GM Choon presents The Witchwar Legacy (Inactive)

Game Master Choon


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AC 32 (T 17, F 28) CMD 25 | F+14 R+18 W+21 (+4 v bardic, sonic, language-dep; reroll failed will each round when holding banner) | immune: gas+vapor | Init+14 | Per+30 darkvision 120 ft, blindsense 60 ft, low light 4x, normal light 2x
skills:
Acro/Fly +34, Bluff/Diplo/Intim/SenseMotive +40, Know (arcana) +34, (dungeon, planes, religion) +33, (local, nature) +26, (history, nobility) +19, (engineer, geo) +17, Spellcraft +25, Stealth +29, UMD +30

Asselus...what do you look like? Do you wear a metal mask?

And (everyone) how much would we likely know about you?


Male Elf 133/156 Hp |AC 27; 14; 23 | Fort +17; Ref +16; Will +14 | Init +3 | Per +23;+27 vs humanoid (humans) +25 magical beasts

oh shoot, i had a link to a picture but i think its expired let me look it up for you, the mask would be worn in combat situations ... but not at the moment no.

Assellus is a rarity in his line of work, as a famed bounty hunter of sorts, being well known is very very important. I would imagine that some of the things about him are embellished (after all he does a wife who is a bard).

link to my art blog third post down, the wives and well the mr.

If you are afraid of tasteful nudity of an elven woman cover up the wives part :P


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

Charlotte is an up-and-coming chronicler in the Pathfinder Society; you might have read a few of her maps or reports, but likely heard little beyond that.

Of course, anyone with True Seeing sees her as a six-foot spider.


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

Knowing about Rosaline's exploits would simply being a matter how interested a given character is about the Worldwound and Mendev. I've gotten the impression that the other realms in the Inner Sea Region have stopped caring/thinking too much about it, but that may wary according to individual inclination of course!

I didn't really jot down so many actual exploits, so if your character wants to demonstrate IC knowledge feel free to make something up :P


@art blog - I remember being able to access it, but now tumblr wants log in details. I assume this might have to do with the 'tasteful nudity of an elven woman'?^^


Male Elf 133/156 Hp |AC 27; 14; 23 | Fort +17; Ref +16; Will +14 | Init +3 | Per +23;+27 vs humanoid (humans) +25 magical beasts

honestly? I dont know? I wont lie, I am not the most computer intelligent person. I only have the tumblr cause an art friend started putting all their works there, and well i sort of tumbled (pun intended) into her little community. I only repost the art i like, including photography. I have a food tumblr too, that does the same. If you wanted to see the wives well, I could put up the link to the website it was on, but its been placed on like 9 sites now that i think of it >.>


Eh, no worries. Probably just some policy shift or maybe the last firefox update broke something. I'll just have to live by my memory instead : )


Male Elf 133/156 Hp |AC 27; 14; 23 | Fort +17; Ref +16; Will +14 | Init +3 | Per +23;+27 vs humanoid (humans) +25 magical beasts

werent you the savior at the battle of Storasta Rosaline? where you lead the van in reinforcements to the besieged town and struck the killing blow of the daemon's marilith general... I mean I could have sworn that was you :P


AC 24, T 15, FF 24; hp 238/238; F +20, R +14, W +18 (+2 vs death effects, +8 vs mind-affecting, +2 vs emotion); CMD 26; Init +9; Perc +31, darkvision 120ft, all-around vision
Spells:
1st-level 8/8; 2nd-level 7/7; 3rd-level 7/7; 4th-level 6/6; 5th-level 6/6; 6th-level 3/3

All these people with these huge heroic deeds, and Johnne's just been quietly working in the background :P

Ended up buying the combination "muleback cords of resistance" (thanks for the suggestion!), a lesser extend metamagic rod, a 2nd-level runestone of power and three 1st-level runestones of power. Have no potions or anything, though. Hooooopefully I won't need them...


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

No worries, man. I got no comestibles, relying instead on my shadow spells.


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

So, wanna start some OOC planing?

Do we want to tackle the base-camp of hulking brutes (giants, I assume?) head on or try to sneak past them ?

And how do we want to go there? Rosa has Air Walk but that would leave us vulnerable to counter attack, not to mention the winds. Charlotte might have something nicer? Or we could simply walk/sneak.

ps- Rosaline will offer a tap of the Endure Elements wand to anyone needing.


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

Sneaking past would be one thing, but then you have to worry about them coming into play later.


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

Indeed. The question is if exactly how dangerous they are. If it is a bunch mostly weak-ish giants and ogres, we could probably just beat 'em up. But if it is ~100 fire giants, things might get tricky :P

Oh, anyone proficient in giant identification ?


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

Guys hey guys hey guys guess what I can cast Greater Teleport and carry five other people with me.

EDIT: Also I can fly and probably carry someone light while I do it. Can we all fly? If so, I also have infinity number of distractions I can use while people fly past the giants.


AC 32 (T 17, F 28) CMD 25 | F+14 R+18 W+21 (+4 v bardic, sonic, language-dep; reroll failed will each round when holding banner) | immune: gas+vapor | Init+14 | Per+30 darkvision 120 ft, blindsense 60 ft, low light 4x, normal light 2x
skills:
Acro/Fly +34, Bluff/Diplo/Intim/SenseMotive +40, Know (arcana) +34, (dungeon, planes, religion) +33, (local, nature) +26, (history, nobility) +19, (engineer, geo) +17, Spellcraft +25, Stealth +29, UMD +30

Re Endure Elements: I need it! Rosina, please mark off a charge for me, with my thanks.

I have a magic carpet that can carry 400 lbs (probably just two of us) at 40' or 800 lbs (three or maybe four?) at 30' speed. It's a nice choice since

I can also cast Veil on us at some point, which will make us look/feel/smell like whatever we pick for 17 hours (e.g. gnats? some of the giants we 'meet' outside the entrance to the Veil of Tears?)

What should we know about each other before we go in? Any strategizing we want to do?

Some thoughts on my end:
- As you may know, Oliveo will largely be support, buff, and (some) debuff. If he's ever actually attacking with his spear, we're in a world or trouble...but I hope he's able to help in less direct ways.

- Someone asked about knowledge checks. I'm very high in just about all...and if I want to go really high can spend a Standard + 1 round of bardic performance to effectively have +40 in all INT skills for 10 minutes. Hopefully that'll be enough. ;0)

- I'm happy to scout the giants with Asselus, if yall want. My stealth (+29) isn't quite up to his +31 but it's not shabby, and we could fly there together on a flying carpet. Choon does Vanish make the carpet I'm riding on disappear too? I'd hope so, but I figure it's worth checking.

- I do have one trick I've been wanting to try, that might be good against the giants:

Clamor of the Heavens Masterpiece (DC 25):
Effect: Evil creatures that hear the performance and fail a Will save against the effect are blinded and deafened for the duration. On a successful save, they are shaken instead. Undead or creatures with the evil subtype that fail their saves are stunned for the duration, while those that succeed are staggered.
Use: 3 bardic performance rounds, +1 round per additional round of duration.

Action: 3 full rounds.


...My understanding of that one is that I'm basically doing something with zero effect for three rounds (similar to while casting a full round spell like Summon Monster) and that the effect sets in at the beginning of round 4. Choon, is that your understanding? It'll be slow to start but seems like an awesome thing against evil outsiders, since there's no spell resistance and even if they make the save they're staggered. If we want, I could cast Vanish and then fly above them (where they could hear me, but presumably not see me) and see if I can disable many of them before the battle starts.

- A more general thought: looking at that massive exterior map of the Veil of Tears (and knowing that time presumably matters, since we're racing two other factions to find the Torc) I suspect this may be a test of endurance with *many* encounters and few if any times it'll make sense to sleep to recover spells, bardic performance, etc. That makes me think we may really need to pace ourselves and coordinate so that we don't have several of us casting our big spells on the same encounter...and then end up low on resources toward the end, when we may well end up encountering some major demons and/or witches.

On an entirely non-practical note, I'm enjoying the role play so far and think I'll have a lot of fun with Oliveo. El Ronza, I think the way you're playing (and describing) Rosina in particular is very flavorful! I'm looking forward to more!


The Man. The Myth. The Mask!

Re:Vanish - I think it would not vanish the rug as it cites invisibility and the rug is more a mount than a possessed item.

Re:Clamor - Your understanding is mine, though remember that the foes could still locate your square with a high enough perception check because of all that noise.


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

HP: 16d12 ⇒ (11, 11, 6, 6, 8, 6, 12, 6, 2, 9, 7, 7, 2, 10, 3, 11) = 117

Knew I forgot something XD


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

Hmm—I could use an Endure Elements too. Dumb of me for not thinking of that, in an arctic campaign.


Male Elf 133/156 Hp |AC 27; 14; 23 | Fort +17; Ref +16; Will +14 | Init +3 | Per +23;+27 vs humanoid (humans) +25 magical beasts

36.000 gp on an item? yay her lord :P

enduring the elements a problem?

If you dont have a cloak slot magic item there is the
Comforts Cloak that costs 15,600

Anyone of the vambraces of the genies gives endure elements, plus other effects based off of the choice of genie. they go from 14,400 to 18,900.


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

Oh gosh the choices. I could use a Rod of the Wayang, but not sure if that's the best use of my boon. Maybe a second lesser quicken or standard persistent rod?


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

Hmm, tempted to go with Headband of Alluring Charisma...


AC 32 (T 17, F 28) CMD 25 | F+14 R+18 W+21 (+4 v bardic, sonic, language-dep; reroll failed will each round when holding banner) | immune: gas+vapor | Init+14 | Per+30 darkvision 120 ft, blindsense 60 ft, low light 4x, normal light 2x
skills:
Acro/Fly +34, Bluff/Diplo/Intim/SenseMotive +40, Know (arcana) +34, (dungeon, planes, religion) +33, (local, nature) +26, (history, nobility) +19, (engineer, geo) +17, Spellcraft +25, Stealth +29, UMD +30

Choon, thanks for the rulings. If the carpet is like a mount, does that mean I could also cast Vanish on it to make it disappear (essentially using two castings to make myself and it invisible)?

Also, oooooohhh, more shopping! ;-)

I don't think anyone needs to worry about Endure Elements. Rosaline's 50 charge wand can cover 5 of us for 10 days straight, and I doubt we'll be here for 10 full days.

Possible boons to request:

- rod of Quickening 35K

- 2x runestone of power (3rd) for 18x2=36K (Choon, does a pair of runestones work in the spirit of the "one item"?)

- Scroll of greater planar ally: 5500 + Gift: 17000 sufficient to win the help of a planetar for 1 day/level (note, this one adds a *lot* of power. I'd only want to do it if Choon says he's sure it'd be fine)

- ring of evasion 25K


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

And in the vein of asking for stuff - would upgrading already possessed stuff work?

Otherwise, I'm thinking of either Darkvision goggles or a nicer shield : )


The Man. The Myth. The Mask!

Oliveo - that would work.

Items- the item itself must be requested, so no asking current items. Sorry.


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

M'kay. I think I'll go with the nice shield I found then : )

This one!

And if Percy tries to point out that it is 170gp over Rosaline will simply apply her Paladin Glare™ Gaze Attack until she yields :P


Male Elf 133/156 Hp |AC 27; 14; 23 | Fort +17; Ref +16; Will +14 | Init +3 | Per +23;+27 vs humanoid (humans) +25 magical beasts

how about a heavy mithril animated arrow catching shield +2?

*lawls* or if thats too specific hmm how about a ring of invisibility cause i dont know if I am sneaky enough.


AC 32 (T 17, F 28) CMD 25 | F+14 R+18 W+21 (+4 v bardic, sonic, language-dep; reroll failed will each round when holding banner) | immune: gas+vapor | Init+14 | Per+30 darkvision 120 ft, blindsense 60 ft, low light 4x, normal light 2x
skills:
Acro/Fly +34, Bluff/Diplo/Intim/SenseMotive +40, Know (arcana) +34, (dungeon, planes, religion) +33, (local, nature) +26, (history, nobility) +19, (engineer, geo) +17, Spellcraft +25, Stealth +29, UMD +30

OK gang, what do you think of me enlisting a Planetar to join us for this adventure?

If we do, we'll have a powerhouse angel with a 27 STR, regeneration, true seeing, amazing SLAs (e.g. at will invisibility, remove curse, lesser restoration), and the casting power of a L16 cleric with us...which really changes the party (maybe in good ways, but I'd want everyone's input before doing so since she'll be more powerful than most if not all of us).

* Party, do we want this?
* Choon, are you sure this makes sense? And if we do it, I assume you'd play the planetar...but if you want me to I'd be willing to as well.

If I don't do that I'll likely do the pair of runestones of power to squeeze in 2 more 3rd level castings / day (which would often be more Haste but there are other options too).


AC 24, T 15, FF 24; hp 238/238; F +20, R +14, W +18 (+2 vs death effects, +8 vs mind-affecting, +2 vs emotion); CMD 26; Init +9; Perc +31, darkvision 120ft, all-around vision
Spells:
1st-level 8/8; 2nd-level 7/7; 3rd-level 7/7; 4th-level 6/6; 5th-level 6/6; 6th-level 3/3

Uh... I think I'll just take two 3rd-level runestones. Helps me stack on the despair.

As for the planetar... I'm honestly not sure. Could be interesting, certainly adds a LOT of power.


The Man. The Myth. The Mask!

If I show you to Summon a Planetar there is a good chance party members could be outdone by the GMPC (because I would play that probably). Are youall ok with that?


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

I'd be okay with that... though considering who we're working for you could have a powerful agent of the Eldest hijack the call :3


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The Man. The Myth. The Mask!

You should really stop reading my mind... :P


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

But it's fun in there...


AC 32 (T 17, F 28) CMD 25 | F+14 R+18 W+21 (+4 v bardic, sonic, language-dep; reroll failed will each round when holding banner) | immune: gas+vapor | Init+14 | Per+30 darkvision 120 ft, blindsense 60 ft, low light 4x, normal light 2x
skills:
Acro/Fly +34, Bluff/Diplo/Intim/SenseMotive +40, Know (arcana) +34, (dungeon, planes, religion) +33, (local, nature) +26, (history, nobility) +19, (engineer, geo) +17, Spellcraft +25, Stealth +29, UMD +30

Yeah...I've done very little Pathfinder at this level, and I kind of want to see how this module plays out without doing crazy Planetar tricks (even though there's a big piece in my brain that says "You can get a PLANETAR! DO IT!!").

...so I appreciate your willingness to consider it but I'll follow Johnne's footsteps and request 2 runestones (3rd) so that I'll be able to cast a bit longer into the day.


The Man. The Myth. The Mask!

I must admit I'm mildly disappointed. :)
Update to come in a few hours.


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

A nine use scroll of Time Stop is also ~36000, just so you know :P


The Man. The Myth. The Mask!

I can't hijack Time Stop...


AC 32 (T 17, F 28) CMD 25 | F+14 R+18 W+21 (+4 v bardic, sonic, language-dep; reroll failed will each round when holding banner) | immune: gas+vapor | Init+14 | Per+30 darkvision 120 ft, blindsense 60 ft, low light 4x, normal light 2x
skills:
Acro/Fly +34, Bluff/Diplo/Intim/SenseMotive +40, Know (arcana) +34, (dungeon, planes, religion) +33, (local, nature) +26, (history, nobility) +19, (engineer, geo) +17, Spellcraft +25, Stealth +29, UMD +30

Welllll hey, if someone says "Do it!" I'll do it. Especially if you're not at all concerned that it f^&ks with the balance of the module.

Honestly, if you've got somewhere you'd like to take it and you think it makes the story more interesting, I'll 100% go for it. I'm a bard so I'm all about the more interesting story!


The Man. The Myth. The Mask!

I can up the difficulty to match. I'm already on the verge of doing that due to the number of players.


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

Honestly, I can't say I'm too thrilled. I have nothing against powerful consumables, but in a module one-shot they feel sorta like cheating.

Your call of course : )

(And let's see if we all die on the first encounter or not, then we can turn up the DC :P)


The Man. The Myth. The Mask!

Good point, Rosaline. So, how are you all dealing (or not dealing) with the giant camp?


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

Okay, let's do this. Flawed Lavender and Green Ellipsoid Ioun stone. I've got the most health, might as well put it to some good use.


The Man. The Myth. The Mask!

Oh, and can youall please put some vials in your class lines like Rosaline. I really helps, especially at this level.


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

Vitals* :P

@Dealing with camp - That would depend on the scouting results of course. Buuut we could always go with the 'blaaaaarg chaaaaaaaaaaarge!' option - perhaps seasoned with a bit of magic distraction to limit their numbers?

Just a bit of combat so that we get to see how things work out : )


AC 32 (T 17, F 28) CMD 25 | F+14 R+18 W+21 (+4 v bardic, sonic, language-dep; reroll failed will each round when holding banner) | immune: gas+vapor | Init+14 | Per+30 darkvision 120 ft, blindsense 60 ft, low light 4x, normal light 2x
skills:
Acro/Fly +34, Bluff/Diplo/Intim/SenseMotive +40, Know (arcana) +34, (dungeon, planes, religion) +33, (local, nature) +26, (history, nobility) +19, (engineer, geo) +17, Spellcraft +25, Stealth +29, UMD +30

Oliveo's suggestion from gameplay (sumarized here) is that we gather way from the giants and (when we're ready) he starts Clamor of the Heavens. He'll be on his carpet, and if anyone else wants to be on it they're welcome to be. Hopefully we're positioned such that by the time they reach us it's round 3 and 90% of them are blind/deaf. (Maybe that's 120-180' away?) Then Oliveo keeps performing and the rest of you smash the blind/deaf giants...ideally seeing how few resources (spells, round/day abilities) as possible. Speaking of resources, this uses 3 rounds of his bardic performance + 1/round that I keep the effect up...so at some point when we have them in hand I'd drop the performance.

What do you think?


Male Elf 133/156 Hp |AC 27; 14; 23 | Fort +17; Ref +16; Will +14 | Init +3 | Per +23;+27 vs humanoid (humans) +25 magical beasts

its sound, we can also release their mammoths and the like, perhaps making them scramble to recover their mounts and such, only negative to that of course is the winter wolves.

that being said Im game for Oliveo's plan


Also, do we have any day-long effects we want to consider?

I'll suggest one: I can cast veil and make us all look like whatever we choose for the next 17 hours.

Two options:
A) before the battle begins, I make us all look like gnats. That way everywhere we go we're hard to see and easy to ignore. (the trouble is this spell doesn't change sound, so this option makes more sense if we're flying than walking).
B) after this first battle, I make us look like we're some of the giants we slew. When we encounter agents of Kostchtchie, we act like we're on their side. When we encounter agents of Elvanna, we act like we're there to turn sides. All of that would be very tough to pull off...but I happen to be absurdly good at bluffing (+40).

I'm not sure which of A or B is more powerful, but I think B might be more fun...and might help us to get more information out of folks too.

Choon, one question: does the "no two of which can be more than 30 ft. apart" language apply just when I'm targeting the spell? Or does that limitation stay in place for the entire duration?


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

I must say, I sorta like B) for all the fun it could lead to : )

We could release the mammoths first - to sow confusion and spread them out - then proceed with the beat 'em up plan .P?


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

That's not quite how Veil works, gyfalcon—it doesn't give you bonuses to stealth or any other skill. It also doesn't change the sound of your voice or footsteps.

I can polymorph into a cyclops, but it doesn't last very long, so probably no good.


AC 32 (T 17, F 28) CMD 25 | F+14 R+18 W+21 (+4 v bardic, sonic, language-dep; reroll failed will each round when holding banner) | immune: gas+vapor | Init+14 | Per+30 darkvision 120 ft, blindsense 60 ft, low light 4x, normal light 2x
skills:
Acro/Fly +34, Bluff/Diplo/Intim/SenseMotive +40, Know (arcana) +34, (dungeon, planes, religion) +33, (local, nature) +26, (history, nobility) +19, (engineer, geo) +17, Spellcraft +25, Stealth +29, UMD +30

Charlotte, any opinion on the rest of my suggestion (about using Clamor of the Heavens, and otherwise trying to test how much we can conserve resources on this fight)? Or alternate suggestions?

As far as veil goes:
The footsteps not being loud enough could give it away if we try to pose as giants, but that seems like something we could cover with ghost sound (which we'd have to recast every 17 rounds, but that's not terrible for a cantrip).

As for posing as gnats, I mentioned that this really only makes sense if we're flying (because of the sound of our footsteps). I agree of course that it doesn't give a bonus to stealth per se, but I'd imagine that (a) many folks would ignore gnats flying by, and (b) while it doesn't make us any better at sneaking, it seems like it can change one's apparent size. As I understand it, that would apply the relative size modifiers to stealth (e.g. fine +16, colossal -16). At any rate, I think this is only a reasonable option if we all have a way to fly. While I can take 3 or 4 on my carpet, I'm not sure where that leaves the rest.

Choon, since ruling on illusions is complicated (but I bet our characters--who've been casting these spells for years--know exactly what we can and can't use it for) can you weigh in about how you rule it, and we can work from that.


AC 32 (T 17, F 28) CMD 25 | F+14 R+18 W+21 (+4 v bardic, sonic, language-dep; reroll failed will each round when holding banner) | immune: gas+vapor | Init+14 | Per+30 darkvision 120 ft, blindsense 60 ft, low light 4x, normal light 2x
skills:
Acro/Fly +34, Bluff/Diplo/Intim/SenseMotive +40, Know (arcana) +34, (dungeon, planes, religion) +33, (local, nature) +26, (history, nobility) +19, (engineer, geo) +17, Spellcraft +25, Stealth +29, UMD +30

Choon, as far as vitals, I've added everything that doesn't change constantly, but left off the stuff that takes a lot of tracking (e.g. HP).

I'll add that too if you prefer, but if you're cool with it my preference is to track such things in a spoiler in each post (like the example below). The advantages of this way from my perspective are (a) I & you can more easily backtrack round by round to see how my each resource got to where they are (and if I forgot to apply damage at some point), and (b) when I'm writing a post I don't also have to edit my profile, so it saves a little bit of time.

(All that said, as DM *you're* the one putting the lion's share of time into this game so if you ask for HP in the status bar, I'll add it.) ;-)

Tracking:

HP 156/156
Bardic performance 43/43
Lore master 3/3
Divine Obedience (unbreakable heart) 3/3
Divine Obedience (summon lillend) 1/1

Spells--1st 7/7
Spells--2nd 7/7
Spells--3rd 9/9 *includes runestones
Spells--4th 5/5
Spells--5th 5/5
Spells--6th 3/3

Active buffs flagbearer: +2 to morale to hit, damage, fear saving throws;

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