Osirionologist

Katria Bitterstream's page

58 posts. Alias of caps.


Full Name

Katria Bitterstream

Classes/Levels

- INACTIVE - (GM abandoned game)

Size

Medium

Age

25

Alignment

N

Strength 16
Dexterity 12
Constitution 15
Intelligence 12
Wisdom 8
Charisma 15

About Katria Bitterstream

Experience 0
Wealth 7 GP
__________________________________________________________________

Katria Bitterstream
Archaeologist Bard 1
N Female Medium humanoid (gillmen)
Init +1; Senses Perc +3, SM -1,

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Defense
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AC 16, touch 11, flat-footed 15 (+4 armor, +1 DEX, +1 buckler )
HP 10/10 (1d8 base + 2 con)
Fort +1, Ref +3, Will +0

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Offense
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Speed 30 ft.

Melee
longsword +3 (1d8+3, slashing, 19-20)
short sword +3 (1d6+3, slashing, 19-20)
longspear +3 (1d8+4, piercing, x3, reach; -1 atk penalty when wielding with buckler)

Ranged
shortbow +1 (1d6, piercing, x3, 60ft.)

Space 5 ft.; Reach 5 ft.

Special Attacks
Spell-Like Abilities

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Statistics
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Str 16
Dex 12
Con 15
Int 12
Wis 8
Cha 15

Base Atk +0; CMB +3; CMD 14

Feats
Lingering Performance

Traits
Betrayed (drawback; roll twice and take the lower roll when making a sense motive check to get a hunch. Cannot be combined with other rerolls)
Azlanti Scholar (campaign; +1 knowledge local, knowledge history, and UMD; gain Azlanti as a bonus language)

Fate's Favored (faith; luck bonuses increase by 1)
Focused Mind (magic; +2 to concentration checks)

Languages
Aboleth, Aklo, Azlanti, Common, Draconic

SQ
Aquatic, Amphibious

Skills (8 ranks, with 1 loaned out to background skills)
+1 Acrobatics* (+ 1 Dex)
+2 Bluff (+ 2 Cha)
+7 Climb* (1 rank + 3 class + 3 Str)
+4 Diplomacy (+ 2 Cha + 2 race)
-- Disable Device
+2 Disguise (+ 2 Cha)
+1 Escape Artist* (+ 1 Dex)
+1 Fly* (+ 1 Dex)
-1 Heal (- 1 Wis)
+2 Intimidate (+ 2 Cha)
+6 Knowledge, arcana (1 rank + 3 class + 1 Int + 1 Bard)
+2 Knowledge, dungeoneering (1 Int + 1 Bard)
+7 Knowledge, local (1 rank + 3 class + 1 Int + 1 Bard + 1 trait)
+2 Knowledge (nature) (+ 1 Int + 1 Bard)
+2 Knowledge (planes) (+ 1 Int + 1 Bard)
+2 Knowledge (religion) (+ 1 Int + 1 Bard)
+3 Perception (1 rank + 3 class - 1 Wis)
+1 Ride* (+ 1 Dex)
-1 Sense Motive (- 1 Wis)
+5 Spellcraft (1 rank + 3 class + 1 Int)
+1 Stealth* (+ 1 Dex)
+3 Survival (1 rank + 3 class - 1 Wis)
+11 Swim* (+ 3 Str + 8 swim speed)
+7 Use Magic Device (+1 rank + 3 class + 2 Cha + 1 trait)
*-3 ACP

Background Skills (2 ranks, plus 1 rank from skills)
+1 Appraise (+ 1 Int)
-- Craft
+2 Handle Animal (+2 Cha)
+2 Knowledge, engineering (+ 1 Int + 1 Bard)
+6 Knowledge, geography (1 rank + 3 class + 1 Int + 1 Bard)
+7 Knowledge, history (1 rank + 3 class + 1 Int + 1 Bard + 1 trait)
+2 Knowledge (nobility) (+ 1 Int + 1 Bard)
+5 Linguistics (1 rank + 3 class + 1 Int)
-- Perform (+ 2 Cha)
-- Profession (- 1 Wis)
+1 Sleight of Hand* (+ 1 Dex)

Combat Gear
015 longsword
010 shortsword
005 longspear
030 shortbow
002 arrows (40/40)
100 chain shirt
005 buckler

Other Gear
010 compass
002 backpack
002 crowbar
002 wrist sheath (2)
001 waterskin
001 caltrops
001 grappling hook
001 rope (50ft.)
001 belt pouch
001 flint and steel
001 parchment (5/5)
001 bandolier (2)
000.5 hammer
000.5 waterproof bag
000.8 signal whistle
000.1 sack
000.1 torch (10/10)

200gp

-100 chain shirt
-030 shortbow
-015 longsword
-010 shortsword
-005 longspear
-005 buckler
-002 arrows (40)

-010 compass
-002 backpack
-002 crowbar
-002 wrist sheath (2)
-001 waterskin
-001 caltrops
-001 grappling hook
-001 rope (50ft.)
-001 belt pouch
-001 flint and steel
-001 parchment (5)
-001 bandolier (2)
-000.5 hammer
-000.5 waterproof bag
-000.8 signal whistle
-000.1 sack
-000.1 torch (10)

7gp remaining in pockets

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Special Abilities
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Aquatic
Swim speed of 30, and +8 to swim checks

Amphibious
can breathe both water and air

Taskmaster
+2 diplomacy

Riverfolk
Vulnerable to fire

Bardic Knowledge (ex)
Add half level to all knowledge checks

Archaeologist's Luck (ex) - 6/6 rounds/day
Swift action to call upon fortune and gain +2* to attack rolls, weapon damage rolls, saving throws, and skill checks for the next 3 rounds**.
*see Fate's Favored
**see Lingering Performance

Bard Spells
+5 Concentration (+1 CL +2 Cha +2 trait)

Level 0 DC12
know direction, light, open/close, read magic

Level 1 DC13 (2/2)
comprehend languages, expeditious retreat

Bot Me!:

(Kat-tree-uh)
Known nicknames:
Kat
Kattie
Tria

Snapshots

  • She has at least one sibling. She is not estranged from her family per se, but they are not on good terms. One of her brothers may be looking for her and may even follow her out to the new settlement.
  • She has had a pretty rough life, and has a hard time trusting people.
  • She grew up in a nomadic lifestyle living near streams and lakes. She knew almost as many gnomes and halflings as she did humans.
  • She is attractive, but somewhat clueless, and her oily skin and gills can be off-putting to some.
  • Her semi-amoral nature and all around self-absorption have typically driven away the people she most needed to keep close (not that she knew that).
  • Her initial partnerships (with decent people that she should have stuck with if she had sense) giving way lead her to more questionable partnerships. After several betrayals (lost finds, stolen gear, etc.) she is reluctant to trust anyone that wants her to depend on them.
  • Katria and her siblings were orphaned before she reached adulthood.

Goals

  • Katria's main goal (urgent and semi-important) is to get away from the mainland. There are too many people there she'd rather not run into again.
  • This expedition is a perfect opportunity for her because she is a scholar and archaeologist and as such would obviously love the chance to explore old Azlant. She may have a hard time sticking to the settlement as long as the AP may want her to. Her second goal (important but not urgent) is to explore the ruins and fill in gaps in the history books. More importantly, she wants to make a significant find of some kind of powerful artifact.
  • Additionally, I want her to find reasons to trust the party and become close to them.

Secrets

  • Her parents were murdered by looters. One of Katria's older siblings managed to hide all the children away and then escape from the killers.
  • She doesn't know it, but her mother actually survived. By the time she nursed herself back to health her children were nowehere to be found. She has been searching for them ever since.

Friends and Enemies

  • Katria's brother is one of her few friends. She trusts him, even though she has avoided him for a while. Unbeknownst to her, he is looking for her.
  • One of Katria's former partners, the gnome woman Berribells, still thinks of Katria as a friend and would work with her again. Berribells is one of the few people that Katria parted with on amicable terms in the past.
  • Another of Katria's former partners, a dwarf prospector named Hulfir, wants to see her dead over a misunderstanding that lead to the destruction of one of his mines and the loss of a great deal of profit.

Memories, Mannerisms, and Quirks

  • Katria sticks her tongue out to one side when she is concentrating.
  • She sometimes absentmindedly hums a lullaby that her father used to sing. It is one of her clearest memories of him.
  • She has no problem with direct eye contact and can maintain it for extended periods, in silence or conversation. This can work to her favor (she has beautiful eyes), but it often makes others uncomfortable.