GM Captain Trips - Rise of the Greenskins! - Goblin Adventure Path

Game Master Chad Newman

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Gobbo!

Greetings and welcome to everyone. I wanted to take a few minutes to say hello as well as to spell out some guidelines for the game that I feel will be instrumental to the tempo and feel of the game as well as some of my own custom ways of handling specific things within the game.

I will be handling tactical movement in Roll20. I feel this will be the simplest way to allow scenes to evolve without me constantly updating images in a Google doc or other such tool. It also allows me to use some line of sight tools and the like as well as show off pretty maps! I ask that everyone maintain a level of honesty when using this tool, and not to move unless otherwise told to. I’d prefer to keep some things secret and peeking around corners can spoil surprises!

Rise of the Greenskins – PbP Roll20 Site

For ease of play I will always assume that you are taking 10 or 20 when possible. As experienced players I assume everyone is familiar with how this works, but if not you can do a quick Google search to find the answers. If you are in a situation where you can take 10 or 20 and you are performing an action that would allow so, simply give me the result in a format like Skill Check – Take 20 – Perception = XX where XX would be your result. Remember you can almost always take 10 on most skills, with very few exceptions (Use Magic Device being the primary one). Taking 20 is reserved for those instances where you have plenty of time and resources at your disposal. Most commonly taking 20 is used for things like Perception checks. Remember that in combat you cannot take 10 or 20, and if the result of a check could result in a negative effect for your character you cannot take 20. If for some reason I determine that you cannot take 10 or 20 after you make a post I will let you know so that you can roll your result.

On the subject of rolls, I will be rolling for any of the typical stuff that you shouldn't know the result of. Disable device, trap-finding activities, etc. I will also be rolling these in person with real dice. So yes, that means you truly will not know the result, even if you find yourself tempted to peek at a spoiler. :) This will go the same for typical checks hidden from the party like Stealth and the like. Just be forewarned on this. Just because you don't see the roll doesn't mean it didn't happen. This will not only remove excessive spoilers from posts but should lend more of a storytelling feel to the game.

How you all choose to handle loot, gold, etc will be entirely up to you. I leave that for the group to figure out. When it is time to level up I will let you know. When leveling up be sure to run any feats or choices by me that do not appear in the Core rule book so I can approve them for play. I’m sure I won’t have a problem with this but I want to make that part clear. When you level you will also have the choice to add (HD/2)+1 in hit points (Just like Pathfinder Society) or tempt fate with me rolling the dice for your HP. In either case the choice will not be reversible. You will be gaining some early levels rather quickly, so I wanted to make sure I spelled all of this out.

All equipment must be on your character alias on the message boards. You should be tracking encumbrance but you can ignore coin weight unless it is due to loot gained during an adventure. I will assume cash on hand has been exchanged for high denomination coins, trade-able gems, purple slugs, peeled eyeballs, and so on.

In the event that a character dies, and you do not have the means to bring them back to life, that player may choose to create a new character for the game that must adhere to all of the rules I set forth during recruitment. That character will start one level behind the existing party in terms of experience and will at some point catch up and be equal to the party.

With that I will turn it over to the group. Make any adjustments you would like to your backgrounds before we start. I will likely be making the first post in gameplay later this evening or over the weekend.

Just so you are all aware of my posting habits, I am definitely more active during the day between 7am and 6pm EST. My evenings are usually busy and weekend are typically reserved for supporting local gaming stores, conventions, etc. Starting from early April until after GenCon in August I will likely not be making posts from Friday-Sunday as I have about 9 conventions on my summer schedule. Just so you know what to expect!

Good luck and I look forward to the upcoming adventure!


Gretcha is ready to put her crazy eyes to good use against the longshanks. This should be loads of fun!


Gobbo!

Tyler, if you could, please create a dedicated alias for Gretcha. Helps suspend the disbelief a bit. :)


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

Done. :)


Gobbo!

All better! :)


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Mugmuff, reporting in...thanks for picking me.


"RRAAAWW MMAAWWWW!"


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

GM Capn Trips - can you make a character sheet for me in roll 20, and make sure to give me access, so I can upload my character portrait for use on the map? thanks


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

"Torch am reporting in."


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Bart Bighead here!


Gobbo!

Just waiting for Beeg to check in. Will give him till tomorrow to check in or we will replace and move on.


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

Beeg is not late for party. Beeg is in the larder.


Gobbo!

Hey folks. I'm working on getting the first gameplay post up today. Had my home game and such yesterday and when I dropped by last night to get things sorted the Paizo site was offline, foiling my plans.

I have some stuff at work to take care of this morning, but I'll be kicking things off soon.


Gobbo!

One thing I failed to get from everyone that I will need, is which tribe your character is from.

Goblin Tribes

Bird Cruncher
Licktoad
Seven-Tooth
Mosswood
Thistletop


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Capt T. - based on my background, which tribe would you recommend - it would need to be one that had a recent change of leadership, based on background.


Gobbo!

I'm thinking Mosswood. The new chief, Big-Gug-Mutt, probably would like to eat you. :)


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

sounds good.. I'll amend my background to include that info, thanks. :)


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

"Gretcha from Thistletop tribe. Tribe like setting traps! Gretcha never really learn much trap-setting though."


Gobbo!

First post is up. Still need tribes from the other sleepy goblins who are late this morning :)


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

sorry - was doing my taxes... had this window closed, lol


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Bart from biggest, bestest tribe, Seven-Tooth


Raw Maw has way more than 7 toofs but no let him change clan name.


Gobbo!

Waiting for Torch and Raw Maw, then we can proceed.


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

Bird Cruncher for me, please.


Gobbo!
Minimaster Torch wrote:
Bird Cruncher for me, please.

Gross! Dang bird eating goblins :)


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

just thought I'd share:

picture of Mugmuff


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

I'm going to be putting on CoastCon (I head up the gaming area) next week, so please excuse me as necessary if I am slow to respond for the next week. I will be completely out of touch March 19-22, but should be back to normal after that (for a short time, at least; GenCon is coming). Until next Wednesday, I should be able to post daily (and will attempt to do so). If you are in one of my games, please be patient. If I am in one of yours and slowing things up, please bot me as necessary to keep things moving.


Gobbo!

Mugmuff should now look like a proper ninjagob :)


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

thanks! lookin' good! :)


Gobbo!

Hope everyone had a happy happy weekend! Back to action!


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

woot!


Gobbo!

Official notice for Raw Maw. No posts since Friday around lunch time with no advance notice of being away. I'll give him till tomorrow to check in or we will find someone who wants in.


Gobbo!

FYI I have reached out to the player of Raw Maw via PM to notify him of his removal from the game. I'll set out to find a replacement, but until then we can soldier on.

Just to reiterate as I did in my recruiting post, I expect everyone to remain involved and try to post at least once per day. I typically cut slack for weekends because personally I rarely post on the weekends. But several days absence without notice isn't something I'm ok with.

I know many of you have conventions and such, as do I, that sometimes require prep and extended away time for. Just give us all a head's up when that is coming around and we can react accordingly. I'll never boot someone that has a good reason for being away.

Just wanted disclosure for all of you. I want everyone to have fun and when we have to start skipping people or slowing down play because someone goes AWOL I feel that hurts everyone involved.


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

Agreed on all points.


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

Sounds good to me. Clearly the replacement goblin should bring tribute in the form of cookies and bullets for Beeg.


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

lol.. cookies for all!!! better yet, girl scout cookies... made from real girl scouts!


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

I'll be out of town starting on Friday through Tuesday, so I won't be updating as much as normal, possibly not at all on some days of the weekend.


Gobbo!

No problem. I'll bot you along as needed.

Still waiting for posts for today. Everyone appears to be having a sleepy hump day :)


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

I had been waiting for a post from Torch, because maybe he would react to stink bomb OF DOOM!, but decided against waiting further.


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

Another quiet day...


Gobbo!

Yea, not real thrilled with that :/


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

On Wed, Mar 11, 2015, 10:22 PM

Minimaster Torch wrote:
I'm going to be putting on CoastCon (I head up the gaming area) next week, so please excuse me as necessary if I am slow to respond for the next week. I will be completely out of touch March 19-22, but should be back to normal after that (for a short time, at least; GenCon is coming). Until next Wednesday, I should be able to post daily (and will attempt to do so). If you are in one of my games, please be patient. If I am in one of yours and slowing things up, please bot me as necessary to keep things moving.

Just letting everyone know where I am. Had a minute at the convention and found some WiFi and noticed there was some concern where I was.


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

This is what happens when I forget things. Even things on the page. Hah!


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

ROll hp or take half? Just in case we are rolling - here we go:

1d8 ⇒ 7


Gobbo!
Quote:
- Max HP at level one. After that it will be player's choice of a GM roll or half HD +1.


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

oh ok.. I'll take half then... thanks


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

Beeg is leveled.


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Bart leveled, taking half+1.


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

Will have Torch leveled up tonight. Most of my day was lost in getting guests to the airport.


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Mugmuff is leveled...

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