GM-CariMac's Shades of Ice Part II (Inactive)

Game Master CariMac


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Dragonskull |PBP Singnup

Prothero's dancing arrows hit the druid with great accuracy. It's not quite enough to drop the enemy, but Carina follows up with a Magic Missile. The mote of light hits him, and is enough to make the druid meet with Pharasma.

Zero strikes at the Shadowlodge Agent. Both his attacks hit, but the agent manages to withstand Zero's stunning fist.

The Agent retuns the attack on Zero. The Warhammer misses, but the hammer connects. 3 DMG

The agent's small victory is short lived as Archon moves up and stabs his spear at the remaining enemy. It is enough to send him to meet Pharasma as well.

Combat Over Zero 6 DMG

GM:
Fort Save: 1d20 + 5 ⇒ (11) + 5 = 16
Warhammer: 1d20 + 4 - 1 ⇒ (12) + 4 - 1 = 15
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Hammer: 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19
Damage: 1d4 ⇒ 3
Longspear: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 7 ⇒ (5) + 7 = 12

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

Carina shakes her head. "Let's see if we can find any information about what they're up to here," she says before beginning to peruse the bookshelves.

Perception: 1d20 ⇒ 8


Dragonskull |PBP Singnup

Carina doens't find anything of interest in the room. It seems the information died with the enemies.

You could try to stabilize one and question them if you want to.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

As Carina searches the room, Prothero turns his attention to the fallen foes, to determine if any of them can be revived. He draws his healing wand and asks Archon to use it to revive one of them for questioning.

Take 10 on Heal check for a 15 for First Aid to see how badly wounded they are and stabilize if necessary. If the druid isn't dead, will start with him.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 Will only use second charge if necessary to get him conscious.


Dragonskull |PBP Singnup

The first cure light wounds heals the blight druid Vermund enough to bring him to consciousness.

"What do you want to know? I'll tell you. Don't kill me." He starts giving you all the information he things you might want.

"Rognvald Skagni is in with the other slaves. He's a slave among the Blood Ram slaves who is about to be shipped south for sale by Glorfan, the hideous mutant goblin that runs the slaving operation."

He knows that the Keep is home to an enormous clutch of recently uncovered white dragon eggs that came to light when the glacier that encased the keep for a thousand years receded and opened it once more for exploration. He doesn’t know what the shadow Lodge leaders want with the white dragon eggs, but imagines it can’t be good.

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

Carina looks at the babbling druid and frowns. "You say the ringleader here is a goblin. Are there any other goblins with him?" she demands before continuing, [/b]"And are there any other tricks or traps between us and them?"[/b]


Dragonskull |PBP Singnup

"Yes, yes he has a few assistants. Small little goblins. Traps? Yes there is one. I keep my failed experiments in the pit. It's just on the other side of the door."

With his help you manage to avoid falling into the pit of dead insects and taking 6d6 damage.

The group makes it way past the trap and into the next room. They see slaves lined up along the walls here. The slaves remain quiet as the group moves forward.

You can do any prepping before the battle. I'll give you until tomorrow am. Then on to fighting with more goblins.

Initiative Glorfan: 22
Initiative Prothero: 21
Initiative Archon: 17
Initiative The Goblins 3:15
Initiative Spackle: 14
Initiative Carina: 12
Initiative Zero: 10

GM Dice:

Initiative Archon: 1d20 + 3 ⇒ (14) + 3 = 17
Initiative Zero: 1d20 + 2 ⇒ (8) + 2 = 10
Initiative Spackle: 1d20 + 2 ⇒ (12) + 2 = 14
Initiative Carina: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative Prothero: 1d20 + 4 ⇒ (17) + 4 = 21
Initiative Glorfan: 1d20 + 2 ⇒ (20) + 2 = 22
Initiative The Goblins 3: 1d20 + 6 ⇒ (9) + 6 = 15

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

How long did that all last? I cast a spell with a 4 minute duration. just wondering if it needs to be recast.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

No particular prepping needed here.

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

Carina frowns briefly before raising her scarf up and chants another spell, calling into existence several copies of herself.

casting mirror image for 1d4 + 1 ⇒ (4) + 1 = 5 images

Grand Lodge

Male Oread Unchained Monk 5 | HP 42/52 (27/37) (15 temporary) | AC 17/16/15 (21/16/19) | F +6, R +6, W +4 (+2 vs. enchantments) | CMD 25 (27 vs. grapple) | Init +2 | Perc +11 | Ki 4/11 |
Active Conditions:
Mage Armor, 3 negative levels

All good here. Mage Armor should still be up.


Dragonskull |PBP Singnup

You are still good with your 4 minute spell. Moved you into the next room.

Round 1
Bold is Up
Initiative Glorfan: 22
Initiative Prothero: 21
Initiative Archon: 17

Initiative The Goblins 3:15
Initiative Spackle: 14
Initiative Carina: 12
Initiative Zero: 10 6 DMG

Glorfen roars, and moves up to attack Zero. He hits with his claw attack. 6 DMG Zero

GM:
Claw: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

"Looks like someone's in the way," Prothero remarks wryly, raising his bow and letting fly at Glorfen!

Flurry with Perfect Strike.

Flurry with Longbow, PBS, Deadly Aimj, Cover: 1d20 + 11 - 1 - 4 ⇒ (12) + 11 - 1 - 4 = 18
Longbow damage, Deadly Aim: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Flurry with Longbow, PBS, Deadly Aimj, Cover: 1d20 + 11 - 1 - 4 ⇒ (4) + 11 - 1 - 4 = 10 Ignore this roll, second roll with Perfect Strike
Longbow damage, Deadly Aim: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Flurry with Longbow, PBS, Deadly Aimj, Cover: 1d20 + 11 - 1 - 4 ⇒ (17) + 11 - 1 - 4 = 23
Longbow damage, Deadly Aim: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Grand Lodge

Male Oread Unchained Monk 5 | HP 42/52 (27/37) (15 temporary) | AC 17/16/15 (21/16/19) | F +6, R +6, W +4 (+2 vs. enchantments) | CMD 25 (27 vs. grapple) | Init +2 | Perc +11 | Ki 4/11 |
Active Conditions:
Mage Armor, 3 negative levels

Zero grins at his strange opponent, then starts throwing punches pell-mell, all in his usual eerie silence.

Unarmed vs. Glorfen: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Unarmed vs. Glorfen: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Extra Attack vs. Glorfen: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Bleed: 1d4 ⇒ 1

Spending a ki point to take an extra attack. As always, if any attack hits, those after it get a +2 to hit and damage.


Dragonskull |PBP Singnup

Both of Prothero's arrows hit the odd looking four armed goblin. 16 DMG Archon moves up and stabs at the goblin with his longspear. His attack hits. 12 DMG

All three of the goblin assistants move to where they can see Zero and send arrows at him. The first one misses but the second hits. 2 DMG. The third misses as well.

Zero attacks the large goblin, and hits 22 DMG The goblin drops to the ground.

GM:
Longspear: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Shortbow: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
Damage: 1d4 ⇒ 3
Shortbow: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Damage: 1d4 ⇒ 2
Shortbow: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16
Damage: 1d4 ⇒ 2

Round 1
Bold is Up
Initiative Glorfan: 22 -8 DMG
Initiative Prothero: 21
Initiative Archon: 17
Initiative The Goblins 3:15
Initiative Spackle: 14
Initiative Carina: 12
Initiative Zero: 10 8 DMG

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

Carina slips to the other end of the table in the middle of the room, and peers past Zero toward the goblins. "Seriously... More goblins?" she mutters before raising her bladed scarf and tossing out another spell, sending a burst of glitter and light into being on the goblins.

5-foot move
Standard action - Casting glitterdust on the goblins. DC 16 or be blinded

Grand Lodge

Male Oread Unchained Monk 5 | HP 42/52 (27/37) (15 temporary) | AC 17/16/15 (21/16/19) | F +6, R +6, W +4 (+2 vs. enchantments) | CMD 25 (27 vs. grapple) | Init +2 | Perc +11 | Ki 4/11 |
Active Conditions:
Mage Armor, 3 negative levels

Whoops, I think I made my action without being up. Now I can't tell whether I am or not, so I'll put it in a spoiler.
Did I not see the goblins making ranged attacks? If I did, I will use Deflect Arrows on the attack that hit.

Actions, If I'm Up:
Zero continues his silent rampage, although he briefly jerks his head at Carina as if to say, I know what you mean.

Unarmed, Cruelty vs. Black: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Damage, Cruelty: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13

Unarmed, Cruelty vs. Black: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Damage, Cruelty: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

"Well now, ifin' we be gotten goblins, best ta send 'em ta meet with their friends."

Inspire Courage w/Lingering Performance= 3 rounds of +1 to hit, damage & saves vs fear


Dragonskull |PBP Singnup

Zero deflects the arrow, and avoids taking damage. Carina casts Glitterdust on the goblins. They all fall prey to her spell. They are blinded, and covered in pretty golden sparkles. Spackle uses his sharp wit to assist his companions with their attacks and damage.

GM:
Will DC 16: 1d20 ⇒ 9
Will DC 16: 1d20 ⇒ 3
Will DC 16: 1d20 ⇒ 3

Round 2
Bold is Up Buff: Inspire Courage
Initiative Glorfan: 22 -8 DMG
Initiative Prothero: 21
Initiative Archon: 17

Initiative The Goblins 3:15
Initiative Spackle: 14
Initiative Carina: 12
Initiative Zero: 10 6 DMG

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Threading his shots past his friends and through the doorway, Prothero sends a pair of arrows at the blinded, sparkly goblins!

Flurry, at green first, then blue if green goes down.

Flurry with Longbow, PBS, Deadly Aim, Inspired, Cover: 1d20 + 11 - 1 + 1 - 4 ⇒ (15) + 11 - 1 + 1 - 4 = 22
Longbow damage, Deadly Aim, Inspired: 1d8 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 12

Flurry with Longbow, PBS, Deadly Aim, Inspired, Cover: 1d20 + 11 - 1 + 1 - 4 ⇒ (15) + 11 - 1 + 1 - 4 = 22
Longbow damage, Deadly Aim, Inspired: 1d8 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9


Dragonskull |PBP Singnup

Prothero hits the goblin who can't see the arrows coming. It yells in pain. 21 DMG

Archon moves up and stabs at the blue goblin. I think it's blue. I updated my windows 10, and now my screen colors are all wonky. I'm hoping it gets fixed soon. He misses.

Hearing their boss fall, the goblins scream, and start to move out of the way. "We don't want to fight. We stop fighting."

GM:
Longspear: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage: 1d8 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Round 2
Bold is Up Buff: Inspire Courage
Initiative Glorfan: 22 -8 DMG
Initiative Prothero: 21
Initiative Archon: 17
Initiative The Goblins 3:15 Green -21
Initiative Spackle: 14
Initiative Carina: 12
Initiative Zero: 10 6 DMG

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

With a frown, Carina looks to the others. "Do we doubt their word and kill them, or take advantage of them to get these poor folk out of this demon-spawned city? I'm leaning toward the latter, but I'll put it up to you all."

Grand Lodge

Male Oread Unchained Monk 5 | HP 42/52 (27/37) (15 temporary) | AC 17/16/15 (21/16/19) | F +6, R +6, W +4 (+2 vs. enchantments) | CMD 25 (27 vs. grapple) | Init +2 | Perc +11 | Ki 4/11 |
Active Conditions:
Mage Armor, 3 negative levels

Zero strides slowly into the room with his hands up. This is complex. Goblins are cowardly, but also craft ruses. In preparation, his feet are always primed to deliver a vicious kick.

Will move and ready to make an attack, if any further hostilities are shown.

Attack:
Unarmed, IC, Cruelty vs. Blue: 1d20 + 8 + 1 + 2 ⇒ (1) + 8 + 1 + 2 = 12
Damage, IC, Cruelty: 1d8 + 4 + 1 + 2 ⇒ (3) + 4 + 1 + 2 = 10

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

"Ah've learnt never ta trust these wee heaps o' dung. Let's knock em' 'round til they goes ta sleep, tie 'em up, 'n then ask 'em questions."

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

The gobbers are blind and trying to surrender, I say we let 'em.

Prothero sees no reason to kill creatures that are asking not to fight, so he calls out to the goblins, "Lay your weapons on the ground, walk to the far wall and kneel against it. Then you'll answer our questions."


Dragonskull |PBP Singnup

The goblins drop their weapons and wave their empty hands. "We give up." They sit down. "What do you want to know?"

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

Carina scowls and enters the room, standing imperiously in the center. "Wise choice," she spits out, her tone dripping with contempt. "I have some questions for you. First, how are you planning on getting your captives out of Whitethrone? Secondly, a simple question: where is Rognvard Skagni? We came here looking for him in particular. Finally," gestures to the door to the south, "What's in there?"

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Prothero moves into the room behind Carina, an arrow nocked menacingly on his bow, and waits to hear the goblins' responses.


Dragonskull |PBP Singnup

Happy New Year everyone. I'm back to my regular schedule.

The goblins eyes get very big, and they start to talk over each other. It's not understandable. Suddenly there's a human voice speaking commong coming from the side of the room."I'm Rognvard Skagni. Are you looking for me?" One of the slaves chained to the walls speaks up. He's the only one of the group who isn't a member of the Blood Ram tribe.

The goblins finally calm down and answer the question about the room to the west. They don’t know what is behind the door. We aren't allowed in there. Gleek went in and never came out. It's a bad place."

They look confused at the question about moving the slaves, "Get the slaves out? We take them with us. We were slavers. Glorfen was big boss slaver. It's easy. Be slavers, and walk out. Some of them are't too good. They sick no move fast."

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Slipping his bow onto his shoulder, Prothero says to the goblins, "Where are the keys to the slaves' shackles?" Once he's got them in hand, he unlocks the shackles, telling Skagni, "We have indeed been looking for you, through one frozen land and another, all to give you some documents. It's rather a tale. I understand some fellow named Caggrigar was behind your kidnapping. Do you know where we can find him?"

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

Carina thinks for a moment about what the goblin said. "Hold off on unlocking the rest, Prothero. If the guards won't look twice at a group of slavers leading away some slaves, that could be our way to get this group out of here. Walk through the front gate, and once we're out of sight of White throne, we let the lot go free.... that is," she adds, looking at the tribesmen, "If you don't mind a bit of captivity for a little while longer."


Dragonskull |PBP Singnup

"If it will get us back home, we will stay shackled. We aren't in very good shape. Some of us need healing." One of the slaves who looks in bad shape answers Prothero's question. "The rest of the humans in the lodge left for our home lands a while back. They left to search for something. Caggrigar wasn't with them. I don't know where he is, but it's not here."

The goblins point to Glorfen. "He has the keys."

Grand Lodge

Male Oread Unchained Monk 5 | HP 42/52 (27/37) (15 temporary) | AC 17/16/15 (21/16/19) | F +6, R +6, W +4 (+2 vs. enchantments) | CMD 25 (27 vs. grapple) | Init +2 | Perc +11 | Ki 4/11 |
Active Conditions:
Mage Armor, 3 negative levels

Watching the goblins menacingly up until this point, Zero strides up and snatches the keys from Glorfen's body. He waits on unlocking them as instructed.

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

"Worry what's behind the door, or just get everyone out of here? I care not, either way." Carina asks the others, hoping that either way, they can get out of this Desna-forsaken ice pit.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

"Let's be thorough and check what's behind the door," Prothero replies, "we've found clues in surprising places on this quest of ours."

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

"Agreed. Let's not be takin' anythin' fer granted though. We should be stayin' on our guards."

Spackle checks the door for any traps or tripwires.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

If needed Disable Device: 1d20 + 13 ⇒ (19) + 13 = 32


Dragonskull |PBP Singnup

The door is not trapped.

Upon opening the door, the blast of cold from the room beyond is sharp and shocking. The room seems dimly lit by a soft blue light and the floor twinkles as though wet. In the west wall stands a tall, slim door made of a dark, bluish metal and carved with hundreds of runes and sigils. Looking up, the room disappears into a cold, cloudy haze.

Room Notes:
The floor here is covered with slippery ice. It costs 2 squares of movement to enter a square covered by ice, and the DC of Acrobatics checks on ice increases by 5. A DC 10 Acrobatics check is required to run or charge across an ice sheet. The ceiling is 30 feet high, though the last 10 feet are concealed by a natural cold mist that mimics an obscuring mist spell.

Let me know if your positions are ok in the room. If you would prefer, let me know if only one person is entering.

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

"Well now, I think I be knowin' a little diddy 'bout ogre who's stinky farts made everyone's eyes water. It was only a wee bitty donkey what was able ta get close to 'im."

Round of Bardsong as Song of the Fiery Gaze. We can though smoke, fog and similar effects {such as Obscuring Mist}. With Lingering Performance, one round gives us three rounds of effect.

Song of the Fiery Gaze:
Song of the Fiery Gaze (Su): At 3rd level, a fire dancer can allow allies to see through flames without any distortion. Any ally within 30 feet of the bard who can hear the performance can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow him to see normally, as with the base effect of the gaze of flames oracle revelation. Song of the fiery gaze relies on audible components.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Position in room is okay with me.

Prothero is once again grateful for Spackle's odd little song, that allows him to see in spite of the haze in the room. He nocks an arrow and joins the others moving onto the twinkling floor.

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

Moved Carina's position, but she's otherwise good.

Carina hangs back just a little as the others enter the room. "This is a weird place to have in here.. I wonder what it's for..." she says, from the entrance of the room.


Dragonskull |PBP Singnup

A white shape comes flying out of the cloud above, and breaths cold over everyone in the room. Then flies back up into the mist. The mist that the party can see through thanks to Spackle's amazing Bard Song.

Cold Damage: 6d4 ⇒ (3, 1, 2, 4, 4, 4) = 18
Recharge: 1d4 ⇒ 4
DC 16 Reflex Save for Half

GM:
Initiative Archon: 1d20 + 3 ⇒ (17) + 3 = 20
Initiative Zero: 1d20 + 2 ⇒ (12) + 2 = 14
Initiative Spackle: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative Carina: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative Prothero: 1d20 + 4 ⇒ (18) + 4 = 22
Aralantryx Initiative: 1d20 + 9 ⇒ (14) + 9 = 23

Round 1 Party Up!
Aralantryx Initiative: 23
Initiative Prothero: 22
Initiative Archon: 20
Initiative Zero: 14
Initiative Carina: 12
Initiative Spackle: 4

Grand Lodge

Male Oread Unchained Monk 5 | HP 42/52 (27/37) (15 temporary) | AC 17/16/15 (21/16/19) | F +6, R +6, W +4 (+2 vs. enchantments) | CMD 25 (27 vs. grapple) | Init +2 | Perc +11 | Ki 4/11 |
Active Conditions:
Mage Armor, 3 negative levels

Reflex, Evasion: 1d20 + 6 ⇒ (12) + 6 = 18

Zero easily dodges the blast of cold, fueled by elation unseen on his blank face. A true dragon! This will be a great test. Unable to punch it from the ground, he instead closes the horizontal gap and calls another bolt of burning energy to fling at it.

Scorching Ray: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 4d6 ⇒ (5, 3, 2, 4) = 14

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

Reflex: 1d20 + 6 ⇒ (17) + 6 = 23

"Oi! Well, at leastin' we saw it comin' our way!"

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Reflex, DC 16: 1d20 + 6 ⇒ (11) + 6 = 17

Prothero grins as the little creature tries to hide in the mist, not knowing he and his companions can see it. With a nod to Spackle he says, "That is quickly becoming my favorite song." He then takes a step away from the door and lets fly with a brace of arrows!

5-foot step, flurry.

Flurry with Longbow, PBS, Deadly Aim: 1d20 + 11 - 1 ⇒ (11) + 11 - 1 = 21
Longbow damage, Deadly Aim: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Flurry with Longbow, PBS, Deadly Aim: 1d20 + 11 - 1 ⇒ (14) + 11 - 1 = 24
Longbow damage, Deadly Aim: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

Carina jumps back when the wave of cold washes over the others from the little beastie.

Assuming that Zero's right...

Knowledge(arcana): 1d20 + 11 ⇒ (20) + 11 = 31 that's high for this.... Umm... Weaknesses, special attacks and Hit Dice.I think that roll can cover that.

She steps into the room and past Archon before looking for the beast, scarf in hand.

Move action (into the room)
Standard action - casting burning hands if it gets in range for 4d4 ⇒ (1, 1, 3, 4) = 9 damage, DC 16 reflex to halve it.


Dragonskull |PBP Singnup

GM:
Archon Reflex: 1d20 + 6 ⇒ (10) + 6 = 16
Dragon Reflex: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18
Bite: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d3 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d3 + 2 ⇒ (1) + 2 = 3

Archon manages to avoid most of the damage from the small creature. He casts Bless on the party. Prothero's attacks hit, and the creature cries out. Zero's ray also hits the flying dragon, and it seems to hurt it more than just the arrows did. It flies down and claws at Zero. When it gets in range Carina's spell goes off and burns the little creature. One of it's claws still digs into Zero's arm, and causes a little bit of damage.

Round 2: Bless, Song of Fiery Gaze
Aralantryx: 23 45 DMG
Prothero: 22 9 DMG
Archon: 20 4 DMg
Zero: 14 5 DMG
Carina: 12
Spackle: 4 9 DMG

Tiny dragon (cold),Immune cold, dragon traits, paralysis, sleep
Weaknesses fire, 3 HD

Grand Lodge

Perform Rounds: 18/22 | GM Reroll: 1/1 Gnome Bard/7 | Fighter/1 AC 19 {T 13, FF 17} HP: 57/57 | Fort +8, Ref +11, Will +8;( +4) | Init +7; Darkvision 60'; Perception +12

Spackle hurls a sphere of magic flame at the drake.

Range vs AC: 1d20 + 6 ⇒ (14) + 6 = 201d6 + 4 ⇒ (6) + 4 = 10

Lost a post from last round. If my Produce Flame was still up and going, no worries. If it expired, then I spend Round 1 casting that again.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Surprised the little dragon is still alive to harry them, Prothero shrugs and looses another volley of arrows at it!

Second verse, same as the first.

Flurry with Longbow, PBS, Deadly Aim: 1d20 + 11 - 1 ⇒ (11) + 11 - 1 = 21
Longbow damage, Deadly Aim: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Flurry with Longbow, PBS, Deadly Aim: 1d20 + 11 - 1 ⇒ (19) + 11 - 1 = 29
Longbow damage, Deadly Aim: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Grand Lodge

Male Oread Unchained Monk 5 | HP 42/52 (27/37) (15 temporary) | AC 17/16/15 (21/16/19) | F +6, R +6, W +4 (+2 vs. enchantments) | CMD 25 (27 vs. grapple) | Init +2 | Perc +11 | Ki 4/11 |
Active Conditions:
Mage Armor, 3 negative levels

The dragon just about where he wants it, Zero maneuvers around and starts throwing punches every which way.

Making the first attack a Stunning Fist, DC 15 Fortitude. Also the 1d4 ⇒ 1 bleed damage and +2 to further attack and damage on a hit.

Flurry, Bless: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Flurry, Bless: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Extra Flurry, Bless: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

Carina's eyes widen just a little as she moves away from the little dragon, as it's still up after the pounding that the others gave it. when she stops, she immediately reaches into her bag, digging for something she bought for an emergency like this.

Move away from threat
Standard action - work toward getting her pearl of power out.

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