| Iolaire |
Iolaire waits for Bitey to take a firm hold and then begins swarming up the wall.
Climb speed 20ft, so I can get up 40 with two actions. I should be strong enough to carry Bitey without too many problems!
| Thrall the Lucky |
Moving from the scythe's path at the very last moment, and profiting from it, Thrall steps forward and enters the creature's guard. He prays to the Lady and attacks, ready to end the poor lad's existence.
Use fervor to cast Divine Favor, 5-ft-step, attack.
Greatsword, Alter Self, Divine Favor, Power Attack: 1d20 + 10 + 2 - 1 ⇒ (17) + 10 + 2 - 1 = 28
Damage: 2d6 + 7 + 2 + 3 ⇒ (1, 2) + 7 + 2 + 3 = 15
| Balthasar Heimren |
Balthasar winces as he takes an arrow, but takes a step towards the Vermlek facing Thrall and takes a swing at it.
Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Buffs: Lion’s Call 1/2; Banner Constant
Vance Astrovar
|
Slashing powerfully with his cold iron dagger, Vance flurries against his target as he lies on the ground.
PAFlurry1: 1d20 - 2 - 2 + 8 + 4 + 1 ⇒ (6) - 2 - 2 + 8 + 4 + 1 = 15
dmg1: 1d4 + 4 + 4 + 1 ⇒ (4) + 4 + 4 + 1 = 13
PAFlurry2: 1d20 - 2 - 2 + 8 + 4 + 1 ⇒ (9) - 2 - 2 + 8 + 4 + 1 = 18
dmg2: 1d4 + 4 + 4 + 1 ⇒ (1) + 4 + 4 + 1 = 10
Added a +4 to the attack rolls, assuming that my target is prone
Arianna Bienan
|
Seeing the fighters move up to engage the pair guarding the door, Arianna moved forward behind Balthasar before attempting to slide past the one engaged by Vance hoping that the warrior would move shortly to set up flanking.
acrobatics to move without provoking: 1d20 + 11 ⇒ (12) + 11 = 23
attack roll with CI dagger: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
confirmation roll with CI dagger: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
damage roll: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8
critical damage: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7
| Serena, the Hyperborean |
Serena considered for a few moments, then shrugged slightly. The others seemed to have things well in-hand for the moment, and didn't need covering fire yet. Instead, she called forth her Mage Armor to help ward off any attacks that might come her way.
| GM Choon |
Vance's target stands (provoking) and attacks!
1d20 ⇒ 9
But vance deflects to stroke.
Meanwhile, the other lays into Thrall
1d20 ⇒ 14
2d4 + 3 ⇒ (4, 3) + 3 = 10
He's less lucky this time and takes a nasty cut to the side!
Bitey and Iolaire crest the wall and the archers cry out, firing their arrows at the pair!
4d20 ⇒ (7, 5, 14, 16) = 42
2d8 ⇒ (8, 7) = 15
They both take a hit! (bitey takes 8, Iolaire 7)
Party up!
| Iolaire |
Would I have got any AAO? With my glaive I have reach and I don't need my hands to climb the wall either! :D
| Thrall the Lucky |
Thrall receives a cut to his side and grunts. He presses himself to the wall, tryin to difficult the moves of the scythe, and pushes his sword in a piercing move against the creature's belly.
Greatsword, Alter Self, Divine Favor, Power Attack: 1d20 + 10 + 2 - 1 ⇒ (1) + 10 + 2 - 1 = 12
Damage: 2d6 + 7 + 2 + 3 ⇒ (2, 3) + 7 + 2 + 3 = 17
| Iolaire |
AAO: 1d20 + 8 ⇒ (3) + 8 = 11 Damage: 1d8 + 5 ⇒ (7) + 5 = 12
| Serena, the Hyperborean |
Serena darted across the road, getting closer to the enemies as the attack continued - but she wasn't quite close enough to unleash a ray of heat yet. Instead, she clenched a fist and scanned the area to see if anything else was coming to intercept their group.
Ready Action to hurl magic missiles at any reinforcements.
| Iolaire |
With Bitey off her chest, literally, Iolaire steps sideways to threaten the remaining archer with Radiance.
Attack: 1d20 + 8 ⇒ (8) + 8 = 16 Damage: 1d8 + 5 ⇒ (6) + 5 = 11
AAO (if provoked): 1d20 + 8 ⇒ (4) + 8 = 12 Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Hopefully there's not all that much roof for them to run to!
Vance Astrovar
|
With a step to the side, Vance flips blade of his cold iron dagger held downward. Opposite from Arianna, he slashes furiously.
Flurry1: 1d20 - 2 - 2 + 8 + 1 + 2 ⇒ (1) - 2 - 2 + 8 + 1 + 2 = 8
dmg1: 1d4 + 4 + 4 + 1 ⇒ (3) + 4 + 4 + 1 = 12
Flurry2: 1d20 - 2 - 2 + 8 + 1 + 2 ⇒ (12) - 2 - 2 + 8 + 1 + 2 = 19
dmg2: 1d4 + 4 + 4 + 1 ⇒ (1) + 4 + 4 + 1 = 10
Arianna Bienan
|
With Vance on the opposite side and the opponent now having to look in both directions to defend themselves Arianna saw her chance and quickly moved to stab into the guard with both of her daggers.
attack roll main hand CI dagger: 1d20 + 8 - 2 + 2 + 1 ⇒ (4) + 8 - 2 + 2 + 1 = 13
attack roll off hand dagger: 1d20 + 8 - 2 + 2 + 1 ⇒ (20) + 8 - 2 + 2 + 1 = 29
off hand crit confirm: 1d20 + 8 - 2 + 2 + 1 ⇒ (2) + 8 - 2 + 2 + 1 = 11
damage main hand CI dagger + SA: 1d4 + 4 + 2d6 ⇒ (4) + 4 + (3, 6) = 17
Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).
damage off hand dagger + SA: 1d4 + 4 + 2d6 ⇒ (3) + 4 + (2, 3) = 12
critical damage: 1d4 + 4 ⇒ (2) + 4 = 6
| Balthasar Heimren |
Balthasar, seeing the battle going well, shouts, ”Press the Attack! For Kenabres!”
Lion’s Call as a standard action, 2/2
| GM Choon |
With a series of well coordinated strikes the team takes down the bloated former government officials, but, as they fall, skeletal demons burst from their skin! They crawl out like the exact opposite of a butterfly emerging from it's crysalis and spray blood everywhere!
Up on the roof, Bitey latches onto one of the archers!
2d20 ⇒ (15, 16) = 31
bitey damage: 1d6 + 1 ⇒ (3) + 1 = 4
They fight to get him back off. One hits him over the head wedgie the other slips free!
Party up! Sorry for the delay!
| Balthasar Heimren |
It's okay.
The bloated, former government officials down, Balthasar groans as the skeletal demons burst from their skin. At the same time, he's filled with a hatred and repulsion. "Not undead, then, but desecrated by having flesh used as a skin. Your foulness will be purged."
Attack: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
| Thrall the Lucky |
Thrall steps aside to gain more room and slashes at the demon, blood running down his armor.
5-ft-step and attack.
Greatsword slash, Alter Self, Divine Favor, Power Attack: 1d20 + 9 + 1 + 2 - 1 ⇒ (13) + 9 + 1 + 2 - 1 = 24
Damage: 2d6 + 6 + 1 + 2 + 3 ⇒ (3, 1) + 6 + 1 + 2 + 3 = 16
| Serena, the Hyperborean |
She was probably going to need some magic inside, so... Serena twitched her hand slightly, then hurled a bolt of scorching light to the most-wounded of the demons.
Ranged Touch Attack: 1d20 + 5 ⇒ (5) + 5 = 10 for Fire Damage?: 2d6 + 2 ⇒ (5, 4) + 2 = 11
Arianna Bienan
|
Arianna jumped in horror as two demons emerged from the bodies sprating blood on her and the others. Disgusted she quickly attempted to stab the one she was flanking.
main hand ci dagger: 1d20 + 8 - 2 + 2 + 1 ⇒ (7) + 8 - 2 + 2 + 1 = 16
Off hand normal dagger: 1d20 + 8 - 2 + 2 + 1 ⇒ (17) + 8 - 2 + 2 + 1 = 26
damage main hand cold iron dagger + sneak attack dibilitating injury -2 ac/-4 vs rogue: 1d4 + 4 + 2d6 ⇒ (3) + 4 + (5, 2) = 14
off hand nornal dagger + sneak attack also DI if main hand didnt hit: 1d4 + 4 + 2d6 ⇒ (2) + 4 + (2, 5) = 13
| Iolaire |
Attack: 1d20 + 8 ⇒ (3) + 8 = 11 Damage: 1d8 + 5 ⇒ (7) + 5 = 12
Iolaire, trying not to hit the ball of teeth and green skin that is Bitey, cannot land a telling blow on the archer.
| GM Choon |
The party splits their damage and so fails to bring down either demon, though they are definitely wounded now.
3d20 ⇒ (19, 10, 2) = 31
The boney monsters attack Vance and Arianna, but the deft rogue dodges out of the way!
1d6 + 2 ⇒ (5) + 2 = 7
Vance does not and gets a nasty scratch!
On the roof, bitey takes down one of the archers. The other flees in terror! (Withdraw)
Party up
| Serena, the Hyperborean |
Serena sent another bolt of scorching light through the air and towards the most-wounded target on the ground - though this one was scarcely better than the other. Still, perhaps it would serve to distract the foes a little?
Ranged Touch Attack: 1d20 + 5 ⇒ (6) + 5 = 11 for Fire Damage?: 2d6 + 2 ⇒ (1, 2) + 2 = 5
| Iolaire |
Iolaire heads forward to menace as many archers as possible.
Attack: 1d20 + 8 ⇒ (8) + 8 = 16 Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Sorry about how terrible my rolls have been folks!
Arianna Bienan
|
Nimbly, the rogue ducked beneath the demon's attack and dove in to stab into it's side once again.
attack roll main hand CI dagger keeping up DI if hit -4 ac vs rogue: 1d20 + 8 - 2 + 2 + 1 ⇒ (18) + 8 - 2 + 2 + 1 = 27
attack roll off hand regular dagger: 1d20 + 8 - 2 + 2 + 1 ⇒ (15) + 8 - 2 + 2 + 1 = 24
main hand cold iron dagger damage = sneak attack: 1d4 + 4 + 2d6 ⇒ (1) + 4 + (3, 1) = 9
off hand dagger damage + sneak attack: 1d4 + 2 + 2d6 ⇒ (4) + 2 + (2, 3) = 11
| Balthasar Heimren |
Balthasar sees they have both demons on the ropes, and calls out, "Press the attack! For Kenabres!"
Lion's Call 2/2, +1 Competence bonus on attack rolls, +2 competence bonus on saves vs fear.
| Thrall the Lucky |
Thrall steps aside once more to look for better position, then lifts his heavy blade and lets it drop upon the demon.
Greatsword, Power Attack, Divine Favor, Lion's Call: 1d20 + 10 - 1 + 2 + 1 ⇒ (9) + 10 - 1 + 2 + 1 = 21
Damage: 2d6 + 7 + 3 + 2 ⇒ (1, 2) + 7 + 3 + 2 = 15
Vance Astrovar
|
Vance continues his cold-iron dagger flurry.
flurry1: 1d20 - 2 + 2 + 2 ⇒ (1) - 2 + 2 + 2 = 3
dam1: 1d4 + 4 ⇒ (3) + 4 = 7
flurry2: 1d20 - 2 + 2 + 2 ⇒ (11) - 2 + 2 + 2 = 13
dam2: 1d4 + 4 ⇒ (4) + 4 = 8
| GM Choon |
Arianna and thrall take it their target efficiently as Vance keeps his busy. Up on the roof, Bitey takes down the last archer.
A few seconds later the other skeletal demon is overwhelmed and the courtyard is quiet again.
Your mongrelman companions move up and wait for your lead.
| Balthasar Heimren |
Balthasar moves up to the front doors and motions the others to come over. "We go in through here. It looks like there are rooms to the left and right, and the alarm has probably been sounded. We should be ready to fight as soon as we open the door."
Vance Astrovar
|
Vance looks around for anything that may be usable as a ram, even a small one.
Perception: 1d20 + 9 ⇒ (16) + 9 = 25
| Thrall the Lucky |
Thrall nods, and uses his eyes to check if his friends are ready. Then he helps with the door. "Help me, Lady."
Strength, Guidance: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
| Serena, the Hyperborean |
"I'll keep watch." Serena said, summoning magic to her hand and ready to unleash a blinding cascade of colors if a group of foes showed themselves.
| Iolaire |
Iolaire waves from the top of the building and manages, through some exaggerated pantomime, to ask whether there are any large windows for her and Bitey to climb through, or if they should come down and join the assault.
| Balthasar Heimren |
Knowledge (local) to know if the doors of the Gray Garrison are push or pull: 1d20 + 8 ⇒ (13) + 8 = 21
Arianna Bienan
|
Arianna casually floated forward beside the pair of fighters already drawing out her lockpicks. "Here, let me try and get us through the lock. If that doesn't work, I'll shimmy up through one of those windows and unlock it from the inside." She said moving to start working on the lock holding the door closed.
If possible take a 10 for a total of 25. If not roll below
disable device: 1d20 + 15 ⇒ (20) + 15 = 35
| GM Choon |
Arianna's skillful hands make a way where brie force failed. The lock clicks open!
Along the northern wall of this room, a frieze depicts a line of mounted crusaders crashing over a horde of twisted demons. The crusaders' faces have been obliterated and vile graffiti is carved over the entire scene. Fresh blood stains the floor.
There are doors leading to the East and the West.
Arianna Bienan
|
Stowing her lockpicks back into her pocket with a not-at-all-smug grin, Arianna rose to her feet and moved to the side of the door before opening it with a dramatic bow to Thrall and Balthazar. "After you gentlemen." she added to make the mood a little lighter as they entered into the enemy stronghold.