
Shorga Brull |

Feel free to update and re-post with corrections.
Defender: Shorga
Entertainer: Gelik
Guard(s): Travis, Shorga, Shilyn, Osmillar
Hunter(s): Alfonse and Shilyn
Medic: Jask, Osmillar
The Unassigned:
Wren
Extraneous Roles
Cook: Travis
Aerys - guard/hunter?
Sasha - Unknown
Ishirou (guard?)
*EDIT* Added Osmillar to Guard role

Brayden Green |

Brayden Green wrote:Ouch. Losing one of my grenades and a potion hurts, but you took away my Siege board? Talk about kickin' a man while he's down. =p
Alphonse: Breastplate, Shield, Falcata, Pathfinder's Kit, 1 iron pellet grenade, 1 potion CLW, deck of cards, puzzle box.
:D
Welcome back. Have you been rehabilitated? ;)

Rynjin |

Rynjin wrote:Brayden Green wrote:Ouch. Losing one of my grenades and a potion hurts, but you took away my Siege board? Talk about kickin' a man while he's down. =p
Alphonse: Breastplate, Shield, Falcata, Pathfinder's Kit, 1 iron pellet grenade, 1 potion CLW, deck of cards, puzzle box.:D
Welcome back. Have you been rehabilitated? ;)
*Cue speech*
Well, I entered my ban slightly frustrated and mildly disappointed, and I came out of it infuriated so I guess if that was the goal...yes?

Brayden Green |

Brayden Green wrote:Rynjin wrote:Brayden Green wrote:Ouch. Losing one of my grenades and a potion hurts, but you took away my Siege board? Talk about kickin' a man while he's down. =p
Alphonse: Breastplate, Shield, Falcata, Pathfinder's Kit, 1 iron pellet grenade, 1 potion CLW, deck of cards, puzzle box.:D
Welcome back. Have you been rehabilitated? ;)
*Cue speech*
Well, I entered my ban slightly frustrated and mildly disappointed, and I came out of it infuriated so I guess if that was the goal...yes?
Sounds like it worked!

Brayden Green |

I found a hex map of the island and I think it will be the best way for you to explore and mark off where you have been. I'll upload it tonight. I actually have already uploaded it to Roll20, if someone wants to pm me their invite info I can have you look at it. I want to make sure it is hiding the things I want it to be hiding, and that only I can see my spoilered version of it.

Rynjin |

I found a hex map of the island and I think it will be the best way for you to explore and mark off where you have been. I'll upload it tonight. I actually have already uploaded it to Roll20, if someone wants to pm me their invite info I can have you look at it. I want to make sure it is hiding the things I want it to be hiding, and that only I can see my spoilered version of it.
There's a little link when you start up the game that says "The player link for this campaign is:" followed by a blacked out bit and something saying "mouseover to show". Send one of us that link. Alternatively, on the main campaign page, hit the button that says "Invite Players" and it should also bring it up.
I'd suggest PMing it to either me or Cydrius, since if it's not properly spoilered you won't really be spoiling anything for either of us.

Wren the FeatherMage |

*Cue speech*
Well, I entered my ban slightly frustrated and mildly disappointed, and I came out of it infuriated so I guess if that was the goal...yes?
Meh. Allow an old bird to ramble a bit...
I'd feel better about the entire change and the entire thread if more people understood what it was really about.
It's not about Crane Style vs. other stuff. Or martial vs. caster.
The ultimate question is how responsible Paizo is for bad players. Pathfinder is a social, roleplaying game...but there are many players who think it is a competitive/mechanical game, who place more value on mechanics than working to make sure everyone has fun.
Crane Style is an awful feat (though I personally disagree with the change, see below). It's bad for the social, constructive game. It can be abused by bad players...which is why PFS has such problems. PFS has many many bad players (and, to make matters worse, PFS GMs are hamstrung to respond to it). It's a feat that defeats basic interactions, the threat of damage and combat, healing and working together. Some people will look at only the power level of the feat/item/skill to determine if it is good...that's not how the game is played. We should rate it on how it affects group play and teamwork.
Now, a lot of the arguments in that thread are on the topic of "martials can't have nice things". Sadly, that really isn't the issue. The issue is really: They have a bad player playing a wizard/Codzilla/etc. who isn't working with the group to ensure a social, collective playing experience. There just has been some things released that seem to attract bad players who can ruin games: the Synthesist. Crane Style. Double musket rapid paper reloading weapon cord cannon gunslingers. Some players/GMs can use them wisely, some cannot.
Now, how responsible is Paizo for bad players? How much should they be protecting their base from abuse?
I said above that I disagree with the change to Crane Style, but I recognize that this is really about Paizo's responsibility to protect the game from bad players.
If, in general, you play with a lot of good players, I bet Crane Style isn't broken or abused. The players probably allow adequate opportunities for the GM to 'get' them, and allow other players to interact with them.
Now, I'm playing a freakin' Elven diviner wizard in this AP. In theory, Wren could get pretty broken, pretty over-the-top, and monopolize things. In theory. But good players don't do that. Good players are here to RP and have fun and do dumb things together as a group.
That's my 2 feathers.
-Wren

Travis Brogan |

Well, since i don't know what old Crane style did... vs what crane style does now, hard for me to comment. I only have access to the ogc and the prd, and they both read the same... are they new or old? I have no idea.

Brayden Green |

New version. I have old. Will copy/paste tonight if someone doesn't best me to it.

Rynjin |

I copied the old version to my "Errata I will not be using" document I keep (which currently only shares space with the Weapon Cords errata).
Once per round while using Crane Style, when you have at least one hand free and are either fighting defensively or using the total defense action, you can deflect one melee weapon attack that would normally hit you. You expend no action to deflect the attack, but you must be aware of it and not flat-footed. An attack so deflected deals no damage to you.
@Wren: I get what you're saying, but the fact remains that while the Feat could have been hit with the nerf bat a little bit and been fine (can't block crits, can't block attacks from things X categories bigger than you, etc.), Paizo hit it with the Nerf Ultra Cannon Deluxe™, and that's what people were so mad about. But, we have a thread about that here so there's not so much spillover. =)

Travis Brogan |

so they didn't change the wording of crane style or crane riposte, only crane wing?

Rynjin |

so they didn't change the wording of crane style or crane riposte, only crane wing?
Nope. Which by RAW breaks Crane Riposte (you can't take AoOs in Total Defense, and you can only deflect in Total Defense, and you only get an AoO from Crane Riposte when you deflect) but Jason Buhlman says that was unintentional (hopefully, if nothing else, that will be changed to explicitly grant an AoO when you deflect even when you otherwise would not be able to).

Brayden Green |

**Here** is the link to the map we will be using. I will also be putting a link into my Name bar.
For those that can't access Roll20 and want to see what is going on, I can take screenshots and post to Drive, if that helps.
We are going to use Roll20 to do combats as well, and we'll use the same formula.

Brayden Green |

Has Painlord played or ran this?
Fine either way, just wondering is all. I would rather the players that haven't run this choose actually where to go on the map (though I am fine with in game characters suggestions. What Oz and Wren have done so far is perfect.) I just would rather have someone that hasn't run it choose the direction of the ship, so to speak. No offense, and like I mentioned, I am great with your characters making suggestions using their own in game knowledge and feelings.
I know Shorga hasn't (pretty sure) and I think Travis hasn't, but not sure about anyone besides Ryn and Oz.

Wren the FeatherMage |

Let's try and post the way that Wren mentioned above in the link.
The "status" thing seems like it might be tedious (though EXTREMELY helpful for the GM, which I am in favor of), I wonder if Plord has any suggestions as to how it might not be that way.
I play in a lot of games...and I use that headline and code tag in all of them. Why? Because after 3 years of playing, I've learned that the #1 most important thing to do as a player is to make things as easy on the GM as possible.
That coding arose from the 3 year Shackled City...one of the best campaigns ever to run on these here boards. We developed it because, especially as combats get more complex and abilities grow, it helped our GM and our fellow players keep track of things.
Yes, rounds matter. Yes, stating your initiative matters (especially when you delay or ready an action). When things change, you need to note it.
As for the status, keeping track of things in the Race/Alignment etc. field works just fine for some classes, less well for others. As it's *your* responsibility to track things and make things clear for the GM, I'm fine with whatever and however you choose to do it. As long as the GM is happy with it.
As for how hard it is to manage...it's easy for me. I keep all my statuses as gmail drafts. I usually type my posts there (usually updating from last post...which is great for combats) and copy them over to the browser. This also guards against the post-monster. So...updating my full status block is easy.
That said, these are just suggestions from a long term PbPer who has had several, long successful campaigns...take and use what helps you or ignore.

Shorga Brull |

Can I make a slightly anal-retentive request? To be ignored or not as you like.
I've been finding myself really distracted by all the OOC goings on in the gameplay thread. Even the occassional appearance by players avatars and not the player characters. Some ooc is mixed in with pertinent gameplay information at times, and it's made it more difficult for me to 'get into the game' --as much as such a thing can be accomplished in pbp of course. So maybe the better way to put it is that it's becoming harder for me to immerse my imagination, scrolling up and down past often unrelated and irrelevant posts trying to find the one that actually matters.
Ideally, for me, the ooc would be minimum, rarely if ever posted out there without accompanying some gameplay RP or dialogue or something relevant. Largely confined to this big beautiful Discussion thread, existing here for just such posts.
Saying all of that, I realize we got 7 different people and potentially 7 very different styles and preferences, not to mention the GM (who can do whatever the flip he likes). As I mentioned, this is totally personal preference stuff, so implement as you like, or don't.
2cp.

Travis Brogan |

*steals your 2cp*
I do have to agree though, less ooc in the gameplay thread would be good.

Wren the FeatherMage |

Saying all of that, I realize we got 7 different people and potentially 7 very different styles and preferences, not to mention the GM (who can do whatever the flip he likes). As I mentioned, this is totally personal preference stuff, so implement as you like, or don't.
2cp.
+1
/me tosses in her two feathers

Travis Brogan |

'/me' eh? another old irc veteran?

Travis Brogan |

lol, well, the only platform *I* know of that uses /me is irc... but then I don't use many other IM's, so I wasn't aware... never mind my previous statement then, lol.
/me is kinda old school when it comes to chat programs.

Rynjin |

I can refrain if you like. I usually reply reflexively to OOC stuff where it's posted, which in many cases is the GM asking me a question. I can start copy-pasting it over to the Discussion thread instead.

Shorga Brull |

If it's not too much trouble. I'm not gonna be bothered either way. But it would help me if we were to implement some of these things.
and I want my 2cp back!

Brayden Green |

I will try to use the discussion thread more.
I use ooc when I am asking for something:
I need you to make a relex save
Or when I am asking a specific question that I need an answer to, to help me move on with what I am working on. For example:
Is everyone wearing armor or what?
etc etc etc.
Except for when I don't. When I am posting from my cell all bets are off, lol.

Travis Brogan |

but but but, YOU tossed them out there... *reluctantly returns the 2cp with a sigh*

Shorga Brull |

It was more a show and tell thing... not exactly a toss per say.

Rynjin |

So how are we running the hunting exactly? Do I forfeit an entire day's worth of interesting stuff to go get food?
I'm playing Way of the Wicked right now and that's how the organization works (you can send your minions, or get a huge boost if you go yourself...but you can't do anything else that week), so I'm a bit wary of saying "Yeah I'll go hunt with you".

Brayden Green |

Hunting, "defensing", guarding, and "medic-ing" are full day (8 hour) affairs.
If you want to eat and drink, not get sick, and not get overrun at night there is some amount of "non-cool" stuff that needs to be done. :)

Wren the FeatherMage |

Maybe we need to do some pure hunting days so that we have a supplies of foods so that we can do some longer exploratory trips about the island?
If we don't want to do that yet, may I suggest that someone who has access to the editable hex map go ahead and plot another days exploration for us? 8 squares of movement, getting us back home?
We'll eventually find water or a better campsite, I'm sure of it.

Rynjin |

It's not so much "non-cool stuff" as it is basically saying once a player decides to help out the group in some way they're banned from doing anything interesting for at least 24 hours.
It's akin to planning a party for someone and then not being allowed to participate.
Unless we all decide to do our group duties on the same day, of course.

Brayden Green |

Well, 8 hours of hunting yield enough food to feed an average of 8 people for a day. So, if you have 4-6 people going out to hunt, you are set for the week.
Once Feb hits I can dip into my self imposed budget and I'll subscribe to roll20 to get you mobile users access to the hex map. :)
When we aren't on a stranded island later on in the campaign I won't care where you get your food. I'll just have people ambush you on your way to the bar, instead :D For now, it is a big deal for me, for the realism of the game.

Rynjin |

Mmhmm. My only concern was with the roles set up at the top there. Dedicated Hunters, Guards, etc. making it so that on occasion it would be, say, me hunting while the rest of the party explores teh island, or Shorga working on defenses while we all went around and such.
As I said if we synch it so that we're doing important survival stuff all together and then exploring all together, it's all good. It just seems a bit off if that won't be the case.

Brayden Green |

Well you have ample hands to get work done. Once you can get the idle hands to pitch in, you all shouldn't have to do much but explore once you win the NPC's devotion to upkeep the camp.

Brayden Green |

Once Feb hits I can dip into my self imposed budget and I'll subscribe to roll20 to get you mobile users access to the hex map. :)
Check that. Wren donated a generous amount money and I signed us up tonight!
Everyone give 3 cheers for Painlord!!! (I mean, it. 3 cheers or a tsunami wipes you all out...)
We are now "Mentor" level subcribers, which means you can access the map on android or IOS tablets/phones, and I will be now doing things like lowlight vision and cool stuff like that on the maps.

Wren the FeatherMage |

You find a bounty of food, with 3/4s of the group going out. You find 1d20+10=15 days of food, if properly treated and stored.
Uhm...am I understanding this correctly in that 5 of us spent all day hunting and got 15 days of food.
Edit: misread. As you were...nothing to see here but a tired guy misreading things.

Rynjin |

Well, here's what he said earlier:
Well, 8 hours of hunting yield enough food to feed an average of 8 people for a day. So, if you have 4-6 people going out to hunt, you are set for the week.
Which speaks to me that the most technical he's going to get is "Did you send enough people?". Since we did, that means we're all fed for a week?
I could be interpreting that wrong though.

Brayden Green |

Well, here's what he said earlier:
Quote:Well, 8 hours of hunting yield enough food to feed an average of 8 people for a day. So, if you have 4-6 people going out to hunt, you are set for the week.Which speaks to me that the most technical he's going to get is "Did you send enough people?". Since we did, that means we're all fed for a week?
I could be interpreting that wrong though.
Yeah, there is an actual formula (4 hours yields a check - DC10 gives you enough food for a day for one person. Every +2 above feeds another)... but this freaking island already takes up enough columns in the spreadsheet. So I am just spitballing it and calling it good. I don't want to get too technical, I just want to make sure it is something we at least throw in there to keep things a little more down to earth.

Shorga Brull |

Thanks Painlord!! Is there a Roll20 app or some such I need to d/l?

Shorga Brull |

kk

Brayden Green |

Night time battle, so I am making a master map which we'll use. Playing with the light right now, so that darkvision and low light are going to be of better use with the map. Figuring it out, but if I go for too long we'll just skip to get you started.

Brayden Green |

Map's up. I'll post INIT.

Brayden Green |

So what do you think of your campsite? I am quite partial to it.
A few things to discuss. First off: NO DRAWING ORANGE LINES ON THE MAP!!! (just kidding :P )
- do we want to go with a 75% approach and bot? Meaning, if I have 4 out of 6 of your posts, we just bot the other two? I have a rule that if 5 of 6 are in (and I am ready to post) that I will automatically bot unless in times of critical nature (someone is about to die so I don't want to mess with it, dire consequences type situations).
I need everyone to give their thoughts on this, or a simple "I'm in bot me at 75" will do. I won't do it if you don't want it. Also, I would like an idea of what you want me to do if I bot you (I'm looking at you, magic users) more than the standard "fortifies position and readies" etc etc.
- I noticed that Alphonse readied an action. Whenever possible, it is always helpful for me if you will give a roll for your intended action, just in case. That always ends up being easier than either A) me posting saying that X thing has happened and asking you for a roll, or B) actually looking up your stats to make the roll. I don't mind doing it on occasion, but I am normally working on a few things at the same time when I sit down to post (making maps and macros, and roll sheets, and reading the campaign and responding to your inquiries and rolls, etc) that looking up a roll can be tedious and something that throws everything else behind schedule.
- There was something else I wanted to talk about but I forgot. Perfect example for the paragraph before this, lol.