GM Edwin's Gamma Far-Go campaign

Game Master Insnare

Far-Go is dying...the people are afraid...the animals are wasting away...the crops are withering in the fields. No one, not even the
powerful high priest, Arx Skystone, knows what has caused Far-Go's misfortune.
You are part of a group of young adventurers about to embark on the mysterious and perilous Rite of Adulthood. As you travel
through the savage wilderness, all you have to guide you are your wits...your strength...and your dreams!!

FAR-GO

Warrens

Chickens Exterior

Chicken Interior


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Male Mutant Sentient Animal Examiner 1 | HP 27/46
Adney de Montchele wrote:
can anything be learned in this room Barnabas? Adney says as he looks around.

Ba-a-a-arnabas looks around the room, trying to see if he can understand what he sees. Then he looks at the remains of the robot to see if anything can be salvaged.

Don't know how many rolls are required... but guessing at least 2.

use artifact: 1d10 + 5 ⇒ (3) + 5 = 8
use artifact: 1d10 + 5 ⇒ (1) + 5 = 6


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

use artifact: 1d10 + 4 ⇒ (9) + 4 = 13

use artifact: 1d10 + 4 ⇒ (2) + 4 = 6


Shot Putter Funkmeister

You see some windows with pictures of other room in them.

You are able to salvage a bulk of the metal from the robot and his slug thrower.

Which way? Or what else would you like to look at?


Male Mutant Sentient Animal Examiner 1 | HP 27/46

Do any of the rooms look like places we have already seen?


Shot Putter Funkmeister

There are the rooms you have already visited plus rooms that you saw when you were in the tower.


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Adney will try to find the place he must handle while he is here on the screen and some sort of room number or directions


Sparky

Maeve is fine with just following someone else. This ancient stuff is a bit daunting for her.


Male Mutant Sentient Animal Examiner 1 | HP 27/46

Ba-a-a-arnabas compares the images to his map, to try to figure out if he can tell which room is which.

"If w-e-e-e know wha-a-at room the chi-i-ickens are in, we ca-a-a-an tell where we ha-a-ave to be more ca-a-areful."

If he identifies a room and sees that it is inhabited by chickens he marks the map with little 'x's, one for each chicken. If there is something else in the room that looks interesting he draws an exclamation mark.


Shot Putter Funkmeister

Barny marks down where the chickens are and the closest room is room S.

Make way to room S?


Male Mutant Sentient Animal Examiner 1 | HP 27/46

Sure, sounds good.

"Le-e-e-ets keep moving."


Shot Putter Funkmeister

You open the door to room R on your way to room S. The I.D. card slots are found to the
west of the two doors. Various kinds of ancient
equipment and window boxs on desks are located along the east
and west walls.

A robot starts moving towards you in a menacing way and then sees Adney and starts making strange noises

1d4 ⇒ 4


Female Gren Scout 1 | 23/56 hp | AC 11 | MHAC 10 | Health 13 | Perception +2 | Stealth +2 | Remain Unseen +4
Skills:
Read/Write 25%, Swim 100%, Ride 50%, Detect Ambush/Trap +4, Hunting +4, Navigate +4, Tracking +4

Kalina's new tail twitches slightly as she readies her spear.


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

use artifact: 1d10 + 4 ⇒ (6) + 4 = 10

What are you trying to say little fellow? Adney says not making any threatening moves


Sparky

Maeve stands back and watches, she's ready to defend herself or Adney.

Is it room R or S that has the rows of desks? Room R is smaller than my closet sized office.


Shot Putter Funkmeister

It is room R, you have to go through room R to get to S. And not all of the cameras work. Adney, what is your Robot Recognition


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

my robot recognition is 20 as I have no bonus in that besides being human I think


Shot Putter Funkmeister

The robot seems to be dealing with some sort of contradiction in his programming.


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

hey Barnabas, take a look at this fellow and see if you can fix it something is wrong with him, and we could always use more friends


Shot Putter Funkmeister

Barny


Male Mutant Sentient Animal Examiner 1 | HP 27/46

"We-e-e-elll, let's see no-o-ow..."

Ba-a-a-arnabas examines the machine carefully.

I assume a use artifacts roll is required here.

Use Artifacts: 1d10 + 5 ⇒ (8) + 5 = 13

"Ca-a-an you tell me wha-a-at your programming comma-a-ands?" he asks the machine.


Shot Putter Funkmeister

The robot says, "I must attack all who enter this room not a chicken.. primary programming, I must not ATTACK humans.... discordant... discordant.... "


Shot Putter Funkmeister

Do you guys want to play with the robot or go into the next room?


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

we could always use more help against the evil chickens


Male Mutant Sentient Animal Examiner 1 | HP 27/46

Ba-a-a-arnabas looks at Adney and gives him the nod.

"Both co-o-o-ommands cannot be correct, since one ca-a-a-an force you to vi-i-i-iolate the other."

"Yo-o-our primary programming mu-u-u-ust be correct, be-e-e-ecause it is primary. The-e-erefo-o-ore the error must lie in your se-e-e-econdary programming. The e-e-error may result from ba-a-a-ad syntax. If a-a-a-an edit is po-o-o-ossible, I would recommend the followi-i-i-ing:"

"The fi-i-i-irst command you rela-a-a-ated was: 'I mu-u-ust attack all who e-e-e-enter this room not a chicken.' I suspe-e-ect the error is i-i-in the placement of the word 'not.' So-o-o-o the command should read: 'I must a-a-attack all who NOT enter this room a chi-i-icken.' In o-o-o-other words, anyone who is not in the room, a-a-and is a chicken, you mu-u-u-ust attack. How does that so-o-o-ound?"


Sparky

Maeve facepalms, dear old great one, a stuttering sheep arguing semantics and grammar...

She looks from Ba to Adney, then to the chicken. Where's that leave me?

RR v15: 1d20 ⇒ 19 nope


Female Gren Scout 1 | 23/56 hp | AC 11 | MHAC 10 | Health 13 | Perception +2 | Stealth +2 | Remain Unseen +4
Skills:
Read/Write 25%, Swim 100%, Ride 50%, Detect Ambush/Trap +4, Hunting +4, Navigate +4, Tracking +4

Kalina shifts uncomfortably, uncertain what to make of the monstrosity that mimics a man, but has no flesh.


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

good one Barnabas, lets see if that works and then follow this little guy on his path of destruction of chickens for as far as we can if it works


Shot Putter Funkmeister

GM Rolls

Spoiler:
1d20 ⇒ 1

The robot says, "I must attack all who not enter this room a chicken. You entered this room not chickens. Should I attack you?"


Male Mutant Sentient Animal Examiner 1 | HP 27/46
GMEDWIN wrote:

GM Rolls ** spoiler omitted **

The robot says, "I must attack all who not enter this room a chicken. You entered this room not chickens. Should I attack you?"

"No-o-o-o. Attack those who did no-o-o-ot enter this room, or a-a-are chickens."

"If you le-e-eave this room, the command might be easier to fo-o-o-ollow, since you won't ha-a-a-ave to worry about who entered the-e-e room."


Shot Putter Funkmeister

The robot says, "Leaving room against programming."

The robot stays in one place but generally leaves you along.

Next room?


Sparky

Maeve warily walks past the robot and waits for the others at the door to the next room.


Male Mutant Sentient Animal Examiner 1 | HP 27/46

Yeah good to move on.


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Adney shrugs and then follows the group into the next room.


Shot Putter Funkmeister

This 6 meter by
12 meter room looks to be a very important part of the
complex. The two doors located here each required the use of a
of your blue I. D. card to open them. The card slots are
both found to the west of the doors themselves. This room is kept
a few degrees cooler than the normal room temperature
throughout the rest of the building. Soft dim lights constantly
illuminate the ancient box with a window. Two ancient boxes
take up the entire space along the east and west walls. Filling
all of the south wall area is the main screen, and 5 desks with windowboxes on them.

At the eastern most windowbox is a chicken typing a way at some sort of ancient typewriter connected to the window box. The chicken has an ancient pistol holstered on his chest and an ancient musket on his back.


Male Mutant Sentient Animal Examiner 1 | HP 27/46

Ba-a-a-arnabas pulls back from the doorway, and puts a finger to his lips, indicating silence.

Is there anyone in the party who is good at being sneaky? It looks like we have the drop on this one.


Sparky

Maeve decides that moving would be counterproductive to being stealthy. It isn't something she's really ever worked at.

She does pull up her crossbow with her off hands and quirk an eyebrow at Ba-a-a-a-a-a-.


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Adney will pull out a dagger silently and attempt to sneak in order to cut that chickens throat

stealth: 1d20 + 3 ⇒ (16) + 3 = 19


Male Mutant Animal THAC0 Melee +6, THAC0 Ranged +6, AC 16, HP 89, Health 16, Speed 35, Damage Claw 1d6+6, 1d6+6; bite 1d6+6 Enforcer

Deyemi will telepathically communicate with each member to let them know he will be prepared to teleport in and attack the chicken.


Sparky

Maeve aims her crossbow and waits for Adney. If he flubs his sneak up, she'll fire. If he manages to get there and his attack doesn't take the bird down, she'll fire.


Shot Putter Funkmeister

GG vs Stealth 1d20 + 6 ⇒ (17) + 6 = 23

Adney makes a squeak on the floor garnering the attention of the chicken and he fires at Adney 1d20 + 8 ⇒ (7) + 8 = 15 hit doing 4d6 ⇒ (6, 6, 5, 3) = 20

Adney


Male Mutant Sentient Animal Examiner 1 | HP 27/46

When Ba-a-a-arnabas sees Adney take a hit, he pelts around the corner and his eyes flash.

"Eat ra-a-a-a-adiation, you dumb bi-i-ird!"

Radiant Eyes to hit: 1d20 + 2 ⇒ (2) + 2 = 4
Radiant Damage: 5d6 ⇒ (4, 3, 3, 6, 6) = 22


Sparky

seizure check: 1d20 ⇒ 8

crossbow, with aiming?: 1d20 ⇒ 18

damage: 2d6 ⇒ (2, 2) = 4


Shot Putter Funkmeister

Adney


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Adney will pull the crossbow and shoot the bird!

attack: 1d20 + 3 ⇒ (4) + 3 = 7

damage: 1d8 ⇒ 1


Male Mutant Animal THAC0 Melee +6, THAC0 Ranged +6, AC 16, HP 89, Health 16, Speed 35, Damage Claw 1d6+6, 1d6+6; bite 1d6+6 Enforcer

Deyemi will charge:

attack 1: 1d20 + 6 ⇒ (20) + 6 = 26

attack 2: 1d20 + 6 ⇒ (17) + 6 = 23

bite: 1d20 + 6 ⇒ (18) + 6 = 24

damage 1: 1d6 + 6 ⇒ (5) + 6 = 11

damage 2: 1d6 + 6 ⇒ (1) + 6 = 7

damage bite: 1d6 + 6 ⇒ (1) + 6 = 7


Shot Putter Funkmeister

I was asking for a throat cut attack but I will take you roll.

Adney misses his attack.

Initiative Round 1 Party 1d10 ⇒ 4, Chicken 1d10 ⇒ 9

Chicken goes first,

The chicken fires another shot at Adney 1d20 + 8 ⇒ (14) + 8 = 22 hit 4d6 ⇒ (1, 1, 4, 5) = 11
and Mental Blast 1d20 + 5 ⇒ (15) + 5 = 20 hit 2d6 ⇒ (3, 2) = 5

Party


Female Gren Scout 1 | 23/56 hp | AC 11 | MHAC 10 | Health 13 | Perception +2 | Stealth +2 | Remain Unseen +4
Skills:
Read/Write 25%, Swim 100%, Ride 50%, Detect Ambush/Trap +4, Hunting +4, Navigate +4, Tracking +4

Kalina races forward to stab at the chicken with her spear.

Attack: 1d20 ⇒ 9 Damage: 1d6 ⇒ 2


Sparky

Did I miss with the 18?

Maeve reloads the crossbow with two hands as she moves up, longsword in the other hand.

longsword +2: 1d20 + 2 ⇒ (14) + 2 = 16
longsword damage: 1d8 + 2 ⇒ (1) + 2 = 3


Shot Putter Funkmeister

Maeve's crossbow bolt hit.

The body of the chicken seems fuzzy and difficult to pinpoint
Deyemi 25% chance to hit 1d100 ⇒ 50.

Deyemi misses and he jumps into the wall behind him.

Maeve 25% to hit 1d100 ⇒ 45 miss

Everyone's attack miss the chicken.

Initiative

Party 1d10 ⇒ 7, Chicken 1d10 ⇒ 7... tie P 1d10 ⇒ 6, C 1d10 ⇒ 6... Both go at same time.

Party


Female Gren Scout 1 | 23/56 hp | AC 11 | MHAC 10 | Health 13 | Perception +2 | Stealth +2 | Remain Unseen +4
Skills:
Read/Write 25%, Swim 100%, Ride 50%, Detect Ambush/Trap +4, Hunting +4, Navigate +4, Tracking +4

Kalina charges, her spear readied.

Attack: 1d20 ⇒ 6 Damage: 1d6 ⇒ 1

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