GM Brayden's Serpents Skull. (Inactive)

Game Master Brayden Green


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Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

RP anything that you want to about the battle or what you have discovered, and when you are ready to move on click the spoiler to continue travel the next day.

When you are ready to travel on the next day:

You see signs of Dimorphodons again, this is probably where they flew in from. Sasha begins asking the group if they think that one can be tamed if it is raised from a baby, and seems convinced that she would like to try it, and promises to keep it under control if she is allowed. She has a good handle on toxins and is regularly pointing out poisonous things in the jungle, and she feels that she might be able to develop an anti toxin for the poison of the Dimorphodons, with Os's chemical set and experience.

You find a smaller and a larger nest in your travel. She would like for the group to help her out with this, and promises you something in return.


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage
Brayden Green wrote:


415 gold pieces, some silverware and plates (eating utensils, pots, pans etc), 15 arrows, 11 bolts, 5 broken scimitars, and one torch that seems to have magical properties. You also find a book that seems to explain how one that had the proper knowledge could create food and knowledge. The text seems to be religious in nature.

Wren examines all the items, casting Detect Magic and cooing softly herself as she identifies auras.

1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18 Spellcraft - Torch

She will also try to interpret the book, either now while they camp or during her shift at watch.

1d20 + 8 ⇒ (13) + 8 = 21 Know (Religion)

She will be happy to explain what she learned to all.


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

"Well, that was unexpected." states Alphonse, somewhat lamely.

"Anybody hurt?"


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

"I'm still a little hurt from a bite from one of those reptile-birds we fought yesterday." Travis shrugs. "If I don't take more damage, I should be back to normal in a few days, I think."

The Exchange

Female Half-Elf HP 15/15 AC 15 CMD +4 Touch 13 Flat 12 (Melee Weapon: Rapier)+3;1d6+1 (Ranged: Short bow) +3;1d6+0 F +1 R +6 W +1 INIT +3 Perc +11 Stealth + 8 CMB +1 Rogue 2

Looking at the others, Shilyn asks, "Anyone need some of these arrows? If not, my quiver's a bit lower than I'd like." She keeps glancing at the pile of gold but decides to be nice.. for once.


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

"I have no need of them. I appear to have lost my spare bow somewhere along the way."

Read: My player forgot to buy one because he's a dummy head.


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren is happy to offer the arrows to Shilyn.

"Well, here you go, Halfsie...don't worry, it will be our little secret," Wren whispers conspiratorially.


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

Brayden - the area where the fight took place looks like the deck of a ship... in the search did we happen to find a ship's log or anything in which the name of the ship could be discerned? Travis is specifically looking for that.

Travis spends some time searching any accessible areas of the ship.

perception: 1d20 + 10 ⇒ (7) + 10 = 17


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Alphonse goes with him.

Perception: 1d20 + 5 ⇒ (20) + 5 = 25


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

You don't find much else. There are some documents that suggest the name of the ship is "The Seaward."

any arrested development fans in here? :D


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

"Looks like the name of this ship is the Seaward... not one of the ones we're looking for... " Travis climbs out of the pit and moves to some more solid ground before setting up his bedroll. "Well, that was an interesting interlude, but we should get some sleep before traveling on in the morning... shall we set the same watches? If not, I'll still take the last watch so I can make breakfast in the morning."


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

"I'm fine with you taking last watch, Travis."

In the morning:

"Well, from what I know Sasha that could very well be the case. We'll need to be careful retrieving it, but I'd be willing to try and grab an egg if the rest of the group has no objection."


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

"I think it's a great idea... I'm in for collecting an egg for Sasha."

The Exchange

Female Half-Elf HP 15/15 AC 15 CMD +4 Touch 13 Flat 12 (Melee Weapon: Rapier)+3;1d6+1 (Ranged: Short bow) +3;1d6+0 F +1 R +6 W +1 INIT +3 Perc +11 Stealth + 8 CMB +1 Rogue 2

Stuffing the arrows into her quiver, Shilyn gives a small grin before climbing back up. "There.. now I can shoot at flying lizards.. or birds," she says with a giggle as she casts a glance at Wren.

Once topside, she volunteers for one of the night watches where her eyesight can benefit.


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren watches the egg collection team, happy to help out in any way possible.

While she doesn't exactly think it's a good idea, she is happy to help in the process for the sake of magic and science.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Shorga climbs out the hole with the others, dusting himself off and overall pleased at how things went. He checks Ursa right away, but she seems fine, if a little dusty. He stands watch during the dark of night, eyes scanning for danger or interesting things. GM -Do I need another fort save here?

----------

The next day Shorga is happy to volunteer to help Sasha, seemingly interested in the mysterious and largely solitary woman.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Yes, I need another fort save from Shorga, until you make two in a row, or are cured with a lesser restoration.

It wasn't updating for me until Shorga's post today for some reason, everyone heads up about that.

I am guessing that either Shorga or Travis is climbing, since they probably have the best strength / dexterity balance.

Anyone feel like helping? (And let me know how you plan on helping... )

As far as what needs to be done, on the smaller location there is a pathway that leads up that isn't too hard to climb, but there are some areas where the path has eroded and said person would need to jump or climb over the area.

You spot a nest about 150 feet in the air, that doesn't look too hard to climb.

What I am expecting mechanically is someone that is able to take ten for a DC of 15, and/or a few "helpers" in order not to do a bunch of rolls. If anyone has the ability and wants to go for it, then go ahead. Also, if someone wants to help let me know how and then give me an assist roll.


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

travis would be willing to make the climb, but can only take 10 for a 14, so maybe Shorga without his armor would be a better choice (plus Travis is already down hp and a bad fall could kill him, lol) If he can assist, he will!


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Alphonse can Take 10 for a 16, no problem.

Alphonse begins climbing the cliff, steadily but carefully.

Edit: Wait, he only has a 14. Forgot ACP. I'll still go if anybody wants to assist and/or nobody else can make it easily. I know Travis also has a 14.


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

you can always take your armor off. then no ACP


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Yeah but evil poison birds. =( I'd be down to 13 AC (2 Dex + 1 Shield). That's Plan C.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Shorga realizes what being asked and starts removing armor, intent on getting to the nest as safely as possible. He does take out his rope and grappling hook, and after several attempts manages to tie them together. He looks around at the others, "More rope?" he asks simply, then starts climbing, intending to use the rope and grappling hook wherever possible. If someone else does produce a rope, he'll tie them all together, securing the rope around branches or large rocks on the way upwards.

Ursa watches him for a time, but then loses interest as he gets higher and starts munching on some grass.

removed armor and Taking 10 for 16

Fort Save vs Mindfire:
1d20 + 5 ⇒ (17) + 5 = 22


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

Travis hands over his 50' silk rope, one of the few items he was able to salvage from the ship. "Good luck, my friend."


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Fine, if I don't do it now I look like a chicken. =p

Wait, actually, does the DC drop to 10 now because of the rope? If so, I follow after Shorga with armor on.


"Please be careful, up there," Osmillar says, looking on carefully.

"Curious as I am to see one of their eggs up close, this is quite the dangerous climb."


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Shorga just looks down at Osmillar, grinning hugely, and continues to scale toward the nest.

Now you're just an armored chicken. ;)


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Alphonse follows Shorga, who is blazing the trail armorless, weapons ready to spring in case of anything happening. Those with ranged weapons have their weapons at the ready, just in case. With helpful pointers from Wren, Os, Shilyn and Travis pointing out helpful trails and handholds they make it up and down and manage not to disturb any of the poison filled birds, who are away interestingly enough. (Three of them possibly went out hunting a nearby spot, and didn't come back...)

There is a small baby that is very undernourished that you are able to scoop into a small bundle and lower down with you. Shorga pulls it out of the pack and hands it to Sasha, who thanks him briefly, and then approaches Alphonse (who by all accounts didn't do much) and strikes up a conversation with him wondering what "we" should name him.

She has stars in her eyes, and promises to start in the morning to find a cure for the poison. She also has some news for the group, once you settle down for the night, which you do after a day of travels.


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage
Alphonse Veritas wrote:
Fine, if I don't do it now I look like a chicken. =p

Keep talkin' like that and Wren will find you to be 'im-peck-able'.

Wren stands watch while others climb.

The Exchange

Female Half-Elf HP 15/15 AC 15 CMD +4 Touch 13 Flat 12 (Melee Weapon: Rapier)+3;1d6+1 (Ranged: Short bow) +3;1d6+0 F +1 R +6 W +1 INIT +3 Perc +11 Stealth + 8 CMB +1 Rogue 2

Ugh.. hate not being able to post from work.. could have taken 10 on the climb and hit 15 exactly :)


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Alphonse looks to be taken aback somewhat by Sasha's sudden forwardness, but recovers quickly.

"Hmm, I'm not sure. He is yours, after all. He does seem quite the hungry little fellow, and he likes sitting on your shoulder it looks like. Perhaps...Scarf?"

The Exchange

Female Half-Elf HP 15/15 AC 15 CMD +4 Touch 13 Flat 12 (Melee Weapon: Rapier)+3;1d6+1 (Ranged: Short bow) +3;1d6+0 F +1 R +6 W +1 INIT +3 Perc +11 Stealth + 8 CMB +1 Rogue 2

Grinning at the little lizard thing, she looks over at Alphonse. "Hey, anymore up there?" she asks with a mischievous grin.


"Scarf... sounds... WONDERFUL!" she says enthusiastically.


At the campfire Sasha tells you a story of her youth. Apparently, Sasha Nevah is a daughter of the Red Mantis. Being a natural fighter, they had high hopes for her. She had other plans. "I don't conform well to the expectations of a structured society. My mother always told me that my free spirit would be the death of me. I almost made her a prophetess a few times. The people at the top of organizations don't like questions, and I don't like not getting answers, so it just wasn't a good mix."

"They offered me training and a place to fill curiosity of combat, and I learned a lot, but I had no interest in joining them. The pressure built up to join as I got older: it is seen as disrespect to turn down an invitation to the Red Mantis, especially to someone as well known as my mother. She made me an offer I had to refuse one day, and - let's just say that our discussion didn't go well..." She looks down at the missing pinky on her left hand as she trails off.

"The next day I was given "orders" to deliver a message to Sargava to some contacts in Eleder. It was made pretty clear that it was a one way ticket, and that if I ever come back to Ilizmagorti, that I would never leave it again, breathing. Then, as fate would have it, I find myself on Smuggler's Shiv here with you. Who knows what the next chapter holds. Hopefully something better than the last..." she says, looking around the fire at everyone, and possibly looking at Alphonse more than any of the others.

"I've noticed in our combats that you all move a little slow, and lack proper quality training. I have held off fighting until now because I didn't know if I could trust any of you. I didn't know whether or not one of you were spies sent by my mother to escort me to the island. It is, I think, clear that you aren't because watching you in combat none of you have the precision of an assassin, though some of you show potential.

"If we are going to survive together, I would like to show you a few things that might help you not get killed. If that is agreeable?" Also, I understand that we need to trust each other to survive, so if you have any questions I would like to address them as best I can at this moment.


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

"Your input and the benefits of your training would be most welcome, Sasha. I am always willing and interested in learning new combat skills." Travis looks at her impassively, but his eyes sparkle with interest and his tail lashes from side to side with a bit of impatience.


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Alphonse smiles to himself as he catches her glances.

I don't know what I did...but I'd better keep doing it. he thinks to himself.

Outloud he replies "Thank you for sharing your story, Sasha. I know you value your privacy, and this means a lot. I would be grateful to learn anything you'd be willing to teach us, surviving out here will take all the skills we can muster, I think."


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

We're back in main camp after our three day exploratory hike, right?

Wren coos happily upon returning to roost, excitedly babbling to all the 'staybehinds' about what they encountered on the trail...

"...so then they fell through the grounds...blahblah...Alfonse hooking up with a zomb-...blahblah...some cliff with some flylizards...blahblah...itchy red scabs. And so here we are."

After listening to Sasha's story, Wren will seek our Jask for discussion about the dimorphodon scales/feathers, seeing if he knows anything about them. She will also opine about general magics and Nethys, as appropriate.

1d20 + 8 ⇒ (19) + 8 = 27 Know (Arcana/Nature)


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

we are back in the original camp again? I thought we were just one and a half days out from the original camp... or was the rest all uneventful?


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

We aren't back in the camp yet, but I pictured you all picking up everything and moving it all with you, along with the NPCs. If this wasn't the case then I need to know if you weren't making temporary shelter those nights and as a group, and sleeping out under the stars instead, that is something that I should like to know.

That is why I had Sasha talking to the group. I just imagined her there with everyone else trucking along.


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

I thought so too... I was right there with you, Brayden - the entire camp was moving and we were just on our second day of movement through this area... or so I thought...


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Oh, I thought it was just us PCs since we were scouting ahead for a new camp. But that works too. Though it begs the question...why are we then making a loop back to the original campsite, which we've already decided is not suitable for a long term arrangement?


"Any knowledge you can impart would be greatly appreciated," Osmillar declares, inspecting a container of water and confirming that he's treated it correctly.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Shorga seems a little down that Sasha's attentions go to Alphonse, but he just shrugs unconcernedly. Sitting at the fire with the others he secretly wonders how skilled this woman can actually be, and comments on it, "I think we all want to better ourshelvesh, sho when do we shtart?" he asks, speaking somewhat more normally than he has in days.

Suggested exploration path up on the map. I've understood the entire group (PCs and NPCs) to be traveling together, carrying the camp with us, so proceeding under that assumption.


So you spend the next day training with Sasha. She teaches you all how to anticipate the fight, by watching the reactions of others. "When someone goes to punch you with arms at their sides, their first arm movement is never forward, it is back to gain their strength for the punch. With that knowledge, if someone goes back to back then reflexively you can anticipate the forward motion. Good. Now try again. That was close."

You spend the day getting repeatedly punched in the face by your teammates and the NPCs, and learning how to anticipate arguments.

"It is the role of a fighter to get pummeled, and then pummel back. But an assassin does not receive blows. An assassin delivers death."

Sasha seems particularly pleased with the progress of Shorga and Alphonse, and seems to give them a little more "hands on" training. She is impressed with Wren's abilities as they are, and frequently uses Wren as a demonstration of good form. Travis and Shy "have potential". All of the NPCs join in as well, but Aerys is still shaking from her withdrawals so she has to quit midway through and go lay down.

You all receive a +1 PERMANENT initiative bonus as a result of what you learn. I have made a note in my dice roller, please refresh your stat blocks with the bonus.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

So you have spent 2 nights traveling so far. Travis is made whole again with rest. I need 2 checks from Shorga, who is still sick.

That night around the fire there is much camaraderie, as you all feel very accomplished with your training and what you accomplished. Good feelings abound as you joke about who punched whom where, and about the minor scuffles that broke out.

As you are at the fire, you all hear the distinct whooshing of what sounds like wings, and some of you that are paying attention feel eerily like you are being watched by something.

GM rolls:

1d100 ⇒ 57
1d100 ⇒ 41
1d100 ⇒ 65
1d100 ⇒ 89
1d100 ⇒ 26
1d100 ⇒ 18

1d100 ⇒ 29
1d100 ⇒ 15
1d100 ⇒ 76
1d100 ⇒ 43
1d100 ⇒ 85
1d100 ⇒ 61

1d100 ⇒ 96
1d100 ⇒ 26
1d100 ⇒ 12
1d100 ⇒ 58
1d100 ⇒ 13
1d100 ⇒ 87
1d100 ⇒ 34
1d100 ⇒ 93
1d100 ⇒ 23
1d100 ⇒ 83
1d100 ⇒ 54
1d100 ⇒ 17
1d100 ⇒ 90
1d100 ⇒ 30
1d100 ⇒ 69
1d100 ⇒ 15

Shilyn has an interesting dream:
You're sitting down in the galley aboard the ]eniuere, getting ready for your meal. The ship's cook has given you a steaming bowl of soup, but you drop your spoon. You see that the deck below is covered with seawater up to your ankles, and your dropped spoon has sunk into the water and washed out to sea through a hole. You're forced to lift your delicious bowl of soup to your lips and
drink. But something big goes into your mouth as you do so, and you feel a sharp bite on your tongue. You drop the bowl, only to reveal a serpent had hidden in your soup that now dangles from your tongue as it chews furiously. You start awake, biting your own tongue in an attempt to bite
through the snake's body.

The next day's worth of travels:
as you are traveling to your destination, you see two monkeys about 100 feet off from your camp hanging in the trees, lifeless. There is blood dripping from them down to the ground where there is a small pool.

I'll wait for your reactions to any of these happenings. When you are ready to move on, let me know. I don't want to rush past anything that you might have said or done in these situations, as current events might have future implications. Let me know when you are ready for another day of travel, or if you want to stop and observe, or head a different direction, etc.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Fort vs Mindfire 1: 1d20 + 5 ⇒ (14) + 5 = 19 Woot! This is the second fort save made in a row. I think I may be cured!

In case not cured... Fort vs Mindfire 2: 1d20 + 5 ⇒ (5) + 5 = 10

Shorga soaks in the training, as much as he's able, going over and over the instructions, and repeatedly getting socked in the face. By the time they've finished training he's got a black eye and is bleeding from one of his teeth, but the good feelings of learning and using his muscles remains. When the whooshing sound occurs, Shorga scans the skies, one hand reaching for his falchion propped next to him.

Perception: 1d20 + 0 ⇒ (7) + 0 = 7

-----------

The next day Shorga spots the dead monkeys and calls it out to the others, "Shomething ish not right here. Watch your shtep." and slowly leads Ursa closer, scanning all around.

Perception: 1d20 + 0 ⇒ (15) + 0 = 15


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren follows ShUrsa, her mind still delighting in the exploration.

"Are those monkeys? Who would do a thing like that? Unless they were bad monkeys...blahblah...probably deserved it...blahblah...eating too many bananas, the lazy jerks," Wren gossips about what could have lead to the monkeys being killed, an intrigue in her mind.

"Maybe we should look about for clues?"


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

In the night, Alphonse hears a loud whooshing.

Startled, he scans the skies for any sign of a creature.

1d20 + 5 ⇒ (3) + 5 = 8

Aaaaand presumably finds jack.

--------------------------------------------

"This seems very deliberate to me. Why would someone just tie them there if not to send some kind of warning?. We should be careful." Alphonse says, as he searches the area for any sign of who might have done this.

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Survival: 1d20 + 5 ⇒ (2) + 5 = 7 +1 to follow tracks.


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

Travis takes part in the training, and recognizes some of its aspects from some of his training at the monastery... techniques learned from a monk from distant Tian. He is an avid pupil and learns quickly.

That night he scans the canopy for whatever flyers might be nearby when he hears the whooshing sounds.

perception: 1d20 + 10 ⇒ (4) + 10 = 14

assuming that's probably not good enough to spot anything, sigh

Seeing nothing except vague shadows among the treetops, he stays alert for a bit, then relaxes.

--

The next day, when the monkeys are spotted, he examines the site casually, shrugs... "Someone is sending us a message perhaps.... a warning? As Alphonse has already ststed. But who... and why and what are they warning us about?"

He looks around to see if anyone is watching the party.

perception: 1d20 + 10 ⇒ (7) + 10 = 17


"Oh my... how awful, how abhorrent, how horrible. Those poor, unfortunate, pitiable animals!"

Osmillar takes in the strange scene, hoping to glean some information.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14 to attempt to spot something.
Heal: 1d20 + 4 ⇒ (19) + 4 = 23 to attempt to discern a cause of death. Specifically: Were the monkeys killed then hung, hung then killed, or was the hanging part of the killing in the first place?
Knowledge Nature: 1d20 + 9 ⇒ (16) + 9 = 25 Any relevant info on the monkeys?

FOR DM'S EYES ONLY UNTIL HE STATES OTHERWISE:

I already know this one, so I'll just post this in advance because I might not be able to post again soon. Unless I'm mistaken, this is what ensues:

Thanks to the obvious wounds and signs of strangulation, Osmillar determines that the monkeys have died due to a trap involving ropes and spikes.

"Be careful where you step! Traps are afoot!" Osmillar shouts, looking to find any traces of remaining traps.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Go ahead and read Os's post. He thinks that it is a trap, though upon further inspection and with Shilyn and Sasha looking over the area really carefully, they can find no sign of a trap.

From your perceptions and tracking skills, you can tell that there actually ARE no tracks other than monkey tracks leading up to the trees.

Os's heal check reveals that there are two large puncture holes in the body of each the monkeys, and they appear to be almost devoid of blood, upon inspection. There is a little blood on the floor of the ground near the tree, but not nearly enough to presume that they bled out.

Also, as you look around you have an eerie feeling that you are being watched.

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