GMDD's Ruins of Azlant

Game Master Awenydd83

MAPS

Loot Tracker
Notables and Reference

Initiative:
[dice=Noiraigue]1d20+8[/dice]
[dice=Katria]1d20+1[/dice]
[dice=Anastasia]1d20+3[/dice]
[dice=Glickly]1d20+5[/dice]
[dice=Mr. Copperpot]1d20+7[/dice]

Percpetion:
[dice=Noiraigue]1d20+6[/dice] [ooc]+10 vs ambush[/ooc[
[dice=Katria]1d20+3[/dice]
[dice=Anastasia]1d20+4[/dice]
[dice=Glickly]1d20+3[/dice]
[dice=Mr. Copperpot]1d20+6[/dice]


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The Exchange

Gnome Sorcerer 5 | HP 37/37 | AC 17; Tch 13; FF 15 | F +4; R +4; W +3 | CMB-1; CMD 11 | Speed 20 ft | Init +8 | Spiked Gauntlet: +1 (1d3-2) | Perc +10

Hehe...some funny word play. :)


|Ruins |WBGoblins|RotRL| Emerald Spire|

LMAO @ Colon/Noiriague/Copperpot!

The team files out of the chapel and moves next door to a large house. Simple wooden furniture is in disarray throughout this residence. Tables and chairs are knocked over and pushed aside, though none appear willfully broken. Articles of clothing and household items are scattered across the floor as if they were examined briefly and discarded. A large pallet bed is visible in a separate room through an open interior door. A third room with no windows is next to the bedroom
but is completely empty.


F Human Swashbuckler 1 - HP 11/11 - AC 18/T: 13/FF: 15 - Perception +4 - Fort: +1, Ref: +5, Will: +0 - CMB: +1, CMD: 14 - Speed 30 - Init. +3

Feeling a bit more cautious after previous encounters, Anastasia tosses some trash from the other rooms into the room with the pallet bed to see if anything reacts to her action. If nothing comes out, she still does not seem eager to go in by herself.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Although the home has been ransacked, there is no evidence of foul play or personal violence. A casual search reveals any number of common domestic items, such as boots, spare cloaks hung on pegs, cookware, and plates and mugs—sundries that one might find in any dwelling.

As Anastasia tosses some trash around, nothing stirs within the room.


NG Male Nagaji Cleric 3 HP: ?/? | AC: 20. 10 Tch. 20 FF | F:+4 R: +1 W: +5 | Perc: +4 SM: +2 Active: None

How many buildings are left to examine?

The Exchange

Gnome Sorcerer 5 | HP 37/37 | AC 17; Tch 13; FF 15 | F +4; R +4; W +3 | CMB-1; CMD 11 | Speed 20 ft | Init +8 | Spiked Gauntlet: +1 (1d3-2) | Perc +10

"I've been thinking about that bow on the wall back there. Of course, it's probably trapped, but I would imagine that it could be helpful to our cause. Even that church would probably want us to take it if we could use it to solve this island's problems," Mr. Copperpot says.

I'd like to see if it's magical...I don't know if anyone bothered to do that, but I'll go back and check.


M Human Stargazer 1 | HP: 12/13 | AC: 16 ; T: 11 ; FF: 15 ; CMD: 16 | Fort: +4 ; Ref: +3 ; Will: +2 [+4 vs charm and compulsion effects] | Init: +8 ; Perc: +6 [+10 vs ambushs] | Speed 20 ft.

Noiraigue shrugs after inspecting the building. He declares "Not each house is of interest. Let's venture into the last one, I say. The dear copperpot has no use for a bow inside the buildings, I think."

He heads without further notice towards the last building of the camp. A9


|Ruins |WBGoblins|RotRL| Emerald Spire|

There is one more building within the palisade to examine, then the rest of the outlying area. The map on like the 3rd slide is up to date.

mobile right now, and will fill you in on the bow from home.

Some of the team troops back out without searching any further into the trashed house. Copper pot returns to the temple to grab the bow. As he does so, there is a slight clamor and some shifting of items but currently no reprisal of the anger from before. He examines the bow, which glows softly under his magical eyesight.


NG Male Nagaji Cleric 3 HP: ?/? | AC: 20. 10 Tch. 20 FF | F:+4 R: +1 W: +5 | Perc: +4 SM: +2 Active: None

"Let's check out this last building, and then decide what we are going to do."

The Exchange

Gnome Sorcerer 5 | HP 37/37 | AC 17; Tch 13; FF 15 | F +4; R +4; W +3 | CMB-1; CMD 11 | Speed 20 ft | Init +8 | Spiked Gauntlet: +1 (1d3-2) | Perc +10

Mr. Copperpot nods at Glickly as he holds out the bow.

"This bow...someone wants us to have it," he says. "To find the townsfolk. It's magical, too...if anyone wants it."


- INACTIVE - (GM abandoned game)

knowledge religion check from earlier tha that no one rolled yet: 1d20 + 2 ⇒ (8) + 2 = 10

"So we know the townspeople turned... Strange... And left of their own accord. That explains the state of the buildings, perhaps. But what caused it..."

She trails off, tapping her lip with an index finger, lost in thought.

[Ooc] unfortunately bards do not have longbow proficiency [/ooc[


NG Male Nagaji Cleric 3 HP: ?/? | AC: 20. 10 Tch. 20 FF | F:+4 R: +1 W: +5 | Perc: +4 SM: +2 Active: None

Not proficient either, but we will take it even if no one is now...

The Exchange

Gnome Sorcerer 5 | HP 37/37 | AC 17; Tch 13; FF 15 | F +4; R +4; W +3 | CMB-1; CMD 11 | Speed 20 ft | Init +8 | Spiked Gauntlet: +1 (1d3-2) | Perc +10

Yeah, would at least be good to sell if no one can use it.


M Human Stargazer 1 | HP: 12/13 | AC: 16 ; T: 11 ; FF: 15 ; CMD: 16 | Fort: +4 ; Ref: +3 ; Will: +2 [+4 vs charm and compulsion effects] | Init: +8 ; Perc: +6 [+10 vs ambushs] | Speed 20 ft.

Noiraigue can use it but his dex is less than efficient ^^

The Exchange

Gnome Sorcerer 5 | HP 37/37 | AC 17; Tch 13; FF 15 | F +4; R +4; W +3 | CMB-1; CMD 11 | Speed 20 ft | Init +8 | Spiked Gauntlet: +1 (1d3-2) | Perc +10

Even so, if you're the only one who can take it a magic longbow is better than your shortbow. I think you're the best candidate for it.


M Human Stargazer 1 | HP: 12/13 | AC: 16 ; T: 11 ; FF: 15 ; CMD: 16 | Fort: +4 ; Ref: +3 ; Will: +2 [+4 vs charm and compulsion effects] | Init: +8 ; Perc: +6 [+10 vs ambushs] | Speed 20 ft.

Yeah, you're right :)

Noiraigue nods and takes the longbow. He turns his attention to the last building within the palisade.

The Exchange

Gnome Sorcerer 5 | HP 37/37 | AC 17; Tch 13; FF 15 | F +4; R +4; W +3 | CMB-1; CMD 11 | Speed 20 ft | Init +8 | Spiked Gauntlet: +1 (1d3-2) | Perc +10

Mr. Copperpot follows after Noiraigue after motioning to his bodyguard to take the lead.

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