GMDQ's Skull and Shackles (Inactive)

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A small band of mariners find themselves press-ganged into service on the Wormwood, led by the fearsome Barnabas Harrigan. Will they turn their misfortune to glory on the high seas, or will folly lead them to an ignominious watery death?


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Female Elf Bard (scholar of legends) 20

I was being polite and letting Lee go first, hoping he'd just shoot the damn thing. If I move, I get to enjoy an AoO and no attack if I'm counting my move right.


Forces of Nature Battlemap

Fair enough.


Shark #2 is done. Lee was going to allow Thren the honors (and save some arcane 'juice') but avoiding an AoO is easily and certainly worth Lee's efforts...
If I'd paid better attention to the map it would have obviously been Lee's responsibility.

The Exchange

Female Undine Adept [HP 32/32 AC 16 T 13 FF 13 | CMD 15 | BAB +3 | CMB +2| Fort +4, Ref +4, Will +8 | Init +3 Perc +9]

Isn't augment summoning only good for those who have the water trait though? Octopus has the aquatic trait. Thanksf or the explanation.


Forces of Nature Battlemap

Ah, yes, I just thought you got the whole feat as a bonus feat. Yes, it is for the water subtype only. (Which is an elemental subtype, like a water elemental, as opposed to "aquatic" which means they are an underwater dweller.)

Speaking of both stupidly similar game terms and the term "traits," I noticed while botting you, you pasted your racial special qualities under "traits" but that's not what that section is for. That's for taking the character traits listed here. You should have chosen two of them at character creation. They must be from a different section (like, you can't take two traits that are both listed under "Social"). You can also choose one of the traits listed in the Skull and Shackles Players Guide as one of your choices.

If you'd like some suggestions, I'd suggest this as one of them:
Water-Touched (Magic): You share an affinity with elemental water. You gain DR 1/— against creatures and attacks with the water type.

The Exchange

Female Undine Adept [HP 32/32 AC 16 T 13 FF 13 | CMD 15 | BAB +3 | CMB +2| Fort +4, Ref +4, Will +8 | Init +3 Perc +9]
GMDQ wrote:

Ah, yes, I just thought you got the whole feat as a bonus feat. Yes, it is for the water subtype only. (Which is an elemental subtype, like a water elemental, as opposed to "aquatic" which means they are an underwater dweller.)

Speaking of both stupidly similar game terms and the term "traits," I noticed while botting you, you pasted your racial special qualities under "traits" but that's not what that section is for. That's for taking the character traits listed here. You should have chosen two of them at character creation. They must be from a different section (like, you can't take two traits that are both listed under "Social"). You can also choose one of the traits listed in the Skull and Shackles Players Guide as one of your choices.

If you'd like some suggestions, I'd suggest this as one of them:
Water-Touched (Magic): You share an affinity with elemental water. You gain DR 1/— against creatures and attacks with the water type.

Ok maybe I can work on my character better while I spend a good part of my day at the mechanic tomorrow :-/


Forces of Nature Battlemap

:p Hope all goes well.

PS: You should have also taken a feat at 5th level.

The Exchange

Female Undine Adept [HP 32/32 AC 16 T 13 FF 13 | CMD 15 | BAB +3 | CMB +2| Fort +4, Ref +4, Will +8 | Init +3 Perc +9]
GMDQ wrote:

:p Hope all goes well.

PS: You should have also taken a feat at 5th level.

So I did some work. Would someone be so kind as to see if I have it set up in a way that 1) makes sense and 2) is helpful to those who wish to read it (and therefore to me)?

I've been playing 5.0 for a while now and am getting increasingly rusty on Mathfinder. ;)

RPG Superstar 2015 Top 8

I find it's only easy to get tripped up on the math of Pathfinder if you over-think it. Usually once you get your statblocks written out you should have all the info you need in front of you. It's a lot of up-front work. But the rest can be winged. But the problem is really option paralysis...it's easy to look at it all at once and be overwhelmed.

On your traits...

GMDQ, emphasis mine wrote:


They must be from a different section (like, you can't take two traits that are both listed under "Social").

You have taken two magic traits. You can only take one trait from a given section.

Don't forget to look at the campaign traits in the Skull and Shackles Player's Guide in case one of those works well.

You also still need a 5th level feat. (You get a feat every odd level.)

You have two different skills sections on your character sheet. One lists your skills and one is from the template I gave you. Whereever you list your skills, can you please break down the math for them (i.e., note how many ranks are in the skill, then add trait, race, feat, class bonuses, etc. Don't forget if it's a class skill, it's +3 to that skill if it's trained--which that math is done for you).

If you build your character in PC Gen (a free program) or sCoreForge (free, uses Microsoft Excel) it will generate a character sheet in BB code that you can then paste into your profile in a nice orderly fashion. It will also help you be sure you've put all your points/choices/etc. where you need them. The easier of the two to use is sCoreForge but it can load very slowly.

(This is probably something I should have told everyone two years ago.)


Forces of Nature Battlemap

Since we have Wahhe until Friday, and I go on vacation around the same time, I'm going to keep pushing the narrative forward a bit through this week, and just bot Lark as needed since thermopyle's away.

From Saturday (a week from today on), we'll hiatus until around August 7, because at least three of us are going to be away. I think Wahhe's trip lasts longer than Aug 7 but by then I will be back and I think thermopyle will, and I don't want to break for too long. Sound good?

If any of the rest of you have travel plans I should be aware of, let me know. Thanks.


Gencon is Aug 17th to 20th.
I'll be mostly out of touch from Aug 15th to 21st.


Question regarding underwater movement.
If Lee wants (needs) to move quickly (though undoubtedly uncomfortably), can he cast Hydraulic Push on himself?
I know a character can choose to forgo their saving throw when they are the target of a spell, but Hydraulic Push is against CMD. Can one forgo CMD? Can one use CMD to make the effects of a spell like Hydraulic Push more profound?


Can I use the word 'forgo' more often?


Forces of Nature Battlemap

Hydraulic push works like bull rush, in other words, it creates a brief burst of water that pushes the target five feet backward. Even if we allow the idea that you use it as a sort of jet-stream to push you backward (which means it could also push you backward in other circumstances you may not like when you cast it on someone else), it's still just 5 feet of movement. I understand your movement is quartered while swimming so a move action reduces your speed to 5 feet. But you seem to be asking, "do I have to spend a move action to move 5 feet when I can burn a spell slot and a standard action to... move 5 feet?" While extreme success (rolling 5 or more beyond your own CMD) could move you further, you're burning a whole spell slot for only a chance of moving slightly faster, and otherwise accomplishing exactly what you would otherwise by just actually moving. By which I am saying, no you would still have to satisfy the requirements of the spell and beat your own CMD if you're using yourself as the target and not "lower" your CMD. I guess you could treat yourself as flat-footed, and lower your CMD to be without your Dex bonus. But your body has a natural inertia and that's what you'd have to push past.

If you want to burn a 1st level spell to swim faster, I suggest learning the spell monkey fish.

Haste can also move you faster (increases all movement by 30 feet). I believe Creed suggested you try buying a potion of haste from the quartermaster if you want to haste yourself.

Speaking of 3rd level spells, when you become able to cast those yourself, you could also learn beast shape I which lets you gain swim 30 feet if the animal you turn into has that movement ability.

Or of course find a magic item that gives you a swim speed.

You can use "forgo," and you can also use the word "forego" both of which are apparently words with slightly different meanings.


I was imagining movement like a lobster. Really fast for a short distance. Twitchy, maybe?

Anyway, I was just outside my box for a few.

I thought the Haste spell only increased movement that the haste recipient already has. If Lee has Swim 5', it would be increased to Swim 35' (and he could pull water skiers). But Lee wouldn't get Burrow or Fly from being hasted. If ]i]Haste[/i] works with Swim because normal humanoids can swim (as opposed to Burrow or Fly, which they don't have the physical 'tools' for), then I'm good with that.

My iPad keeps trying to change 'forgo' to 'Fargo' or 'forgoes'.


The Lucy Lui TV show 'Elementary' is really good, BTW...


Female Elf Bard (scholar of legends) 20

I happen to know expeditious retreat, if that would help you keep up more readily.


Forces of Nature Battlemap

Expeditious retreat explicitly applies to "base land speed" and "doesn't apply to other forms of movement like burrow, climb, fly, and swim." While technically the second phrase means it doesn't give you those special forms of movement, I take the text to mean it applies to your normal walking/running movement only and not swimming etc. So even though you, if you don't have a swim speed, swim at 1/4 your base speed, the spell does not let you swim at 1/4 your modified base speed.

If you think the text should be interpreted differently, by all means say so.

As for hydraulic push, how the spell works is pretty specific: provides sufficient force to push someone back a la bullrush. It can't thus suddenly provide additional force that would make someone move more than what bullrush would do. It also has a duration of instantaneous--it's a couple-second burst. I am trying to picture what you're trying to accomplish and I picture someone issuing jet bursts or a steady stream over time, and the spell itself is incapable of working in that way.

I encourage creative thinking, but not trying to wriggle around loopholes in spell descriptions and other mechanics, and there is a fine line between the two. Stuff like creative applications of skills and spells, like the time some of you made the boulder that crushed some antimagic field generating crystals using stone shape and some good knowledge rolls and whatnot was a cool creative moment. All of that worked well within the intended and RAW mechanics of the spells etc involved. But trying to reinterpret something outside of its explicitly described mechanics because of the way you think it SHOULD work I see as different. Sorry.


Female Elf Bard (scholar of legends) 20

Nope, I agree with your interpretation on expeditious retreat. It was but a quick thought.


Forces of Nature Battlemap

Also, as I recall, expeditious retreat is a personal-range spell only. One could get a wand of the spell though...

KeefX I know you're frustrated in general with the slow speed of your character, but that's the tradeoff of playing a halfling or gnome--bonuses to hit and AC at a cost of reduction in speed. In addition to spells, if you're really frustrated by your slow speed in general, you may wish to consider various magic items that improve it (you could even purchase these boots on my profile page, though it won't help with swimming, because these boots were made for walking), taking the Fleet feat once or twice, or even dipping into a level of barbarian (perhaps the lycanthropy had a lingering effect on you and you get a little... angry... now and then).

Also I forgot to respond upthread: Yes, "Elementary" is really good and I'm sorry to say I've never really been able to watch it regularly. I've seen a bunch of it but I've also missed a bunch of it. I know everyone likes to swoon over Benedict, but I think "Elementary" is my favorite take on modern-day Sherlock Holmes, character and storywise. And yes, Lucy Liu's Joan Watson works really well. Hope to catch up with more of it at some point.


Female Elf Bard (scholar of legends) 20

I enjoyed Elementary for its first two seasons, but didn't continue from there. I liked both Watson and Holmes, not to mention their police friends, though by the end of season two I felt the writing needed a little work. Not a lot, just that it had already gotten a bit weak once or twice. Benedict, from what I've seen, is also good, but it still doesn't work as well for me as a modern-day Sherlock Holmes. Probably due to the setting.


I'm not terribly frustrated over Lee's speed. I was just thinking out loud. I would never expect Hydraulic Push to ever be anything more than an emergency 5' (or 10' on a lucky roll). Not like it would (or should ever) be a substitute for actual movement.

The origin of the idea came from the sharks with 10' reach. How do we move in on them? Then I remembered that being pushed into a threatened space doesn't provoke an AoO. So if one of our fighty types wanted to move in on a shark (or anything with reach) without the associated AoO, could I use the spell to push them up to (the moral equivalent of) base-to-base contact? Unsure. Then that lead to the idea of Lee pushing himself.

I have been thinking about this spell, though:
http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/elementalBody.html


Forces of Nature Battlemap

Ah. That would be an interesting application. You'd still have to think about if it's really worth burning a spell--especially since both Lark and Thren have Acrobatics to help deal with AOOs--but that would probably work if you used it on your allies, at least according to the rules as written.

I've never used elemental body but I think it could be really good.


Forces of Nature Battlemap
DeathQuaker wrote:

I find it's only easy to get tripped up on the math of Pathfinder if you over-think it. Usually once you get your statblocks written out you should have all the info you need in front of you. It's a lot of up-front work. But the rest can be winged. But the problem is really option paralysis...it's easy to look at it all at once and be overwhelmed.

On your traits...

GMDQ, emphasis mine wrote:


They must be from a different section (like, you can't take two traits that are both listed under "Social").

You have taken two magic traits. You can only take one trait from a given section.

My mistake, you did this correctly, but just pasted in the wrong type: Devotee of the Green is a Faith trait, not a magic one. So you can leave this as is. Sorry about that!!


Forces of Nature Battlemap

Guys, waiting on a plan of action from you all...


Am I reading this correctly?
http://paizo.com/pathfinderRPG/prd/coreRulebook/environment.html#table-13-7 -combat-adjustments-underwater

If a character has firm footing then no swim check is needed?

Also, that link seems to be unreliable (or I'm not using it correctly) but the table in question is about 2/3 the way down the "Environment" page that the link does reliably get one to.


Forces of Nature Battlemap

Yes, you are reading it correctly, and we used this mechanic in the fight with the reefclaws.

The ship and water around you are moving too much for you to easily gain firm footing here (it is part of the effect of the situation you are in). Even if you were able to succeed on a Swim check to get into contact with the wood of the ship (which you'd have to do first), in this case the the ship would be slippery from several years of being covered in algae and sea moss, so you could not effectively brace yourself against it even if you were able to move sufficiently to achieve contact. But the bigger issue is the specific phenomenon that is stirring up the water and make spectral figures run through the area and fight a spectral dragon that is spectrally attacking the ship is causing a situation where it is much too difficult for you to get any kind of footing, let alone a firm one. In short, there are supernatural forces at work that are actively working and powerful enough to prevent you from getting into a safe position.


Forces of Nature Battlemap

PS sometimes copying the URLs puts in a unneeded space. Using the URL tags and removing the space...

Should make it work fine.

The Exchange

Female Undine Adept [HP 32/32 AC 16 T 13 FF 13 | CMD 15 | BAB +3 | CMB +2| Fort +4, Ref +4, Will +8 | Init +3 Perc +9]

Hey all. Well I'm off...again. I will try to check in but can't promise it's nightly. I'll be using my phone but I'll set reminder at night before bed to do so. :)


Forces of Nature Battlemap

Have a good trip. Sorry I didn't get a chance to answer your questions earlier, I tried to and my app crashed on my phone.


Female Elf Bard (scholar of legends) 20

Enjoy your trip!


I'm back. I hope y'all had a good few weeks. It looks like the action stopped on a nice little cliffhanger. Are we all about to get hosed down by a spectral dragon?


Female Elf Bard (scholar of legends) 20

Welcome back! And I guess we'll see now won't we?


Forces of Nature Battlemap

Welcome back! I'm back now too! Ah yes, where where we... how many d6 acid damage? Hmm....


Acid what?


Lark is going to wait for Wahhe to deliver the pendant and the message before heading back to the wreck.

Mostly, I'm just checking in.


Forces of Nature Battlemap

You can consider the pendant delivered per the post. I believe Wahhe's player is traveling and while I'll also see if he posts, it is fine to catch up to her and reply if you desire.


I'm also checking in.
I'm driving to Gencon tomorrow and will be sporadically checking in until next Tuesday.
Hopefully botting Lee won't be necessary, but if it is, do the crazy stuff. ;-)


Female Elf Bard (scholar of legends) 20

What, like actually cast spells? ;-)


Doe Lee look like he's made of spells?


Female Elf Bard (scholar of legends) 20

I'm not sure. What's the Pathfinder version of a living spell look like? Then I'll know for sure!


Female Elf Bard (scholar of legends) 20

Wait, is this what Lee looks like?

Living Spell

If so, then yes, you are indeed made of spells. Or at least a spell. Probably shocking grasp, so I'd imagine a bit more sparking LOL

The Exchange

Female Undine Adept [HP 32/32 AC 16 T 13 FF 13 | CMD 15 | BAB +3 | CMB +2| Fort +4, Ref +4, Will +8 | Init +3 Perc +9]

I'm home from 3 weeks of travel!!! How all y'all?


Welcome back! We're doing alright here - just trying to pretend school isn't starting again in a like a week or two. ;)


Lathiira wrote:
Wait, is this what Lee looks like?

Well, he's semi-sentient, so he fits that part of the description.

Also, I am back from Gencon.


Forces of Nature Battlemap

Welcome back Wahhe and KeefX!


Female Elf Bard (scholar of legends) 20

Wait, we're all here now? How'd that happen? Quick, Lark, run off somewhere LOL


I searched this thread and the Gameplay thread for the word 'holding' and you'd be shocked at how may times 'hold' appears (and counts as a hit on the search) in a maritime adventure setting. The only instance of 'Bag of Holding' is on a list of things one may buy in Lilywhite. The word 'haversack' doesn't appear at all (though I think I just changed that).


Forces of Nature Battlemap

I thought you all chipped in and bought either a bag of holding I or a haversack for Wahhe.

The Exchange

Female Undine Adept [HP 32/32 AC 16 T 13 FF 13 | CMD 15 | BAB +3 | CMB +2| Fort +4, Ref +4, Will +8 | Init +3 Perc +9]

u know what I think you gave me one when we set up my toon. *EEK*

also, spank me now, in all my other campaigns we have one dudew who tracks gold etc. I haven't kept track of anything .

so im not asking for anything past, but i'm not totally sure when we even get gold. am i missing that

kids ccome back tuesday.

ACK

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