
GM DevilDoc |

Ahh.. I guess I haven't caught up on the current build ideas.. or didn't remember correctly! You'll have to pardon me, sleeping has not been a thing of late.. about 3-4 hours every couple of days..
Now, I have been doing some research and tinkering tonight. I have put a link to the aquatic terrain rules in the "Campaign Info" tab, seeing as how it would be nice to have handy, but not an every encounter deal. If yall want the link moved into the actual header, that's fine by me too.
The "Loot Tracker" link is now active. I'm still kind of playing with it, but this is a general format that I use for all my AP's. We can tinker with this to yall's little hearts content!
Notables & Reference has also been tampered with. I may or may not move some of that back once we get into the game.
Maps link will be active shortly before we get started. When I activate it, I will ask yall to place your tokens on there as per normal.
Any questions, comments, concerns, or complaints for me??

PatheticWretch |

Still trying to finalize my concept. Though I'm still leaning toward the gnome sorcerer, I did have some questions about crafting for a different character I'm still considering.
1. Will there be much time for crafting? I'm just thinking of the Giantslayer start, and we have pretty much been in one big combat for several levels. So far, crafting wouldn't be of much use.
2. Are you okay with construct crafting if I wanted to go that way?
Again, this is for my second choice character now, but I'm just curious.
Now get some sleep! :)

GM DevilDoc |

Crafting: *caveat: I am only on my second full read through of the first book and have barely cracked the others except when looking for something specific. I could be very completely and totally wrong in my comments here!*
It seems to me that the first book was written to give the PC's a bit of a choice between helping the settlement get built and grow, go off adventuring, or find a happy balance. There are some things that must happen to advance the story line, and other things that only happen when certain conditions are met. Don't go searching the Island for a week or two? Ok.. you didn't trigger the next part of the story. If yall are working towards a goal and not just stagnating, I don't see why a week or so can't be found here and there.
On the other hand, I doubt that closeting yourself in your quarters and turning it into a crafters paradise for months on end is going to win you any friends in the rest of the colony.
Crafting Constructs: From the little bit of research I was able to due, it seems that constructs require a multitude of things.. high level spells, lots of various resources, and lots and lots of time. The biggest thing here would be the much higher level spells. Due to that, maybe we can cross this bridge when we get to it?? Unless you have other resources that will allow crafting earlier than what I am seeing?
Edit: Looking at the feats alone, you're looking at long game planning here anyway! Craft Construct Prereq's: Caster Level 5, Craft Wonderous Item (3rd level caster prereq), Craft Magic Arms + Armor (5th level caster prereq). So you are looking at being like Lvl 7-9ish before being able to even think about this. By then, I am sure that we will be able to come to some sort of understanding!!!

PatheticWretch |

Okay, thanks for the feedback.
A crafter does look like a pretty long-term proposition, though if I were ever to play one, it would be in an adventure path. I do think there are some minor types of constructs I could craft earlier than others (iron cobras, homunculus, and the like), though certainly golems and such would be later on. They're also tremendously expensive to craft.
I'm still brainstorming, and have some ideas coming along for either of the two concepts I'm considering most (gnome sorcerer or dwarf wizard).
Do you have any ideas of when you'd like character concepts/backstory ready?

GM DevilDoc |

In order to have a March start, character concepts should be getting close to being finalized. As for the back stories, I am going to leave that up to you.. as long as you are ready and know your characters motivations etc prior to the first post you should be good.
I would like to look over the characters prior to starting, so having the crunch completed by the first of march would be great.
As for an official start day, I was thinking Outpost kicks off on the 7th.. so in order to give us all time to settle in on that, maybe kick off around the 14th?

GM DevilDoc |

lol no rush. We still have something like a month before the 14th of march. And if you're not ready by then, we can figure something out! I am not rushing yall!
I should amend my last post to read the first week of March, not the first of March!

GM DevilDoc |

Well then relax and enjoy yourself!!! There should be a whole lot more of that in this world.

GM Harker |

I'm going to probably go with a Swashbuckler, race still undecided but probably with either some elf blood for water affinity traits or a human for the extra feat at the beginning. I'll work on the crunch soon and let you all know once I have something.
Question for the GM: In your first post you mentioned that we should have Background traits on top of regular traits. To make sure I'm on the same page, where do I find the background traits?

PatheticWretch |

I think he means background skills (i.e. you get 2 background skills a level in addition to normal skill points). So you don't have to use skill points for profession, knowledge: engineering, etc.
I'm going with the gnome illusionist (non-aquatic version!). So I'll probably end up taking a spell for some underwater action later on.
I have the crunch pretty much done, but will send the backstory to GM for review to see if there are any changes I ought to make.

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Okay, here's my gnome illusionist. Barring any last-minute change of mind, I think this is what I'm going with.
I'll send backstory via PM as soon as I can.

Noiraigue Muveran |

Zinou here. Here's my first batch of my ranger. I may take a drawback for another trait.
I'm working on his backstory still but I have some fun ideas.

Noiraigue Muveran |

As I understand the skill, "Lore (Azlanti ruins)" is more specific and thus could lower a DC. But that's up to the GM to decide of such mechanics :)

Glickly |

PJP here. I am reusing an old alias for now - so Glickly is likely to be renamed.
Not quite final yet, but I think this is pretty close.
Still working on backstory, but the basic story is that the grippli is following his childhood friend who was in the first wave (and likely running from something as well).

GM DevilDoc |

I'm going to probably go with a Swashbuckler, race still undecided but probably with either some elf blood for water affinity traits or a human for the extra feat at the beginning. I'll work on the crunch soon and let you all know once I have something.
Question for the GM: In your first post you mentioned that we should have Background traits on top of regular traits. To make sure I'm on the same page, where do I find the background traits?
Yes, I meant Background SKILLS not traits as written. My fault there.
Background skills are active, and for traits, there must be one campaign trait. You may take an additional trait for a drawback, but I will expect the drawback to be utilized and RP'd if you go that route.GM, is there any particular reason to take something like Lore (Azlanti ruins) or Lore (Azlanti history) if a character already has knowledge (history)?
Kind of tricky there! Direct from the PRD: "Lore skills use the same DC scale as Knowledge skills: DC 10 to answer easy questions, DC 15 for basic questions, and DC 20 to 30 for really tough questions."
HOWEVER: "A Lore skill must be narrow—far narrower than the most relevant Knowledge skill. The broader the scope of a given category of Lore, the shallower your knowledge is on that topic."In my mind, this reads that K. History and Lore (Azlanti) would tell you the exact same thing at the exact same DC. The only difference is that K. History will also cover something that is NOT Azlanti, whereas Lore (Azlanti) would not. Random for instance off the top of my head:
You find some artifacts. K. History would tell you that item A was Azlanti, and item B is from XXX. You can surmise a lot of information from this..
But if you use Lore(Azlanti), you recognize item A, but have no effing clue what item B is or where it came from or how it may have gotten mixed up with the Azlanti stuff.
If I am wrong here, please, someone more familiar with the back ground skills correct me??

GM DevilDoc |

Roll Call!
How are we doing and where are we at? Any progress? Anything I need to help with?
I realize that most of you probably haven't gotten this far yet, but when you do, if you could make sure that you have stats in your tag lines, I would greatly appreciate it!

GM DevilDoc |

None of this is final yet, of course, but this is what I am looking at statwise so far.
Looks good so far, I can't wait to see what you come up with when this is fleshed all the way out!
Okay, here's my gnome illusionist. Barring any last-minute change of mind, I think this is what I'm going with.
I'll send backstory via PM as soon as I can.
I read your PM (once just a quick browse when you sent it, and again just now) and it seems pretty solid. I wasn't completely sold on things.. but I know you enough to trust you, and am interested to see how this works out. ;-) I really hope that Mr. Copperpot really did have a change of heart, because if not things will get rather difficult in the close confines of a colony!
Zinou here. Here's my first batch of my ranger. I may take a drawback for another trait.
I'm working on his backstory still but I have some fun ideas.
Looks pretty good. I appreciate the links and explanations.. makes everything easy to look up and reference. I look forward to reading the backstory to explain everything!
PJP here. I am reusing an old alias for now - so Glickly is likely to be renamed.
Not quite final yet, but I think this is pretty close.
Still working on backstory, but the basic story is that the grippli is following his childhood friend who was in the first wave (and likely running from something as well).
Looks great so far! I really appreciate that you added in all of the extra shaman explanations at the bottom. That will really help me out!
So, if I'm counting right, you're going to be adding like a +4 to allies with the Aid Another? (+2 normal, +1 Following in your footseteps, +1 Battlefield disciple)I notice that almost everyone so far took a drawback and extra trait. I didn't realize that such an option would be so popular. Just remember to utilize the drawback! I may or may not randomly toss things in there to flavor up the RP and see what your reactions will be!!!

Glickly |

So, if I'm counting right, you're going to be adding like a +4 to allies with the Aid Another? (+2 normal, +1 Following in your footseteps, +1 Battlefield disciple)
Yes, that was my understanding. I couldn't really confirm it, but I think I can Aid Another in combat with my tongue (ranged touch attack), despite that it does no real damage. This way I always have something useful to do.

GM DevilDoc |

GM DevilDoc wrote:Yes, that was my understanding. I couldn't really confirm it, but I think I can Aid Another in combat with my tongue (ranged touch attack), despite that it does no real damage. This way I always have something useful to do.
So, if I'm counting right, you're going to be adding like a +4 to allies with the Aid Another? (+2 normal, +1 Following in your footseteps, +1 Battlefield disciple)
Aid Another: If you're in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action
Agile Tongue: perform the steal or disarm combat maneuvers, or make melee touch attacks with your tongue.
Seems pretty cut and dried to me, PJP. You have a go for distracting your opponents with random licks. Dear god, the role play on this is going to be AWFUL!!! LMAO!!!!
I should have some crunch ready for inspection within a few days.
Sounds good to me!!!

Noiraigue Muveran |

You have a go for distracting your opponents with random licks. Dear god, the role play on this is going to be AWFUL!!! LMAO!!!!
*Casts Black Tentacles*
"JAPAN INCOMMIIIIIING!!!"
Sorry, I had to.

GM DevilDoc |

Thank you Anastassia and Noiraigue.
I will be looking over everything and everyone on tues/wed as I get settled into my Outpost games, then we can possibly look to kicking off towards the end of the week depending on how that goes.
That sound good to everyone?

GM DevilDoc |

Noiraigue: "The beard is burnt in some places and thicker in some others. In one spot, the burnt area spreads through the flesh and the bone is barely visible, making the man a pretty ugly sight."
~ Bleh.. Thanks!! Vividly made me recall a particularly nasty wound I had to take care of during my clinical rotations.. lets just say bone cancer of the mandible and maxilla is neither pleasant nor pretty... Other than that, your character looks great!
Anastasia Asheton: Crunch looks good. I look forward to seeing what brought Anastasia to Azlant!
Mr. Copperpot: A few holes in there, but overall looking good. I assume you are going with the original backstory we spoke about? You don't have any stats for your daggers, but you have them listed as loaded into your wrist sheaths. Also, could you notate in your profile somewhere the effects of your drawback? This is something that I am likely to forget and need reminding of.. possibly often.. lol.
Natala: If I am reading this right, you need to choose one of the drawbacks, and pick an additional trait. I will also need a tag line/header if you could please.
Glickly: Looks good, and I look forward to seeing your backstory as well! Could you please put up a tag line/header when you get a chance?
ALL: There are a few things that need some ironing out, but overall everything looks pretty good. I will give yall a few days to get things sorted out before we really kick off, but I will open the gameplay for some introductions and flavoring!

Noiraigue Muveran |

haha ^^ sorry about that! Sounds awful enough indeed!
But most of all: thank you for your work for this AP! I really look forward to playing it with you all :)

Katria Bitterstream |

I went with a background exercise that consists of sketches about the character, rather than any kind of chronological story. It gives me more room to make stuff up on the fly while also giving me a clearer picture of what the character is like. I think and hope it should be enough.
I also updated her crunch. Everything should be good to go.

GM DevilDoc |

1) I will respond to the PM's here in a bit.. let me get all my games updated first.
2) Katria: Starting gold was 200gp I believe, and you should purchase it now. Supplies in and around the colony are going to be pretty scarce until everyone gets up on their feet. Re: background, I like that idea too and its perfectly acceptable. I just wanted something for yall to have to start working on personality and why you would be on the ship.
Zinou: Thank you! I hope yall enjoy this as much as I hope to!
Glickly: Awesome. I will peruse it as soon as I can.
PW: Only holes were on the crunch!

GM DevilDoc |

Sorry guys, it has been a rough weekend at work. On top of that, the new firewalls they put in nerfed Paizo, so my only recourse is either mobile (which doesn't play overly well together) or using my phone as a mobile hotspot for my laptop.. risky and much more time consuming than having the window open in the background of my work.
PW Looks good. You got everything covered.
Anastasia: PM replied. Looks great!