio,
"Did I mention it before? I thought I did...Anyhoo, the lighthouse seems safer than this hut, let's be off...anyone for a sleep in the trees?"

Zabivat Bankrotstvo |

I'll aid Grimma on these.
Survival: 1d20 + 4 ⇒ (10) + 4 = 14
Survival: 1d20 + 4 ⇒ (7) + 4 = 11

Grimma Fireforge |

Grimma began - with Zabivat help - covering their tracks and when the light began to shrink she looked for the best spot to shelter for the night.
If we can avoid to sleep in a tree, i would prefer... said Grimma to Fijit
Survival (covering tracks): 1d20 + 7 ⇒ (11) + 7 = 18
Survival (setting up a campsite): 1d20 + 7 ⇒ (8) + 7 = 15
+2 with Zabivat help

GMEDWIN |

GM Rolls
Evening 1d100 ⇒ 87
Morning:1d100 ⇒ 59
Disease:
Fijit 1d100 ⇒ 76
Zab 1d100 ⇒ 1
Finn 1d100 ⇒ 44
Grimma 1d100 ⇒ 54
Zab 1d100 ⇒ 96
DC 18 Fortitude 1d20 + 4 ⇒ (3) + 4 = 7 fail
1d20 + 4 ⇒ (13) + 4 = 17 fail
Zabivat
You go to sleep in the trees and in the morning and Zabivat does not wake up.

Zabivat Bankrotstvo |


Zabivat Bankrotstvo |

Zabivat awakens in a cold sweat, turning to look at the others. "I....don't feel so good. Urk."
It would seem rumors of my death have been greatly exaggerated.

Grimma Fireforge |

Zabivat ! You're alive ! Ylimancha be bless ! I was so worried .
Said Grimma seeing the woman waking up.
I don't have the skills to cure you from this awful disease- named Demon Fever - you have.
We need to go back to the camp as fast as we can.