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"To meet again who again?" Fuzzzy asks. He sees the others run away. "Oh! Are we playing tag?" He grins. "Oh, they'll never catch me."
Fuzzzy turns and looks around. "Now which way am I running again...?"

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Bobby taps Fuzzzy with his glowing feathers... Casting guidance. Then he points the right direction with his wing.
"Hooo!"

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"The game is on!" Fuzzzy exclaims. He laughs then turns and runs into the woods.
Knowledge Nature: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27

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Watergreen slips out from under Clortho's hands. "Hands to yourself, Clortho, or you'll lose them." Then with a smile (she probably should take this seriously!) she runs off into the woods.
Survival: 1d20 + 8 ⇒ (16) + 8 = 24

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"Off we go," Jeb remarks. He turns and runs after his fellow Pathfinders.
Acrobatics: 1d20 + 7 ⇒ (6) + 7 = 13

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Korad and Jeb leap into action, nearly pummeling each other as We slips down every shortcut she can find. The sound of the warhorn gets further and further as you push through.. and suddenly a clearing ahead! Wait... This is the Heartgrove again! Somehow you've been magically guided right back here! There's nothing for it now but to hold your ground, but at least you've got a good lead on your attackers!
Everyone can place themselves wherever they wish on the map, v and is you have any spells you wish to cast, list them out and I'll let you know how many of them you got off before they arrive. They seem to be coming from the south passage.

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"Well, I was hoping to get out of here without a fight. Angrboda, if you don't mind, if I'm going to fight, I need your strength." Korad offers his wand to Angrboda to heal Korad as much as she wishes prior to their appearance.
Healing Wand: 5d8 + 5 ⇒ (6, 3, 2, 5, 5) + 5 = 26
This will be with Korad's healing wand. Korad will be standing next to Angrboda. I doubt I'll be fully healed, but let me know how much to apply after any of her other spells are cast.

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Bobby hoots at Fuzzzy! Then he taps him with a glowing feather. Casting guidance on Fuzzzy.

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"Ah, quite right!" He pulls out a scroll, unfurls it and shouts, "MAGE ARMOUR!" Using a scroll of mage armour on Fuzzzy.
Then he draws his longsword in one and a different scroll in the other. Scroll of burning hands.
"This is very exciting!"

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Seconds being precious, Angrboda accepts Korad's wand, but before she uses it, she takes out another wand of her own - a lean, mummified bear paw with amber-soaked claws and footpads replaced with rough diamonds and emeralds of like size, and waves it over Korad first.
wand of cure moderate wounds: 2d8 + 3 ⇒ (5, 7) + 3 = 15 (the rest can all come from your wand as above)

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Eniac spends the time next to Angrboda, gyrating its eyestalks and foaming all over the forest floor...
Giving both Angrboda and itself guidance.

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Watergreen draws a dart in each hand, and grows her claws. She hides behind a tree on the right side of the path the Hunt will come down. They will come from the path between Fuzzzy and I right?

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"Y'all ready for this?"
Jeb steps forward so that he can better see down one path. 5ft step
He readies himself for the impending attack.
Ready action to attack with kinetic blast any foe that comes within 30 feet.
Readied Attack: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 Point blank shot
Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

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"I think I am ready. I must admit, I thought I was ready before the vines grabbed hold of me as well. Still, this is a new opportunity and I will not just turn it down."
After being healed Korad will move the front and ready himself to parry any inbound arrows.
Learning Deflect Arrows as a move action.
With the cure moderate, Korad will be up to full after three rounds. After that Korad will move to his current position, otherwise he will be next to Angrboda.

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Korad: You'll be able to receive a total of 4 rounds of healing before they arrive, so you're fully healed. Your bonus feat will last for 6 rounds of this combat. So... probably all of it.
Jeb: Not being fully aware of exactly when they are coming, your ability to react to their arrival faster than them will be... well... the result of your initiative check.
Watergreen's Stealth: 1d20 + 1 ⇒ (20) + 1 = 21
Angrboda: 1d20 - 5 ⇒ (20) - 5 = 15
Flavias: 1d20 + 3 ⇒ (16) + 3 = 19
Fuzzzy: 1d1 + 2 ⇒ (1) + 2 = 3
Jeb: 1d20 + 6 ⇒ (12) + 6 = 18
Korad: 1d20 + 3 ⇒ (13) + 3 = 16
Watergreen: 1d20 + 1 ⇒ (15) + 1 = 16
Clortho: 1d20 + 8 ⇒ (10) + 8 = 18
Others: 1d20 + 2 ⇒ (5) + 2 = 7
Clortho's Perception: 1d20 + 10 ⇒ (9) + 10 = 19
The hunters go quiet... and several seconds pass... until suddently the snap of a twig signals their return to the heartgrove! Flavias's twitch reflexes have his bow aimed before Clortho can get his bearings, but the faun's skill and training give him an edge over the rest of the party. The other hunters however, seem to be following his lead rather than trusting their own senses. He does not however appear to notice Watergreen... yet.
Round 1:
Flavias
Clortho
Jeb
Korad
Watergreen
Angrboda
Garow
Ronronne
Xox

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Flavias moves to in front of the slug, stares down the red hunter and launches an arrow.
arrow vs flatfooted: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 1d8 + 3 + 1d6 + 2 ⇒ (2) + 3 + (1) + 2 = 8
If I don't hit, the next attack that deals damage to red deals 2 extra.

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Clortho grunts as the arrow strikes him, then raises his panpipes to his lips and blows a quick set of triplets before looking up at Flavias. "Hey, the arrows in your quiver are all pointed down... they'll never hit anything that way!"
Hideous Laughter at Flavias, Will DC 17
Round 1:
Flavias
Clortho (-8)
Jeb
Korad
Watergreen
Angrboda
Garow
Ronronne
Xox

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Bidding the First World radically redefine its geography is simplicity itself: A large swathe of the glorious forest around the hunters suddenly becomes a bleak desert riven with vents of burning natural gas!
Using Menhir Magic again to make it CL 4th.

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Eniac takes a more hand-on approach, and runs to greet Clortho before he can see it coming...
tongue vs flat-footed Clortho: 1d20 + 4 ⇒ (19) + 4 = 23
damage, plus 1 acid: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
...which, even by First World standards, is a truly amazing trick.

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Watergreen looks at the ground in surprise.
What did she DO?
Watergreen carefully walks around the weird hot ground and throws a dart at Clortho!
Attack: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12
Piercing Damage: 1d4 + 3 ⇒ (4) + 3 = 7

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Bobby casts guidance and then:
Fuzzzy steps out from behind the bush and smiles. "Hello there!"
Then he throws his sword at Clortho!
Ranged Attack: 1d20 + 6 + 1 + 1 - 4 ⇒ (12) + 6 + 1 + 1 - 4 = 16
Slashing Damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
And catches it again.
"TAG! You're it!"

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Jeb dashes into battle, stomps his foot into the ground and throws a punch at the hunter. A blast of water flies from his fists and soars at Clortho!
Ranged Attack: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Magic Bludgoening Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
"Cold and lightning won't bother him none! He's resistant to magic! And you'll need to use cold iron to give your weapons any bite! This one's tricky."

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"Don't worry, I have my own tricks! Deal focused blows and you will break through!"
Unarmed strike vs Clortho: 1d20 + 9 ⇒ (13) + 9 = 22
Nonlethal Bludgeoning Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Attacking Clortho, my attacks treat cold iron DR as 2 points lower.
Javelin at Yellow: 1d20 + 5 ⇒ (2) + 5 = 7
Piercing Damage: 1d6 + 4 ⇒ (6) + 4 = 10
My javelin's also treat cold iron DR as 2 points lower if it matters.

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Clortho takes the acidic spittle from Eniac and staggers a bit, narrowly dodging the dart from Watergreen. He appears to be taken off-guard by Fuzzzy's polite introduction and looks slack jawed as the sword hurls from the frail mage's hand straight into his chest. "Hah... hah... until next... time..."
Repurposing Jeb's attack at yellow.
Jeb and Korad begis to work on the back-line, however their current position behind the foliage makes it difficult for him to land their shots.
The remaining hunters find their advance hampered by the hot sands. While their physiology renders them resistant to the heat, their tactics seem to be thrown into chaos as they slowly trudge forward, firing a barrage of arrows as they advance.
Longbow vs Korad: 1d20 + 3 ⇒ (15) + 3 = 18 Deflected
Longbow vs Korad: 1d20 + 3 ⇒ (2) + 3 = 5 Miss
Longbow vs Korad: 1d20 + 3 ⇒ (6) + 3 = 9 Miss
They pepper Korad with shots, one of which nearly strikes him... if it weren't for his lightning fast reflexes that is.
Xox chuckles. "You got Clortho! Great prey you are! Should we fail perhaps we'll try this again?"
Ronronne adds. "But not here. A new hunt!"
Round 2:
Flavias
Angrboda
Jeb
Korad
Watergreen
Garow
Ronronne
Xox

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"You know, I hate to intrude on your discussion, but have you thought of not hunting us? Maybe that would be even more entertaining? Please?"
Korad isn't as hopeful and continues to launch his own volley.
Javelin at Yellow: 1d20 + 5 ⇒ (14) + 5 = 19
Piercing Damage: 1d6 + 4 ⇒ (4) + 4 = 8
my attacks treat cold iron DR as 2 points lower.

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Jeb steps forward and water blasts from his fist at his opponent.
Ranged Attack at Yellow: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 Point blank shot
Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

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Jeb and Korad coordinate their shots and drop Ronronne to the ground.
Garrow nods with appreciation for the strike. "If only Daisag were here to see this! Have you seen him? Vanara? Walking backwards probably? Only way out of the Heartgrove ya know."
Xox hisses. "We shall try again in a fortnight... with Daisag!"
Round 2:
Flavias
Angrboda
Jeb
Korad
Watergreen
Fuzzzy
Garow
Ronronne
Xox

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Fuzzzy smiles at Clortho as he falls dead. "Okay, bye! Until next time."
He looks confused for a moment then realizes the scroll in his hand. "Huh? What's this? Scrolls are meant for reading, you know." He looks at the scroll and grins. "Of course!"
Fuzzzy moves over, looks at the two last hunters and aims his scroll at them. "BURNING HANDS!" A blast of fire burns up the scroll and flies right at both hunters!
Fire Damage: 1d4 ⇒ 4 (It is from a CL 1 scroll. I do not know what the DC is for that but it's a Reflex save for half damage.
Do I need a caster level check or anything? I know it said they're resistance to magic?
CL Check: 1d20 + 2 ⇒ (18) + 2 = 20

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Watergreen draws another dart and throws it at the green wolf-fellow.
Ranged Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Piercing Damage: 1d4 + 3 ⇒ (2) + 3 = 5

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Angrboda shuffles forward cautiously with her scimitar...
damage: 1d6 + 1 ⇒ (5) + 1 = 6
Threat...!: 1d20 + 4 ⇒ (2) + 4 = 6

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*fizzzz...foam...SPLOOOOT!*
spit, Guidance vs Xox: 1d20 + 2 ⇒ (9) + 2 = 11 (ranged touch attack, don't forget)
acid damage: 1d8 ⇒ 8

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Fuzzzy finds his magic able to penetrate the fey's magical defenses, however their physiology renders them immune to minor burnes such as that.
Watergreen and Eniac both keep the pressure on the hunters, but whereas Watergreen is able to leave a fairly sizable wound in Garow, Eniac's spittle is easily evaded by Xox.
The hunters push forward to get out of the entrapping terrain. Xox moves forward to attack Watergreen, but receives a severe wound from Angrboda and decides he'd rather return the favor.
Blue Claw vs Angrboda: 1d20 + 3 ⇒ (9) + 3 = 12 Miss
Garow, decides not to bother backing up his compatriot and makes a beeline for Jeb.
Green Claw vs Jeb: 1d20 + 3 ⇒ (8) + 3 = 11 Miss
Round 3:
Flavias
Angrboda
Jeb
Korad
Watergreen
Fuzzzy
Garow (-5)
Xox (-12)

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"I don't think you all taking in the dangers of this battle! Give in!"
Korad moves to aid Jeb and strike the threatening hunter.
Move and attack Green
Unarmed strike vs Green: 1d20 + 9 ⇒ (16) + 9 = 25
Nonlethal Bludgeoning Damage: 1d6 + 4 ⇒ (1) + 4 = 5

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Much as I'd like to claim credit for a confirmed critical hit, I'm afraid you've misinterpreted my previous rolls.
masterwork scimitar, Eniac's Guidance vs Xox: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d6 + 1 ⇒ (5) + 1 = 6
Angrboda swings again before stumbling back to hem off the serpentman's path...

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...and Eniac attempts to thoroughly dermabrade the man-wolf.
tongue vs Garow: 1d20 + 4 ⇒ (6) + 4 = 10
damage, plus 1 acid and PAIN!: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9

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SR check: 1d20 + 4 ⇒ (17) + 4 = 21 Pass
Will: 1d20 + 2 - 2 ⇒ (11) + 2 - 2 = 11
Garrow collapses in a heap, unable to resist the shiny colors. Eniac makes sure he wont be getting up for quite a while.
Angrboda makes a quick cut with her blade, misses, and ducks behind Watergreen.
Round 3:
Flavias
Angrboda
Jeb
Korad
Watergreen
Fuzzzy
Garow (-14, 5 NL, Unconcious, Stunned, Blinded)
Xox (-6)

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Watergreen stabs the lizard-guy with her needle-like claws!
Attack 1: 1d20 + 4 ⇒ (14) + 4 = 18
Damage 1: 1d4 + 3 ⇒ (2) + 3 = 5
Attack 2: 1d20 + 4 ⇒ (12) + 4 = 16
Damage 2: 1d4 + 3 ⇒ (4) + 3 = 7

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Fuzzzy raises his sword and then stops. "Oh. You're already defeated. I guess we win!" He smiles proudly. "What were we playing again? It looks rather dangerous..."

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"Really? Backwards? Alright!"
Fuzzzy turns around and starts trying to walk out of the grove backwards. He waves goodbye to the others. "Come on! I'll race you back to the well!"

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"I reckon the old man's got the right idea. Then strangers said we need ta' walk backwards to get outta here."
Jeb turns and tries to leave with Fuzzzy -- by walking backwards.

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"I ... must admit. I was less confident of this plan. Still I am more than happy with this result. Excellent work Fuzzy!"
Korad is less enamoured with the water though as he looks at the hole as something more like to eat them than a door to pass though.
"So we have collected Azure's colors as well as a few trinkets of this world. All that is left is for another swim. Lets make sure those are all well and secured before heading back."
"I recall being told we just needed to move the opposite way. I'm not sure if the pool wants another offering, but I will test first."
Moving into the water Korad goes first, after a thought he presents another javelin, "You know, I have taken enough risks this journey, best not avoid giving more if it keeps my breathing safe and sound"
He then attempts the reverse journey.
Swim: 1d20 + 3 ⇒ (10) + 3 = 13