AC 24, T 15, FF 24; hp 238/238; F +20, R +14, W +18 (+2 vs death effects, +8 vs mind-affecting, +2 vs emotion); CMD 26; Init +9; Perc +31, darkvision 120ft, all-around vision
Uhh... that's how it was MADE. Your sacrifice would probably just make it bigger and meaner. :P
Edit: I can't see cats helping you here. They'd probably take a look at the veil, look at you, then collectively and in unison start licking their nethers.
AC 24, T 15, FF 24; hp 238/238; F +20, R +14, W +18 (+2 vs death effects, +8 vs mind-affecting, +2 vs emotion); CMD 26; Init +9; Perc +31, darkvision 120ft, all-around vision
AC 24, T 15, FF 24; hp 238/238; F +20, R +14, W +18 (+2 vs death effects, +8 vs mind-affecting, +2 vs emotion); CMD 26; Init +9; Perc +31, darkvision 120ft, all-around vision
I figure (assuming Golarion's makers of carnivore feed have any business sense) that carnivore feed is made primarily of cats anyway...so really anytime you feet a meat-eating pet you're probably feeding it cats.
I'm sorry everyone, I've dragged my feet way too much to be reasonable.
At first I saw posts when I woke up in the middle of the night and thought I'd just respond in the morning, but when I woke up I had forgotten, and then the next night the same thing would repeat.
I haven't even gotten my f%~!ing character sheet done. I'm so sorry.
144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:
Toska wrote:
I'm sorry everyone, I've dragged my feet way too much to be reasonable.
At first I saw posts when I woke up in the middle of the night and thought I'd just respond in the morning, but when I woke up I had forgotten, and then the next night the same thing would repeat.
I haven't even gotten my f%+%ing character sheet done. I'm so sorry.
No worries here!
Just say if there is anything you want a hand with or anything, maybe we can help : )
I'm sorry everyone, I've dragged my feet way too much to be reasonable.
At first I saw posts when I woke up in the middle of the night and thought I'd just respond in the morning, but when I woke up I had forgotten, and then the next night the same thing would repeat.
I haven't even gotten my f%+%ing character sheet done. I'm so sorry.
No worries here!
Just say if there is anything you want a hand with or anything, maybe we can help : )
Nothing I can think of really, it's all on me. Just need to actually make my character sheet and actually post.
F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting
Asselus Screamingtrees wrote:
On a random note, I will be posting much later today on the unfortunate account of a birthday of mine. :P
AC 24, T 15, FF 24; hp 238/238; F +20, R +14, W +18 (+2 vs death effects, +8 vs mind-affecting, +2 vs emotion); CMD 26; Init +9; Perc +31, darkvision 120ft, all-around vision
AC 24, T 15, FF 24; hp 238/238; F +20, R +14, W +18 (+2 vs death effects, +8 vs mind-affecting, +2 vs emotion); CMD 26; Init +9; Perc +31, darkvision 120ft, all-around vision
GM! Before I post, a question for you. It's a standard action to return my phantom to my consciousness; would I be able to do that, or does the magical cursed icy stuff prevent that?
AC 24, T 15, FF 24; hp 238/238; F +20, R +14, W +18 (+2 vs death effects, +8 vs mind-affecting, +2 vs emotion); CMD 26; Init +9; Perc +31, darkvision 120ft, all-around vision
The phantom does not heal naturally, and can be healed only with magic or by being tended to with the Heal skill while fully manifested in ectoplasmic form. The phantom stays fully manifested until it is either returned to the spiritualist's consciousness (a standard action) or banished to the Ethereal Plane. If the phantom is banished to the Ethereal Plane, it can't return to the spiritualist's consciousness or manifest again for 24 hours.
AC 24, T 15, FF 24; hp 238/238; F +20, R +14, W +18 (+2 vs death effects, +8 vs mind-affecting, +2 vs emotion); CMD 26; Init +9; Perc +31, darkvision 120ft, all-around vision
Then I stop being a Spiritualist and start being two-thirds of a sorcerer? In all seriousness, I don't know. What happens when an eidolon comes under attack in whatever plane it came from?
I guess the question is if it crosses intervening space (incorporally) to reenter your skull, or if it just kind of 'turns off' and is back in your skull. I could see either. If the former though, whatever incorporal-stopping barrier is in effect here would stop you. The latter? Sounds like it'd work to me.
144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:
The Spiritualist have another ability that moves the phantom 'like dimension door'. So I guess the one that just moves it, without any such mentions, isn't really teleportation just like you said (more of a 'class feature turn off').
AC 24, T 15, FF 24; hp 238/238; F +20, R +14, W +18 (+2 vs death effects, +8 vs mind-affecting, +2 vs emotion); CMD 26; Init +9; Perc +31, darkvision 120ft, all-around vision
Yeah, Phantom Recall specifies acting as dimension door, but that's when I do it as a swift or immediate action. The standard action use doesn't specify whether it's a teleportation effect or not, so since it doesn't call it out, I'd rule it isn't.
144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:
Well there areways around it and at a much lower level to boot, but those ways aren't what I'd say standard preparation.
Hmm.
Or maybe one could simply have sealed off the geyser with a wall of stone/force. Hmm. Maybe it would have been even better to seal oneself away from the steam and wait it out...
144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:
Wall of Force is the handiest of the walls. That one got a hardness of 30 (and objects take 1/2 damage from energy attacks!) and 20 hp/cl. Even with Choon-rolls that is alot of wall to chew trough :P
But yeah, capping up the geyser is probably not the best of ideas (even if the wall survives, the ground around the geyser might not ...) but one should be safe inside a Wall of Force bubble.
Assuming one knew the geyser would last three rounds of course :P
F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting
Alright. Time to actually sorcerer properly. Whee!
AC 24, T 15, FF 24; hp 238/238; F +20, R +14, W +18 (+2 vs death effects, +8 vs mind-affecting, +2 vs emotion); CMD 26; Init +9; Perc +31, darkvision 120ft, all-around vision
144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:
So the +3 Dagger then? Just so you have something against ropes or stomachs :P
@Ice Worms - I think this is one of the other anti-bypass tricks. If we were ruthless CRPG characters we would stay here for a while and farm exp.
But since we are not, and one of the worms are heading towards the geyser, we ought to relocate somewhat quickly I feel! At least away from the soon-to-be Very Very Very Hot Water Exhaust Pipe :P
144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:
I see :P
@Sign of Math - it is as follows 17 (cl while raging) + 3 (Circlet of Persuation since it is a Cha based test) + 4 (feat bonuses on Bull Rush) + 6 (Charisma bonus) + 1 (Guidance bonus from Rage Prophet)
Unlike Tremor Blast, which specifies that feats does not apply, Sign of Wrath has no such pesky language. Which is nice ^^
(The roll twice and take better is from the Pauldrons of the Bull)