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Alie casts Haste on the others in her group.
Everyone remember your Haste bonuses for the entirety of the fight!

GM Bold Strider |

3d5 ⇒ (5, 1, 2) = 8
The five creatures leap down at the group, two of them landing next to Maaarv and two landing next to Mathais with the fifth striking out at Alie.
Club @ Alie-17: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Club @ Mathais-26: 1d20 + 5 + 2 + 2 ⇒ (18) + 5 + 2 + 2 = 27
Club @ Mathais-26: 1d20 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12
Club @ Maaarv-22: 1d20 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14
Club @ Maaarv-22: 1d20 + 5 + 2 + 2 ⇒ (15) + 5 + 2 + 2 = 24
Alie takes a club to the head, disorienting her slightly as Maaarv takes a slam into his gut, knocking his breath from him. Mathais feels the club slam into his knee, causing him to shout in pain.
Damage-Alie: 1d6 + 2 ⇒ (2) + 2 = 4
Damage-Mathais: 2d6 + 2 ⇒ (1, 6) + 2 = 9
Damage-Maaarv: 2d6 + 2 ⇒ (1, 6) + 2 = 9
Initiative:
1st: Alie @ 63/62 HP; Mathais @ 63/73 HP;
2nd: ?
3rd: Jarlgur
4th: ?
5th: Jaggar; Maaarv @ 40/52 HP
Active Effects: Haste-8 rounds left

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Alie takes a 5' step backwards from her opponent, casting Hideous Laughter at him.
DC 22 Will save to resist.

GM Bold Strider |

Will Save-Not Same Type: 1d20 + 5 + 4 ⇒ (9) + 5 + 4 = 18
Will Save-Not Same Type: 1d20 + 5 + 4 ⇒ (13) + 5 + 4 = 22
The creature tumbles to the ground, laughing maniacally.
Initiative:
1st: Alie @ 63/62 HP; Mathais @ 63/73 HP;
2nd: ?
3rd: Jarlgur
4th: ?
5th: Jaggar; Maaarv @ 40/52 HP
Active Effects: Haste-8 rounds left; Hideous Laughter-1 round left

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Mathais laugh as one of the unknown enemies attacks him and swipes back full round attack, what knowledge would be helpful for identifing the creatures?
Primary: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 1d8 + 10 ⇒ (5) + 10 = 15
Iterative: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d8 + 10 ⇒ (7) + 10 = 17

GM Bold Strider |

Knowledge(Local) for the beasts and Knowledge(Arcana) for the golem.
Mathais cuts down one of the beasts with two vicious slashes. Another one yells out "Kill them!" and leaps at Mathais, swinging his ivory baton like a club.
Club @ Mathais-27 AC: 1d20 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10
Just then the giant statue lumbers forward and lashes out at Jaggar from 10' away.
Slam @ Jaggar-26 AC: 1d20 + 22 ⇒ (13) + 22 = 35
Damage: 2d10 + 9 ⇒ (6, 2) + 9 = 17
Jaggar catches a brutal blow to the chest as he feels his body beginning to slow down. Will Save DC 17 or be staggered
Initiative:
1st: Alie @ 63/62 HP; Mathais @ 63/73 HP;
2nd: Golem; Creature (#6)
3rd: Jarlgur
4th: Creatures (#1; #3; #4; #5)
5th: Jaggar; Maaarv @ 40/52 HP

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Any map?
Jarlgur moves to swing at the giant statue, attacking with his lucerne hammer.
Power Attack, Haste, GMW, Rage: 1d20 + 10 + 1 + 3 - 2 ⇒ (19) + 10 + 1 + 3 - 2 = 31
Damage: 1d12 + 5 + 3 + 6 ⇒ (12) + 5 + 3 + 6 = 26
Iterative? Power Attack, Haste, GMW: 1d20 + 5 + 1 + 3 - 2 ⇒ (18) + 5 + 1 + 3 - 2 = 25
Damage: 1d12 + 5 + 3 + 6 ⇒ (6) + 5 + 3 + 6 = 20
Hasted? Power Attack, Haste, GMW: 1d20 + 10 + 1 + 3 - 2 ⇒ (20) + 10 + 1 + 3 - 2 = 32
Damage: 1d12 + 5 + 3 + 6 ⇒ (11) + 5 + 3 + 6 = 25
Confirm? Power Attack, Haste, GMW: 1d20 + 10 + 1 + 3 - 2 ⇒ (18) + 10 + 1 + 3 - 2 = 30
Damage: 1d12 + 5 + 3 + 6 ⇒ (10) + 5 + 3 + 6 = 24

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Mathias, you forgot your Haste bonus attack at least. Not sure if you included the +1 to hit, either. Please everyone, remember that spell, it could be important!

GM Bold Strider |

The map for this is largely confusing with the tactics as it portrays four levels of a building half of the road. I was hoping we could just keep with the no map envisionment!
@Jarlgur: Did you steal my dice?
Jarlgur attacks the stone golem with three vicious attacks, one of them clatters off of the beast, but another nearly chunks off the beast's arm.
The four original creatures scream out at the attack on the golem and leap toward Jarlgur, trying to hit him with their clubs.
Club @ Jarlgur-24 AC: 1d20 + 5 + 2 + 2 ⇒ (16) + 5 + 2 + 2 = 25
Club @ Jarlgur-24 AC: 1d20 + 5 + 2 + 2 ⇒ (9) + 5 + 2 + 2 = 18
Club @ Jarlgur-24 AC: 1d20 + 5 + 2 + 2 ⇒ (10) + 5 + 2 + 2 = 19
Club @ Jarlgur-24 AC: 1d20 + 5 + 2 + 2 ⇒ (20) + 5 + 2 + 2 = 29
Club Confirmation @ Jarlgur-24 AC: 1d20 + 5 + 2 + 2 ⇒ (15) + 5 + 2 + 2 = 24
Club @ Jarlgur-24 AC: 1d20 + 5 + 2 + 2 ⇒ (17) + 5 + 2 + 2 = 26
The rage prophet takes three brutal blows from the stone clubs.
Damage: 4d6 + 8 + 3d6 ⇒ (3, 4, 6, 2) + 8 + (6, 6, 1) = 36
Initiative:
1st: Alie @ 63/62 HP; Mathais @ 63/73 HP;
2nd: Golem; Creature (#6)
3rd: Jarlgur @ 29/65 HP
4th: Creatures (#1; #3; #4; #5)
5th: Jaggar @ 87/104 HP; Maaarv @ 40/52 HP

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"Jargul, move out of the way! Let me deal with the golem!" Alie yells to the now injured warrior. She waits for him to move out of range of her spell, then casts Create Pit under the stone golem.
DC 19 Reflex save to avoid ending up in the pit. Not sure if any of the other baddies are close enough to go as well.

GM Bold Strider |

@Alie: They leaped behind Jarlgur on the opposite side of him and the golem.
@Jarlgur: Gave you the crit damage back!
1d4 ⇒ 2
Reflex Save: 1d20 + 3 ⇒ (3) + 3 = 6
Acrobatics: 1d20 - 1 ⇒ (3) - 1 = 2
Falling Damage: 3d6 ⇒ (2, 1, 4) = 7
Initiative:
1st: Alie @ 63/62 HP; Mathais @ 63/73 HP;
2nd: Golem-Prone @ 59 damage; Creature (#6)
3rd: Jarlgur @ 35/65 HP
4th: Creatures (#1; #3; #4; #5)
5th: Jaggar @ 87/104 HP; Maaarv @ 40/52 HP

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Maaarv is surprised by the appearance of these strange creatures, and quickly tries to take a 5-foot step away from them. Once clear, he quickly mixes up a Frost Bomb and lobs it at one of the creatures that hit him.
Haste Ranged Touch, Precise Shot, Precise Bomb, PBS: 1d20 + 11 + 1 + 1 ⇒ (13) + 11 + 1 + 1 = 26
Cold Damage: 4d6 + 5 + 1 ⇒ (6, 1, 2, 3) + 5 + 1 = 18
Splash Damage is 10 for any adjacent enemies. DC 18 Reflex Save for half of that.
Target of the bomb must make a DC 18 Fort save or be staggered for one round.
Unfortunately, I can't get a full-round of attacks in with my bombs yet, even with Haste. But next level I'll be able to!

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Jagger leaps into the fray positioning himself where he can reach the most enemies with his reach weapon and swings with his polearm attacking anyone in reach that is not friendly...
GGATK1+FF: 1d20 + 19 + 1 ⇒ (9) + 19 + 1 = 29...for...GGDMG+PA: 1d10 + 17 + 6 ⇒ (8) + 17 + 6 = 31
GGATK2: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30...for...GGDMG+PA: 1d10 + 17 + 6 ⇒ (8) + 17 + 6 = 31
edited for atk deletion
GGATK+Haste: 1d20 + 19 + 1 ⇒ (11) + 19 + 1 = 31...for...GGDMG+PA: 1d10 + 17 + 6 ⇒ (2) + 17 + 6 = 25
and if any are in reach for cleave...
GGATK-Cleave: 1d20 + 19 ⇒ (5) + 19 = 24...for...GGDMG+PA: 1d10 + 17 + 6 ⇒ (8) + 17 + 6 = 31...and if it hits then using Great Cleave Jaggar hits an adjacent foe
GGATK1- Great Cleave: 1d20 + 19 ⇒ (1) + 19 = 20...for...GGDMG+PA: 1d10 + 17 + 6 ⇒ (7) + 17 + 6 = 30

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Mathais tries to remember anything about the creatures around him,
KN(Local): 1d20 + 8 + 10 ⇒ (7) + 8 + 10 = 25
KN(Arcana): 1d20 + 12 + 10 ⇒ (9) + 12 + 10 = 31
assuming a 25 is enough tp figure out the subtype of the creature next to him, Mathais will swift action bane his weapon for the creature next to him to end it as quickly as possible to get over and fight the golem
First!: 1d20 + 12 + 2 + 1 ⇒ (12) + 12 + 2 + 1 = 27
damage!: 1d8 + 10 + 4d6 ⇒ (2) + 10 + (2, 5, 1, 4) = 24
Haste!: 1d20 + 12 + 2 + 1 ⇒ (12) + 12 + 2 + 1 = 27
Damage!: 1d8 + 10 + 4d6 ⇒ (3) + 10 + (1, 5, 5, 4) = 28
Iterative: 1d20 + 7 + 2 + 1 ⇒ (15) + 7 + 2 + 1 = 25
Damage!: 1d8 + 10 + 4d6 ⇒ (3) + 10 + (6, 1, 3, 6) = 29
hopefully that destroys the puny creature next to me, or we're screwed :P

GM Bold Strider |

Between Mathais and Jaggar, the remaining morlocks are cut down.
The stone golem climbs out of the pit, but another assault from all of the Pathfinders will reduce it to rubble.
The golem crumbles to the ground upon defeat and a green gas disperses into the area as the essence of the fiend that fueled the automaton escapes in a green oily cloud. The group feels sick to their stomachs as the cloud passes over them.
The only item of value is a magical ivory baton that the last morlock to join the fight was carrying.
Status:
Alie @ 63/62 HP; Mathais @ 63/73 HP; Jarlgur @ 35/65 HP; Jaggar @ 87/104 HP; Maaarv @ 40/52 HP
---
As you head from the main area of Rachikan towards the Temple Foundry you see a large cavern in its enormity. It is a charred dome blackened by several dormant chimneys. A wide cobbled avenue thrusts forth from the cyclopean entrance signaling that whatever the Jistka produced within must have been gigantic indeed. Toppled and broken banner poles surround the soot-stained temple-foundry, and the wide avenue runs uninterrupted for as far as the eye can see. Other smaller domed basilicas surround the Jistka landmark in various stages of decline. Towering high above the charred dome are five chimneys creating a pattern that forms a shadowy pentagram down upon the cobbles below—alluding to the dark powers the Jistka once worshiped.
As you approach the legendary Jistkan landmark, a gaunt man wearing ornate armor emblazoned with a snake motif exits the temple-foundry clapping his hands in a mocking fashion—following closely behind him is a shambling humanoid, all rotting skin and slashed up clothing. The woman from the mine cart sits on the temple steps, her face coated in soot from Alie's magic. Her face does not seem happy.
“I’m impressed; you’ve accomplished what my men could not. And, for that, we thank you. Because of you and your companions, we are now free to claim Rachikan for ourselves.”
Initiative:
Maaarv: 1d20 + 3 ⇒ (20) + 3 = 23
Mathais: 1d20 + 12 ⇒ (14) + 12 = 26
Jarlgur: 1d20 + 4 ⇒ (17) + 4 = 21
Jaggar: 1d20 + 7 ⇒ (7) + 7 = 14
Alie: 1d20 + 6 ⇒ (10) + 6 = 16
?: 1d20 + 2 ⇒ (4) + 2 = 6
?: 1d20 + 4 ⇒ (18) + 4 = 22
?: 1d20 + 7 ⇒ (12) + 7 = 19
Initiative:
1st: Mathais; Maaarv
2nd: ?
3rd: Jarlgur
4th: ?
5th: Alie; Jaggar
6th:

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Before continuing, Jalrgur would have channeled and used a wand.
Channel: 5d6 ⇒ (4, 2, 5, 1, 1) = 13
CLW Jarlgur: 4d8 + 4 ⇒ (1, 5, 5, 4) + 4 = 19
I assume we can do that?

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Note for myself on remaining spells: 2 1st level spells left, 5 2nd level spells left, 5 3rd level spells left, 4 4th level spells left. Should have plenty, but I want to be sure.

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Mathais delays until after Alie's turn.

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"Thanks for that, Jarlgur."
As the three strange folks make their move, Maaarv takes out another extract of shield and drinks it down.
Keeping my AC at 27 with the shield extract.

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Alie casts Haste on the group. "Go get'em boys!"
Haste description:
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
Please remember all your Haste bonuses, please!

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"YOU KNOW WHAT YOU ARE FREE TO CLAIM...? MY GLAIVE IN YOUR @R$E!" Jaggar barks at them as he advances up the steps ....Intimidate: 1d20 + 13 ⇒ (3) + 13 = 16...and looking around ...Perception: 1d20 + 15 ⇒ (12) + 15 = 27....but stops at the top of the first set of stairs...

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Mathais looks for his enemies
Perception: 1d20 + 18 ⇒ (2) + 18 = 20
Then decides stays close to the squishy spellcasters in the party to make sure someone isn't going invisible and going after his friend.
5 ft step back, then readied action
Attack!: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33
Damage!: 1d8 + 10 ⇒ (2) + 10 = 12
Crit!: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
Crit Damage!: 1d8 + 10 ⇒ (2) + 10 = 12
Wasted Crit :(

GM Bold Strider |

You hear spellcasting occurring on the other side of the fog, but can't identify the spell.
As a note, the sides of the platform are a steep drop, so unless you have Spider Climb you aren't going to be able to circumvent the cloud.
Initiative:
1st: Maaarv
2nd: Man; Undead;
3rd: Jarlgur
4th: ?
5th: Alie; Jaggar; Mathais;
6th: ?

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DM, from my angle at the bottom of the stairs, can I make out where the group first was? I'd like to drop a fireball if I have an appropriate angle to do so.

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Let's rock and roll, then!
Alie fires a blast where she last saw the baddies.
Damage 9d6 ⇒ (3, 3, 4, 6, 2, 4, 3, 2, 4) = 31
Reflex 21 for half.

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Mathais casts bless on the group, then moves close to the area of fog and tries to tell what it is while starting his judgement Judgements of Justice and Destruction
Perception: 1d20 + 18 ⇒ (5) + 18 = 23
Spellcraft: 1d20 + 13 ⇒ (15) + 13 = 28
Another +1 for weapon rolls & +1 vs saving throws against fear effects!
For my tracking, +17/+17/+12 1d8 + 14