--------------------
*Social-Seeker: +1 to perception, class skill
*Combat Trait- Defender of the Society:+1 AC wearing medium or heavy armor.
*Faction- Observant- +1 to sense motive, class skill
*Faith- Fate's Favored: +1 luck bonus when under luck bonus
FCB: +12 skill ranks
--------------------
Special /Class Abilities:
--------------------
*Bravery (Ex):+3 bonus on Will saves against fear
*Armor Training (Ex): +3 max armor dex/-3 ACP/move normal speed
*Weapon Training 1 (Ex): +4 atk/dmg with Pole-arms
*Weapon Training 2 (Ex): +3 atk/dmg with Flails
--------------------
Racial Abilities:
--------------------
*Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks
*Weapon Familiarity: Half-orcs are proficient with greataxes and falchions
*Darkvision: 60ft
*Sacred Tattoo: +1 luck bonus on all saving throws
--------------------
+3 Adm Ghost Touch Glaive-Guisarme, +1 CI Morningstar, DW MW Composite LongBow (+5 STR), +3 Mithral Full Plate (stanching), +3 Mithral Lt Shield, Dagger, Cloak of Resistance +4, Belt of Physical Perfection +4 (Str, Dex, Con), Headband of Mental Superiority +2 (INT/WIS/CHA, Diplomacy), Ring of Feather Falling, Ring of Protection +3, Ioun Stone +1 Sacred Bonus, CLW Wand (42), Swarmbane Clasp, Boots of Striding and Springing, Oil of Bless Weapon x1, Potion of Fly, Potion of Enlarge Person, Amulet of NA +3
Coin (platinum) (x0)
Coin (gold) (x28,450)
Coin (silver) (x19)
Backpack, MW [
Bedroll
Flint and Steel
Trail Rations (x5)
Rope (Hemp/50 ft.)
Waterskin (Filled) (x1)
Quiver
Messkit
Belt Pouch
Hot/Cold Weather Gear
Map Case
Tanglefoot bag (x1)
]
Bandolier 1[
Anti Toxin (x1)
Anti Plague (x1)
Alchemist Fire (x1)
Vermin Repellent (x1)
Flask (x1)
Smoked Goggles (x1)
Earplugs (x1)
Holy Water (x1)
]
Bandolier 2[
Anti Toxin (x1)
Anti Plague (x1)
Alchemist Fire (x1)
Vermin Repellent (x1)
Flask (x1)
Alkili Flask (x1)
Acid (x1)
Holy Water (x1)
]
]
--------------------
Magical Items Placement:
---------------------
(Belt Slot) Belt of Physical Perfection +4
(Body Slot) ------------------------
(Chest Slot) ------------------------
(Eyes Slot) ------------------------
(Feet Slot) Boots of Striding and Springing
(Hands Slot) ------------------------
(Head Slot) ------------------------
(Headband Slot) Headband of Mental Superiority
(Neck Slot) Swarmbane Clasp OR Amulet of NA +3
(Shoulder Slot) Cloak of Resistance +4
(Wrist Slot) ------------------------
(Ring Slot 1) Ring of Protection +3
(Ring Slot 2) Ring of Feather Falling
--------------------
Backstory :
--------------------
Jagger is a brutish looking Half Orc. He was raised by Ulfens and joined the Grand Lodge to escape the misery of the North and for drinking coin. He carries a glaive-guisarme and other weapons. Jagger likes to drink... a lot. He respects skilled elves but dislikes their frailness and will make fun of them regardless, although he is a loyal team member. While he is a melee combatant, Jagger prefers to let another melee combatant engage first and then attack from distance with his reach. Not that he is a coward, he just tries to be a little bit smarter.
--------------------
Personality:
--------------------
Jagger is loud, oftentimes obnoxious, and usually with drink in hand. He is smarter and wiser than other Half Orcs and will use that to his advantage.
--------------------
Scenarios:
--------------------
1-Voice in the Void
5-Destiny of Sands Pt1
5-Library of Lion
5-Destiny of Sands Pt2
City of Strangers Pt 1
4-Severing Ties
5-Destiny of Sands Pt3
4-In Wraths Shadow
1- Pallid Plague
5-You have what you Hold
ROTRL 1 *
ROTRL 2 *
5-Assault on the Wound
2-Dalsine Affair-
3-Among the Gods-
5-Vengeance at Sundered Crag
The Harrowing-
ROTRL 3 *
2-Rebels Ransom-
0-Fingerprints of the Fiend
02-10 Fury Of The Fiend pbp
Fate of the Fiend
Returned from the Sky
Shadows Fall on Absolom
Vaults of Madness*
ROTRL 4 *
CotCT *
ROTRL 5 * (not applicable yet)
ROTRL 6 * (not applicable yet)