Arnistolientar Popswicker

Osmillar Vendeltray's page

92 posts. Alias of Cydrius.


Full Name

Osmillar Vendeltray

Size

Small

Age

82

Alignment

NG

Strength 8
Dexterity 14
Constitution 16
Intelligence 16
Wisdom 10
Charisma 12

About Osmillar Vendeltray

Osmillar Vendeltray
Male Gnome Investigator(Empiricist)
LG Small Humanoid (Gnome)
Init +2; Senses Perception +, Low-Light Vision
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Appearance
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Appearance:

Age : 93
Size : Small, 3‘6", 39 lbs.
Type : Humanoid (Gnome)

Osmillar is a cheerful and feisty-looking gnome who exudes curiosity and passion. Tall by the standards of his kin, yet short by most others', he keeps a short, neatly trimmed beard, the same fiery orange color as his hair. This bright orange roars with passion, with not a trace of bleaching in sight despite his age.

His bespectacled eyes are bright with a thirst for knowledge and a burning curiosity. His glare is sharp and unfaltering; few details escape his study.

Osmillar prefers bright, practical clothing, and often carries around a sizeable backpack. Filled with many curiosities, tomes, and tools concerning Osmillar's studies, it all but dwarfs its owner.


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Personality
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Personality:

Osmillar could most aptly be summarized as lively and passionate, filled with an unquenchable curiosity. He harbors many deep passions, as gnomes are wont to do, chief amongst which are his research projects concerning history, lost technologies, ancient ruins, and tongues of civilisations lost.

A polite and formal man, he seeks to avoid conflict where possible, and abhors disputes. He is particularly averse to combat, preferring to resolve things as peacefully as possible. If cornered, he favors the use of ruse and guile to any form of brute strength.

Osmillar considers himself a careful man, who rarely wanders into risky situations blindly. He prefers to study each course of action carefully and make an informed choice, and precognizes book smarts and careful methodology.

It would be an error to say that Ozmillar gets along with anyone easily. He has little patience for those he perceives as willingly ignorant, or those that would disparage what he sees as his noble pursuit of knowlege. That being said, it is rare for him to voice such opinions; in his experience, few folk are as dangerous as those who favor the strength of their blades over the logic of their brains.


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Background
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Who is Osmillar Vendeltray?:

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Defense
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AC , Touch , Flat
HP 11 (1d8+3)
Fort +3; Ref +4; Will +4
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Offense
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Speed 20 ft
BAB +0
Ranged

Melee

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Statistics
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Statistics:

Str 8; Dex 14; Con 16; Int 16; Wis 10; Cha 12
Feats
  • Technologist

Traits
  • Numerian Archaeologist
  • Helpful

Racial Traits:
(Variant racial traits : Academician (Knowledge(History)), Master Tinker
  • Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
  • Weapon Familiarity : Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
  • Low Light Vision : Gnomes can see twice as far as humans in conditions of dim light.
  • Academician : Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any single Knowledge skill. This racial trait replaces the obsessive racial trait. (Choice : Knowledge(History))
  • Master Tinker : Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted. This racial trait replaces defensive training and hatred.
  • Magical Linguist : Gnomes study languages in both their mundane and supernatural manifestations. Gnomes with this racial trait add +1 to the DC of spells they cast with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings. They gain a +2 racial bonus on saving throws against such spells. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—arcane mark, comprehend languages, message, read magic. The caster level for these effects is equal to the gnome's level. This racial trait replaces gnome magic and illusion resistance.

Alchemy and other unusual abilities:

Class Features

  • Alchemy
  • Inspiration
  • Trapfinding

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Skills
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Skills:
Trained Skills: 6 + 3 int

  • Appraise
  • Craft (Alchemy)
  • Disable Device
  • Knowledge(Dungeoneering)
  • Knowledge(Engineering)
  • Knowledge(History)
  • Linguistics
  • Perception
  • Sense Motive
  • Use Magic Device

Languages Spoken : Gnome, Common, Androffan, Hallit, Celestial, Draconic, Aklo

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Equipment
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Equipment: