GM Choon presents The Witchwar Legacy (Inactive)

Game Master Choon


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144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

But options are nice : )

Usually at least!


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

Indeed the elf is a sneaky one :P

Additionally - I have a query!

Sign of Wrath wrote:
The blast's bull rush effect has a CMB bonus equal to your caster level + your Intelligence, Wisdom, or Charisma modifier (whichever is highest).
Telekinesis wrote:
Combat Maneuver: Alternatively, once per round, you can use telekinesis to perform a bull rush, disarm, grapple (including pin), or trip. Resolve these attempts as normal, except that they don't provoke attacks of opportunity, you use your caster level in place of your Combat Maneuver Bonus, and you add your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer) in place of your Strength or Dexterity modifier.

Originally I parsed Sign of Wrath to have a CMB bonus equal to Caster Level + Cha mod as in 'my normal CMB + caster level + cha' since it was well a combat manoeuvre bonus bonus.

Then I looked at it again and thought that it was probably just a weird way of saying 'the blast's bull rush total CMB is equal to caster level + cha mod'.

So I decided to check out Telekinesis and that one is quite specific on how the caster level + cha replaces the standard CMB. So I thought hmm maybe I had it right the first time?

In the rolls IC I went with the least generous interpretation (just to be sure!) but I thought I'd bring it up!

Summary: is Sign of Wrath's total CMB equal to

a) Caster Level + Cha Mod

or

b) Normal CMB + Caster Level + Cha Mod

Thoughts : )?


The Man. The Myth. The Mask!

I've always read it as A.


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

Just remember, if necessary I can teleport us all out of here and back.


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

Mmm probably.

It's just that extra 'bonus' that trips me up ('combat manoeuvre bonus bonus' seems like something that adds to the first).

But it might just be the RAS (redundant acronym syndrome) syndrome.


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:
Charlotte Adellan wrote:
Just remember, if necessary I can teleport us all out of here and back.

May I petition that we try to teleport someone/something we don't care about first?

I'm willing to bet my left nostril that there is some nasty contingency in place for that ... (This? Maybe my paranoia is just giving Choon ideas ...)

Especially since he *asked* if Rosina's thingy was a teleportation effect :P


AC 24, T 15, FF 24; hp 238/238; F +20, R +14, W +18 (+2 vs death effects, +8 vs mind-affecting, +2 vs emotion); CMD 26; Init +9; Perc +31, darkvision 120ft, all-around vision
Spells:
1st-level 8/8; 2nd-level 7/7; 3rd-level 7/7; 4th-level 6/6; 5th-level 6/6; 6th-level 3/3

I'm crazy low on hp! *laughs madly*


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

@Johnne -

Oliveo wrote:
I'm happy to apply the wand as much as is needed to get you (or anyone) back to full...but it seems we should get further from the vent first

@Charlotte/thunderbeard - Happy birthday (somewhat delayed, I didn't remember your post yesterday sorry!)!!


The Man. The Myth. The Mask!

I will be updating tomorrow. Busier weekend than normal.


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

M'kay : )


AC 24, T 15, FF 24; hp 238/238; F +20, R +14, W +18 (+2 vs death effects, +8 vs mind-affecting, +2 vs emotion); CMD 26; Init +9; Perc +31, darkvision 120ft, all-around vision
Spells:
1st-level 8/8; 2nd-level 7/7; 3rd-level 7/7; 4th-level 6/6; 5th-level 6/6; 6th-level 3/3

No worries. Sorry, I'm just waiting for a map to see what my options are >.>


The Man. The Myth. The Mask!

That's my fault. If work goes as expected I'll have one up in a few hours.


AC 24, T 15, FF 24; hp 238/238; F +20, R +14, W +18 (+2 vs death effects, +8 vs mind-affecting, +2 vs emotion); CMD 26; Init +9; Perc +31, darkvision 120ft, all-around vision
Spells:
1st-level 8/8; 2nd-level 7/7; 3rd-level 7/7; 4th-level 6/6; 5th-level 6/6; 6th-level 3/3

Take your time. Tis the silly season!


The Man. The Myth. The Mask!

No kidding. I've rarely been this busy. And my schedule is technically empty! It's like the world saw my calendar and went "That guy. We need to smother him!"


Good luck, Choon.

I'm Traveling for the next three weeks. I'll still be posting but will certainly be less predictable.

Wishing y'all the best!


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

Have fun!


The Man. The Myth. The Mask!

Map is up, but it's rough. The red lines are tunnels that the worms just created.


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

@Choon - I think the map is missing someone ... (Toska?)

@Oliveo/party - Hmm. Rosaline has already acted during the first turn, but she could reposition later anyhow.

However I'm not sure how to deal with these annoying worms. Certain part of me feels that it might be best if we slay them now, just to be done with it.

But on the other hand, we could exploit them later on (lead them to any frost giants for example!).

Most of all I'm worried about them collapsing the tunnel which would certainly suck. Anyone with Know(Engineer) wanna take a roll : )?


AC 32 (T 17, F 28) CMD 25 | F+14 R+18 W+21 (+4 v bardic, sonic, language-dep; reroll failed will each round when holding banner) | immune: gas+vapor | Init+14 | Per+30 darkvision 120 ft, blindsense 60 ft, low light 4x, normal light 2x
skills:
Acro/Fly +34, Bluff/Diplo/Intim/SenseMotive +40, Know (arcana) +34, (dungeon, planes, religion) +33, (local, nature) +26, (history, nobility) +19, (engineer, geo) +17, Spellcraft +25, Stealth +29, UMD +30

k. Eng: 1d20 + 40 ⇒ (19) + 40 = 59


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

If anyone can identify them, they're DEFINITELY worth killing.


Kobold HP 30/30 | AC 19| F+7 R+7 W+7
Skills:
Acrobatics+7 Athletics+8 Stealth+7 Survival+5
↺ No Escape Darkvision | Perception+7 (Expert) | Resist (Frost) 1

Merry Christmas everyone!


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

Indeed. Merry christmas! : )


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

Sounds good


Male Elf 133/156 Hp |AC 27; 14; 23 | Fort +17; Ref +16; Will +14 | Init +3 | Per +23;+27 vs humanoid (humans) +25 magical beasts

have the merriest of christmasses and the most excellent of holiday seasons!


AC 24, T 15, FF 24; hp 238/238; F +20, R +14, W +18 (+2 vs death effects, +8 vs mind-affecting, +2 vs emotion); CMD 26; Init +9; Perc +31, darkvision 120ft, all-around vision
Spells:
1st-level 8/8; 2nd-level 7/7; 3rd-level 7/7; 4th-level 6/6; 5th-level 6/6; 6th-level 3/3

Hope everyone had a safe and happy holiday! Time for me to pick up the slack on my posting >.>


The Man. The Myth. The Mask!

Ok, I hope everyone had a great Holiday! I'll be posting an update today after my work paperwork responsibilities. :)


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

Note to all my games: My monitor just broke, which means I don't have normal internet connection. It'll be 1-2 weeks before it's fixed, so expect slower posting.


The Man. The Myth. The Mask!

I will give everyone until Monday evening before assuming you're just standing there slack-jawed and letting the worms attack. :)


AC 24, T 15, FF 24; hp 238/238; F +20, R +14, W +18 (+2 vs death effects, +8 vs mind-affecting, +2 vs emotion); CMD 26; Init +9; Perc +31, darkvision 120ft, all-around vision
Spells:
1st-level 8/8; 2nd-level 7/7; 3rd-level 7/7; 4th-level 6/6; 5th-level 6/6; 6th-level 3/3

Sorry, I'm just drawing a complete blank on what to do here! >.>


AC 32 (T 17, F 28) CMD 25 | F+14 R+18 W+21 (+4 v bardic, sonic, language-dep; reroll failed will each round when holding banner) | immune: gas+vapor | Init+14 | Per+30 darkvision 120 ft, blindsense 60 ft, low light 4x, normal light 2x
skills:
Acro/Fly +34, Bluff/Diplo/Intim/SenseMotive +40, Know (arcana) +34, (dungeon, planes, religion) +33, (local, nature) +26, (history, nobility) +19, (engineer, geo) +17, Spellcraft +25, Stealth +29, UMD +30

We'd debated attacking the worms or trying some creative way to get rid of them, but it seems that the team leans toward attack. I know Rosina's out of commission for a bit so your offensive power's lessoned...if nothing else, maybe intimidate one? Or cast a buff, since we've got so many here & therefor are likely looking at a longish combat.

(Feel free to still be on my carpet, btw)


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

Recent rolls have made me remember why it is so nice to have a bard around! (Now, if only my poor magi had a private bard... :P)

Also, Shadow spells are weird.


AC 32 (T 17, F 28) CMD 25 | F+14 R+18 W+21 (+4 v bardic, sonic, language-dep; reroll failed will each round when holding banner) | immune: gas+vapor | Init+14 | Per+30 darkvision 120 ft, blindsense 60 ft, low light 4x, normal light 2x
skills:
Acro/Fly +34, Bluff/Diplo/Intim/SenseMotive +40, Know (arcana) +34, (dungeon, planes, religion) +33, (local, nature) +26, (history, nobility) +19, (engineer, geo) +17, Spellcraft +25, Stealth +29, UMD +30

I aim to please! ;-)


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

Rosaline's gameplan is to inflate her ego until she can claim size bonuses on her damage rolls : )

Also, the 'we hold no quarrel with you' part may not exactly be true, given that there are two evil groups out after the macguffin...

If needed/relevant:

Diplomacy: 1d20 + 13 ⇒ (11) + 13 = 24

Intimidate: 1d20 + 29 ⇒ (2) + 29 = 31

Also, if we are up for it, Rosaline doesn't mind jumping straight to the smiting. So feel free to start that (I do suspect we are heading there anyhow, given Rosaline's limited diplomatic vocuabulary. If we just want to talk a bit, someone better with words may have to take over :P).


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

Bump?


The Man. The Myth. The Mask!

Updating today. I wanted to do it yesterday but I ran out of time


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

Well, at least the fire damage d6 liked me :P


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

Also, the map seems to be uneditable for me at the moment?


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

@Str Surge - Yeah, it is really cool. Basically the thing I built the character on : )

I really hoped to use Sign of Wrath + Strength Surge alot together, but the Moment of Clarity eating a swift action sorta screws that over. I've been meaning to look into a way to fix that, but we'll see (mayhaps the unchained Stamina system has something? It did solve the Swift Action for Arcane Armour Training issue for Eldritch Knights ...).

@'Party Up' - I assume this just means just Johnne and not that we get another go at the poor giant, right? That would be too good to be true :P


The Man. The Myth. The Mask!

I wrote that before I realized johnne hasn't posted and forgot to remove it. Apologies.


AC 24, T 15, FF 24; hp 238/238; F +20, R +14, W +18 (+2 vs death effects, +8 vs mind-affecting, +2 vs emotion); CMD 26; Init +9; Perc +31, darkvision 120ft, all-around vision
Spells:
1st-level 8/8; 2nd-level 7/7; 3rd-level 7/7; 4th-level 6/6; 5th-level 6/6; 6th-level 3/3

First up, I'd like to apologize for my silence. I've been working up to moving house, and the big day was today. We don't have an internet connection yet, and probably won't for several days (though we're working on it). I have a smartphone with a data plan, but 500MB doesn't go far when I'm using it for job-searching as well. However, my mother lives 5 minutes away and I'm welcome there any time, and there's a library within walking distance, so I'll be around.

Please don't write me out of the campaign, as this is temporary. I'll be here, but sporadic. If I'm holding things up, bot me. If there's something Johnne (or Rosina) would reasonably do that would help the party out of combat, have him do it if I don't get to it first. His combat MO is to drop crowd-control debuffs while Rosina stacks on the pain and despair.


The Man. The Myth. The Mask!

Sorry for delay. My life is nuts right now. We are looking for a house to buy and the process has consumed me. Update in a few hours


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

I sneaked a peek at Oliveo's fluff spoiler just to check which subtype that thing was. And while I didn't actually see it spelled out, I think it may have been an evil outsider. Therefore I'll repost all of Rosaline's rolls here with all buffs included : )

Not Outsider:
To Hit; First: 1d20 + 28 + 1 + 6 - 4 +8 ⇒ (20) = 59

To Hit; Haste Bonus: 1d20 + 28 + 1 + 6 - 4 + 8 ⇒ (3) = 42

To Hit; Second: 1d20 + 23 + 1 + 6 - 4 + 8 ⇒ (20) = 54

To Hit; Third: 1d20 + 18 + 1 + 6 - 4 + 8 ⇒ (13) = 42

To Hit; Confirmation 1: 1d20 + 28 + 1 + 6 - 4 + 8 ⇒ (1) = 40

To Hit; Confirmation 2: 1d20 + 23 + 1 + 6 - 4 + 8 ⇒ (5) = 39

Damage; First?: 1d6 + 15 + 5 + 8 + 8 ⇒ (4) = 40

Damage; Haste?: 1d6 + 15 + 5 + 8 + 8 ⇒ (6) = 42

Damage; Second?: 1d6 + 15 + 5 + 8 + 8 ⇒ (6) = 42

Damage; Third?: 1d6 + 15 + 5 + 8 + 8 ⇒ (1) = 37

Damage bonus; Crit 1?: 2d6 + 30 + 10 + 16 + 16 ⇒ (1, 6) = 79

Damage bonus; Crit 2?: 2d6 + 30 + 10 + 16 + 16 ⇒ (6, 6) = 84

Evil Outsider!:
To Hit; First: 1d20 + 28 + 1 + 6 - 4 + 8 + 2 ⇒ (20) = 61

To Hit; Haste Bonus: 1d20 + 28 + 1 + 6 - 4 + 8 + 2 ⇒ (3) = 44

To Hit; Second: 1d20 + 23 + 1 + 6 - 4 + 8 + 2 ⇒ (20) = 56

To Hit; Third: 1d20 + 18 + 1 + 6 - 4 + 8 + 2 ⇒ (13) = 44

To Hit; Confirmation 1: Automagically successful

To Hit; Confirmation 2: Automagically successful

Damage; First?: 1d6 + 15 + 5 + 8 + 8 + 2 ⇒ (4) = 42

Damage; Haste?: 1d6 + 15 + 5 + 8 + 8 + 2 ⇒ (6) = 44

Damage; Second?: 1d6 + 15 + 5 + 8 + 8 + 2 ⇒ (6) = 44

Damage; Third?: 1d6 + 15 + 5 + 8 + 8 + 2 ⇒ (1) = 39

Damage bonus; Crit 1?: 2d6 + 30 + 10 + 16 + 16 + 4 ⇒ (1, 6) = 83

Damage bonus; Crit 2?: 2d6 + 30 + 10 + 16 + 16 + 4 ⇒ (6, 6) = 88

Note: If it actually is an Evil Outsider Rosaline has a +2 Sacred bonus to AC, Resist Acid/Fire 5, Fast Healing 2 as well as +4 Sacred bonus to Str and automagically confirmed crits against evil (both included in calcs above).


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

Also since I'm curious; how's that house coming along : )?

Note2: I have to look up the Bracers of the Avenging Knight since they doesn't seem to work as I thought they did the first time I looked ...


The Man. The Myth. The Mask!

Inspection went ok. There are a few things we need fixed. We understand that this is a negotiation though, so we sent just about everything we could find in the repair request. Hopefully they'll fix the major stuff and feel good about deleting the little items we included.

We should hear back sometime Sunday.


The Man. The Myth. The Mask!

O.O ... That's 350 damage. Good thing he has, like I said, a huge HP pool...


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

@House - Mkay. Sounds like things are shaping up then : )

@Damage - Yes, turns out that two crits on x3 weapons with a pile of buffs are nice. Really really nice :D


F Aranea Sorcerer 2/Veiled Illusionist 10/Arcanist 3 | HP 124/174, AC 36 (T 20, FF 30) Fort +18, Ref +20, Will +21 (all +1 vs spells), immune to mental control | Per +22/23 vs traps, darkvision, auto-detect all spellcasting

@Rosaline: if it's what I think it is (Choon's descriptions have been spot-on, and I've read most of the bestiaries), it's extraplanar but not an outsider.


The Man. The Myth. The Mask!

I just double checked and it's a [chaotic evil extraplanar giant]


144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:

Mkay. I guess its only the 'real' titans that are outsiders. Buuut I'd say it went pretty ok anyhow. Lets just hope it doesn't fight back quite as hard ... :P


AC 24, T 15, FF 24; hp 238/238; F +20, R +14, W +18 (+2 vs death effects, +8 vs mind-affecting, +2 vs emotion); CMD 26; Init +9; Perc +31, darkvision 120ft, all-around vision
Spells:
1st-level 8/8; 2nd-level 7/7; 3rd-level 7/7; 4th-level 6/6; 5th-level 6/6; 6th-level 3/3

Hey guys, I just got the internet connected. Might take me a while to get into the swing of things again, but I'm back!

If I'm holding up this combat too much, bot me; otherwise, I'll try to get to this before my society game tomorrow.

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