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Was the Ganzi a boon, Guinfa?
To be truth it's two boons, aasimar and tiefling race boons could be combined into a Ganzi. I have both scanned if you want to see them.

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I have a pair of boons with that combination clause. I've been debating whether I'd like to actually roll up a Ganzi or if I'd rather have another aasimar and a tiefling.
Maybe a ganzi bloodrager with the Shapechanger bloodline if that becomes legal.

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Shiba, if you're still following us I just realizes I owe you an apologize. I could had tried to force the elemental a reroll in the attack and, maybe, save your life. But I forgot it completely, sorry. Everybody else; I can do it 1/day, so it's reserved for life or death situations. But if someone needs it, please remind it to me.
I mean, between the hecticness of a Special and PbP, and the various issues the site was having, I don't think anyone would have an issue with a small retcon. . .
-Posted with Wayfinder

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Guinfa Mlumbi wrote:Shiba, if you're still following us I just realizes I owe you an apologize. I could had tried to force the elemental a reroll in the attack and, maybe, save your life. But I forgot it completely, sorry. Everybody else; I can do it 1/day, so it's reserved for life or death situations. But if someone needs it, please remind it to me.I mean, between the hecticness of a Special and PbP, and the various issues the site was having, I don't think anyone would have an issue with a small retcon. . .
-Posted with Wayfinder
I appreciate the effort, but the work to retcon at this point would be pretty disruptive in what seems like it is already a pretty hectic scenario.
Seriously, no hard feelings.

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I appreciate the effort, but the work to retcon at this point would be pretty disruptive in what seems like it is already a pretty hectic scenario.
Seriously, no hard feelings.
For what it's worth, I totally think you should if the DM will still permit it. Better a bit of inconvenience than a dead character, right? Like I said, I was looking forward to you and I getting to do the whole "sword of light/sword of darkness" dynamic spiel.
@DM: I'm haven't posted my action because I'm not sure what to do or even what my options might be. I certainly can't Channel positive energy (and for Goodness' sake, Archon, be sure to exclude ME when you do that!).

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As the only character affected, I'd rather resolve the encounter and keep our pace up. This is still a timed special. Dithering over actions means fewer encounters and fewer successes.

GM Chyro |

Archon doesn't have selective channeling, too bad.
What is everyone going to do here?
Xukong, as for your options, the overseer (And i can't help but think Fallout) mentioned dealing positive energy. By any means you have access to, i'd say.
That is about the one thing to do here, Quan will be doing more if the haunt isn't dispelled.

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Chyro, just resolve the effect please. We can discuss haunt safety after.
For instance, Quan has a cure light wounds wand in a spring-loaded wrist sheath. Against a haunt, he manifests his claws, making him immune to fear, then attempts to Use Magic Device to suppress the effect.

GM Chyro |

I'm slightly confused.
I can't find the Draconic Manifestation, where is that from?
I assume UMD to hit the haunt.

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Quan can't actually act if he doesn't notice the haunt, but Draconic Manifestation is from Legacy of Dragons. (Dragon Soul racial trait, Scaled Fist monk archetype, and Imperial(sovereign) dragon bloodline are as well)

GM Chyro |

Aha. Pardon me then, i learn new things when new PCs come to the table.
A good thing, imo.

GM Chyro |

Ok, so here's what's going on.
I was rather chatty (PC death at a table is never fun), and the table i play at, have thus heard of Shiba's early misfortune. That table is at a point, where we used a favor to bring back Shiba.
She does however have 1 negative level, as she was revived via a resurrection. Otherwise, she is healthy as ever.
Just try not to be as reckless again, ok? :)

GM Hmm |

The other table earned a wish, and decided to offer it to bring another Pathfinder elsewhere on the asteroid back from the dead.
Enjoy being back in the game, Shiba.

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Oh, I am very glad. I was hoping for some more roleplay with Shiba.

GM Chyro |

We're all in this together!
Yup, as i said, Red, "we". A joint effort. :)

GM Chyro |

As a heads up, phase 3 will be very soon.
So maybe, if you keep pace, you can claim the success of this zone.

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I just wanted to let everyone know I'm finally home, and should now have full access to the game/maps, and able to post much more frequently. I apologize to all for my absence earlier.

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Sorry about the delay from me- -I was certainly not expecting to be back.
Please pass along my thanks to whoever orchestrated it.
Edit: I'll come up with a better 'boneyard experience' when I'm not on my phone. I don't want to further delay us.

GM Hmm |
3 people marked this as a favorite. |

Welcome back, Shiba. As far as I was concerned, that was the best use of a wish that a table could make!

GM Chyro |

The slide has been moved to #1, for convenience for those on mobile devices.

GM Chyro |

For convenience of us all, could you guys note which spells you had prepped, if applicable. To keep track of how much tricks you got left to use.

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Cantrips - read magic, detect magic, arcane mark
1st - chill touch, chill touch, mirror strike

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Spells Known
0st— Detect magic, open/close, Mage hand, Detect poison, Read magic, Unselected
1st— (DC 15) (1/4 splots used)— Color spray, Grease, Charm person (DC 17), Murderous command (DC 17)
Mesmerist tricks (SU) (2/5 day tricks used)
Touch Treatment (Su) (0/7 used)

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. . 1st—bless[s], divine favor, magic weapon, [s]shield of faith[D]
. . 0 (at will)—detect magic, guidance, light, stabilize

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I only have the one 1st level spell.
1st (4/5 remaining) - ear-piercing scream
Cantrips- dancing lights, detect magic, open/close, prestidigitation

GM Chyro |

Thanks.
With specials being extensive missions, knowing what resources you have left is so useful. I found out at a con special, where half the party was casters who had to check once or twice if they still had certain slots/spells left.
Siege of the Diamond City, that one.

GM Chyro |

I don't know what Velinov had in mind, so if someone else wants to bot him, go ahead.

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2nd: barkskin[D], bull's strength, burst of radiance (DC 15),
1st:defending boneant haul, bless, bless, liberating command, protection from evil [WF], shield[D]
0 (at will); create water, detect evil, detect magic, enhanced diplomacy, guidance [WF], light [WF], read magicChannel Energy x1 left
Deflection Aura x1 left
DM Reroll +4 x1 left
Burst of radiance could be helpful right now - mephits aren't (typically) Evil, but I'd be very surprised if skele-thing isn't.

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Xukong, you want to try rolling a knowledge check on that enemy?

GM Chyro |

Xukong, i have to ask.
Why did you roll a spellcraft to ID a spell, 2 rounds after it was cast, based solely upon experiencing cold dmg, thereby submerging it to avoid its further harm?
There is actively scanning for magics, followed by spellcraft checks, but to do it on the fly like that....
It's like knowing the antidote to a specific poison you didn't knew you ingested until you start feeling ill.

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Really, Know(arcana) should be used for a spell effect already in place. But, Xukong's bonus for Know(arcana) is greater than their Spellcraft, so it shouldn't make a difference.
If something is hurting you, you want to know what it is and how to stop it.

GM Chyro |

Tbh, it's the 1st time i have heard of Kn. Arcana as being used as such.
I'll have to keep it in mind for my own casters, thank you.

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1 person marked this as a favorite. |

Knowledge is power!
Identifying a spell effect is harder than identifying one being cast (20+ spell level vs. 15+ spell level), but sometimes you run into a long-duration spell and need to know what is going on.

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Xukong, i have to ask.
Why did you roll a spellcraft to ID a spell, 2 rounds after it was cast, based solely upon experiencing cold dmg, thereby submerging it to avoid its further harm?
Honestly? I was trying to be conservative in what I assumed I could do - I could argue that simple intelligence, more or less, might be enough to know that I could mitigate the cold by jumping in the water and forming an ice crust around it, but I made the Spellcraft check just in case you wouldn't have accepted that.
Quan Tai, thank you for the defense and new information.
Also, Knowledge check made; I'd initially assumed it was undead, and I don't have Knowledge (Religion), and once the evidence started showing that it might be something else, too many other things were going on for it to come to my mind to make a different check.

GM Chyro |

Just wondering, you guys do recall the halls being 40 feet high, right?

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To be honest, Im having a hard time tracking most of this combat. Probably my fault for missing a lot when I was away.
We can Take 10 on Swim checks, but that makes us take an AoO?
Is the skeleton gaseous? How is it avoiding our Reach when it Touches us? In fact how is it touching us and then staying 20ft away?
What are all of the colored areas on the map?

GM Chyro |

Site ate this post twice.
* Swimming is movement, so that provokes.
* The skeleton/mist is semi-solid.
* Nobody is using reach weapons but you, it rolled acro vs aoo to stay unharmed, mostly save the spells flung at it. Granted, attention has been switching between it and the mephit, when it was still alive.
* It can move twice on its turn. It moves close, attacks, and moves away. Acro applies on the second move, though.
* Orange = deep flooded squares, where the DC 10 swim applies.
Cyan = ceiling covered in illusionary stalagtites.

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I'm not trying to complain or get a retcon, I'm just trying to understand what's actually going on. Also not trying to place blame. :)
The hovering shape of a skeleton, encircled by red fumes, makes a touch attack against Archon from above him.
Touch, high ground: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22, Bleed on Archon's turn: 1d6 ⇒ 3
Con dmg: 1d3 ⇒ 2, Feasting: 1d8 ⇒ 1
An unnatural ache is in his chest, as his health is partially taken from him.
Since we should have been able to see it, shouldn't we have gotten an AoO here, assuming we had Combat Reflexes, (I do)? Or at least not walked right into it's threatened area?
Since Archon wanted to move, but hadn't made his swim roll..
He starts to move away, giving the skeleton thing an aoo.
Touch, high ground: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24 Con dmg: 1d3 ⇒ 1
Feasting: 1d8 ⇒ 4. Yum yum.
I was assuming I was automatically Taking 10, as I was not one of the folks listed as needing to make a roll, and it wasn't noted that the water was also Difficult Terrain, (whereas later portions of it specifically are.) Was the Skeleton even close to me to make an AoO? Does it have like 25ft Reach? I'm confused, because my intent here was to literally move closer to it so I could actually threaten it with my 10ft Reach, and if I was already close enough, I wouldn't have moved in the first place.
Unfortunately, the entire area is partially flooded.
For the next 5 rounds, all squares are flooded, and are difficult terrain. Swim checks still apply, but on the marked squares only.
Based on this, I was assuming that we could 5ft Step, Taking 10 on Swim checks. So, I'm just not sure how when I took a 5ft Step earlier, I received an AoO at all. The Skeletal creature wasn't in reach, because I was literally attempting to 5ft step so I could threaten it.

GM Chyro |

Since we should have been able to see it, shouldn't we have gotten an AoO here, assuming we had Combat Reflexes, (I do)? Or at least not walked right into it's threatened area?
I didn't know I had forgotten about it. I checked with search, no results of either of us mentioning it in gameplay.
I was assuming I was automatically Taking 10, as I was not one of the folks listed as needing to make a roll, and it wasn't noted that the water was also Difficult Terrain, (whereas later portions of it specifically are.)
You were able to take 10 to wade through, and you originally normally do so, until combat had started. In which, unless you have a feature that says otherwise, taking 10 isn't possible anymore. I recall a bard feature allowing take 10 on disable device in combat, for example. Without a swim speed (or freedom of movement, i think?) 5ft steps are nigh impossible in check required waters.
Does it have like 25ft Reach? I'm confused, because my intent here was to literally move closer to it so I could actually threaten it with my 10ft Reach, and if I was already close enough, I wouldn't have moved in the first place.
This was related to its higher stealth check, where it was close enough to start combat. It could only take its aoo against the adjacent adventurers.

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Archon did mention having multiple AoOs several times during introductions. Did you not realize what he was referring to/ not look over his character sheet?
While I wouldn't say I'm a "tank", if we could work together to force more foes to try to rush at me, through my reach, it could a good strategy, if the dice roller doesn't fail me.
I generally attempt to set myself up near the middle of enemies, and then rely on AoOs for damage while casting spells, channeling, etc...

GM Chyro |

I'll type more in my coffee break, i've got to get going to work.

GM Chyro |

Thanks for the 15 before work starts.
For 1, i was very drowsy when i made the previous post, Quan.
Lack of sleep last night.
I am not going to dig through everything on a phone in just a few minutes, but in relation to your quoting, i am fairly sure he didn't spam the topic of having multiple aoo. He mentioned it, yes.
I will have to keep it extra in mind from now on that he does have Combat Reflexes. I'd have had rolled aoo and acro if i hadn't forgotten.
That being said, let's focus on killing the mist and liberating the rebel leader.

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Im not angree or trying to get anything changed. Im just trying to understand what has been happening so I can alter my future actions. If it was a mistake and you didnt realize it, thats fine. I was not able to get online much for a few weeks and I don't expect the DM to know everything about each character. Thats not their job. :)
However, if the opponents are able to attack us through my reach or bypasse AoOs, then I want to try to change tactics, and am trying to see what my character would know so I can make a better decision on how to do so.
I am unclear if it is doing something like a Fly-by Attack, if it hasmReach and does not threaten, if it is actually using a ranged touch, etc. . . Thats all I am trying to figure out, without knowing specific powers or anything.