GM Eddv
|
Yeah thats my bad for not removing the token from the board Vera
GM Eddv
|
I'll bot Vera
Vera casts Bless.
T'Kemba effortlessly climbs the table and crushes the poor halfling to death.
Blue slides into position, avodiing the massive snake's protective blows
and tries to claw into him twice with fingernails sharpened into points.
Claw: 1d20 + 9 ⇒ (5) + 9 = 141d3 + 5 ⇒ (2) + 5 = 7
Claw: 1d20 + 9 ⇒ (2) + 9 = 111d3 + 5 ⇒ (2) + 5 = 7
But the mighty snake's thick hide is impenetrable to the small halfling.
Arisira
Shen (-8 hp)
Valin
---
Haz'ha Green (-5)
---
Mak'da
T'Kemba (-9)
Vera
---
Haz'ha Blue
Condition: Inspire Courage +2
Shen Hawaah
|
If the halfling is still alive after Valin has attacked see below:
Shen again forms an acid dart and shoots it at the green halfling!
conjurer Acid dart, touch attack : 1d20 + 2 + 5 ⇒ (11) + 2 + 5 = 181d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Vera Darkone
|
Thanks for the bot. I swear work is not leaving me any time for fun right now.
Arisira
|
Arisira moves to the left of the cooridor, opening up a better angle to shoot at the remaining halfling.
"End this now! Onward to greater things! Continue IC. Round 4/17
She emphasises her statement with an arrow directed at the remaining creature.
+1 Shortbow, Precise, PBS, IC: 1d20 + 8 + 1 + 1 + 2 ⇒ (4) + 8 + 1 + 1 + 2 = 16
Damage, Composite, PBS, IC: 1d4 + 2 + 1 + 2 ⇒ (4) + 2 + 1 + 2 = 9
GM Eddv
|
The combined might of Shen and Arisira drops the blue halfling in a cry of hungered mad anguish
The green one takes his bow and snaps a shot down at Valin trying to keep hin fron getting to him
Longbow: 1d20 + 9 ⇒ (19) + 9 = 281d6 + 3 ⇒ (4) + 3 = 7
Arisira
Shen (-8 hp)
Valin (-7 hp)
---
Haz'ha Green (-5)
---
Mak'da
T'Kemba (-9)
Vera
Inspire Courage +2, Bless
| T'Kemba |
T'Kemba slithers across the table towards green, snapping out at him.
Includes the benefits of bulls str, bless and inspire
Bite : 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 1d4 + 15 ⇒ (3) + 15 = 18
Grab: 1d20 + 20 ⇒ (9) + 20 = 29
Constrict: 1d4 + 15 ⇒ (1) + 15 = 16
I healed T'Kemba for 5 on my last turn
Shen Hawaah
|
Shen delays trusting her martial companions to take care of the vicious halfling.
Arisira
|
I think T'Kemba is going to drop him, so no action from arisira. If he is still alive, she will shoot- but stop performing
GM Eddv
|
Tkemba does indeed crush the remaining halfling leaving the room again temporarily quiet.
The halfling have really nothing of valuable on them save these red pendants they all wear that have been carved from bloodstone in the shape of carnivorous teeth - an ode to The Devourer.
There's a hallway straight away and what appears to be a mausoleum off to the west where you can see the remains of some sort of single eyed cyclops/gorilla.
Shen Hawaah
|
kn religion: 1d20 + 10 ⇒ (5) + 10 = 15
"Hmmm ... this symbol is also an aspect of the devourer embodied by Asuras. They are a type of fiend that feeds on negative emotions and promotes madness! I can now understand why the grippli wanted to guard this place and keep the fiends under control. I have to admit that this might be outside our capabilities if the fiend was really able to control a clan of halflings from such a distance ... " Shen says with fearful eyes.
Valin Halcyon
|
Can some one heal us up? I have a wand, just no skill at wielding it. Then let's keep moving. We need to get the statue under the light.
Mak'da
|
Most of us can says Mak'da with a grin, taking Valins wand. As Shen searches about she also takes some time to tend to T'Kemba's wounds.
What has happened to these halflings to make them act like this. The jungle is harsh but even so, woshiping fiends...
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Arisira
|
"I agree that strange forces are at work here. Such fiends should not be able to influence this land to such a degree. We must press on, but let us be weary." She pauses for a moment before trying to break the palpable tension.
"I think the Venture Captain is going to owe us a bottle of wine after this one, of his best vintage!"
Vera Darkone
|
"I'm all for the wine." Vera asks everyone to gather together and then Channels the healing power of Cayden.
Channel: 3d6 ⇒ (3, 4, 3) = 10
Arisira
|
Arisira moves forward in the room, heading to the wide opening to the east. She moves carefully and listens at the edge before peaking around the corner.
Mak'da
|
Mak'da heads up with Arisira and listens as well.
Perception: 1d20 + 17 ⇒ (4) + 17 = 21
Arisira
|
I guess I should have rolled a perception...
Perception: 1d20 + 10 ⇒ (2) + 10 = 12
Shen Hawaah
|
Shen doesn’t speak and also walks forward.
Perception : 1d20 + 13 ⇒ (11) + 13 = 24
GM Eddv
|
Apologies for the delay, its been a long week where Ingot robbed on a Monday, had a holiday and then a birthday
Aided as they are by their visions of the past the party id able to clearly see a now rubble covered stone box where the cyclopses hid a length of metal that burned their skin.
Inside a Morningstar with a sunshaped head lay waiting, the weappn obviously made of cold iron and blessed by magic.
Beyond this there is no other obvious treasure.
There are exits one down a flight of stairs and one leading to a side chamber.
Shen Hawaah
|
Wow! Sorry to hear!!!
Shen investigates the morning star.
spellcraft identify : 1d20 + 14 ⇒ (18) + 14 = 32
GM Eddv
|
Its a +1 Cold Iron Morningstar - impressive enough given how hard those are to enchant.
As Valin opens the side chamber he sees two very large burial chambers containing smashed up skeletons and as he examines he sees it plain that these are the half ape and half Cyclops monstrosities that Amon spoke of.
He appears again We must see to it that this cursed experiment is laid to proper rest - say a blessing to sun and moon and apply holy oils to the bones
Vera Darkone
|
Vera nods and moves into the room. She pulls out a vial of Holy Water, and begins to pray to Cayden as she nears the bones. Cayden put these bones to rest. They are an abomination and never should have been in this world."
Can you help me gather the bones so I can put Holy Water on them? She asks her group.
Mak'da
|
Mak'da helps to gather the bones and restore them to their proper order. She bows her head in silent prayer, hopeful that the spirts of these creatures remain at rest.
GM Eddv
|
Predictably however, the spirits of these abominations do not rest!
A howling wail of agony, in the deep hooting of a great gorilla fills the room as these monstrosities, twisted mockeries of life fill your mind's eyes.
Skeleton Red: 1d20 + 10 ⇒ (1) + 10 = 11
Skeleton Blue: 1d20 + 7 ⇒ (6) + 7 = 13
Arisira: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Valin: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Vera: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
Shen: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Mak’da: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
T'Kemba: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
The group is able to get the drop as the bones of the apes begin to reassemble, one dripping with blood and the other more clean.
Vera
Mak'da
T'Kemba
Shen
Valin
---
Skeleton Red
Skeleton Blue
---
Arisira
Valin Halcyon
|
Valin steps forward and swings at Red.
Attack: 1d20 + 11 ⇒ (14) + 11 = 25
Damage, Adamantine, Slashing: 1d10 + 7 ⇒ (8) + 7 = 15
Let's take this one down.
Mak'da
|
Mak'da ducks across the room, draing a wand as she oes. Activating it she reaches out and touches T'Kemba.
Cant really get at red there Valin, I will see if we can deal with this other one quickly
Casting cat's grace on T'Kemba. I can provide you with a flank on blue next turn Valin.
| T'Kemba |
T'Kemba slithers forward and strikes out at Blue.
Includes inspire, GMF and bulls str
Bite: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 1d4 + 15 ⇒ (3) + 15 = 18
Grab: 1d20 + 18 ⇒ (13) + 18 = 31
Constrict: 1d4 + 15 ⇒ (2) + 15 = 17
Assuming that hits and grabs T'Kemba drags blue one square forward. I have moved it on the map.
Vera Darkone
|
Vera takes a step back and channels energy to harm the undead creatures.
Channel DC17: 3d6 ⇒ (5, 1, 2) = 8
GM Eddv
|
Despite Valin's mighty sword swing chopping into the bone like wood, not giving way nearly as much as flesh would have, His efforts combine with the mighty T'Kemba's and the holy power of Cayden washing over the skeleton leads to the first of the big Ape skeletons being crushed back down to inert bits.
Will Save + Channel Resist, Red: 1d20 + 6 + 4 ⇒ (12) + 6 + 4 = 22
Botting Shen
Using one of her patented acid bolts, Shen takes the bigger, bloodier skeleton into her sights and fires.
Acid Bolt: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 2 ⇒ (5) + 2 = 7
The bolt find purchase and melts some of the bones as the creature rages
Vera
Mak'da
T'Kemba
Shen
Valin
---
Skeleton Red (-11)
---
Arisira
The skeleton is boxed in by the heavily armored Valin and swings at him with all its might trying to break free of this prison.
claw: 1d20 + 11 ⇒ (19) + 11 = 301d6 + 6 ⇒ (3) + 6 = 9
claw: 1d20 + 11 ⇒ (15) + 11 = 261d6 + 6 ⇒ (6) + 6 = 12
bite: 1d20 + 11 ⇒ (12) + 11 = 231d8 + 6 ⇒ (5) + 6 = 11
Despite the heavy layers of black armor, Valin is unable to full defend himself against the horrific crime against natures rage.
Vera
Mak'da
T'Kemba
Shen
Valin (-21)
---
Skeleton Red (-11)
---
Arisira
Shen Hawaah
|
Sorry, I had posted but it somehow did not show up obviously. :-(
Shen moves forward and begins casting a summoning spell!
Mak'da
|
Mak'da and T'Kemba wait for Valin to go and for Arisira to act in the hopes of inspire. Posting my actions now for ease and so I dont forget.
Mak'da places a hand on T'Kemba's flank and casts a spell, granting her a little guidance.
Valin, budge over a bit she shouts, T'Kemba needs some room.
Hopefully Valin 5' steps to the left to make some room.
| T'Kemba |
T'Kemba slithers forward to strike out at the monster that mauled Valin.
Includes bulls str and guidance
Bite: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 1d4 + 14 ⇒ (1) + 14 = 15
Grab: 1d20 + 17 ⇒ (6) + 17 = 23
Constrict: 1d4 + 13 ⇒ (4) + 13 = 17
If Arisira has acted and started inspire then add 1 to all attac and damage rolls
Arisira
|
Standing from the doorway, it is clear there is nothing that Arisira can do in this moment to physically influence the combat. She cups her hands to her mouth, and shouts over din of combat.
"Keep it up! Looking good in there! We are one step closer to victory WINE!"
Standard: Inspire. Move: None
Valin Halcyon
|
Valin steps to the side and makes room for T'Kemba before chopping at the horror.
Attack, Inspire: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
Damage, Inspire: 1d10 + 7 + 2 ⇒ (9) + 7 + 2 = 18
GM Eddv
|
Improbably, after taking one hell of a beating from snake, knight and all, the bloody skeleton is still struggling
GM Eddv
|
Vera channels to harm again!
Channel: 3d6 ⇒ (5, 5, 3) = 13
Will save: 1d20 + 6 + 4 ⇒ (5) + 6 + 4 = 15
The holy energy of cayden is enough to drop the mighty abomination back to its steadied state.
Vera is able to complete her ritual and yo ucan feel the malevolent energy coming from the bones dissipate.
In with the bones, the group finds a blood reservoir of physical prowess, three elixirs of hiding, and three warpaints of the terrible visage.
Mak'da
|
Nicely done everyone, especially you Vera says Mak'da slapping the woman on the back. Let's push on and find the source of this corruptiion and put an end to it.
With the ritual complete Mak'da heads back to the stairs and directs T'Kemba down them.
GM Eddv
|
Making your way south, you come across a room filled with pottery and scattered metal debris. But in your mind's eye you see them as they once were as beautiful statues of the sun and the moon, personified in the same sibling forms as the large one you saved.
The pair of Ngoga wander in here and rage until nothing is left. Akmon stares back at you, sad and silent. They wrought such terrible destruction. All of this needs to be cleaned up and disposed of respectfully in order for this hall of the sun and the moon to be cleansed
Nothing special needs to be done, but it will be an hour or so of intensive labor.
Arisira
|
Arisira rolls up her sleeves and begins to clean out the temple, using her prestidigitation to clean and restore what is salvageable.
"Hard days labor. I guess we shouldn't always expect zombies and evil things from the pathfinders... nevermind the undead in that other room, of course!" at which she begins to chuckle to herself quietly at the observation.
If only my uncle could see me now...
Valin Halcyon
|
Valin takes a bulk approach, using his shield to bring the shards and debris into a large pile for the group to sort through.
Mak'da
|
Mak'da also helps to clean up the site, directing T'Kemba to help shift any bagged up rubble or debris.
Phew, this is hot and thirsty work she says, mopping her brow and taking a gulp from her watersin. Let's hope there are no more undead or worse in this place, I have few blessings left to support T'Kemba.
Before they head on she hands Shen a wand, Could you use this on T'Kemba again please, feel fre to use it on yourself as well if you need it.
Wand of Mage Armour
Shen Hawaah
|
Shen looks at you all with big eyes.
"I ... I don't do stuff like this! Look at me! My body is not made for such tasks! I ... I will stand watch ... eehhh ... yes ... " she says and rudely turns her back to watch the entrances!
Perception: 1d20 + 13 ⇒ (12) + 13 = 25
GM Eddv
|
Your day's labor completed Amon smiles with contentedness. I know I cannot stop the demise of my people, but owing to you, I can rest more easily knowing our ways and traditions will ultimately find some measure of peace. As a way of thanks, you may keep some of the gift of sight that you were granted.
With that your eyes shrink back down to their normal proportions but you are left with this gift
As you open the door to the final chamber, large logs serve as some sortr sort of ceremonial totem, but all have been defaced and scratched out - no doubt by halfling claws as have many of the other wards in this room.
The wall in here is burgeoning with an enormous fiend just aching to burst forth from the wall at any moment. Here a pair of halflings and teeny tiny version of the burgeoning fiend await.
Green Halfling: 1d20 + 2 ⇒ (14) + 2 = 16
Blue Halfling: 1d20 + 2 ⇒ (5) + 2 = 7
Red Halfling: 1d20 + 2 ⇒ (20) + 2 = 22
Fiend: 1d20 + 4 ⇒ (10) + 4 = 14
Arisira: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Valin: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Vera: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
Shen: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Mak’da: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
T'Kemba: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Mak'da
---
Red Halfling
---
Arisira
Shen
Vera
T'Kemba
Valin
---
Green Halfling
Fiend
Blue Halfling[b
Mak'da
|
Is the boon something on the chronicle or a thing we can use in the scenario?
Mak'da whispers to T'Kemba and begins to cast a spell.
Free action to handle T'Kemba, full round to start casting call lightning, it will complete at the start of my next turn.