Panther

T'Khan's page

67 posts. Alias of andreww.


Full Name

T'Khan

Race

| Init +4 | HP: 95|95 | AC: 34 (14 Tch, 29 FF) | CMB +15, CMD 29 | F:+11, R:+11, W:+8, +4 vs enchantment, evasion | Per: +9, scent

Classes/Levels

Buffs:
Longstrider
Conditions:

About T'Khan

T'Khan CR –
Tiger
N Large animal
Init +4; Senses low-light vision, scent; Perception +10

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Defense
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AC 28, touch 13, flat-footed 24 (+4 armor, +4 Dex, +11 natural, -1 size)
hp 95 (10d8+50)
Fort +11, Ref +11, Will +8 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion

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Offense
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Speed 50 ft.
Melee bite +12 (1d8+12 plus grab), 2 claws +13 (1d8+12 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +13, 1d8+12 plus grab)

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Statistics
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Str 25, Dex 19, Con 18, Int 2, Wis 16, Cha 10
Base Atk +7; CMB +13 (+17 grapple); CMD 29 (33 vs. trip)

Feats Improved Natural Attack (claw), Iron Will, Power Attack, Toughness, Weapon Focus (claw)

Tricks Air Walk, Attack, Attack, Attack Any Target, Come, Defend, Down, Fetch, Guard, Heel, Seek

Skills Acrobatics +10 (+18 to jump), Climb +11, Perception +10, Stealth +4, Swim +11

SQ air walk, attack, attack any target, come, defend, devotion, down, fetch, guard, heel, seek

Other Gear +1 studded leather, amulet of mighty fists +1

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Special Abilities
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Air Walk [Trick] The animal can be ridden through the air when affected by spells.
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Grab: Claw (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Pounce (Ex) You can make a full attack as part of a charge.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.

Attack rolls:

Attack bonus: +7 Bab +7 Str +1 AoMF +3 Inspire +1 Haste -1 Size -2 PA for +16, +17 for claws due to weapon focus
Damage: +7 Str +1 AoMF +4 PA +3 Inspire for +15

[dice=Bite] 1d20 + 16[/dice]
[dice=Damage] 1d8 + 15[/dice]
[dice=Grab]1d20 + 21[/dice]

[dice=Claw 1] 1d20 + 17[/dice]
[dice=Damage] 1d8 + 15[/dice]
[dice=Grab]1d20 + 21[/dice]

[dice=Claw 2] 1d20 + 17[/dice]
[dice=Damage] 1d8 + 15[/dice]
[dice=Grab]1d20 + 21[/dice]

[dice=Haste Claw] 1d20 + 17[/dice]
[dice=Damage] 1d8 + 15[/dice]
[dice=Grab]1d20 + 21[/dice]