GM Bold Strider's PFS 05-17 Fate Of The Fiend (Subtier 10-11; 4 Player Adjustment) (Inactive)

Game Master rpblue

Maps is Here!


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Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie can't make hide nor hair out of the dais or the strange language. "Boys, I've got no idea what that thing is!"

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv shakes his head as he fights off his strange hunger. "Wow, I'm - well, I'm sorry for that Alie. I don't know if it would make you feel any better, but you taste horrible."

Linguistics: 1d20 + 14 ⇒ (4) + 14 = 18

He then examines the engravings on the dais. "Hmm, I know a few languages, but this has me beat. I guess maybe it's some important speech that this guy," Maaarv points to the statue on the dais, "gave. You know, maybe this guy was the first mayor of Rachikan or something."

He quickly stands up, "I guess our brutish Jaggar is right in this case - my book learning has brought us bupkis."

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarlgur approaches the altar and peers around.

KN: history: 1d20 + 4 ⇒ (18) + 4 = 22

Linguistics (HA!): 1d20 + 1 ⇒ (8) + 1 = 9

"The statue depicts a Jistkan Artificer in ceremonial robes addressing the people." Jarlgur says. "In Jistkan times, this avenue was known as the Avenue of the Artificer. The statue’s belt contains several semi-precious stones that can easily be pried out. However, even more valuable than the statue’s gem encrusted belt is the actual dais itself. A Jitskan ode to the glory of its Artificers has been etched into the dais, one of the few complete works of Jistkan poetry known to the modern world."


Those of you near the statue hear a sickening thud echo across the ruins as a voice echoes "Stop hitting me!"

Initiative:
Maaarv: 1d20 + 3 ⇒ (7) + 3 = 10
Mathais: 1d20 + 12 ⇒ (8) + 12 = 20
Jarlgur: 1d20 + 4 ⇒ (12) + 4 = 16
Jaggar: 1d20 + 7 ⇒ (12) + 7 = 19
Alie: 1d20 + 6 ⇒ (8) + 6 = 14

Perception:
Maaarv: 1d20 + 3 ⇒ (16) + 3 = 19
Mathais: 1d20 + 18 ⇒ (1) + 18 = 19
Jarlgur: 1d20 + 12 ⇒ (7) + 12 = 19 (+2 Traps)
Jaggar: 1d20 + 15 ⇒ (9) + 15 = 24
Alie: 1d20 + 15 ⇒ (4) + 15 = 19

1d5 ⇒ 5

Suddenly the statue animates and it's massive fist swings at Alie. The fist slams into her stomach.

Fist: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d8 + 11 ⇒ (8) + 11 = 19 Fort Save DC 22 or be stunned for one round.

Initiative:
1st: Alie; Jaggar; Jarlgur; Mathais; Maaarv

Grand Lodge

Male
ATK:
GG:+31/+22/+17// DMG +32
Half Orc Fighter 12 /Urban Barbarian 3 (HP:172/172)(AC:40 T:20 FF:35)(F:+21 R:+15 W:+14)(Init:+8)(Perception:+20)

Jaggar will rush up and defend Alie. He strikes at the statue.
GG+PA: 1d20 + 20 ⇒ (10) + 20 = 30...DMG: 1d10 + 22 ⇒ (2) + 22 = 24
not sure if he is close enough to attack twice this round, if so then here it is..
GG+PA: 1d20 + 15 ⇒ (1) + 15 = 16...DMG: 1d10 + 22 ⇒ (1) + 22 = 23

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Fort 1d20 + 9 ⇒ (8) + 9 = 17

Alie is stunned by the assault.


Since you didn't investigate the statue, I assume you were more than 5' away. Either way, you crit failed the second attack, so... :D

Jaggar lands one attack on the statue, chipping off stone.

Initiative:
1st: Alie; Jaggar; Jarlgur; Mathais; Maaarv

Damage to Statue: 16

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv takes a step away from the statue, quickly throws two frost bombs at the statue.

Splash Attack, PBS: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Cold Damage: 4d6 + 6 + 1 ⇒ (3, 6, 3, 2) + 6 + 1 = 21

Iterative Splash Attack, PBS: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Cold Damage: 4d6 + 6 + 1 ⇒ (4, 6, 2, 3) + 6 + 1 = 22

After each hit, the statue will need to make a DC 20 Fort Save or be staggered for one round. (multiple fails won't stack)

On that miss, it will be a DC 20 Reflex save to take half damage.

"Oooh! Watch out! Sorry!"


Except it is considered an object, thus not subject to either save.

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Did Mathais's Detect Evil ping?


Detect Evil gives you a +4 bonus on your Perception roll, which still wouldn't have met the DC, thus you wouldn't have noticed the haunt.

Maaarv throws two bombs with the first slamming into the statue however the second veers off course as it bounces off of an archway overhead.

1-Jarl/2-Alie/3-Jag/4-8 Empty: 1d8 ⇒ 5

The bomb explodes in an empty area to the left of the stone man.

Initiative:
1st: Alie; Jaggar; Jarlgur; Mathais; Maaarv

Damage to Statue: 33

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais moves up next to the statue and tries attacking it.

Attack!: 1d20 + 12 ⇒ (19) + 12 = 31
Damage!: 1d8 + 10 ⇒ (7) + 10 = 17

Crit Confirm!: 1d20 + 12 ⇒ (15) + 12 = 27
Damage!: 1d8 + 10 ⇒ (4) + 10 = 14

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarlgur moves toward the statue as he works himself into a rage, then swing his hammer at the creature!

Ragin' Power Attack: 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26
Vital Strike: 2d12 + 8 + 6 ⇒ (6, 1) + 8 + 6 = 21


Mathais and Jarlgur try to destroy the stone-worked assailant, however their attacks are hindered by the strength of the marble.

1d4 ⇒ 4

The statue lashes out at Maaarv as the giant fist comes careening out of the sky to wallop the small man.

Stone Fist!: 1d20 + 11 ⇒ (2) + 11 = 13

Luckily, Maaarv is a bit faster than the stone and dodges out of the way with ease.

Initiative:
1st: Alie; Jaggar; Jarlgur; Mathais; Maaarv

Damage to Statue: 55

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Power Attack: 1d20 + 13 - 2 ⇒ (11) + 13 - 2 = 22
Damage: 1d12 + 8 + 6 ⇒ (8) + 8 + 6 = 22

Iterative: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9
Damage: 1d12 + 8 + 6 ⇒ (2) + 8 + 6 = 16

Jarlgur swings twice at the golem.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie shakes off her stunned condition, and casts Haste on the group, hoping they can chip away at the statue much more quickly.

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais chants something quickly and radiant light from holy Iomedae shines down upon him as he swings at the statue.

Swift Action - Judgements of Justice and Destruction, Full Round Attack

Attack!: 1d20 + 15 + 1 ⇒ (20) + 15 + 1 = 36
Damage!: 1d8 + 14 ⇒ (4) + 14 = 18

Crit Confirm!: 1d20 + 15 + 1 + 3 ⇒ (13) + 15 + 1 + 3 = 32
Damage!: 1d8 + 14 ⇒ (6) + 14 = 20

Haste Attack!: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26
Damage!: 1d8 + 14 ⇒ (8) + 14 = 22

Iterative Attack!: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Damage!: 1d8 + 14 ⇒ (3) + 14 = 17

Grand Lodge

Male
ATK:
GG:+31/+22/+17// DMG +32
Half Orc Fighter 12 /Urban Barbarian 3 (HP:172/172)(AC:40 T:20 FF:35)(F:+21 R:+15 W:+14)(Init:+8)(Perception:+20)

Jaggar strikes at the statue again.
GG+PA: 1d20 + 20 ⇒ (4) + 20 = 24...DMG: 1d10 + 22 ⇒ (6) + 22 = 28
GG+PA: 1d20 + 15 ⇒ (10) + 15 = 25...DMG: 1d10 + 22 ⇒ (7) + 22 = 29


The group shatters the stone as the spirits erupt from the golem, howling as they ascend into the cavern above them, swirling into a furious gale before they wink out of existence. A single, small spirit seems to move from the shattered statue and makes the wayfinder hum as it possesses the Society device.

Alie feels herself pulled through the ruins to the northeast. The blasted shell of a large structure dominates the northeast corner of the ruin site. Severe damage has laid waste to the area, leaving it quite unrecognizable. Loose rubble lies strewn about the remains of half-collapsed walls, and large tears in the building’s floor provide evidence of a long-forgotten earthquake.

Perception:
Maaarv: 1d20 + 3 ⇒ (8) + 3 = 11
Mathais: 1d20 + 18 ⇒ (3) + 18 = 21
Jarlgur: 1d20 + 12 ⇒ (6) + 12 = 18 (+2 Traps)
Jaggar: 1d20 + 15 ⇒ (18) + 15 = 33
Alie: 1d20 + 15 ⇒ (20) + 15 = 35

Jaggar: 1d20 + 7 ⇒ (3) + 7 = 10
Alie: 1d20 + 6 ⇒ (12) + 6 = 18

Jaggar and Alie hear the crumbling of rocks in the distance and a soft whimpering beneath their feet.

Initiative:
Alie; Jaggar

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Soundly beaten up and not sure of what was happening, Alie casts Mirror Image, creating 1d4 + 3 ⇒ (4) + 3 = 7 images appearing around her. "Listen to that, something under us is whimpering! And rocks are crumbling all around us. Something bad is happening...could someone heal me please?"

Grand Lodge

Male
ATK:
GG:+31/+22/+17// DMG +32
Half Orc Fighter 12 /Urban Barbarian 3 (HP:172/172)(AC:40 T:20 FF:35)(F:+21 R:+15 W:+14)(Init:+8)(Perception:+20)

Jaggar strains his eyes to see what the soft whimpering is before striking out at the foe. he will go full defensive right now


Jaggar and Alie look confused as the ground begins to shake violently.

Reflex Saves from everyone!

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Reflex 1d20 + 8 ⇒ (11) + 8 = 19

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Reflex!: 1d20 + 4 ⇒ (18) + 4 = 22

Grand Lodge

Male
ATK:
GG:+31/+22/+17// DMG +32
Half Orc Fighter 12 /Urban Barbarian 3 (HP:172/172)(AC:40 T:20 FF:35)(F:+21 R:+15 W:+14)(Init:+8)(Perception:+20)

REF: 1d20 + 9 ⇒ (20) + 9 = 29

sure now i roll a 20...

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Reflex: 1d20 + 11 ⇒ (13) + 11 = 24

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Reflex: 1d20 + 4 ⇒ (6) + 4 = 10


Jarlgur collapses on the floor as the ground wrenches open, tumbling into an open rift. Everyone else looks on in horror as screams of death and despair echo from the rifts. Jarlgur plummets 40' and slams into the bottom of the rift. Suddenly, a writhing mass of buried bodies climb over him struggling to escape their fate as the rifts begin to close. The rest of the Pathfinders begin to see hands and head crest the tops of the rifts, but the earth grinds close, trapping these souls anew with Jaggar inside.

Fall Damage: 4d6 ⇒ (1, 6, 2, 2) = 11
Grind Damage: 8d6 ⇒ (5, 2, 4, 5, 5, 1, 3, 3) = 28

Suddenly, Jarlgur's body is thrust from where the rift was, battered and bloodied, but clutching something in his arms. A piece of a soul floats out of his hands and imbues itself into the wayfinder.

A sudden burst of brilliant energy erupts from Eldis’s wayfinder, coalescing into a ghostly young man peacefully floating in midair. Three distinct yet similar voices emit from the spectre echoing as he speaks; “Thank you for freeing me, I owe you my salvation.” The spirit sways in the air, and a pervading sense of joy fills the area. “You seek my uncle Benton. Please let me tell you how to find him.”

"You seek to enter the Fiendsmaw and destroy the creature within. The morlocks have trapped Uncle Benton to provide a feast for the chaos that crawls... Will you let me aid you in saving Uncle Benton and the world from the chaos that crawls?"

Grand Lodge

Male
ATK:
GG:+31/+22/+17// DMG +32
Half Orc Fighter 12 /Urban Barbarian 3 (HP:172/172)(AC:40 T:20 FF:35)(F:+21 R:+15 W:+14)(Init:+8)(Perception:+20)

confused...was it Jaggar or Jarlgur trapped inside and taking damage?

"Alie, Mathias, Maarve and Jarlgur, do you know what just happened? I think I need a drink."

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"That's the reason we are here, to find Benton. Show us the way, and we will help."

Anyone able to channel or have any healing spells? Alie is pretty beat up.


Jarlgur. Missed stated Jaggar! Jarlgur had the DC 10 Reflex save.

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais walks over to Alie and pops out a wand

CLWand: 4d8 + 4 ⇒ (7, 6, 7, 5) + 4 = 29

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"Thank you, Mathias. It's been a long day," she smiles.

Grand Lodge

Male
ATK:
GG:+31/+22/+17// DMG +32
Half Orc Fighter 12 /Urban Barbarian 3 (HP:172/172)(AC:40 T:20 FF:35)(F:+21 R:+15 W:+14)(Init:+8)(Perception:+20)

"So what do we do now? Follow the voice? Enter the Fiendspawn area? You smart folks figure it out and just let me know what to hit." Jaggar says as he takes a swig out of his flask.

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Where am I......?


Eldis' spirit splits off into five pieces and imbues you with his essence as you begin to shine in a brilliant white light. You suddenly know exactly where to go, as if drawn there by Eldis' memories.

Sinking into black waters, a proud citadel struggles to maintain its regality, but the ravages of time have clearly won the battle. This great structure leans towards the embankment of a forgotten cove that seems poised to swallow it whole. Crumbling staircases provide access to the slanted citadel in each of the four cardinal directions, and magnificently carved marble columns line the corridors into the citadel’s dark heart.

Flood waters assault the citadel’s sunken interior, and unless otherwise noted, this water reaches a height of 3 feet. Treat the flooded areas as difficult terrain.

A black obelisk rises from a flooded chamber toward the second story of the citadel. Etched carvings of grotesque tentacles and talons writhe over the obelisk in tribute to some long forgotten mystical power. Atop the obelisk’s platform, a faint humming breaks the silence. Several large, wall murals adorn the walls opposite of the obelisk, depicting a Golarion from long ago.

At the citadel’s heart, a black obelisk constructed from pure jet rises up two stories through the structure’s hollow center. This obelisk radiates strong conjuration magic, and once served to teleport the constructs of the Jistkan army across great distances.

All along the walls stretches a grand mural of Golarion in the Age of Anguish. This mural depicts the locations of three other major Jistkan cities. Study of these murals allows you to identify the general whereabouts of the other cities (Nicyruse near where modern Hinji stands, Ur-Kan in the Rahadoumi desert southeast of Manaket, and Syrasis where the Winding Way flows out of the Napsune Mountains).

Initiative:
Maaarv: 1d20 + 3 ⇒ (4) + 3 = 7
Mathais: 1d20 + 12 ⇒ (1) + 12 = 13
Jarlgur: 1d20 + 4 ⇒ (18) + 4 = 22
Jaggar: 1d20 + 7 ⇒ (5) + 7 = 12
Alie: 1d20 + 6 ⇒ (12) + 6 = 18
?: 1d20 + 7 ⇒ (5) + 7 = 12
1d2 ⇒ 2

A dark-skinned morlock leaps up the side of the obsidian obelisk in front of you, surprising the group.

Surprise Round:
1st: Morlock
2nd: Jaggar; Maaarv

Initiative:
1st: Alie; Jarlgur; Mathais
2nd: Morlock
3rd: Jaggar; Maaarv

Will update map tomorrow.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv quickly chucks an explosive bomb at the morlock.

Splash Attack: 1d20 + 10 ⇒ (2) + 10 = 12 (+1 if within 30 feet)
Fire Damage: 4d6 + 6 ⇒ (3, 6, 3, 4) + 6 = 22 (+1 if within 30 feet)

If that hit (probably not), the morlock will catch on fire taking 1d6 fire damage each round. The morlock can extinguish the flame by spending a full-round action to make a DC 20 Reflex save (rolling on the ground gives a +2 to the save)

Grand Lodge

Male
ATK:
GG:+31/+22/+17// DMG +32
Half Orc Fighter 12 /Urban Barbarian 3 (HP:172/172)(AC:40 T:20 FF:35)(F:+21 R:+15 W:+14)(Init:+8)(Perception:+20)

Jaggar will attack the creature as soon as it enters his range...
GG+PA: 1d20 + 20 ⇒ (15) + 20 = 35...DMG: 1d10 + 22 ⇒ (10) + 22 = 32


Maaarv throws his bomb at the morlock scaling the obelisk in the center of the ruins, but it misses her and skitters off the edge.

Range Increment has her farther out than letting the bomb land next to her.

The morlock is clearly not coming towards you.

@Map: The arrows show the stairs that correlate with themselves.

Initiative:
1st: Alie; Jarlgur; Mathais
2nd: Morlock
3rd: Jaggar; Maaarv

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie delays her action, trying to figure out exactly what that Morlock was trying to do, since it wasn't attacking them.

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarlgur glances at Allie with a questioning look. "Where do think it's going, to set off a trap?"

Sense Motive on Morlock: 1d20 + 6 ⇒ (15) + 6 = 21

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais draws his sword and tries to follow where the Morlock went

Perception: 1d20 + 18 ⇒ (6) + 18 = 24

2x move actions, draw weapon and looking


The morlock bounds up the side of the obelisk, out of view. Moving to the floors above might let you see her again.

Jarlgur isn't sure what the morlock is trying to accomplish. Maybe she wants to find a safe place from the invaders?

Initiative:
1st: Alie; Jarlgur; Mathais
2nd: Morlock
3rd: Jaggar; Maaarv

Grand Lodge

Male
ATK:
GG:+31/+22/+17// DMG +32
Half Orc Fighter 12 /Urban Barbarian 3 (HP:172/172)(AC:40 T:20 FF:35)(F:+21 R:+15 W:+14)(Init:+8)(Perception:+20)

Jaggar maintains a readied action to attack anything that comes within range and looks hostile.
Sense Motive: 1d20 + 14 ⇒ (1) + 14 = 15to see if they are hostile

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais stands still for a couple of seconds paying attention to the Morlock, before he starts casting a spell See Invisibility, Duration 100 minutes

"The Morlock's getting away. I don't trust this place, so now things that are unseen, I will now be able to see."

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie will cast Fly on Jaggar, so he can go investigate the morlock and the device it was climbing.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv sprouts his wings and takes off after the morlock. Keeping out of melee distance from the creature.

Double move. First is to rise 45-degrees, then up to be as close to equal height as the morlock.


@Maaarv: You are in a building of sorts. There are three floors and you would have to go to the middle where the obelisk is in order to fly up to keep up with her as that is the only hole in the floors. Alternately, you could fly up the outside of the building. Height of each floor probably about 20'.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Okay, that's what I thought, so I moved to the center by the obelisk. A double move allows me up to 120 feet of flight, so that shouldn't be a problem.

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