GM Choon presents: Righteous Indignation until the Abyss Just Can't Anymore (Inactive)

Game Master ToxicStar

Lootz


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Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.

Iolaire whirls her glaive around and lashes out at the strange creature. Even Radiance's magical blade fails to do much however.

Attack: 1d20 + 8 ⇒ (11) + 8 = 19 Damage: 1d8 + 5 ⇒ (1) + 5 = 6


The Man. The Myth. The Mask!

Iolaire strikes the monster, but it's clearly nowhere near falling.


Male Human Cavalier (Standard Bearer) 4/Paladin (Holy Tactician) 2/Champion 1| AC 21, touch 12, flat-footed 18 | HP 57/57 | Fort +11, Ref +5, Will +10 | Init +2 | Perception +1 | Weal's Champion 1/1 | Challenge 2/2 | Lay on Hands 3/3 | Mythic Power 5/5

Balthasar walks up to the door Vance tried to smash and, sheathing his longsword, attempts to open the door, shield held ready.


CG Half-Orc Warpriest 8 | Status: Prayer
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7

Thrall stands at the ready to help Vance and Balthasar, either to force the door through sheer strength or to try to open it more subtlety.


M Goblin Barbarian(Feral Gnasher/ Unchained) 6 Guardian 1

1d20 - 3 ⇒ (20) - 3 = 17

Bitey gurgles as the antlers pierce him, falling limp to the floor. Forgotten for the moment, he moans in pain.


The Man. The Myth. The Mask!

The door clicks open.
Blood and filth smear floor of this long room. Six white stone statues of famous heroes line the hall-each clawed, bloodstained, partially smashed, or otherwise defaced. At the far end of the hall, a raised dais holds an upturned alabaster altar. Sitting atop the upside-down altar is a hideous mass of severed limbs that have been stitched together into a vile monstrous insectoid shape. Before the dais, seven ratty bedrolls have been laid out on the floor.
5d20 ⇒ (1, 2, 1, 15, 7) = 26

Upstairs, the monster lays into Iolaire!
3d6 ⇒ (2, 5, 1) = 8
But she is able to evade it.
Behind her, one of the cultists gets over his fear and closes in to flank her Provoking
1d20 ⇒ 7
But she dodges his attack as well!

Party up!


Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.

I think the fact that you rolled 3d6 not 3d20 might have helped the monster miss! ;)

AAO: 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Finally landing a solid blow it is easy for Iolaire to dodge the cultist's return blow. She contiues to focus on the strange creature, since it poses the greatest threat.

Attack: 1d20 + 8 ⇒ (8) + 8 = 16 Damage: 1d8 + 5 ⇒ (7) + 5 = 12


Male Human Cavalier (Standard Bearer) 4/Paladin (Holy Tactician) 2/Champion 1| AC 21, touch 12, flat-footed 18 | HP 57/57 | Fort +11, Ref +5, Will +10 | Init +2 | Perception +1 | Weal's Champion 1/1 | Challenge 2/2 | Lay on Hands 3/3 | Mythic Power 5/5

Balthasar feels his gorge rise, but doesn't see any signs of a staircase to get upstairs and help Iolaire and Bitey. "We'll need to return to clean this room of the stain and filth, and to right the altar, but right now we need to help Iolaire and Bitey on the second floor. Check the door to the west." Balthasar closes the door to the altar room.


CG Half-Orc Warpriest 8 | Status: Prayer
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7

Thrall nods at Balthasar's words and rushed to open the door, by force of necessary.

Str Vs door if needed: 1d20 + 5 ⇒ (14) + 5 = 19


The Man. The Myth. The Mask!

Thrall bursts open the door and comes face to face with three honest-to-evil demons! But that's not all. A wall of vile smelling filth pours from behind the door, enveloping everyone and completely overwhelming your senses!
You spot a staircase behind them!
Everyone downstairs must make a DC 13 fort save or become Nauseated each round they are in the cloud of stench
The demons attack immediately, clearly waiting for the door to open, but only two can get within reach.
2d20 ⇒ (11, 2) = 13
But Thrall is on his toes and dodges both claws!
The third demon points at Thrall and casts a spell!
Thrall, DC 11 will save or be Frightened for 1d4 ⇒ 2 rounds. If you succeed you are shaken for one round.

--------------------------------

Upstairs, Iolaire cuts down the cultist who was attempting to flank her, but can't land a blow on the monster. It dodges and counter attacks!
3d20 ⇒ (9, 19, 14) = 42
Iolaire takes: 1d4 + 4 ⇒ (3) + 4 = 7
She dodges the antlers and one claw, but can't avoid a nasty scrape on her leg!

Another cultist charges in from behind to flank!
1d20 ⇒ 4
But misses!

Party up!

Grand Lodge

Male Human Shield Champion Brawler [L4] AC 20, T 13, FF 17 | F +6/R+6/W+3 | HP 34/34 | CMB +8 (+10BR), CMD 20 (22BR) | Init +2 | Perception +9 | MFlex(move): 4/4 day

Fort: 1d20 + 6 ⇒ (14) + 6 = 20
Vance turns from the room, moving toward the sounds of the vile demons. Seeing Thrall engaged, he steels himself to move through.
Taking Improved Overrun, going to try and make a path to the stairs.

"Found the stairs!" he calls back to those in the back. "I'm going to try to open a gap in their defenses, follow me."


Male Human Cavalier (Standard Bearer) 4/Paladin (Holy Tactician) 2/Champion 1| AC 21, touch 12, flat-footed 18 | HP 57/57 | Fort +11, Ref +5, Will +10 | Init +2 | Perception +1 | Weal's Champion 1/1 | Challenge 2/2 | Lay on Hands 3/3 | Mythic Power 5/5

Fort: 1d20 + 6 ⇒ (9) + 6 = 15

Gagging at the stench, Balthasar shakes it off and shouts, "For Kenabres!" exhorting his allies forward to attack.

Using Lion's Call for +1 competence bonus on attacks, +2 competence bonus on fear saves. Also, allows for a reroll against a spell or effect that causes the frightened condition.

In addition, all allies that he line of sight to my banner get a +2 morale bonus on Charge attacks, and a +3 morale bonus on saves against fear.

Thrall, you have an extra +5 against that fear effect and a reroll if needed. Vance, when you try your Overrun attempted, you should have an extra +3 on it total.


CG Half-Orc Warpriest 8 | Status: Prayer
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7

Will Save,+5 from Balthasar: 1d20 + 8 + 5 ⇒ (3) + 8 + 5 = 16
Fort Save: 1d20 + 8 ⇒ (19) + 8 = 27

Fighting the terrible odor, Thrall grand his blade and tries to strike both demons.

I'm not sure if the map is updated, but I guess if they both attached me they should be well positioned for a cleave.

Greatsword, Power Attack, Lion's Call: 1d20 + 10 - 1 + 1 ⇒ (6) + 10 - 1 + 1 = 16
Damage: 2d6 + 7 + 3 ⇒ (3, 5) + 7 + 3 = 18

Cleave, Power Attack, Lion's Call: 1d20 + 10 - 1 + 1 ⇒ (12) + 10 - 1 + 1 = 22
Damage: 2d6 + 7 + 3 ⇒ (2, 2) + 7 + 3 = 14


[Active: Mage Armor] Sor 6/Arch 1 | HP: 46/46 | AC: 13 [17] / T: 13 / FF: 10 [14] / Imm: Dazz/Patt | Fort: +4, Ref: +5, Will: +6 | R. Atk: +6 | CMB: 2, CMD: 15 | Init: 9, Perception: +10

Yeah, I'd like a map update, too. Serena's best stuff requires positioning, and I'm not sure what's good until I can see that. XD


The Man. The Myth. The Mask!

Done


CG Half-Orc Warpriest 8 | Status: Prayer
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7

Also, I forgot to add the maluses from being shaken, that should be another -2 I believe. Sorry.


The Man. The Myth. The Mask!

Downstairs:
Thrall gets a good hit in on one of the bulbous, stinking demons as Vance prepares to make a hole!

Iolaire?


Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.

AAO, Cultist: 1d20 + 8 ⇒ (3) + 8 = 11 Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Distracted by the creatures blow, Iolaire can't land a blow on the cultist who attempts to flank her. Still, he isn't the main problem.

Attack vs. Deer thing: 1d20 + 8 ⇒ (8) + 8 = 16 Damage: 1d8 + 5 ⇒ (4) + 5 = 9

This creature which seems absolutely impervious to her blows, on the other hand, is most definitely the main problem!


[Active: Mage Armor] Sor 6/Arch 1 | HP: 46/46 | AC: 13 [17] / T: 13 / FF: 10 [14] / Imm: Dazz/Patt | Fort: +4, Ref: +5, Will: +6 | R. Atk: +6 | CMB: 2, CMD: 15 | Init: 9, Perception: +10

Is it possible to get a cone attack through to hit the enemies downstairs, or should I stick with fiery beams of light?


The Man. The Myth. The Mask!

Is it possible, yes. Will your friends be happy, probably not.


The Man. The Myth. The Mask!

Moving on as soon as I get back to my PDF's


The Man. The Myth. The Mask!

Which turned out to be not until now. Man, life sometimes.
4d20 ⇒ (16, 13, 14, 16) = 59
Iolaire damage: 1d4 + 2d6 + 10 ⇒ (3) + (4, 5) + 10 = 22

The monster and the cultists finally set up flanking positions and it proves to be just too much for Iolaire. She does well and parries a vicious blow, but the cultist behind her stabs her in the back and the monster finishes the job.

Downstairs, you hear Iolaire scream in pain and then something hits the ground hard.
Thrall nearly kills both demons in a single savage stroke, but their unearthly hide takes some of the blow and saves them!
vs thrall: 6d20 ⇒ (4, 8, 15, 4, 3, 4) = 38
thrall damage: 1d4 + 1 ⇒ (2) + 1 = 3
Everyone downstairs makes DC 13 fort vs sickened if your near the demons due to their stench cloud.
Thrall puts up an amazing defense as the demons counter with a storm of attacks with fangs and claws!

Iolaire is down. Party up!


Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.

Stabilise?: 1d20 + 7 - 3 ⇒ (17) + 7 - 3 = 21


Male Human Cavalier (Standard Bearer) 4/Paladin (Holy Tactician) 2/Champion 1| AC 21, touch 12, flat-footed 18 | HP 57/57 | Fort +11, Ref +5, Will +10 | Init +2 | Perception +1 | Weal's Champion 1/1 | Challenge 2/2 | Lay on Hands 3/3 | Mythic Power 5/5

Unable to get past Vance or Thrall to attack the demons, Balthasar draws on his Iomedaen teachings to exhort his comrades to further glory.

Using a full-round action to do Iomedae's Inspiring Sword, giving all allies with line of sight to me a +2 sacred bonus on attacks, saves, and skills.

ACTIVE PARTY BUFFS:
Lion's Call - allies who could hear me gain +1 competence bonus on attacks, +2 competence bonus on fear saves. Also, allows for a reroll against a spell or effect that causes the frightened condition - 1 round left.

Banner - allies with line of sight get a +2 morale bonus on Charge attacks, and a +3 morale bonus on saves against fear.

Iomedae's Inspiring Sword - allies with line of sight get a +2 sacred bonus on attack rolls, saving throws, and skill checks.

Currently, that means +3 to everyone's attack rolls (+5 if charging), +2 to all saving throws (+7 vs fear, reroll if the effect causes the frightened condition), and +2 to all Skill checks.


CG Half-Orc Warpriest 8 | Status: Prayer
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7

Once more, Thrall slashes sideways in an attempt to cut both demons in half.

Greatsword, Power Attack, Balthasar's Boosts: 1d20 + 10 - 1 + 3 ⇒ (6) + 10 - 1 + 3 = 18
Damage: 2d6 + 7 + 3 ⇒ (1, 6) + 7 + 3 = 17

Cleave, Power Attack, Balthasar's Boosts: 1d20 + 10 - 1 + 3 ⇒ (1) + 10 - 1 + 3 = 13
Damage: 2d6 + 7 + 3 ⇒ (1, 2) + 7 + 3 = 13

The Lady doesn't seem to smile on him, though.


The Man. The Myth. The Mask!

Thrall only kills one of the three.


[Active: Mage Armor] Sor 6/Arch 1 | HP: 46/46 | AC: 13 [17] / T: 13 / FF: 10 [14] / Imm: Dazz/Patt | Fort: +4, Ref: +5, Will: +6 | R. Atk: +6 | CMB: 2, CMD: 15 | Init: 9, Perception: +10

Searing Ray: 1d20 + 3 ⇒ (9) + 3 = 12 for 2d6 + 2 ⇒ (1, 5) + 2 = 8

A moment after Thrall's attack, Serena sent a ray of scorching light over his shoulder as she tried to take down the most-vulnerable of the remaining targets. They needed to get up there fast. ...And also to never split the party.


CG Half-Orc Warpriest 8 | Status: Prayer
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7

After his action, can Thrall take a five foot step to leave room for Balthasar? If so, can anyone move me, please? I'm at my in-laws for the whole weekend and don't know where will I have access to a computer.


Male Human Cavalier (Standard Bearer) 4/Paladin (Holy Tactician) 2/Champion 1| AC 21, touch 12, flat-footed 18 | HP 57/57 | Fort +11, Ref +5, Will +10 | Init +2 | Perception +1 | Weal's Champion 1/1 | Challenge 2/2 | Lay on Hands 3/3 | Mythic Power 5/5

Serena, the bonus to attack and damage applies to you, as well.


The Man. The Myth. The Mask!

Serena's ray barely misses Thrall as he steps to the side and clips the other wounded demon. It shrieks and falls to the floor.

The last demon attacks Thrall!
3d20 ⇒ (15, 10, 4) = 29
damage Thrall: 1d4 + 1 ⇒ (2) + 1 = 3
He takes another minor scratch!

Just one left, go!


CG Half-Orc Warpriest 8 | Status: Prayer
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7

Hoping to finish the last demon quickly, Thrall slashes with furry while he calls for his teammates. "For Kenabres!"

Greatsword, Power Attack, Balthasar's Mojo: 1d20 + 10 - 1 + 3 ⇒ (1) + 10 - 1 + 3 = 13
Damage: 2d6 + 7 + 3 ⇒ (1, 5) + 7 + 3 = 16


The Man. The Myth. The Mask!

The demon dodges. Easily. The swing was far too hasty.


[Active: Mage Armor] Sor 6/Arch 1 | HP: 46/46 | AC: 13 [17] / T: 13 / FF: 10 [14] / Imm: Dazz/Patt | Fort: +4, Ref: +5, Will: +6 | R. Atk: +6 | CMB: 2, CMD: 15 | Init: 9, Perception: +10

FOOSH.

Searing Ray: 1d20 + 3 + 3 ⇒ (18) + 3 + 3 = 24 for Damage: 2d6 + 2 ⇒ (2, 6) + 2 = 10

Serena lowered her hand a moment later, content with the way that particular beam had gone. But was it enough...?


The Man. The Myth. The Mask!

It's not. The demon still stands. And now it, somehow, smells worse!

Grand Lodge

Male Human Shield Champion Brawler [L4] AC 20, T 13, FF 17 | F +6/R+6/W+3 | HP 34/34 | CMB +8 (+10BR), CMD 20 (22BR) | Init +2 | Perception +9 | MFlex(move): 4/4 day

"Let's make some room in there," Vance calls out. He smashes at the first enemy in the room, hoping to knock them all back.
Bull Rush: 1d20 + 10 ⇒ (18) + 10 = 28
Bull Rush2: 1d20 + 10 - 5 ⇒ (8) + 10 - 5 = 13

Vance follows the enemies, leaving some space behind for the others to advance.


The Man. The Myth. The Mask!

Vance succeeds in knocking it back, making room for the others! Serena's ray hit's it square, wounding it severely!


Male Human Cavalier (Standard Bearer) 4/Paladin (Holy Tactician) 2/Champion 1| AC 21, touch 12, flat-footed 18 | HP 57/57 | Fort +11, Ref +5, Will +10 | Init +2 | Perception +1 | Weal's Champion 1/1 | Challenge 2/2 | Lay on Hands 3/3 | Mythic Power 5/5

Balthasar exhorts his allies further. "Push them back! For Kenabres!"

Re-upping Lion's Call.

He then advances into the room behind Vance.

ACTIVE PARTY BUFFS:
Lion's Call - allies who could hear me gain +1 competence bonus on attacks, +2 competence bonus on fear saves. Also, allows for a reroll against a spell or effect that causes the frightened condition - 2 round2 left.

Banner - allies with line of sight get a +2 morale bonus on Charge attacks, and a +3 morale bonus on saves against fear.

Currently, that means +3 to everyone's attack rolls (+5 if charging), +2 to all saving throws (+7 vs fear, reroll if the effect causes the frightened condition), and +2 to all Skill checks.


The Man. The Myth. The Mask!

vs Vance: 3d20 ⇒ (10, 6, 17) = 33
vance damage: 1d4 + 1 ⇒ (1) + 1 = 2
The demon claws at vance as it's pushed back, scratching him!

Party, ho!

Grand Lodge

Male Human Shield Champion Brawler [L4] AC 20, T 13, FF 17 | F +6/R+6/W+3 | HP 34/34 | CMB +8 (+10BR), CMD 20 (22BR) | Init +2 | Perception +9 | MFlex(move): 4/4 day

Confident in his allies abilites, Vance attempts to overrun the demon in his path, hoping to catch up to his allies upstairs.
Overrun: 1d20 + 10 + 3 ⇒ (5) + 10 + 3 = 18

"Iolaire! Bitey! Call out!" Vance shouts aloud as he gets to the top, looking for signs of the other half of their group.


Male Human Cavalier (Standard Bearer) 4/Paladin (Holy Tactician) 2/Champion 1| AC 21, touch 12, flat-footed 18 | HP 57/57 | Fort +11, Ref +5, Will +10 | Init +2 | Perception +1 | Weal's Champion 1/1 | Challenge 2/2 | Lay on Hands 3/3 | Mythic Power 5/5

Balthasar strides forward, striking the demon as Vance tries to overrun it.

Attack, Lion's Call: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Damage, cold iron: 1d8 + 4 ⇒ (5) + 4 = 9


The Man. The Myth. The Mask!

Balthasar strikes the last demon down as Vance starts to climb the stairs. Above him he sees at least four cultists, most of them tieflings. One of them cries, You'll come no further, Crusader filth! and hurls a vial at him! The stair then suddenly goes utterly dark.
1d20 ⇒ 17
Then the vial impacts on Vance and he's momentarily caught in a mini fireball!
fire damage, DC 14 reflex for half and a second DC 14 reflex to avoid catching fire: 3d6 + 2 ⇒ (2, 3, 1) + 2 = 8
Then, three crossbows are heard firing!
3d20 ⇒ (2, 10, 19) = 31
piercing: 1d8 ⇒ 2

Just then Irabeth catches up. She strides into the room with a dripping red blade. What do we have? she asks.

Grand Lodge

Male Human Shield Champion Brawler [L4] AC 20, T 13, FF 17 | F +6/R+6/W+3 | HP 34/34 | CMB +8 (+10BR), CMD 20 (22BR) | Init +2 | Perception +9 | MFlex(move): 4/4 day

Reflex1: 1d20 + 6 ⇒ (12) + 6 = 18
Reflex2: 1d20 + 6 ⇒ (6) + 6 = 12


Male Human Cavalier (Standard Bearer) 4/Paladin (Holy Tactician) 2/Champion 1| AC 21, touch 12, flat-footed 18 | HP 57/57 | Fort +11, Ref +5, Will +10 | Init +2 | Perception +1 | Weal's Champion 1/1 | Challenge 2/2 | Lay on Hands 3/3 | Mythic Power 5/5

"Cultists at the top of the stairs. They used some sort of darkness magic. Serena! Do you have a way to dispel the darkness?"

Didn't we get a wand of daylight or something like that at some point?


[Active: Mage Armor] Sor 6/Arch 1 | HP: 46/46 | AC: 13 [17] / T: 13 / FF: 10 [14] / Imm: Dazz/Patt | Fort: +4, Ref: +5, Will: +6 | R. Atk: +6 | CMB: 2, CMD: 15 | Init: 9, Perception: +10

"Not yet!" Serena called to Balthasar. She planned to, but her powers weren't quite strong enough for that. ...Yet. It kind of annoyed her, actually, because light magic was sort of her thing. "I think my magic can still work in the darkness, though... did you see where they are?" If she could just get into the right spot, she was pretty sure her kaleidoscope could knock them down.


CG Half-Orc Warpriest 8 | Status: Prayer
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7

Thrall stands ready to cast a communal big when they find a solution to the darkness problem. "They will pay for destroying Kenabres. They will pay for having Bitey and Iolaire. Damn, I might need to resurrect them so I can kill them twice."

IIRC, Thrall turned into a Tiefling with Darkvision. I guess that's not enough to see into magical darkness, right?


Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.

You need See In Darkness for that. Usually means becoming a devil! :P


The Man. The Myth. The Mask!

If you have darkvision then you can see through the darkness.


CG Half-Orc Warpriest 8 | Status: Prayer
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7

"If you tell us what you saw, I could guide Serena to where she needs to be... maybe" he explains to Vance.


The Man. The Myth. The Mask!

Vance, they were all standing behind the banister and waiting for you.

Grand Lodge

Male Human Shield Champion Brawler [L4] AC 20, T 13, FF 17 | F +6/R+6/W+3 | HP 34/34 | CMB +8 (+10BR), CMD 20 (22BR) | Init +2 | Perception +9 | MFlex(move): 4/4 day

"They're hiding!" Vance called back. "Behind the railing. They're frightened."

Vance steeled himself for a fight in the dark.
Move to take Blind-fight, and ready to punch at a target that swings at me

readied counter:

UA Strike: 1d20 + 8 ⇒ (19) + 8 = 27
UAdmg: 1d8 + 4 ⇒ (6) + 4 = 10
missch1: 1d100 ⇒ 45 missch2: 1d100 ⇒ 22

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