
Lark Greenwood |

Lark thanks the pirate for the meal and the advice. "I'll keep all that in mind."
Afterwards he corrals Chakam, "Let's have a little sit-down with your engineer before we see about arranging their tuition. We've never recruited anyone this way, so I'm curious to see if we can make it work."
Lark wants a chance to hear her story for himself, but just over a drink or two, nothing very drawn out.
Sense motive: 1d20 + 10 ⇒ (6) + 10 = 16
If there are no major red flags, then the captain will suggest splitting the tuition payment. Something along the lines of giving half to Rowena, and the other half directly to the school. That way he can see if the school is legit and show some trust to Rowena as well.

GMDQ |

Lark and Chakam meet Rowena where she said she was staying. She is scribbling in a journal while drinking coffee in the common area.
Between what Rowena actually says and what Lark reads between the lines, he can tell Rowena is genuine in her desire for the money--and moreover, she is firm on the high sum because she wants to be sure anyone who hires her appreciates the value she offers to the crew. She certainly estimates her abilities highly--you'd have to be an engineer yourself to be sure she does, but the notes you see in her notebook look like competent calculations at least.
She is receptive to Lark's suggestion about paying half the fee directly to the library.
I should have had these checks earlier when Chakam was talking to her, but both of you can attempt these now
The Mystic Redoubt is definitely legit, with the Shackles' most famous collection of antiquities and arcane and scientific tomes. It has a very high annual entrance fee.
The Mystic Redoubt has a 1000 gold annual fee--this helps keep out rabble who would damage or try to steal their goods--although they will alternately accept a 500 gp artifact of sufficient rarity and arcane or educational interest. Rowena may not be aware of this or might not think you would have such an artifact.

Lark Greenwood |

Knowledge, local (trained): 1d20 + 6 ⇒ (15) + 6 = 21
On their way to the academy Lark says, "I shoulda realized you'd be going to the Mystic Redoubt. They'd take your entrance fee in trade too, but I don't think we have any fancy artifacts like that right now. The Redclaw would have been overkill. Ah well."
After settling accounts the captain wishes Rowena fair sailing. "Study hard, we'll expect great things when we get back."
Are we ready for dinner with Fairwind?

Chakam |

Aye aye. - Chakam agrees with the captain, giving him a smile. He had hopes for the new engineer, as much as he wouldn't reveal, and he was particularly interested in her designs. As an engineer himself, he felt more than able to give it a good set of eyes for several hours.

GMDQ |

Rowena is visibly surprised, delighted, and relieved when Chakam and Lark strike a deal with her. "I will go to the Redoubt right now! And thank you for this opportunity. I will be happy to work with someone who appreciates the work of the mind, not just of the body." She would like some time to study in the library but can join you on your ship at a reasonable time that can be worked out as you determine your next activities. She will remain at her boarding house until it's time for her to join you.
Well done. You've got four new recruits of some skill.
The rest of the day goes reasonably uneventfully, so you gather to meet at Tessa Fairwind's townhouse in Port Peril. The townhouse itself is large and well appointed without being ostentatious. You are greeted by a door guard and a porter, the latter of whom escorts you to a large windowed dining room after the former checks your credentials. Served a light liquor as aperitif, the attendant says to you that you can feel free to ask for any particular beverage you like. You get a general sense here much effort is made to present a refined atmosphere while at the same time not make you feel uncomfortable through unnecessary formality that some of you might not be used to.
You note apart from the house retainers appearing here and there, you are the only guests present. You do not wait long until your host arrives.
The tall woman enters with a liquid grace, accentuated by a flowing black velvet and satin gown. While obviously not her normal adventuring attire, the skirt is slitted along the side, perhaps to be provocative, but also to allow her more freedom of movement. Beneath, shining black leather boots end above the knee. Her copper-colored hair is tied up into a loose chignon, red strands of hair falling artfully round her slender, angular face and slightly pointed ears that suggest some elven heritage. Still a pirate and not a fool, a rapier lies sheathed upon her hip, hanging off a black studded belt. The other side of the belt is counterweighted by a series of pouches of the design most spellcasters use for easy access to components. She casts her appraising gaze all of you with alert, vibrant blue eyes, with a soft, unassuming smile.
"Thank you for coming. I am Tessa Fairwind of the Luck-of-the-Draw. As one of the Pirate's Council, I wanted to congratulate you not just on receiving your letters of marque, but the exceptional performance of your skill during the trials." She seats herself (if you are not yet seated, she gestures for you to do so), and a pair of footmen brings in plates of poached fish, spiced sauces, and vibrant vegetables for you to serve yourselves whatever portions you choose. A fine white wine, crisp with a slight floral overtone, is offered to any who want it.
"But as I expect you may have guessed, that is not the only reason I've asked you to come. I've been listening for your names and that of your ship--your ships, now, yes? Since I learned of Varossa Lanteri's unexpected resignation. Your performance at the trials only confirmed what I suspected--you clearly have not just skill as pirates--any brute with a ship might get lucky and take a couple cargo ships or kill a sea monster--but you show enough sense of when to talk and when to fight that you clearly possess a certain finesse many others in this region lack. You obviously also appreciate the importance of loyalty, to your own crew, at least." She takes a draught of wine and continues. "Tell me, what do you know of the Shackles' current... political situation?"

Lark Greenwood |

At Fairwind's introduction the young captain doffs his hat with a sweeping gesture. "It's a pleasure to meet you. I'm glad hear our reputation preceded us. We certainly worked hard at it." He turns to the rest of group, "And none performed more skillfully than my first, Threnody Nocturne. Our stalwart seacaster Kahuranga and his companion Taniwha keep our winds, er, fair.. Last but never least, Chakam, our artillery engineer, strikes foes from any distance." Lark gestures to each person as he introduces them.
As they sit and begin eating Lark says, "Thank you for welcoming us, and for your efforts to make us feel comfortable." He gestures to take in the room. "I take it you're accustomed to entertaining folks, like us, that aren't used to more, ah, formal dining?"
At Fairwind's political question Lark glances among his friends. "Well, I'm glad you asked. The short answer is, not a lot. We've seen the king and his court, but really we've only barely met 'em. Out on the water we earned our letter with one set of skills. Here on shore may call for a slightly different set."

Threnody 'Thren' Nocturne |

Thren takes in the appearance of their hostess and her expression changes rapidly through multiple phases. Stunned. Awestruck. Embarrassed. And several more. She tucks into the meal readily, holding back the urge to bolt her food. The bard also avoids the wine, keeping to tea. As Lark speaks, she tries to keep her eyes open and her wits about her. She waits for Lark to finish speaking before adding her own piece.
"As my captain says, thank you for hosting us. Most of us are not used to formal dining, and my memories of formal dinners aren't the happiest." She admits with a frown. "You ask us about the political situation? In the past year, the Chells tried to claim the Shackles again. Our ship got caught up in an engagement and sunk. That set us on a wave that brought us here, to you. But beyond that, we've spent our time finding our place and keeping it. None of us are greatly knowledgeable of the politics of the isles right now; we're only aware enough to know that becoming Free Captains marks us as more than just pawns on the board." Thren explains readily. She takes a deep breath before continuing.
"And I have a feeling, Tessa Fairwind," the tiefling continues, emphasizing the pirate queen's name, "that you're about to move us about that board. And I think if it all works out, it'll keep the Shackles free."

Kahuranga |

Kahuranga doesn't avoid the wine, but demonstrates some restraint. His eyes follow Fairwind continuously.
"What I know of the current situation in the Shackles would fit in a turtle egg and leave room for the turtle, but I am attempting to learn."

GMDQ |

Since Lark hasn't introduced Quinn I assume she isn't there. Which is fine! Just helps me construct my narrative.
Tessa nods along with Lark and the introductions, and smiles at Kahuranga's humble but illustrative description. Then she turns to Threnody and, responding to her comment about moving pieces, purrs, "Well, if you want my hand on your rudder, I promise not to be too rough." Half her mouth quirks upward playfully. "At first, anyway."
She lets the obvious innuendo settle a moment before continuing more business-like, "But yes, the Chells. So you were there at the battle of Port Peril a few months ago? Congratulations on surviving. That was a bloody day and night indeed. I lost two ships and many good crew." She sighs. "Kerdak thinks we scared them off. I know enough history to know Cheliax does not scare easily. Indeed, I think they have spies and informants working in the Shackles. If they can't take the capital by force, easy enough to slowly infiltrate one island then the next, then the next. Meanwhile Kerdak barely holds the Council together. I... think a disruption in leadership would be dangerous at this moment, something our enemies would delight in taking an advantage of... but I also think our leadership not acting is also dangerous."
She sits back, looking around at the four of you. "I've two requests, two offers for you to consider. The first is simple--join my fleet. I can use all the capable allies I can get in these troubled times, and can offer you some protection--though I would largely leave you to your own devices unless we go to war or you do something that would make me question our partnership. This offer, think on--I don't expect an answer right away, and I understand you may prefer to build on your own successes."
Eventually more food comes in, pea-hen with both a habanero-mango sauce, and a cooling, citrusy cream sauce, along with rice mixed with dried fruit and toasted almonds. A rose wine is brought out for this course.
"The second is more critical, not just for me, but for all of us. For the Shackles' survival." She gives Thren a half-smile. "I wish I could say as confidently as you that I could guarantee the Shackles' freedom, but it's certainly what I want. You don't know how glad I am to hear it's what you want too." She lays her hands flat on the table on either side of her place setting. "I have a few leads on rumors about what the Cheliaxans may be up to--rumors that need pursuing quickly. However, as Mistress of Quent and a longtime member of the Council, I am hardly low profile. You, while you have begun to make names for yourselves, are still newcomers to this arena and no known standing loyalties. After quelling Lanteri and the way you handled yourselves in the trials the other day, I have every confidence you would be the the right ones to investigate."
"If you accepted joining my fleet as well as performing the investigation, obviously we would keep joining the fleet quiet until after you investigated. Even if you don't accept my first offer--and believe me, I respect you may have ambitions of your own--I still offer you my friendship and a favor if you accept the second." The emphasis on favor suggests a true political favor, not simply a pat on the back.
She takes a long drink of wine as she awaits your response.
There are no specific skill challenges outlined for this meeting, but feel free to roll any Knowledge or interaction checks if you feel they would be useful, as well as respond as you would.

Threnody 'Thren' Nocturne |

The tiefling bard manages to only flush a little as she listens to Tessa's words. The bard's tail begins to swish back a forth a bit as Tessa mentions her 'rudder' though and she goes quiet, eating a bit. The bard considers and then looks around the table to her captain, enjoying the pea hen a bit before speaking.
"I will go where my captain goes. That's my job as First Mate. But my thoughts are simple. First: we need to work on our own, not as part of your fleet. If we're part of your fleet, we're yours-" Thren pauses, realizing what she said could be interpreted in various ways.
"-as I was saying, we'd be part of your fleet. If we're independent but allies, that protects you if we fail, or screw up, and lets you do what you must. Not to mention we're a potential trump card in the game later." She pauses. "And yes, I do feel like we need to work to our own successes. We're new. We need to expand and grow. Better we do that on our own but work together at need, as Shackles pirates have done in the past."
"As for the second topic, we need to look into that. It ties into the first a bit, letting us build ourselves up. I've no illusions my former countrymen are going to leave the Shackles alone. I'm not sure they didn't try to kill the Lord of Hell's Harbor when we were there to be honest. They need rooted out. If we can help with that, seems like a good idea to me."

Chakam |

Sense Motive: 1d20 + 3 ⇒ (16) + 3 = 19 To "feel" her as she speaks. Another +4 from Favored Enemy if she's Human.
Knowledge (Nature): 1d20 + 11 ⇒ (13) + 11 = 24 I don't think I have anything truly relevant in terms of knowledge, but checking on the food and drinks being brought up.
Chakam kept his silence until now, limiting himself to give a small wave when Lars says his name. He doesn't particularly eat anything - and he very much prefers rum to any kind of wine. After Thren speaks, however, he expresses his opinion.
I definitely don't mind lining som' Cheliaxans' bodies, or anyone that is opposed to truly free seas. - says the pirate, scratching his badly shaven face - But like our First Mate said, I'd think that partners sound a lot better than part of som'one else's fleet, if ya' catch mah' drift.
He pulls himself forward, approaching Tessa with his dark yellow teeth - some of them serrated sharply.
Now, m'lady, what would be thos' rumours ya' heard, huh?

GMDQ |

Tessa chooses her words carefully, but is genuinely passionate about wanting to protect the Shackles from Cheliax. As she speaks of the rumors and her urgency to address them, her feet under the table tap a bit--emphasizing she is both anxious to move forward on this, and even more nervous about the situation than she would let on otherwise. Of the two "offers" she brings, this is the one she is eager for an answer for--the first question seems to be more getting a feel for you than anything else.
"I will extrapolate if I have your agreement to investigate. What say the two--ah, three of you?" She nods to Lark and to Kahuranga (and his familiar).

Chakam |


Lark Greenwood |

"Well, I know when to agree with my crew!" Lark gives a self-deprecating grin. "Honestly, I'm of the same mind. Going after some Chells, keeping the Shackles free, all sounds good to me. On top of that it'll be a good chance to try each other out." He tips his head to Fairwind. "You get to see first hand just how good we are, and we get our first marker in the big game."
Lark stands, gives a slight bow and extends his hand, "In good faith we'll agree to pursue this task and keep your confidence, as long as you keep faith with us."
Sense motive: 1d20 + 10 ⇒ (16) + 10 = 26
Provided Tessa reacts favorably...
After shaking hands Lark chuckles, "That was a bit over the top of me. I get carried away with my speechifying sometimes."[b] He tugs at his collar. [b]"That's what I get for wearing my opera clothes too much." Resuming his seat Lark says, "Let's hear about the job, and don't tell me you haven't got some fancy dessert to impress us with!"

GMDQ |

Lark, you can read Chakam's first spoiler, I'll post more later.
While the ingredients are native to the islands, she is choosing freshwater fish and local fowl that would be hard for a sailor on the high seas to come by on a regular basis. Likewise the fruits are local and seasonal, and very fresh; some of the fruits in the sauces are especially known for growing on Motaku Isle, which makes sense since she is the Mistress of Quent. There are no ingredients that stand out as unusual. The only imports appear to be the wines and possibly some of the other liquors served... the wines are grape wines and this probably from a slightly more temperate climate; not tasting the food let alone much of an appraiser of vintage would make it hard to tell more than that. You are served plenty of fine rum when you ask for it, which is definitely derived from high quality and well processed local cane.
Just want to give Kahuranga a chance to post before proceeding.

GMDQ |

No holdup, I'm just preparing for a big move forward so being sure everyone is ready and on the same page
Tessa smiles broadly when you agree unanimously.
With that, she sits, and waves to an attendant. "Dessert" indeed comes, chocolate ice cream, stacked and tiered artfully with various sugared adornments--a true delicacy as milk is rare in the island as it usually comes from elsewhere and spoils easily, so it requires magic to both store and provide enough cold to turn into the creamy delicacy you receive. Alongside this coffee, of the spiked and non-spiked varieties are served.
There is also a cheese and fresh fruit course, alongside as a refreshing citrus drink to cleanse the palate, and finally a digestif.
But of course perhaps these are not the details you want.
"There is a circle of informants building up in key islands on the Shackles, exchanging information between Cheliax and moles within the Shackles--none of whom we have identified yet. There are two places that are the best places to start to find the informants. The first is in my home port of Quent. The House of Stolen Kisses, a temple to Calistria, is beyond the exemplary pains and pleasures offered, one of the best information brokerages in the Shackles. She puts a note on the table, procured from you're-not-sure-where. "Bring this and ask to speak to the High Priestess, Dindreann. She is a good friend. But of course do NOT tell anyone else you are there on my behalf. I do not need rumors flying through my city causing a panic."
After letting that information settle, she continues: "The second place is another temple--but of Norgorber. The Temple of the Hidden Name in Beachcomber on Bag Island. I am certain the servants of the Reaper of Reputation have information--but unfortunately, I have no contacts with that temple, so you will be on your own as to how you convince them to tell you what they know."
She reaches behind herself into what simply seems a cloth draped over her chair, and pulls out an extraordinarily well made, waterproof map case. Out of these she pulls out nautical charts. You can see exquisitely detailed drawings of the island of the Shackles and all the things a navigator needs to know--depths, shallows. Strangely, what at first appear to be smudges or bugs move across the pages--but then you realize these are images of clouds, raindrops, icons of wind blowing, lightning, etc. The maps seem to show the actual weather conditions moving across the Shackles.
Tessa draws her finger from Port Peril to Quent, and then to Beachcomber. "These are the routes I'd suggest." She rolls up the maps and puts them back into the case, then holds them out to Lark. "My gift to you as a token of thanks. More to come if you are successful."
She awaits any questions, and you can talk into the evening if you like. Otherwise when dinner ends and appropriate farewells are shared, you can head back to rest.
CHARTS OF THE FAIR WINDS
Aura Moderate divination; CL 9th
Slot None; Price 3,200 gp; Weight--
These aged charges of thick, yellowed parchment display representations of the Shackles' major islands and the sea lanes between them. The detailed markings on these charts grant a +2 circumstance bonus on Profession (sailor) or Survival checks to navigate within the Shackles.
A multitude of scribbles on the map represent real weather conditions in the region, allowing an informed observer to determine the current weather patterns over the islands of the Shackles. The charts grant a +4 competence bonus on Survival checks made to preduct future weather conditions and a +2 competence bonus on Survival checks to gain a bonus on Fortitude saves against severe weather.
Finally, the pilot of the wind-propelled ship can make a DC 20 Profession (sailor) check to plot a course within the Shackles using the charts. If the check is successful, the charts grant the ship a 10% enhancement bonus to its waterborne speed as long as it follows the plotted course.
All of the charts benefits only apply within the Shackles.

Threnody 'Thren' Nocturne |

The tiefling's eyes almost pop out at the chocolate ice cream. She looks at it in amazement, almost as if she'd found a chest full of jewels. Her first bite is slow, incredibly slow, and she savors it like it were the Sun Orchid Elixir.
And then she goes through it like a hot knife through butter. Her serving may just have been teleported away, you're not sure.
Thren listens, eyes half-closed in bliss, nibbling a bit at cheese and fresh fruit when that course is served, but remains relatively quiet after. If she could curl up, she just might. She does pay attention as the maps are revealed, looking at them with almost childlike curiosity and amusement.

Kahuranga |

"Talking to a bunch of priests sounds simple enough. I hope, Lady Fairwind, that we shall all be fine friends." By the end of the feast, Kahuranga finds himself in a postprandial torpor, unaccustomed to such fine food, or so much of it.

Lark Greenwood |

After Tessa explains her task Lark taps his chin with a forefinger and says, "Just to make sure I'm clear on this. The temples have leads on the informants, right? You don't suspect that either one has moles in it?"
Lark is thrilled by the ice cream and digs in with obvious gusto. The young captain gets an almost equal enjoyment watching his officers appreciation of the meal. With a fond smile he says, "I think we need to vary our shore leave routine. There's something to be said for a bit of fancy food and drink."
In the sugar rush from the dessert he allows himself to almost glow with excitement over the maps. "Ah, these are lovely pieces, and useful in so many ways..." He trails off in thought, "I think I could lose a lot of time just watching the weather all over the Shackles. Plus Belina should be over the moon when I show her these." Lark glanes up at Fairwind and says, "That's our navigator."
I'm ready to say a gracious fairwell to Fairwind and wrap up the night. Does anyone else have anymore to say or ask?

GMDQ |

Tessa raises an eyebrow and smiles. "Belina was the Lanteris' navigator. A good catch that I hope these help you keep."
"As to your question, I am certain Dindreann's temple does not have moles. There is a... loss they suffered recently that I am certain Cheliax is at the root of, which makes me trust them all the more if I didn't already trust her with my life. I'd rather you hear about that situation straight from Dindreann, though. As for the Temple of the Hidden Name, the nature of Norgorber is there may be moles upon moles all spying on each other. However, their location makes them a target for the Chells--a whole island of halflings, most of whom are escaped slaves? There's been a number of ships that have met bad fates that left from Bag Island of late, more than seems explicable even by the amount of piracy that goes on in the region. I can't think of who better to ask about than them."
She sips spiced, chilled coffee. "By the way, I know I mentioned Calistria's temple first, but you don't necessarily have to start there. Go where the winds are in your favor." She puts down her mug. "Good luck. And thank you. Truly." She fixes a long gaze at all of you. "I am putting not just my trust in you--but trust that you will do what's best for all of us who make a home in the Shackles."
===========
You head back to your lodging eventually and no doubt fall into a torpor after all that food.
Once you are ready, you can send out the call to your crew to return to the Fearsome Tide to set sail.
Chad has been mainly dealing with inventory management these last few days--although if he chose, he could have taken some bounties to hunt down some unusual sea critters; nothing excessively dangerous, but earning some favors in the exotic market (roll 3 d20s with a +4 bonus to each; results below). Otherwise the biggest issue was realizing that Beryl was trying to requisition a ridiculous amount of money for unusual spices. She was not being duplicitous about it, just a bit stubborn and unreasonable; Chad had the choice of paying for her spices out of pocket or convincing her to leave it be--a pirate's galley is not the place for culinary expectation.
[ooc]This is the vastly shortened version of stuff I had in mind for you during this time--I am sorry we couldn't play it through properly but I am glad your back. With Beryl: convincing her not to get the spices just leaves everything status quo. If you buy the spices for her, they are ridiculously expensive (but exotic and special) at 500 gp; this raises her disposition to Friendly. FURTHER: If you go bounty hunting, each result of 20 on your roll CAN, as option A lower the spice cost by 100 gp -- making friends with Mags who gives the bounties also gives you a discount at the exotic goods market (so up to 300 gp). If you don't buy the spices, but do go bounty hunting, you can keep the 100 gp per success plus gain three alchemical weapon blanches of your choice.

Chad Wassen |

Bounty 1: 1d20 + 4 ⇒ (19) + 4 = 23
Bounty 2: 1d20 + 4 ⇒ (1) + 4 = 5
Bounty 3: 1d20 + 4 ⇒ (17) + 4 = 21
Looks like I succeeded in the first and third, but unless that second one was for someone that was bed ridden (or similar) I doubt I succeed with a 5. Still, 200 GP off isn't anything to sneeze at. That said, Chad only had 27 GP (not counting any proceeds from sold booty) to his name. Even with 200 off, Chad wouldn't be able to bankroll the spices on his own. What he might do, however, would be to raise the funds from the rest of the crew, selling them on the idea that better spices will mean better meals while out at sea. Barring that, he would either see about getting the spices on credit or would just force Beryl to pick the spices she absolutely wants/needs for the amount of money they had available to spend. (EX: If she has a list of 20 spices, and we can only really afford to buy 5, work with her to figure out which five she really wants to play with or think will be the most useful, vice just picking 5 myself or not getting anything at all.)
As they prepare:
Chad ensures that everything is properly stowed and inventoried as they prepare for sailing.
Profession: QM: 1d20 + 13 ⇒ (14) + 13 = 27
Catching up with his fellow officers, Chad smiles. "It will be good to get underway again. Being in port has its charms, to be sure, but it is tiresome after a while. I can't understand how most folks do it. Where are we off to next?"

Chad Wassen |

At sometime while still in port, but when it would have made sense... probably at an inn, in the morning:
Chad smiles as Threnody, Lark, Chakam, Kahuranga, and the other officers enter the room. He orders everyone a glass of water knocks on the table with his hand.
"I know we are all busy, so I will skip over the gracious thank yous for coming part. Most of what we need from this port, we have acquired, and I am in the process of securing the last few things now. That being said, Miss Beryl and I have been butting heads over the past few days regarding some... purchases... she wishes to make." Chad shakes his head.
"Specifically, she is wanting to buy some rather expensive spices and seasonings. The total would come to 500 gold." Seeing the looks of his fellows, he holds up a hand and continues. "I was able to hunt down a few bounties for Miss Mags, which will either knock 200 gold off of the price or net us 200 additional gold should we not want to purchase them. I can also contribute an additional twenty gold pieces to the pot out of my own pocket, but that still leaves us short 280 gold pieces. While I know that spices are not a necessity, they might be useful as a morale booster for hard times at sea. Would anyone else want to contribute their own money to this purchase? Or, since we have a majority of officers, would anyone be willing to put ship's funds towards it?"

Lark Greenwood |

The rogue shakes his head with a bemused expression. "I've nothing extra for spices right now, but good luck keeping Beryl happy, one way or another. You can tell her I spent it training a new artillery engineer, if that helps."
"Since you're all here, I'll remind you that our new commission starts with Quent and Bag Island. I lean to visiting Quent first, but that's just my gut reaction. He pats his stomach, "Or else it's the remnants of Captain Fairwind's fine meal. Anyway, speak up if you know aught of either one."
-----
At some point Lark makes a small fuss of meeting with Belina and presenting the new maps with a flourish. "Here's something special for my favorite navigator." He spreads the heavy parchment on the chart table. "I'll warn you though, you may have me over your shoulder more than usual with these." Lark leans in and traces weather patterns on the map, going on in a distracted voice, "Can't you just imagine it now, battening for a storm off of Drenchport, or enjoying the sun on the beach at Brightglass Isle?"
He straightens up and clears his throat. "Ah, yes. So, our next heading is Quent and Bag Island. Let's see what you can do with these to set us a fair and speedy course."
Diplomacy, improve disposition, Belina: 1d20 + 9 ⇒ (11) + 9 = 20

Threnody 'Thren' Nocturne |

"Did we offload that bronze yet?" Thren asks lazily as Chad mentions the spices. "Put that towards the price if we haven't. Then we can see about the rest. I prefer good food. We also have all seen how much Rosie can eat. You want her after you for bad vittles?" The bard jokes.
She nods in agreement when Lark mentions Quent. "Seems like a good idea to start with Captain Freewind's home port. Her name carries some weight and well, after that meal, I'd rather we all have an easy time of our next stop." The tiefling laughs.

GMDQ |

Okay, Quent it is! Travel will take 1-2 weeks. Quent is not hard to get to--it is more or less straight west, and you guys have been to Motaku Isle before, though a different part of it (Lilywhite, which is on the other side of the island). I am not going to go into daily ship activities for this since there is a lot else to do. If there IS anything you want to do during downtime on the ship, please say so. Chad has already made his Quartermastery check for the journey; everyone else please make one Profession Sailor or other appropriate check for your duties.

Threnody 'Thren' Nocturne |

Profession (sailor): 1d20 + 11 ⇒ (2) + 11 = 13
When she gets a chance, Thren works with Belina going over the maps Captain Fairwind gifted them with. She also doodles a bit on her own, working out something.

Chakam |

Profession (Sailor): 1d20 + 16 ⇒ (2) + 16 = 18 Add +4 if the check is to navigate - but not sure if Chakam would be in the helm. If Craft (Siege Engines) or Profession (Siege Engineer) would be more appropriate, then the numbers are +14.
Chakam helps around the ship and tries to keep his "house in order", taking interest on the new recruits and trying to get them acquainted with the ship - especially Rowena, with whom he tries to review her engineering notes and compare to make improvements to the fleet.
Meanwhile, the druid/ranger feels his experience develop, and learns to use his agility when doing maneuvers in combat. This is particularly useful as his proximity to nature allows him now to shapeshift into plants - and he particularly tries to focus in practicing his moves while shifted into one of the legendary green men, the humanoid plant creatures who taught the druids how to create leshys.

Lark Greenwood |

Lark responds to Threnody's comment about visiting Captain Fairwind's home port. "I'm interested to learn more about the good captain for sure, but don't forget she doesn't want our association to be obvious." He glances around to include the other officers, "Let's all be careful about how we use her name."
-----
Lark uses what he can recall of Corwin's training drills to organize sparring practice. "We've not had any shipboard action lately, let's not get too rusty."
Profession, sailor: 1d20 + 13 ⇒ (18) + 13 = 31

Chad Wassen |

Didn't see any objections, so trading the Elysian bronze for the spices.
Chad nods thoughtfully at Threnody's suggestion. "I suppose that is a worthwhile trade. I will make the arrangements. Thank you." Without further ado, the sylph heads into the market with the armband and does just that. Once the spices are on board, he seeks out Beryl.
"We got the spices you wanted. Do not be squandering them though. We cannot be affording to get them resupplied often, after all, so break them out only if the crew looks like they are ready to mutiny due to stale rations. Or for celebrations of noteworthy accomplishments." He gives her a stern look as he says this, but then breaks out into a smile. "That said, I think a proper meal with them to 'celebrate' our first night at sea as bonafide Free Captains would be warranted. Ask the Cap'n what he thinks would be appropriate to mark such an occasion." Giving her a wink, he proceeds to attend to his other duties.
Present time:
"So. What is it we are hoping to accomplish here on Quent? I wasn't paying much attention in port, too busy sorting out the provisions."

Threnody 'Thren' Nocturne |

"We're trying to suss out some Chelish spies. We got a lead from Captain Freewind over dinner. A couple, actually. Hope you don't mind Calistrians." Thren grins and then fills Chad in on what's going on, from Free Captaincy to the dinner.

GMDQ |

Continue to chat, I am just pushing things along
When Belina is shown the Charts of the Fair Winds, she has a similar reaction to them that Threnody and Lark had to the chocolate ice cream. "In all the maps I've collected, never have I seen something like this!"
With an extra spring in her step, she maps an excellent course to Quent. Everything is uneventful apart from a brief storm that blows through one night; the night shift struggles to adjust the rigging in time, as quickly as it comes and goes, though no real damage is done. It only slows your trip slightly and you reach Quent in about 8 days.
Hearing of your destination, there are many crew who ask about how exactly long you plan to stay in Quent, many coincidentally interested in visiting the Calistrian temple for reasons other than saving the Shackles from enslavement by an evil empire.
Quent is a thriving port town--the second largest town in the whole archipelago next to Port Peril. The docking fee is a reasonable 50 gp. broad, well maintained street called the "Blue Sky Road" leads you from the docks into town through the bustling merchant district. The House of Stolen Kisses is a large and prominent temple in the center of town.

Chad Wassen |

Chad's mood and demeanor changes rapidly at the mention of Chelish spies by Thren.
"Oh, are we now...."
Hearing about their task, his eyes take on a feverish glint. Although his face is outwardly calm, his hair looks like it has been caught up into a hurricane that cannot make up its mind as to which way to turn.
"I take it we will need to take at least one of these miscreants alive, yes? Perhaps we can make a second profit off of this job then, once we learn what we need to. Lord Endymion back in Hell's Harbor would love to have a long and painful conversation with proven spies from his former homeland. So much so that he has placed a rather sizable bounty on such people." A cold smile crosses his face. "Food for thought." After a moment, the sylph's hair finally calms down.
As they pull in, Chad makes sure that the dock fee is paid to the correct people and begins the task of checking with the dockmaster about where the market would be in order to replace the week's worth of foodstuffs and oils consumed in the journey.

Lark Greenwood |

Noting the crew's interest in visiting the Calistrian temple Lark puts a question to his officers. "I was pondering how to get an interview High Priestess Dindreann. If so many of our folks are visiting the temple maybe that's a good excuse. In fact, we could all troupe over there together. I suppose some might find that awkward, but it might work under the 'hiding in plain sight' theory."

Threnody 'Thren' Nocturne |

"It's a thought." Thren admits readily. "No one would question the arrival of a ship's crew to a Calistrian temple. When we're there, how do we get to see Dindreann? Ask for the best?" She teases.

Kahuranga |

Not without such interest himself, Kahuranga chimes in, "I am hoping that mentioning Fairwind might get the High Priestess's attention. I'm all for mixing some business with, well, a different sort of business."

Chad Wassen |

Chad shrugs. "It couldn't hurt. As could a reminder that Calistrians are not to be trifled with lightly to the crew. Not that I worry about anyone not minding their Ps and Qs, but a friendly reminder might not be out of place."

Threnody 'Thren' Nocturne |

"I'll give them a proper warning before we let anyone off the ship. After that, well, it's on them." Thren says to Chad with a nod.
When it's time to disembark, the tiefling stands at the plank. "We're in port for a spell. Quent apparently has a truly marvelous temple to Calistria," she drawls. "And I am sure many of you are interested in a tour of the place to marvel at the architecture." Her tail is lashing back and forth as she tries to stifle a grin and fails. "So the captain has informed me that there's no problem at all with that. But we don't want to hear a single complaint from the priestesses about your behavior. Not one! They are to be treated respectfully as the ladies they are. I'll remind you that they are Calistrian, and they are known to hold a grudge, to put it mildly, and we don't need the kind of bad luck an angry priestess can bring to bear. That happens, well, you get what you deserve. Including the part where I carve off choice parts of you myself if it'll make her happy." For emphasis, the tiefling's tail snaps up and then around and she passes herself a knife. Her grin goes from fierce to fun in seconds. "So, that said...go enjoy the scenery!"

GMDQ |

As a reminder, Tessa Fairwind gave you a note to ask someone at the temple to give to Dindreann; you just need to hand it to someone.
One of the crew asks, "What about the gents, can we be rough with them?" With various groans and guffawing to follow.
The crew is overall quite eager to appreciate the city's architecture it appears.

Chakam |

If dey're in agreement with tha' roughness, all's fair 'tween four walls, mate. Otherwise, keep 'ya respectful manner as a sailor of tha' Tide. - says Chakam, not in his usual Green Man at the moment, but betting they clearly remember how usually the gunner looks.

Chad Wassen |

Chad smirks. "If I have to dip into ship's funds in order to bribe your way out of prison, you can expect it to come out of your rations for the next several months. So either don't do anything stupid or at the very least don't get caught."

Threnody 'Thren' Nocturne |

"In other words, be respectful while having fun. Now, enough talking. We've all got...things...to do," Thren winks as she lets the crew about their leave.
She turns to the officers. "Shall we give them a head start before going about our business? And who's minding the ship?"

Chad Wassen |

Chad shrugs. "I can mind it if need be, given we still need to arrange restocking the hold... but I can trust that to Miss Ursa if need be."

Lark Greenwood |

"Threnody, you and Yamtisy arrange a watch rotation. But let's have all the officers available for this first, ah, meeting." He adds, "That includes Sandara, if she wants."
After the first liberty party receives their instructions from Thren, et al., the captain gestures for the crew to lead the way. "We'll give them a little head start and mingle in right behind them."
Lark strolls casually with his shipmates along the Blue Sky Road to the temple. He will discretely hand over his note to a cleric or servant when the opportunity presents.

GMDQ |

Maheem as usual will mind the ship. ETA: whoops posted without seeing Lark's post. A watch rotation also works. Let's keep the party together. :)
The House of Stolen kisses is a massive and, for those actually architecturally inclined, beautiful building. Built in a hive-like way, there is a main shrine area that then leads off into multiple small round rooms clustered together, for private interactions--be it actual prostitution or other engagements.
You are greeted in the main shrine area by one of the acolytes, wearing tight, revealing yellow and black silk garb, who glances but at the seal on your letter--not Tessa's public seal, but something the acolyte seems to recognize nonetheless, and escorts you into one of the private rooms--a cozy chamber with a few chaise longues, cushions, and satin drapery. From the odd way sound works as you go through the door, you can guess the room is magically warded so that no one can hear what goes on within. She bids you wait, while she goes to deliver your message.
About ten minutes later, you are greeted by a fit, pale blonde woman in fancier yellow and black garb. She wears heavy eyeliner. She is accompanied by a man and woman who bring in fresh fruits, sweetmeats, and drink, laying the platters throughout the room for easy access. The attendants depart as the priestess seats herself on one of the chaise longues and waves to you to sit if you are not already. Once the door is shut, she addresses you, smiling engagingly.
"My dear Captain Greenwood, and Miss Nocturne, Wassen, Chakam, Kahuranga, and Tanhiwha." If Sandara is with you, she also greets "Miss Quinn." "From what I read, you are to be congratulated on many recent accomplishments. Now, what can I do for you and my dearest friend Tessa?"

Lark Greenwood |

The captain takes up one one of the offered drinks and raises it in a small toast. "Thank you for you those sentiments and for your hospitality. I don't know how much else you and Captain Fairwind have in common, but you both favor very fine settings." He takes an appreciative sip and smiles. "And may I say, you both adorn your settings like polished jewels."
"To answer your question, we've been set on the trail of Chelish spies. We're hoping you've some leads that will help with rooting out a network of informants they're cultivating."

GMDQ |

Dindreann smiles. "Well, if you are as gifted in spy hunting as you are in flattery, I hope you shall go far." She spreads her hands. "Make no mistake, Tessa's recommendation of you comes well valued. I do not take it lightly and would not have seen you so quickly if at all without it. Nonetheless, our work in information comes at considerable risk and considerable cost--and if we just give information to anyone who asks, even those with a letter of recommendation, then we risk our very business and reputation." She sighs, and smiles apologetically. "Yes, this is the part where I ask for a favor to prove your willingness to play at high stakes in exchange for high stakes information."
While she pauses and you may comment as you will, she continues, "Not long ago a ship carrying a sacred relic called the Golden Vespal was lost. While of course in these waters a ship with valuable cargo is an obvious target, we think someone willing to risk the ire of the most powerful temple in one of the most powerful ports in Quent is likely backed by powerful individuals... such as the Chells... or someone else making a play at upsetting the balance of power in the Shackles which nonetheless does the Cheliaxans a favor whether they are aware of it or not. So if you would seek out this relic for me, you would also be likely to advance your own cause. And this would definitely be a favor to me, and to Calistria, that we would be happy to return. I think you have the resources and capability to take on the thieves far better than our usual contractors."
She smiles. "Of course we have used our resources to trace the ship's last known whereabouts to the Rampore Isles. There is a talented 'wrecker' in operation in that area by the name of Vakarla. I believe she is the most likely culprit."
"Wreckers," most of you are aware, are pirates who use decoy ships that seem stranded, abandoned, or otherwise in danger that draw in the helpful, curious, and the greedy. Usually hiding in a nearby cove--or using illusion magic--wreckers will then assault the would-be wreck investigators while their guard is down.
"If you are willing to recover the Golden Vespal, I think we can provide some enlightening resources for you. What do you think?"