
Oliveo Taragoš |

Asselus...what do you look like? Do you wear a metal mask?
And (everyone) how much would we likely know about you?

Asselus Screamingtrees |

oh shoot, i had a link to a picture but i think its expired let me look it up for you, the mask would be worn in combat situations ... but not at the moment no.
Assellus is a rarity in his line of work, as a famed bounty hunter of sorts, being well known is very very important. I would imagine that some of the things about him are embellished (after all he does a wife who is a bard).
link to my art blog third post down, the wives and well the mr.
If you are afraid of tasteful nudity of an elven woman cover up the wives part :P

Charlotte Adellan |

Charlotte is an up-and-coming chronicler in the Pathfinder Society; you might have read a few of her maps or reports, but likely heard little beyond that.
Of course, anyone with True Seeing sees her as a six-foot spider.

Rosaline, Exalt of Radiance |

Knowing about Rosaline's exploits would simply being a matter how interested a given character is about the Worldwound and Mendev. I've gotten the impression that the other realms in the Inner Sea Region have stopped caring/thinking too much about it, but that may wary according to individual inclination of course!
I didn't really jot down so many actual exploits, so if your character wants to demonstrate IC knowledge feel free to make something up :P

Asselus Screamingtrees |

honestly? I dont know? I wont lie, I am not the most computer intelligent person. I only have the tumblr cause an art friend started putting all their works there, and well i sort of tumbled (pun intended) into her little community. I only repost the art i like, including photography. I have a food tumblr too, that does the same. If you wanted to see the wives well, I could put up the link to the website it was on, but its been placed on like 9 sites now that i think of it >.>

Asselus Screamingtrees |

werent you the savior at the battle of Storasta Rosaline? where you lead the van in reinforcements to the besieged town and struck the killing blow of the daemon's marilith general... I mean I could have sworn that was you :P

Johnne Sorokin |

All these people with these huge heroic deeds, and Johnne's just been quietly working in the background :P
Ended up buying the combination "muleback cords of resistance" (thanks for the suggestion!), a lesser extend metamagic rod, a 2nd-level runestone of power and three 1st-level runestones of power. Have no potions or anything, though. Hooooopefully I won't need them...

Rosaline, Exalt of Radiance |

So, wanna start some OOC planing?
Do we want to tackle the base-camp of hulking brutes (giants, I assume?) head on or try to sneak past them ?
And how do we want to go there? Rosa has Air Walk but that would leave us vulnerable to counter attack, not to mention the winds. Charlotte might have something nicer? Or we could simply walk/sneak.
ps- Rosaline will offer a tap of the Endure Elements wand to anyone needing.

Rosaline, Exalt of Radiance |

Indeed. The question is if exactly how dangerous they are. If it is a bunch mostly weak-ish giants and ogres, we could probably just beat 'em up. But if it is ~100 fire giants, things might get tricky :P
Oh, anyone proficient in giant identification ?

Charlotte Adellan |

Guys hey guys hey guys guess what I can cast Greater Teleport and carry five other people with me.
EDIT: Also I can fly and probably carry someone light while I do it. Can we all fly? If so, I also have infinity number of distractions I can use while people fly past the giants.

Oliveo Taragoš |

Re Endure Elements: I need it! Rosina, please mark off a charge for me, with my thanks.
I have a magic carpet that can carry 400 lbs (probably just two of us) at 40' or 800 lbs (three or maybe four?) at 30' speed. It's a nice choice since
I can also cast Veil on us at some point, which will make us look/feel/smell like whatever we pick for 17 hours (e.g. gnats? some of the giants we 'meet' outside the entrance to the Veil of Tears?)
What should we know about each other before we go in? Any strategizing we want to do?
Some thoughts on my end:
- As you may know, Oliveo will largely be support, buff, and (some) debuff. If he's ever actually attacking with his spear, we're in a world or trouble...but I hope he's able to help in less direct ways.
- Someone asked about knowledge checks. I'm very high in just about all...and if I want to go really high can spend a Standard + 1 round of bardic performance to effectively have +40 in all INT skills for 10 minutes. Hopefully that'll be enough. ;0)
- I'm happy to scout the giants with Asselus, if yall want. My stealth (+29) isn't quite up to his +31 but it's not shabby, and we could fly there together on a flying carpet. Choon does Vanish make the carpet I'm riding on disappear too? I'd hope so, but I figure it's worth checking.
- I do have one trick I've been wanting to try, that might be good against the giants:
Use: 3 bardic performance rounds, +1 round per additional round of duration.
Action: 3 full rounds.
...My understanding of that one is that I'm basically doing something with zero effect for three rounds (similar to while casting a full round spell like Summon Monster) and that the effect sets in at the beginning of round 4. Choon, is that your understanding? It'll be slow to start but seems like an awesome thing against evil outsiders, since there's no spell resistance and even if they make the save they're staggered. If we want, I could cast Vanish and then fly above them (where they could hear me, but presumably not see me) and see if I can disable many of them before the battle starts.
- A more general thought: looking at that massive exterior map of the Veil of Tears (and knowing that time presumably matters, since we're racing two other factions to find the Torc) I suspect this may be a test of endurance with *many* encounters and few if any times it'll make sense to sleep to recover spells, bardic performance, etc. That makes me think we may really need to pace ourselves and coordinate so that we don't have several of us casting our big spells on the same encounter...and then end up low on resources toward the end, when we may well end up encountering some major demons and/or witches.
On an entirely non-practical note, I'm enjoying the role play so far and think I'll have a lot of fun with Oliveo. El Ronza, I think the way you're playing (and describing) Rosina in particular is very flavorful! I'm looking forward to more!

GM Choon |

Re:Vanish - I think it would not vanish the rug as it cites invisibility and the rug is more a mount than a possessed item.
Re:Clamor - Your understanding is mine, though remember that the foes could still locate your square with a high enough perception check because of all that noise.

Charlotte Adellan |

Hmm—I could use an Endure Elements too. Dumb of me for not thinking of that, in an arctic campaign.

Asselus Screamingtrees |

36.000 gp on an item? yay her lord :P
enduring the elements a problem?
If you dont have a cloak slot magic item there is the
Comforts Cloak that costs 15,600
Anyone of the vambraces of the genies gives endure elements, plus other effects based off of the choice of genie. they go from 14,400 to 18,900.

Charlotte Adellan |

Oh gosh the choices. I could use a Rod of the Wayang, but not sure if that's the best use of my boon. Maybe a second lesser quicken or standard persistent rod?

Oliveo Taragoš |

Choon, thanks for the rulings. If the carpet is like a mount, does that mean I could also cast Vanish on it to make it disappear (essentially using two castings to make myself and it invisible)?
Also, oooooohhh, more shopping! ;-)
I don't think anyone needs to worry about Endure Elements. Rosaline's 50 charge wand can cover 5 of us for 10 days straight, and I doubt we'll be here for 10 full days.
Possible boons to request:
- rod of Quickening 35K
- 2x runestone of power (3rd) for 18x2=36K (Choon, does a pair of runestones work in the spirit of the "one item"?)
- Scroll of greater planar ally: 5500 + Gift: 17000 sufficient to win the help of a planetar for 1 day/level (note, this one adds a *lot* of power. I'd only want to do it if Choon says he's sure it'd be fine)
- ring of evasion 25K

Rosaline, Exalt of Radiance |

And in the vein of asking for stuff - would upgrading already possessed stuff work?
Otherwise, I'm thinking of either Darkvision goggles or a nicer shield : )

Rosaline, Exalt of Radiance |

M'kay. I think I'll go with the nice shield I found then : )
And if Percy tries to point out that it is 170gp over Rosaline will simply apply her Paladin Glare™ Gaze Attack until she yields :P

Asselus Screamingtrees |

how about a heavy mithril animated arrow catching shield +2?
*lawls* or if thats too specific hmm how about a ring of invisibility cause i dont know if I am sneaky enough.

Oliveo Taragoš |

OK gang, what do you think of me enlisting a Planetar to join us for this adventure?
If we do, we'll have a powerhouse angel with a 27 STR, regeneration, true seeing, amazing SLAs (e.g. at will invisibility, remove curse, lesser restoration), and the casting power of a L16 cleric with us...which really changes the party (maybe in good ways, but I'd want everyone's input before doing so since she'll be more powerful than most if not all of us).
* Party, do we want this?
* Choon, are you sure this makes sense? And if we do it, I assume you'd play the planetar...but if you want me to I'd be willing to as well.
If I don't do that I'll likely do the pair of runestones of power to squeeze in 2 more 3rd level castings / day (which would often be more Haste but there are other options too).

Johnne Sorokin |

Uh... I think I'll just take two 3rd-level runestones. Helps me stack on the despair.
As for the planetar... I'm honestly not sure. Could be interesting, certainly adds a LOT of power.

Oliveo Taragoš |

Yeah...I've done very little Pathfinder at this level, and I kind of want to see how this module plays out without doing crazy Planetar tricks (even though there's a big piece in my brain that says "You can get a PLANETAR! DO IT!!").
...so I appreciate your willingness to consider it but I'll follow Johnne's footsteps and request 2 runestones (3rd) so that I'll be able to cast a bit longer into the day.

Oliveo Taragoš |

Welllll hey, if someone says "Do it!" I'll do it. Especially if you're not at all concerned that it f^&ks with the balance of the module.
Honestly, if you've got somewhere you'd like to take it and you think it makes the story more interesting, I'll 100% go for it. I'm a bard so I'm all about the more interesting story!

Rosaline, Exalt of Radiance |

Honestly, I can't say I'm too thrilled. I have nothing against powerful consumables, but in a module one-shot they feel sorta like cheating.
Your call of course : )
(And let's see if we all die on the first encounter or not, then we can turn up the DC :P)

Charlotte Adellan |

Okay, let's do this. Flawed Lavender and Green Ellipsoid Ioun stone. I've got the most health, might as well put it to some good use.

Rosaline, Exalt of Radiance |

Vitals* :P
@Dealing with camp - That would depend on the scouting results of course. Buuut we could always go with the 'blaaaaarg chaaaaaaaaaaarge!' option - perhaps seasoned with a bit of magic distraction to limit their numbers?
Just a bit of combat so that we get to see how things work out : )

Oliveo Taragoš |

Oliveo's suggestion from gameplay (sumarized here) is that we gather way from the giants and (when we're ready) he starts Clamor of the Heavens. He'll be on his carpet, and if anyone else wants to be on it they're welcome to be. Hopefully we're positioned such that by the time they reach us it's round 3 and 90% of them are blind/deaf. (Maybe that's 120-180' away?) Then Oliveo keeps performing and the rest of you smash the blind/deaf giants...ideally seeing how few resources (spells, round/day abilities) as possible. Speaking of resources, this uses 3 rounds of his bardic performance + 1/round that I keep the effect up...so at some point when we have them in hand I'd drop the performance.
What do you think?

Asselus Screamingtrees |

its sound, we can also release their mammoths and the like, perhaps making them scramble to recover their mounts and such, only negative to that of course is the winter wolves.
that being said Im game for Oliveo's plan

gyrfalcon |

Also, do we have any day-long effects we want to consider?
I'll suggest one: I can cast veil and make us all look like whatever we choose for the next 17 hours.
Two options:
A) before the battle begins, I make us all look like gnats. That way everywhere we go we're hard to see and easy to ignore. (the trouble is this spell doesn't change sound, so this option makes more sense if we're flying than walking).
B) after this first battle, I make us look like we're some of the giants we slew. When we encounter agents of Kostchtchie, we act like we're on their side. When we encounter agents of Elvanna, we act like we're there to turn sides. All of that would be very tough to pull off...but I happen to be absurdly good at bluffing (+40).
I'm not sure which of A or B is more powerful, but I think B might be more fun...and might help us to get more information out of folks too.
Choon, one question: does the "no two of which can be more than 30 ft. apart" language apply just when I'm targeting the spell? Or does that limitation stay in place for the entire duration?

Rosaline, Exalt of Radiance |

I must say, I sorta like B) for all the fun it could lead to : )
We could release the mammoths first - to sow confusion and spread them out - then proceed with the beat 'em up plan .P?

Charlotte Adellan |

That's not quite how Veil works, gyfalcon—it doesn't give you bonuses to stealth or any other skill. It also doesn't change the sound of your voice or footsteps.
I can polymorph into a cyclops, but it doesn't last very long, so probably no good.

Oliveo Taragoš |

Charlotte, any opinion on the rest of my suggestion (about using Clamor of the Heavens, and otherwise trying to test how much we can conserve resources on this fight)? Or alternate suggestions?
As far as veil goes:
The footsteps not being loud enough could give it away if we try to pose as giants, but that seems like something we could cover with ghost sound (which we'd have to recast every 17 rounds, but that's not terrible for a cantrip).
As for posing as gnats, I mentioned that this really only makes sense if we're flying (because of the sound of our footsteps). I agree of course that it doesn't give a bonus to stealth per se, but I'd imagine that (a) many folks would ignore gnats flying by, and (b) while it doesn't make us any better at sneaking, it seems like it can change one's apparent size. As I understand it, that would apply the relative size modifiers to stealth (e.g. fine +16, colossal -16). At any rate, I think this is only a reasonable option if we all have a way to fly. While I can take 3 or 4 on my carpet, I'm not sure where that leaves the rest.
Choon, since ruling on illusions is complicated (but I bet our characters--who've been casting these spells for years--know exactly what we can and can't use it for) can you weigh in about how you rule it, and we can work from that.

Oliveo Taragoš |

Choon, as far as vitals, I've added everything that doesn't change constantly, but left off the stuff that takes a lot of tracking (e.g. HP).
I'll add that too if you prefer, but if you're cool with it my preference is to track such things in a spoiler in each post (like the example below). The advantages of this way from my perspective are (a) I & you can more easily backtrack round by round to see how my each resource got to where they are (and if I forgot to apply damage at some point), and (b) when I'm writing a post I don't also have to edit my profile, so it saves a little bit of time.
(All that said, as DM *you're* the one putting the lion's share of time into this game so if you ask for HP in the status bar, I'll add it.) ;-)
HP 156/156
Bardic performance 43/43
Lore master 3/3
Divine Obedience (unbreakable heart) 3/3
Divine Obedience (summon lillend) 1/1
Spells--1st 7/7
Spells--2nd 7/7
Spells--3rd 9/9 *includes runestones
Spells--4th 5/5
Spells--5th 5/5
Spells--6th 3/3
Active buffs flagbearer: +2 to morale to hit, damage, fear saving throws;