GM Bold Strider's PFS 05-17 Fate Of The Fiend (Subtier 10-11; 4 Player Adjustment) (Inactive)

Game Master rpblue

Maps is Here!


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Grand Lodge

Male
ATK:
GG:+31/+22/+17// DMG +32
Half Orc Fighter 12 /Urban Barbarian 3 (HP:172/172)(AC:40 T:20 FF:35)(F:+21 R:+15 W:+14)(Init:+8)(Perception:+20)

"Whoa! How did I suddenly start to fly! How do I steer this thing?"
Jaggar tries to fly up towards Maarve.
No clue what he needs to roll for a fly check. he has no fly skill.

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarlgur begins looking for a way to follow Jagger and Maaarv, then goes that way.


@Jaggar: Since you already posted a set of actions to keep a readied action, I am going to use that as your action for the round.

@Maaarv:
The morlock keeps climbing the obelisk to the third floor and moves out of sight around the obsidian monument. You hear her speak some words in a foreign language.

As Maaarv flies upwards, three statues below him leap into action, likely defending the building.

The statues seem to rush down side pathways and you hear their heavy footsteps on the stairs.

Initiative:
1st: Alie; Jarlgur; Mathais; Jaggar; Maaarv
2nd: Morlock; Statues (Red; Green; Blue)

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

GM:
Any chance the morlock used any of the following languages that Maaarv understands: Common, Elven, Dwarven, Orc, Osiriani, Kelish, Shoanti, Undercommon, Draconic, Varisian, Abyssal, Aquan, Tien

Maaarv follows the morlock up to the top of the strange monolith. Once up, and clear of the morlock, he throws another explosive bomb at the creature.

Ranged Touch, PBS: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Fire Damage, PBS: 4d6 + 6 + 1 ⇒ (1, 5, 5, 4) + 6 + 1 = 22

With the hit, the Morlock will need to make a DC 20 Reflex save as a full-round action each round or take 1d6 fire damage each round.

Grand Lodge

Male
ATK:
GG:+31/+22/+17// DMG +32
Half Orc Fighter 12 /Urban Barbarian 3 (HP:172/172)(AC:40 T:20 FF:35)(F:+21 R:+15 W:+14)(Init:+8)(Perception:+20)

sure that is what he wanted anyway. not familiar with fly so do not know if getting fly cast upon him makes him start to fly immediately. was just playing it up.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"It's instinctive....just go with it Jaggar! Trust me...it'll work!.

Are the statues heading down toward Alie and Jarlgur, or up toward the fliers?


Maaarv:
Oddly enough, yes. She is speaking in Undercommon, however it is likely an incantation to the goddess Lamashtu. She cast a spell but you couldn't see her, thus you can't Spellcraft it.

Reflex: 1d20 + 9 ⇒ (11) + 9 = 20

The statues seemed to have moved from the first floor to the second floor.

Initiative:
1st: Alie; Jarlgur; Mathais; Jaggar; Maaarv
2nd: Morlock @ 22 damage; Statues (Red; Green; Blue)

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie next casts Fly on Jarlgur, trying to get all of her friends in the air before she follows.

Grand Lodge

Male
ATK:
GG:+31/+22/+17// DMG +32
Half Orc Fighter 12 /Urban Barbarian 3 (HP:172/172)(AC:40 T:20 FF:35)(F:+21 R:+15 W:+14)(Init:+8)(Perception:+20)

Jaggar will start to doggy paddle in the air to get flying up following Alie.


Alie is still on the ground and isn't under the effects of Fly at the moment, Jaggar.

Also, you guys know there are stairs right? I mean fly if you want, but there are stairs in case that wasn't clear.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

I was assuming it would be easier and quicker to Fly, especially if there are statues running around trying to intercept us. If the fellas don't want to Fly the whole way, they can land and handle things that way.

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jalrgur nods and begins flying up toward Maaarv.

Not sure the most direct route. Up the middle?

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

"Alie, do you want me to pop my fly potion, should I wait for you to touch me so I can fly, or should I guard the stairs?" Mathais says as he waits for Alie's response.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"I've got more spells today if you want to save the potion, or you can chug it right down. Up to you. But I do think all of us need to get up there, and if we don't have to take the stairs, we might be able to avoid some foes."


Initiative:
1st: Alie; Jarlgur; Mathais; Jaggar; Maaarv
2nd: Morlock @ 22 damage; Statues (Red; Green; Blue)

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais reaches into his handy haversack, and in one swift motion downs the potion of fly he's been carrying.


The statues run to the top and the morlock casts a spell on Maaarv.

Bestow Curse: DC 17 Will Save

I literally have nothing for fighting flying creatures...

Initiative:
1st: Alie; Jarlgur; Mathais; Jaggar; Maaarv
2nd: Morlock @ 22 damage; Statues (Red; Green; Blue)

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie casts Fly on herself and starts heading upwards behind the boys.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Will Save: 1d20 + 6 ⇒ (20) + 6 = 26

Maaarv laughs at the morlock. "Just trying out some magical words, eh?"

He then hovers in place and tries to pelt the morlock with more bombs.

Fly to hover in place: 1d20 + 14 ⇒ (6) + 14 = 20

Explosive Bomb, PBS: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Fire Damage: 4d6 + 6 + 1 ⇒ (5, 1, 1, 4) + 6 + 1 = 18

Iterative: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Fire Damage: 4d6 + 6 + 1 ⇒ (5, 3, 4, 2) + 6 + 1 = 21

For each hit, the morlock needs to make a DC Reflex save as a full-round action or take 1d6 fire damage until the flames are put out. Rolling on the ground adds 2 to the roll.

Grand Lodge

Male
ATK:
GG:+31/+22/+17// DMG +32
Half Orc Fighter 12 /Urban Barbarian 3 (HP:172/172)(AC:40 T:20 FF:35)(F:+21 R:+15 W:+14)(Init:+8)(Perception:+20)

Jaggar continues to fly up using his doggy paddle stroke (he is not accustomed to flying) until he is with the others.
not sure if he can attack this round with his flying and the distance.


Reflex Save: 1d20 + 9 ⇒ (10) + 9 = 19
Reflex Save: 1d20 + 9 ⇒ (18) + 9 = 27

You can probably get to a statue from where you are in 60' of movement.

Initiative:
1st: Alie; Jarlgur; Mathais; Jaggar; Maaarv
2nd: Morlock @ 61 damage; Statues (Red; Green; Blue)

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie double moves this round, following Jaggar. She went looking for that morlock, however.

I'll assume I'm in good spell range next round.

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Flying to stay just out of reach of the statue, Jarlgur charges the red one.

Flying Charge w/ Reach!, PA: 1d20 + 11 + 2 - 2 ⇒ (10) + 11 + 2 - 2 = 21
Vital Strike: 2d12 + 5 + 6 ⇒ (8, 11) + 5 + 6 = 30

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais will double move/fly up towards the top level.

Swift action -- Judgements of Destruction & Justice, Double move for rest of actions

Grand Lodge

Male
ATK:
GG:+31/+22/+17// DMG +32
Half Orc Fighter 12 /Urban Barbarian 3 (HP:172/172)(AC:40 T:20 FF:35)(F:+21 R:+15 W:+14)(Init:+8)(Perception:+20)

Jaggar will follow Jarlgur and attacks the red one as well...
GG+PA ATK: 1d20 + 20 ⇒ (4) + 20 = 24...DMG: 1d10 + 22 ⇒ (4) + 22 = 26


Jaggar and Jarlgur crush one of the columns as Mathais and Alie catch back up.

Fire Damage: 1d6 ⇒ 5

The morlock passes out from the flames and plummets down to a splash below. The creature's broken body can be seen floating in the pond around the base of the obelisk.

Over the next three rounds, the Pathfinders destroy the columns one-by-one until a deep rumbling permeates the area. To the south, shaky lumber extends over the cove toward a makeshift platform that towers over a sinister rock formation resembling a fiendish snarl. At the planks’ distant end, several shivering forms lie outstretched, profanely tied in offering. A waterfall roars behind the rock formation, and the shadow of a dark cave lingers beyond the waterfall’s curtain. A thick mist rises from the cove’s waters some 30 feet below the rickety scaffold.

A giant spider creatures erupts from the middle of the area and consumes three of the humanoids on the platform with ease.

Initiative:
Maaarv: 1d20 + 3 ⇒ (6) + 3 = 9
Mathais: 1d20 + 12 ⇒ (18) + 12 = 30
Jarlgur: 1d20 + 4 ⇒ (11) + 4 = 15
Jaggar: 1d20 + 7 ⇒ (9) + 7 = 16
Alie: 1d20 + 6 ⇒ (2) + 6 = 8
?: 1d20 + 9 ⇒ (20) + 9 = 29

Initiative:
1st: Mathais
2nd: ???
3rd: Maaarv; Jarlgur; Jaggar; Alie

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Ooo, neat and scary visual!

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais looks over a Jaggar and casts Battlemind Link on both of them, and says, "Stay Close, we can take care of this monster in no time."

Jagger/GM: When we both attack in melee, we both roll for attacks & we take the best rolls. Also, swift judgements destruction and justice.


The giant spider lashes out and gobbles up three more tied up humanoids as its eyes glimmer with the colors of the rainbow. The creature's mandibles bite and sever the flesh of its prey as the screams echo across the cavern, muffled only by the waterfall.

Kn.(Arcana) DC 21:
Not all constructs are formed from unliving matter like stone, wood, metal, or dead flesh. In the darkest corners of the Great Beyond, certain powerful demon lords have mastered the art of shaping the raw, protoplasmic flesh of the Abyss into hideous monstrosities devoid of life, emotion, and the will to resist control. The monstrous retriever is the best-known of such constructs, a huge spider-like creation capable of unleashing potent energy upon those it has been ordered to seek.

Demon lords use retrievers to seek out those who dare abandon their loyalties or flee from servitude. Often, the presence of a retriever in a demon's den is enough in and of itself to ensure the loyalty of the lesser demons. The constructs also excel in tracking down specific objects and returning them to their masters—their intelligence is just enough to allow them to focus on their ordered tasks but not quite enough for them to form ideas of rebellion and longings for freedom.

They are remarkably brutal using their bite and four claws to rend the flesh from opponents with ease. The worst part is the prismatic eye blasts that the retriever can use to inflict damage or death on its victims.

Initiative:
1st: Mathais
2nd: ???
3rd: Maaarv; Jarlgur; Jaggar; Alie

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Know. Arcana 1d20 + 12 ⇒ (15) + 12 = 27

"Ugh, this thing is really bad," Alie yells as she describes its properties. She casts Haste, hoping her friends could put a hurt on the monster before it could cause more death and destruction.

Remember your Haste bonuses. Also, please read the DM's last spoiler for the K. Arc. roll. I'm on my phone, so I don't want to re type everything. This fight's going to be a doozy, I'm afraid!

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarlgur casts a spell, granting everyone protection from evil, then flies toward the creature.

Communal Protection from Evil

Speed with Haste, 90'

Grand Lodge

Male
ATK:
GG:+31/+22/+17// DMG +32
Half Orc Fighter 12 /Urban Barbarian 3 (HP:172/172)(AC:40 T:20 FF:35)(F:+21 R:+15 W:+14)(Init:+8)(Perception:+20)

Jaggar follows the crazy Barbarian towards the creature with his polearm ready to attack.


Alie casts her spell as Jaggar and Jarlgur move forward.

Initiative:
1st: Mathais
2nd: Chaos That Crawls
3rd: Maaarv; Jarlgur; Jaggar; Alie


Maaarv and Mathais follow Jaggar and Jarlgur, leaving Alie behind. The huge retriever leaps over to the other platform to crunch down on three more archaelogists... It seems only a matter of a few more seconds before he eats the rest.

Initiative:
1st: Mathais
2nd: Chaos That Crawls
3rd: Maaarv; Jarlgur; Jaggar; Alie

Grand Lodge

Male
ATK:
GG:+31/+22/+17// DMG +32
Half Orc Fighter 12 /Urban Barbarian 3 (HP:172/172)(AC:40 T:20 FF:35)(F:+21 R:+15 W:+14)(Init:+8)(Perception:+20)

Jaggar will double move to get the creatures attention and save whom he can. not sure if he can attack this round


You could charge, I guess. Otherwise it would have to be a double move.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie closes to within range and casts Fireball at the retriever, before the others engaged it in melee. She keeps at range of around 150' however, not wanting to get too close to the beast.

Fireball damage 9d6 ⇒ (4, 6, 6, 2, 1, 5, 2, 1, 6) = 33

DC 21 Reflex save for half.


1d20 ⇒ 20

The construct easily dodges most of the blast from Alie.

Initiative:
1st: Mathais
2nd: Chaos That Crawls @ 16 damage
3rd: Maaarv; Jarlgur; Jaggar; Alie

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Mathais casts another spell and touches Jagger, then moves a little closer.

Lend Judgement, (Justice Judgement, Sacred Bonus) so Jagger gets +3 to hit, and another +3 to confirm crits.

Jagger, If you don't kill this thing in no time I'll be disappointed.

Grand Lodge

Male
ATK:
GG:+31/+22/+17// DMG +32
Half Orc Fighter 12 /Urban Barbarian 3 (HP:172/172)(AC:40 T:20 FF:35)(F:+21 R:+15 W:+14)(Init:+8)(Perception:+20)

Jaggar moves closer to the creature (moved him 120ft with the flight)

@Mathias- watch me roll a 1 when i get close.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv takes flight and moves as quickly as he can down the hallway to join the others, thanks to Alie's haste.

Double move.

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarlgur casts a spell, creating a burst if light over the creature, then flies closer.

Burst of Radience: 5d4 ⇒ (2, 4, 4, 2, 3) = 15 DC 16 Ref for dazzle vs blind

Can't edit map, atm. Jarlgur will cast and move 90' south.


Reflex: 1d20 + 12 ⇒ (11) + 12 = 23

The creature roars as Jarlgur's blast slightly injures it. It leaps over to Jaggar and ravages him with its claws and mandibles.

Claw @ Jaggar-33 AC: 1d20 + 17 - 1 ⇒ (5) + 17 - 1 = 21
Claw @ Jaggar-33 AC: 1d20 + 17 - 1 ⇒ (10) + 17 - 1 = 26
Claw @ Jaggar-33 AC: 1d20 + 17 - 1 ⇒ (8) + 17 - 1 = 24
Claw @ Jaggar-33 AC: 1d20 + 17 - 1 ⇒ (9) + 17 - 1 = 25
Bite @ Jaggar-33 AC: 1d20 + 17 - 1 ⇒ (5) + 17 - 1 = 21

From the eye of the beast, a 1d4 ⇒ 4 green blast shoots out at Jarlgur.

Eye Beam @ Jarlgur-15 TAC: 1d20 + 18 - 1 ⇒ (13) + 18 - 1 = 30
Fortitude Save DC 17 or Petrified.

The creature's wounds seem to slowly heal.

Initiative:
1st: Mathais
2nd: Chaos That Crawls @ 26 damage
3rd: Maaarv; Jarlgur; Jaggar; Alie

Grand Lodge

Male
ATK:
GG:+31/+22/+17// DMG +32
Half Orc Fighter 12 /Urban Barbarian 3 (HP:172/172)(AC:40 T:20 FF:35)(F:+21 R:+15 W:+14)(Init:+8)(Perception:+20)

"DIE YOU MEWLING POX-MARKED SCUT!' Jaggar yells at the thing as he swings his polearm...
GG+PA1a: 1d20 + 20 + 3 + 1 + 1 ⇒ (18) + 20 + 3 + 1 + 1 = 43...GG+PA1b: 1d20 + 20 + 3 + 1 + 1 ⇒ (20) + 20 + 3 + 1 + 1 = 45...
DMG1: 1d10 + 22 + 1 ⇒ (8) + 22 + 1 = 31
GG+PA2a: 1d20 + 15 + 3 + 1 + 1 ⇒ (16) + 15 + 3 + 1 + 1 = 36...GG+PA2b: 1d20 + 15 + 3 + 1 + 1 ⇒ (1) + 15 + 3 + 1 + 1 = 21...
DMG2: 1d10 + 22 + 1 ⇒ (4) + 22 + 1 = 27
GG+PA+Haste: 1d20 + 20 + 3 + 1 + 1 ⇒ (12) + 20 + 3 + 1 + 1 = 37...GG+PA+Haste: 1d20 + 20 + 3 + 1 + 1 ⇒ (13) + 20 + 3 + 1 + 1 = 38...
DMG Haste: 1d10 + 22 + 1 ⇒ (7) + 22 + 1 = 30

not sure if this thing can be crit'ed

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Kn Planes: 1d20 + 12 + 10 ⇒ (6) + 12 + 10 = 28

Mathais charges in and swings at the foul creature.

Assuming the Fly potion hasn't worn off, I'll eat the AoO, not even trying to avoid it. Also, swift action, bane creature subtype.

W/O Battlemind Link:

Attack!: 1d20 + 12 + 3 + 2 + 2 + 1 ⇒ (1) + 12 + 3 + 2 + 2 + 1 = 21
Damage!: 1d8 + 10 + 4d6 ⇒ (5) + 10 + (5, 6, 1, 2) = 29

With Battlemind Link:

Attack!: 18 + 12 + 3 + 2 + 2 + 1 = 38
Damage!: 1d8 + 10 + 4 + 4d6 ⇒ (3) + 10 + 4 + (1, 2, 3, 1) = 24

If the fly potion has worn off, Mathais will run around the platforms to try to get as close to flanking as possible with Jagger


It can. It is irrelevant.

Fortitude Save - Jarlgur: 1d20 + 7 ⇒ (13) + 7 = 20

Mathais and Jaggar take down the Chaos that Crawls in a single round as Jarlgur resists the petrifying effect. The retriever’s corpse quickly sinks to the bottom of the cove’s cold waters after plummeting eighty feet in a mighty splash.

With their enemies vanquished, you may rescue Benton Grone, Marianix Karn, and any other surviving members of the Athenaeum expedition. While Rachikan seems quiet, Grone warns you that thousands of morlocks still creep amid the forgotten city’s shadowy ruins. Unless you want to stay and face an onslaught of angry morlocks (and possibly more stone golems), they had best retreat.

Grone leads you to a secret staircase by which he enters and exits Rachikan’s ruins. This staircase steadily rises until it pierces the side of Anferita’s central pillar. Here, a boat that Grone uses to reach civilization is moored to a crude dock for supplies and respite. Grone happily ferries you up the Maiestas River and into Belde.

Shortly after the defeat of the creature, Pathfinder Bane ascends the obelisk and thanks you for saving Marianix Karn. They have a short conversation in private before the pair offers to get the archaeologists to safety.

Silver Crusade

Stats:
HP 58/80; AC 24/12/23; CMD 22; Saves 8/4/12; Init +12; Perc +21
Special Abilities:
Spells - 1st 7/7, 2nd 5/5, 3rd 2/5, 4th 3/3; Bane 13/15; Judgement 2/4; Weap Master 8/10; Sieze the Init 8/8
Consumables:
CLwand 37/50; Extend Rod x2 3/6; First Aid Gloves 5/10; Fly Potion 1/1
Active Effects:
Judgement Destruction/Justice; Quick Draw

Well.... That was anti-climatic... when's the BBEG showing up?? :D

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Jarlgur freezes for a moment, as if a statie, then smiles, wiping his forehead. "Gozreh's guts! I was worried for a moment."

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

That's what I'm talking about!


Due to having 5 players and your APL, you are forced to play down despite being able to handle high tier. :( Hopefully, the RP at the Hellknight camp made up for it!

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