
Kigaar Wolftooth |

ok here is what i have so far let me know if any changes need to be made going to sleep noww its 2 am here ^^_
CN Goblin
Init +4; Senses Perception +0
------------------------------
-=DEFENSE=-
------------------------------
AC 19, touch 15, flat-footed 15 (+4 armor, +4 dex, +0 shield,+0 NA,+0 Magic,+1Size)
hp 0 {+1d**,+0Con}
Fort +1, {+0Base,+1Con}
Ref +9, {+5Base,+4Dex}
Will +3,{+3Base,+0Wis}
CMD 10 {+ Base + Srt + Dex -1 size + misc}
------------------------------
-=OFFENSE=-
------------------------------
Speed 30 ft.
CMB +0; {+ Base +Srt -1 size + misc}
Base Atk +1;
Melee+5{+1Base,+4Dex+1Size}
Ranged+5{+1Base,+4Dex.+1Size}
--Melee+5
---Rapier{1d4+1}18x2
---Scorpion Whip{1d3+1}x2 15ft
----Sneak Attack:+1d6
--Ranged+0
------------------------------
-=STATISTICS=-
------------------------------
Str 14, Dex 18, Con 12, Int 7, Wis 10, Cha 13
------------------------
-=Traits=-
---------------------
-rude-songs-
-optimistic-gambler-
---------------
-=Drawbacks=-
----------------
---------------
-=Race Traits=-
------------------
-Vinilla Goblin-
-------------
-=Feats=-
----------------
-roll-with-it-
-weapon-finesse-
--------------
-=Skills=- (14 points; 6/level Bad class|8/level rouge Class, -2/level INT)
-----------
Acrobatics***(Dex)____+6{+2rank,+4Dex}
Appraise**(Int)____+0{+0rank,-2Int}
Bluff**(Cha)____+0{+0rank,+1Cha}
Climb***(Str)____+0{+0rank,+1Str}
Craft** (Int)____+0{+0rank,-2Int}
Diplomacy**(Cha)____+0{+0rank,+1Cha}
Disable Device____+0{+0rank,+4Dex}
Disguise** (Cha)____+0{+0rank,+1Cha}
Escape Artist***(Dex)____+0{+0rank,+4Dex}
Fly*(Dex)____+0{+0rank,+4Dex}
Handle Animal (Wis)____+0{+0rank,+0Wis}
Heal(Wis)____+0{+0rank,+0Wis}
Intimidate**(Cha)____+0{+0rank,+1Cha}
Knowledge** (Arcana)(Int)____+0{+1rank,-2Int}
Knowledge** (Dungeoneering)(Int)____+0{+1rank,-2Int}
Knowledge**(Geography)(Int)____-1{+1rank,-2Int}
Knowledge **(History)(Int)____-1{+1rank,,-2Int}
Knowledge** (Local)(Int)____-1{+1rank,-2Int}
Knowledge **(Nature)(Int)____-1{+1rank,-2Int}
Knowledge** (Nobility)(Int)____-1{+1rank,-2Int}
Knowledge **(Planes) (Int)____-1{+1rank,-2Int}
Knowledge** (Religion) (Int)____-1{+1rank,-2Int}
Linguistics(Int)____+0{+0rank,-2Int}
Perception(Wis)____+0{+0rank,+0Wis}
Perform(Cha)____+3{+2rank,+1Cha}
Profession(Wis)____+0{+0rank,+0Wis}
Ride*(Dex)____+0{+0rank,+0\4Dex}
Sense Motive(Wis)____+0{+0rank,+0Wis}
Sleight of Hand*(Dex)____+0{+0rank,+4Dex}
Spellcraft(Int)____+0{+0rank,-2Int}
Stealth* (Dex)____+5{+1rank,+4Dex}
Survival(Wis)____+0{+0rank,+0Wis}
Swim*(Str)____+0{+0rank,+1Str}
Use Magic Device(Cha)____+0{+0rank,+1Cha}
ACP -0
*ACP applies to these skills
**In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-
Rude Songs:+2 perform
Gobln skills:+4 Stealth/ride
-=Languages=- Common,Goblin
------------------------------
-=SPECIAL/CLASS ABILITIES=-
------------------------------
-=Bard=-
-------------
-Bardic-Knowledge-
-Bardic-Performance-
-Cantrips-
Rallying Cry (Su):]smaller] At 1st level, an arcane duelist can use performance to rally dispirited allies. Each round he makes an Intimidate check. Any ally (including the bard) within 30 feet may use this check in place of his own saving throw against fear and despair effects. Those already under a fear or despair effect can attempt a new save each round using the bard’s Intimidate check. Rallying cry does not work on effects that don’t allow saves. This is a mind-affecting ability that uses audible components. This performance replaces countersong.[/smaller]
-Arcane Strike-
Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.
Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability. Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.
Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.
-Versatile-Performance-
-Well-Versed-
-------------------------
-=Rouge=-
------------------------
-Sneak Attack-
-Poison use-
--
--
------------------------------
-=Spells=-
------------------------------
-=0th (at will)=-
-------------------------------
-detect-magic-
-mage-hand-
-prestidigitation-
-spark-
-summon-instrument-
-----------------------------
-=1st (2/day)=-
---------------------------
-blurred-movement-
-cure-light-wounds-
-ear-piercing-scream-
--
------------------------------
-=GEAR/POSSESSIONS=-
------------------------------
-Kit-Bard small-=41 gp 16 lbs.2
-Small Raier-=20gp 1lb
-whip-scorpion small-=5gp 1.5 lbs
-chain-shirt small-=100 gp 12.5lbs
--
--
--
-=Carrying Capacity=-
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
-=Current Load Carried=- 0 lb.
-=Money=- 0 GP 0 SP 0 CP

Kigaar Wolftooth |

Oh if any of you have any feed back on my bard it will be much appreciated this is the first time I have ever made one^_^
-Posted with Wayfinder

Mugmuff Darktalon |

I like the idea of a goblin bard... I think goblins call them warchanters, but not sure if that's an archetype or just the goblin word for bard... hehe..Anyway gonna miss Kigaar the barbarian, but having a bard along will be fun too. AND it'll be nice having a healer. My only problem is having Mugmuff being your frontliner... he doesn't do that very well... lol

Bart Bighead |

Bart has more HP/AC than Mugmuff, but he doesn't like getting tied down in melee though. Gotta run around like a crazy goblin and throw stupid stuff.

Kigaar Wolftooth |

well unless im wrong i made him a mobile fighter with the roll with it feat

Gretcha Crazyeyes |

LOOT!
Valeros:
potions of cure moderate wounds (2)
potion of enlarge person
potion of protection from evil
acid,
alchemist’s fire (2),
antitoxin,
holy water;
+1 breastplate (Medium size) <- SELL 1350 gp
+1 longsword (Medium size) <- SELL 2315 gp
heavy mace (Medium size) <- SELL 12 gp
masterwork short sword (Medium size) <- SELL 310 gp
shortbow (Medium size) with 20 arrows <- SELL 30 gp
cloak of resistance +1
backpack
bedroll
crowbar
everburning torch
grappling hook
hemp rope (50 ft.)
tankard
trail rations (2)
waterskin
Merisiel:
oil of keen edge
potion of invisibility
potion of jump
acid flask
alchemist’s fire
tanglefoot bag
+1 studded leather (Medium size) <- SELL 1175 gp
+1 rapier (Medium size) <- SELL 2330 gp
daggers (12)
cloak of resistance +1
universal solvent
backpack
hooded lantern
oil (5)
masterwork thieves’ tools
silk rope (50 ft.)
Seoni:
potions of cure light wounds (3)
scroll of glitterdust
scroll of invisibility
wand of magic missile (CL 3rd, 28 charges)
smokestick
quarterstaff (Medium size)
dagger
amulet of natural armor +1
ring of protection +1
sunrod (5)
backpack
trail rations (4)
Total of 98 gp in coins
If we sell all those magic items that don't fit us, that's worth about 7552 gp, so we can probably get at least 4000 chits worth of items all in.

Kigaar Wolftooth |

@gm
so are you ok with my character?
i have not done much with the inventory since im not sure what i can do

Kigaar Wolftooth |

OK cool I'll make the adjustments and post with my character tomorrow since it's 11 pm here and I need to be up at 530 to workout
-Posted with Wayfinder

Kigaar Wolftooth |

ok should be all done with my character let me know when to jump into gameplay ^_^
I have a new Character look pic you can look at to ^_^

Gretcha Crazyeyes |

Valeros:
potions of cure moderate wounds (2)
potion of enlarge person
potion of protection from evil
acid,
alchemist’s fire (2),
antitoxin,
holy water;
+1 breastplate (Medium size) <- SELL 1350 gp
+1 longsword (Medium size) <- SELL 2315 gp
heavy mace (Medium size) <- SELL 12 gp
masterwork short sword (Medium size) <- SELL 310 gp
shortbow (Medium size) with 20 arrows <- SELL 30 gp
cloak of resistance +1
backpack
bedroll
crowbar
everburning torch
grappling hook
hemp rope (50 ft.)
tankard
trail rations (2)
waterskin
Merisiel:
oil of keen edge
potion of invisibility
potion of jump
acid flask
alchemist’s fire
tanglefoot bag
+1 studded leather (Medium size) <- SELL 1175 gp
+1 rapier (Medium size) <- SELL 2330 gp
daggers (12)
cloak of resistance +1
universal solvent
backpack
hooded lantern
oil (5)
masterwork thieves’ tools
silk rope (50 ft.)
Seoni:
potions of cure light wounds (3)
scroll of glitterdust CLAIMED GRETCHA
scroll of invisibility CLAIMED GRETCHA
wand of magic missile (CL 3rd, 28 charges) CLAIMED GRETCHA
smokestick
quarterstaff (Medium size)
dagger
amulet of natural armor +1
ring of protection +1
sunrod (5)
backpack
trail rations (4)
Total of 98 gp in coins
In addition, we still have the +1 repeating heavy crossbow to sell.

Kigaar Wolftooth |

let me in coach...lol sorry

Kigaar Wolftooth |

is it safe to think I wont get any of the loot since I died...

Kigaar Wolftooth |

ok I have found a excellent reference pic and I have settled on a avatar pic ^_^

Kigaar Wolftooth |

Sorry just noticed the pic was private fixed it
-Posted with Wayfinder

Nurpus |

Alright, the loot was confusing me. I have made a google docs spreadsheet here. Put your name in the claimed by section, and delete the gold value. The sheet should update itself. It might be good to put this link in the gameplay header as well.
I'm updating values and such, it should be done soon. I would advise checking on the gold value once everyone has claimed what they want, as it will change the amount we each get.
Edit: There is also a group loot tab. I am, by default, putting all healing potions there. (they are a waste to sell) If we decide to hold onto stuff, or buy communal stuff, we can put it there. If you take something, simply delete it from the list. Nothing in the group loot section should be there if it is on your sheet.

Bart Bighead |

Behind in realy world stuff today, likely won't get a useful post up till tomorrow.

Gretcha Crazyeyes |

Well done, Nurpus. Gretcha's items she's buying are gonna use up all of her share of the loot. Would anyone have an issue with her also picking up a wand of cure light wounds to use out of combat on everyone, using party loot?

Mugmuff Darktalon |

sounds good to me.

GM Captain Trips |

@Kigaar - Character looks good. You can stumble in during the goblin festivities whenever you are set. If the goblins want to share loot with you, I'm all good with that. But you might have to ask real nice. Since your new character was not actually there, you aren't auto-entitled to a split.
Looks like we are waiting for Bart, Nurpus, and Torch to settle up their purchases. So just let me know when you all are ready to push forward. No rush.

Kigaar Wolftooth |

ok im totally cool with not getting any of it since I died,,,lol

Nurpus |

Bart and Torch, go ahead and claim anything you want in the loot log. I'll post the remaining total once you do. If you don't want anything and just want to split the gold amount, I'll make sure you get a slightly larger share of the gold.
I have also debited the group fund 750g for the group cure light wand. Its in group loot page, but noted that it is carried by Gretcha.

Minimaster Torch |

Torch claims the amulet of natural armor +1 and the ring of protection +1 if no one minds.

Nurpus |

Bart Bighead |

I took some various things for BART

Minimaster Torch |

Okay, Torch has updated the inventory with what he desires. It includes one alchemist's fire that Bart overlooked, the ring of protection +1, a smokestick, five sunrods, and the everburning torch.

Mugmuff Darktalon |

if no one is taking that cloak, mugs will take that as well... nvm, Nurpus got it - all is good.

Mugmuff Darktalon |

but everburning torches don't light things on fire, they just make light.. why would torch want one? lol

Minimaster Torch |

You're right. I picked it up mainly as a bargaining chip, but I'd just as soon leave it behind. Torch is updated and ready to roll!

Nurpus |

Nurpus is updated and ready to go. Gdoc and Profile items updated. I pretty much just purchased crafted a ton of bullets and such.
@Captain Trips: Is it OK if I buy only 10 +1 bulets? There is no way I can afford a full 50.

Mugmuff Darktalon |

ok.. based on final loot, could only afford the belt of tumbling... keeping the rest for later...

Nurpus |

No, but I have the pbp gameday boon!
Custom Order: You have a special contract with an ammunition crafter, and you are able to order small
batches of specialty ammunition as a result. Choose either a +1 or +2 ranged weapon enchantment. You
may purchase +1 [enchantment] pieces of ammunition in sets of 10 instead of sets of 50. Once you choose
the weapon enchantment, you may only change the enchantment type by spending 4 Prestige Points.
What now!
Nurpus cackles as Captain Trips squirms in his chair.
Yes, he knows there is squirming happening. And he enjoys it.

Kigaar Wolftooth |

I'm up just holding on every else to respond to my songs
-Posted with Wayfinder

Mugmuff Darktalon |

sorry - not asleep - I had no updates in the gameplay thread...

Minimaster Torch |

Sorry, today marks 27 years of marriage for me, so I'm avoiding online games today except for this check-in.

Kigaar Wolftooth |

Oh happy for you i am coming up on my 11th year with mine ^_^ have a good anniversary

Kigaar Wolftooth |

Ah ha yes, and lucky my wife loves games to ^_^...sadly she is far more skilled than me at fighting games lol

Mugmuff Darktalon |

I'll be 33 yrs married in august... my husband is a gamer too, but our secret is we both have our own interests outside of gaming too