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Nemesis' aasimar blood protects her from any harm, however.
Fire, ironically, I am not resistant to! Still, it seems I at least made my Reflex save...
Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Nemesis was prepared for this turn of events - in fact, she'd rather been waiting for it. She whirls a faint handful of powdered silver around herself, and she is suddenly surrounded by a wide, scintillating, staccato ring of silver flames!
Magic circle against Law, centered upon myself!

GM Chyro |

Nemesis summons a protection barrier around herself and allies, and Gru'Gar steps forward to smack upon the first hellhound.
Greataxe, d12 instead of d20 ;): 1d12 + 3 + 3d6 ⇒ (11) + 3 + (4, 5, 1) = 24 Amusingly enough dmg without SA didn't change.
He deals a serious blow to the hellhound, his axe hitting its back with firm force, causing the hound to growl in pain.
-------------------
Ganden Herephis moves towards Shardra, swinging a sword at her as he arrives.
Sword: 1d20 + 8 ⇒ (16) + 8 = 24 Dmg, fire: 1d8 + 4 + 1d6 ⇒ (2) + 4 + (4) = 10
The blade cuts sharp, injuring the dwarfess even further.
----------------
Brallenera & Sharda

Shardra - Iconic Shaman |

Shardra steps back and starts casting a spell.
”Spirits give us speed to prevail!!“
HASTE! All PCs affected!
Casting defensively DC 21: 1d20 + 12 ⇒ (18) + 12 = 30

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GM, you wrote that Herephis failed his save and is blind: total concealment.
Shardra, no need to cast defensively if he’s blind. And you can go wherever you want without provoking AoO (and he’ll struggle to find you after you have moved).

GM Chyro |

Going to edit. I'm in half-weekend relax-stupor it seems, sry. ^^
HP refunded.
The hellknight takes a defensive stance instead.
End of turn willsave: 1d20 + 4 ⇒ (20) + 4 = 24
And starts regaining sight when the pathfinders' turn comes up.

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Axe on Hellhound: 1d20 + 10 ⇒ (17) + 10 = 27
Dmg: 1d10 + 4 ⇒ (10) + 4 = 14
Axe on Hellhound: 1d20 + 5 ⇒ (3) + 5 = 8
Dmg: 1d10 + 4 ⇒ (3) + 4 = 7
Brallenera doesn't move and attacks the nearest Blue hellhound, wounding it even more

GM Chyro |

Want to clarify whose turn it is now?
With just 2 people remaining in turn 1, that'd be pretty clear.
Brallenera shuts the hellhound up, planting her axe in its skull.
============================
The cellblock, round 2
Mylvwara
----------------
Hellhound green (blinded)
----------------
Nemesis
Gru'Gar
----------------
Ganden Herephis
----------------
Brallenera & Sharda

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Mylvwara casts a spell and a vicious leopard appears and pounces on the hellhound, celestial light glowing from its fangs.
charge, pounce, smite
bite: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 1d6 + 8 ⇒ (1) + 8 = 9
grapple if bite hits: 1d20 + 13 ⇒ (4) + 13 = 17
claw: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d3 + 8 ⇒ (3) + 8 = 11
claw: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d3 + 8 ⇒ (3) + 8 = 11
claw: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d3 + 8 ⇒ (1) + 8 = 9
claw: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d3 + 8 ⇒ (2) + 8 = 10
forgot +2 for charging on last two attacks

GM Chyro |

Kitty wouldn't benefit from haste, as that had gone in effect before it got to this plane.
Fort Mylvwara vs fatigue, instant summon: 1d20 + 3 ⇒ (4) + 3 = 7
The sudden summon takes its toll on Mylvwara, bringing her to a fatigued state. The leopard tears into the hell hound, bringing it down in a brutal animalistic display.
Nemesis
Gru'Gar
---------------
Ganden Herephis
----------------
Brallenera & Sharda

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Mylvwara becomes, somehow, even paler than usual and a thin trickle of blood runs down her nose. She smiles a lopsided bloody grin as her summons pounces on the hellhound and then wipes the blood away with her sleeve.
Good catch on the save. I didn’t give an extra attack, pounce let’s you include rake attacks. Or did I leave in the +1 to hit from haste?

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The warden's sword suddenly flashes red-hot in his hand!
burning disarm, plus saltpeter, DC 16: 5d4 + 1 ⇒ (4, 2, 3, 2, 3) + 1 = 15

GM Chyro |

Ref: 1d20 + 7 ⇒ (13) + 7 = 20
"Heh!", Ganden Herephis drops his sword, but is still wielding a secondary weapon.
Gru'Gar
-----------------
Ganden Herephis
----------------
Brallenera & Sharda

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Gru'Gar moves up to the Hellknight and attacks.
Greataxe attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d12 + 3 ⇒ (3) + 3 = 6
Haste Attack: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d12 + 3 ⇒ (6) + 3 = 9
If it hits and he is still 'flat footed'
Sneak damage: 3d6 ⇒ (3, 2, 1) = 6

GM Chyro |

No 2nd hit, i'm afraid. It'd be a miss regardless, though.
Gru'Gar approaches the hellknight warden, swinging his axe in an overhead chop. Ganden leans to his right, and the axe goes wide.
------------------------
The hellknight assumes a defensive stance, and reaches for his sword.
Aoo, haste: 1d20 + 4 ⇒ (18) + 4 = 22 Dmg: 1d12 + 3 ⇒ (10) + 3 = 13
As he does, Gru'Gar swings his axe again, but Ganden deflects it, pressing the flat of his blade against the axe, causing it's aim to falter.
------------------------
Brallenera & Shardra

Shardra - Iconic Shaman |

Shardra makes a step forward and concentrates on the hellknight.
”May the spirit curse you so that your actions cannot be successful!“
Standard: Misfortune As a standard action, Shardra can force an enemy within 30 feet to roll twice on all ability checks, attack rolls, saving throws, and skill checks and take the lower roll for 1 round (Will DC 18 negates). She can’t use misfortune on the same target again for 24 hours.
Move: if the above was successful: Chant As a move action, Shardra can chant aloud and extend her evil eye and misfortune hexes by 1 round for all targets within 30 feet.

GM Chyro |

Yah, i'm quite familiar with witches, evil eye and cackle. ;)
Will: 1d20 + 4 ⇒ (3) + 4 = 7, and something unnatural looms over the hellknight warden.

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Brallenera moves and strikes the cells guardian
Attack with Haste: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Dmg: 1d10 + 4 ⇒ (8) + 4 = 12
Haste second attack: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
Dmg: 1d10 + 4 ⇒ (7) + 4 = 11

GM Chyro |

Lady dwarf only has 1 attack after moving. ^^
Brallenera draws blood!!
==============================
Cellblock, round 3
Mylvwara
Nemesis
Gru'Gar
----------------
Ganden Herephis (-12)
----------------
Brallenera & Sharda

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I'm assuming that the corner of the desk prevents a charge, if not then add +2 to the attack roll and I will throw on 4 claw attacks.
The leopard races to attack the remaining foe.
bite, flanking: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d6 + 5 ⇒ (4) + 5 = 9
grab if bite hits: 1d20 + 11 ⇒ (2) + 11 = 13

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Meanwhile, Mylvwara walks gingerly forward and casts another spell.
Three pinpricks of light coalesce into darts of pure energy and weave through the crowd to strike the hellknight.
magic missile force damage: 3d4 + 3 ⇒ (1, 2, 3) + 3 = 9

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Hellhounds have both been muzzled, any reason I can't just go now?
"YOU," Nemesis looks the warden in the eye while thrusting her chest in his direction. "Come to me!"
That is a command to "Approach", DC 16 if he's susceptible to my Charming trait.

GM Chyro |

The leopard does not manage to bite the warden, its bite glancing off his armor. The magic missiles pummel into him, though.
Willsave, bane of martials: 1d20 + 4 ⇒ (3) + 4 = 7
Dicebot seems to like you guys in this fight. X)
His anger rising, Ganden Herephis suddenly is compelled to move towards Nemesis.
Gru'Gar
----------------
Ganden Herephis (-21)
----------------
Brallenera & Sharda

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Wait, what? You're bringing him to the squishy PCs! And stopping martials from using their full attacks and haste attacks! I hope there's a really cool plan here.

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Can you say 'running the opportunity-attack gauntlet from Hell Elysium, followed by Land of The 5-Foot-Steppers'??? Gru'gar still goes first....

GM Chyro |

Can you say 'running the opportunity-attack gauntlet from Hell Elysium
Saw that one coming.
Gru'Gar's attack is once more deflected, and the warden starts moving towards Nemesis.
Aoo B, haste: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18 Dmg: 1d10 + 4 ⇒ (1) + 4 = 5
Aoo G, haste: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8 Dmg: 1d12 + 3 ⇒ (4) + 3 = 7
Aoo Leopard: 1d20 + 9 ⇒ (6) + 9 = 15 Dmg: 1d6 + 5 ⇒ (3) + 5 = 8
Surprisingly, all attacks do not hit the man, and he walks around and up to Nemesis and Mylvwara.
------------------------
Brallenera & Shardra

Shardra - Iconic Shaman |

Shardra continues to chant and again concentrates on the Hellknight.
AC Evil Eye As a standard action, Shardra can give an enemy with a mind within 30 feet a –2 penalty on attack rolls, AC, saving throws, or skill checks for 8 rounds (Will DC 18 reduces the duration to 1 round).

GM Chyro |

1d20 + 4 ⇒ (2) + 4 = 6
This is an ambitious and extremely weak minded individual, i tell you. :o

Shardra - Iconic Shaman |

:-D

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I’m not going to be anyone’s flanking buddy for long. Maybe ‘drop weapons’ would have had the same AoO effect but kept him cornered. Now I have to spend my turn withdrawing :(

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You could take a 5-foot step.
This is an ambitious and extremely weak minded individual, i tell you. :o
So, the perfect Hellknight, then?
That Evil Eye should go either toward attack rolls or armor class, somewhat needless to say - and to the other the next round!

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Brallenera follows the man, annoyed at having to move instead of hacking him in pieces
Awww... can't you stand your ground and die?
Attack: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
dmg: 1d10 + 4 ⇒ (1) + 4 = 5

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Brallenera follows the man, annoyed at having to move instead of hacking him in pieces
Awww... can't you stand your ground and die?
Am I seeing the same map as everyone else? All you'd need to do is take a 5-foot diagonal step - you'd have a full attack AND a flank.

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My bad, I'm at work and tried to post quickly, didn't checked the map first. Thankies. Add +2 for flanking on fist attack
flanking hasted attack: 1d20 + 10 + 2 + 1 ⇒ (10) + 10 + 2 + 1 = 23
dmg: 1d10 + 4 ⇒ (6) + 4 = 10

GM Chyro |

Flanking dwarf axe, haste: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9 Dmg: 1d10 + 4 ⇒ (10) + 4 = 14
Alas.
Brallenera smacks the hellknight for another 15 hurt, but he's a tenacious one, as most ambitious folk are, and remains standing.
===================================
Cellblock, round 4
Mylvwara
Nemesis
Gru'Gar
----------------
Ganden Herephis (-36)
----------------
Brallenera & Sharda

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Again: With the hellhounds out of the way, is there any reason Gru'Gar and I can't go at the same time as Mylvwara now?
"Good work, soldier!" Nemesis addresses Ganden in a clipped military tone. She then raises her golden unholy symbol, which thrums with a terrible chill.
"Now...ABOUT FACE!"
Channel Force to push him toward Gru'Gar:
negative energy damage, DC 17 Will save for half and resist pushback: 3d6 ⇒ (6, 4, 2) = 12

GM Chyro |

She's higher in init. Go ahead and post if you want, but her actions resolve first.

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The leopard comes round to strike again.
bite: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d6 + 5 ⇒ (6) + 5 = 11
grapple if bite hits: 1d20 + 11 ⇒ (9) + 11 = 20
While Mylvwara withdraws from the immediate action.

GM Chyro |

The leopard roars, sinking its teeth into the slightly less armored soft spot on his leg, but the grabbing doesn't work as planned.
Nemesis forces out a warm ripple, Will: 1d20 + 4 ⇒ (17) + 4 = 21, which the man resists.
Gru'Gar
------------------
Ganden Herephis (-53)
----------------
Brallenera & Sharda

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Gru'Gar Swings his axe at the Hellknight looking for a kink in his armored defense, while flanking him.
Greataxe Attack: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Damage: 1d12 + 3 + 3d6 ⇒ (8) + 3 + (1, 2, 5) = 19
Dice gods can be cruel at times

GM Chyro |

The hellknight is spared brutal death just a few seconds longer, as fate has it turn out, and he responds in kind to the attacks.
Flaming sword: 1d20 + 8 ⇒ (2) + 8 = 10 Dmg, flamez: 1d8 + 3 + 1d6 ⇒ (6) + 3 + (2) = 11
Short sword: 1d20 + 8 ⇒ (15) + 8 = 23 Dmg: 1d6 + 3 ⇒ (6) + 3 = 9
Flaming sword: 1d20 + 3 ⇒ (11) + 3 = 14 Dmg, flamez: 1d8 + 3 + 1d6 ⇒ (1) + 3 + (6) = 10
Re-rolls since misfortune.
Flaming sword: 1d20 + 8 ⇒ (15) + 8 = 23
Short sword: 1d20 + 8 ⇒ (18) + 8 = 26
Flaming sword: 1d20 + 3 ⇒ (2) + 3 = 5
Gru'Gar gets a gash across his shoulder, as the man slashes his short sword across him. But the 1/2-orc is otherwise fine, as things could have been much worse.
-------------------
Brallenera & Shardra

Shardra - Iconic Shaman |

Shardra continues to chant to maintain the misfortune and the AC evil eye and again concentrates on the Hellknight.
To hit Evil Eye - Will DC 18

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I thought he dropped his sword behind the desk? I did not catch that he picked it up.
Ref: 1d20 + 7 ⇒ (13) + 7 = 20
"Heh!", Ganden Herephis drops his sword, but is still wielding a secondary weapon.
Gru'Gar
-----------------
Ganden Herephis
----------------
Brallenera & Sharda