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Whoops, I lied, druids and rangers can instruct ACs as free actions, not swift. Been playing that wrong for 5 levels... :P
Hal takes a single shot at the mohrg across the rooftops with a blunt arrow. Should have a clear line of sight between Flinders(s) and his elemental, within range (110feet).
Oathbow @ Mohrg, Favored Enemy, Deadly Aim: 1d20 + 16 + 2 - 3 ⇒ (7) + 16 + 2 - 3 = 22
Damage: 2d6 + 4 + 2 + 6 ⇒ (3, 3) + 4 + 2 + 6 = 18 magic, blunt
Then he whistles again to the axebeak -- "To me!" and leaps into the saddle from above. Second move action consumed for the bird. 20 foot fall into the saddle, Acrobatics to reduce by 10 feet and convert next 10 feet to nonlethal Acrobatics DC 15: 1d20 + 6 ⇒ (15) + 6 = 21 Ride: 1d20 + 20 ⇒ (11) + 20 = 31 [ooc]<-- fast mount as a free action is normally a DC 20. Does that look reasonable to you in terms of skill checks for leaping into the saddle? Do you want to apply the nonlethal to Th'reiwa-don as well?
dmg Nonlethal: 1d6 ⇒ 6 HP 19/72 w/6 nonlethal dmg.
"On my way, Basalte! Come to me if you can!"

GM Bold Strider |

Unless you have 120' darkvision, you can't really see where the mohrg is at 110'. Remember it is midnight. I honestly should be remembering low-light penalties for people like Desmond, but I forget. Either way, it misses the mohrg's AC.
Also, yes, Flinders. The 20' sphere 10' off the ground in the alleyway near the corner does not illuminate the vampiress.
Initiative:
1st: Desmond @ 56/92 HP; Dragorin @ 75/87 HP
2nd: Mohrgs (#1-Red @ 70)
3rd: Faraz-Invis-Paralyzed-2.5 @ 65/82 HP; Terrill
4th: Woman @ 84 damage (5)
5th: Flinders (5 images) @ 32/80 HP; Halbarad @ 19/72 HP; Basalte @ -6 (-22)/94 (78) HP

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Oh that's fair, forgot about that. Hal will leap off the building onto the axe beak and pick up his wand.

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Meanwhile, in the mind of a paralyzed half-elf:
Laugh with me, buddy, jest with me, buddy
Don't let her get the best of me, buddy
Don't ever let me start feelin' lonely

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Hal shouts up to Flinders in a language he hopes the woman does not understand.

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I've already stated my action, GM. Ready action: strike enemy if they come into melee range.

GM Bold Strider |

@Basalte: Sorry. Missed that.
1d20 ⇒ 7
Desmond hears a cracking sound at the top of the building as if someone is waiting for him to finish climbing.
Initiative:
1st: Desmond @ 56/92 HP; Dragorin @ 75/87 HP
2nd: Mohrgs (#1-Red @ 70)
3rd: Faraz-Invis-Paralyzed-2.5 @ 65/82 HP; Terrill
4th: Woman @ 84 damage (5)
5th: Flinders (5 images) @ 32/80 HP; Halbarad @ 19/72 HP; Basalte @ -6 (-22)/94 (78) HP

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Perception, Fav. Terrain: 1d20 + 16 + 4 ⇒ (2) + 16 + 4 = 22
Desmond's focus is on his current task at hand, he is unable to notice anything else at this time.

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Terrill shouts, ”You coward! You skulk in the darkness while your servants die and flee, all of you afraid to fight us! It will be a pleasure to see you die!”
Cast blistering invective, 30’ radius. Takes damage below, must also make a DC 15 Reflex save or catch on fire.
Intimidate: 1d20 + 18 ⇒ (16) + 18 = 34
Fire damage: 1d10 ⇒ 3
Terrill then listens closely for anyone reacting to being burned.
Perception: 1d20 + 18 ⇒ (20) + 18 = 38 Wow, actually a chance of hearing her!
Spells left: 5/3/3/1

GM Bold Strider |

Reflex Save: 1d20 + 11 ⇒ (4) + 11 = 15
The woman barely saves against bursting into flames, however she becomes demoralized by Terrill's words. "Fine. You want a more direct confrontation?" She begins to cast another spell, but you don't see anything.
Vampiric Touch @ Basalte-10 TAC: 1d20 + 8 - 2 + 2 ⇒ (10) + 8 - 2 + 2 = 18
Negative Energy Damage: 4d6 ⇒ (1, 5, 4, 1) = 11
You hear Basalte scream out and then his voice dwindles into nothingness.
Initiative:
1st: Desmond @ 56/92 HP; Dragorin @ 75/87 HP
2nd: Mohrgs (#1-Red @ 70)
3rd: Faraz-Invis-Paralyzed-2.3 @ 65/82 HP; Terrill
4th: Woman @ 73 damage (6) [3]
5th: Flinders (5 images) @ 32/80 HP; Halbarad @ 19/72 HP; Basalte-Dead @ -17 (-33)/94 (78) HP

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Oops. That was not the intended outcome.
DMBS - do we have a better sense of where she is, since she spoke? Maybe you could draw a shape on the map indicating the approximate area where the voice came from?

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Desmond continues to climb up the building.
Climb: 1d20 + 9 ⇒ (10) + 9 = 19
Climb: 1d20 + 9 ⇒ (19) + 9 = 28
I believe that will get me to the top of the building, but I could be wrong.

GM Bold Strider |

@Terrill: She spoke at the indicated spot, then cast, then moved, then did something that made Basalte scream.
As Desmond climbs to the top of the building the mohrg is there and lashes at him with his tongue twice.
Tongue @ Desmond-12 TAC: 1d20 + 10 ⇒ (3) + 10 = 13 Readied Action - Fort Save or Paralyzed
Tongue @ Desmond-12 TAC: 1d20 + 10 ⇒ (7) + 10 = 17 AoO Action - Fort Save or Paralyzed
It would only take one move action to reach the top of the building for you Desmond. You should still have a standard.
Initiative:
1st: Faraz-Invis-Paralyzed-2.3 @ 65/82 HP; Desmond @ 56/92 HP; Dragorin @ 75/87 HP; Terrill
2nd: Woman @ 73 damage (6) [3]; Mohrgs (#1-Red @ 70)
3rd: Flinders (5 images) @ 32/80 HP; Halbarad @ 19/72 HP; Basalte-Dead @ -17 (-33)/94 (78) HP

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Fort Save: 1d20 + 10 ⇒ (4) + 10 = 14
Fort Save: 1d20 + 10 ⇒ (1) + 10 = 11
Well, I guess I don't get that standard action after all.
Desmond is paralyzed.

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That is very low... That said, luckily she can't turn me into a spawn, whereas if the mohrg had killed me I would have raised as a zombie and would have been un-raisable.

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Hal scoops up the wand off the ground, leaps into the saddle, digs in his heels while readying to cast from his wand. Th'reiwa-don charges through the market, sqeezing between the shops and carts and scattering produce everywhere. Leaning low in the saddle, Hal reaches out with the wand...
*blows on dice*
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

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So Basalte gets to -18 (if we count the -1 due to withdraw being a standard action), then -19 as he takes his readied action. Then Hal's cure spell puts him back to -12.
Enraged, Basalte strikes with all his might at the invisible woman! "Earthfury take you, wench!"
Miss chance (high hits): 1d100 ⇒ 86
+1 Keen Adamantine Falchion, Power Attack, Rage: 1d20 + 15 ⇒ (20) + 15 = 352d4 + 21 ⇒ (3, 3) + 21 = 27
Confirmation: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 272d4 + 21 ⇒ (4, 3) + 21 = 28
Edit: WOOHOO! Happy oread here! Die, you silly excuse of a vampire!

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Desmond's mind settles into his paralysis...
I hear Mariachi static on my radio
And the tubes they glow in the dark
And I'm there with her in Ensenada
And I'm here in Echo Park
Carmelita hold me tighter
I think I'm sinking down
And I'm all strung out on heroin
On the outskirts of town

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Lol, is that going to be the paralyzed thing now? Kind of like this?

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Well, it wouldn't be appropriate for the boards if I described what was really going on in Desmond's unconscious mind. *wink*

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Dragoin, now stuck on the roof, curses as he hears Basalte scream. Giving up on his detect magic spell he Focuses his energy to increase grace and runs over and jumps off the roof.
BLOODY HELLLLLLL!!!!!!!!
Cats Grace
Acrobatics: 1d20 + 2 - 6 ⇒ (15) + 2 - 6 = 11

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Geez, this blew up.
Flinders curses as he hears Baslate scream. Watching Dragorin begin to fall, Flinders says a quick word, catching the man mid fall. Feather Fall
Turning to the elemental, he calls. "Find her!" The elemental turns and jumps off the roof. Not sure what effect earthglide would have on his jump. Seems like it should do something. Checking the rules, it looks like it converts it to nonlethal, i.e. falling in water or mud.
Nonlethal: 3d6 ⇒ (3, 3, 2) = 8
Acrobatics: 1d20 - 1 ⇒ (15) - 1 = 14
Flinders then sprints toward the edge of the roof and leaps to the next one!
Acrobatics: 1d20 + 11 + 3 ⇒ (13) + 11 + 3 = 27
Concentration DC 19: 1d20 + 15 + 3 ⇒ (12) + 15 + 3 = 30
Getting to the edge of the next roof, he goes on the defensive and fills the area with glitter again.
Tentatative casting and placement of Gliterdust, pending any insight from the elemental. And whether or not she is struck by Basalte.

GM Bold Strider |

@ Flinders: Wouldn't it have taken two move actions for Flinders at 30' to reach the edge of the building? I only ask because she was closer to the edge of the building and it took her full 30' last time.
As Dragorin slowly falls to the ground, Flinders leaps to the other building as Basalte cuts into the vampiress.
Initiative:
1st: Faraz-Invis-Paralyzed-2.3 @ 65/82 HP; Desmond @ 56/92 HP; Dragorin @ 75/87 HP; Terrill
2nd: Woman @ 128 damage (6) [3]; Mohrgs (#1-Red @ 70)
3rd: Flinders (5 images) @ 32/80 HP; Halbarad @ 19/72 HP; Basalte-Dead @ -17 (-33)/94 (78) HP

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It looks like 30' for Flinders to run, jump the 5' gap, and end up where he is, so it should only be a single move. Assuming that's how this is resolved, and that she's now visible, Terrill will do this:
Terrill takes a few quick steps back, then runs, leaps to the next building, and looks down to see the vampire covered in glittering golden dust. With a fell smile, he raises a hand directs Desna holy light upon her!
Move away from edge to get run-up, auto-hit Acrobatics DC to cross gap, get to edge of roof and cast searing light.
Ranged Touch: 1d20 + 9 ⇒ (14) + 9 = 23
Searing Light vs undead with light sensitivity: 10d8 ⇒ (6, 7, 2, 4, 6, 2, 5, 1, 8, 3) = 44
Spells left: 5/3/2/1

GM Bold Strider |

I was thinking of Flinders' position from two turns ago. I forgot he moved to the edge and Glitterdusted the floor of the other alley.
The remaining Pathfinders jovially destroy the vampiress with their weapons and magic. Looking around, they are left to wonder where Desmond is and if he dealt with the mohrg.
As far as I am aware, none of you actually know where Desmond is at the moment since the people on the roof don't actually have darkvision.
CDG on Desmond: 4d8 + 10 ⇒ (2, 3, 7, 1) + 10 = 23
DC 33 Fortitude Save or death.
Desmond's corpse will reanimate into a fast zombie as the mohrg's wounds seem to heal from the death.
Healing: 10d6 ⇒ (3, 5, 4, 5, 3, 6, 5, 2, 6, 5) = 44
Initiative:
1st: Faraz-Invis-Paralyzed-2.3 @ 65/82 HP; Desmond @ 33/92 HP; Dragorin @ 75/87 HP; Terrill
2nd: Mohrgs (#1-Red @ 26)
3rd: Flinders (5 images) @ 32/80 HP; Halbarad @ 19/72 HP; Basalte @ -13 (-29)/94 (78) HP

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I'm at - 12, not - 13. See my last post for the actual calculation.
-Posted with Wayfinder

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Hal pumps another charge into Basalte. CLW: 1d8 + 1 ⇒ (6) + 1 = 7
"Can you move?"
When he gets the reply:
"Good. Stay with me. We need to find Faraz and Desmond."
We can move together and I'll keep healing you.

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"I'm still in danger of death when my rage ends, but I'll follow, we have to help. "
-Posted with Wayfinder

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Terrill once again takes a few steps back, runs to pick up some speed and leaps the narrow gap between buildings, until he's close enough to see who's who in the shadows. Once he can clearly identify the morgh, he mutters, "What happened, how'd Desmond get up here?" Terrill enhances his blade with the power of Desna, then strikes the creature.
Jump across, move to mohrg, activate Bane vs undead (round 2/15), attack.
+1 Keen Curve Blade, Power Attack, Bane: 1d20 + 14 - 2 + 2 ⇒ (20) + 14 - 2 + 2 = 34
Curve blade damage, Power Attack, Bane: 1d10 + 9 + 6 + 2d6 + 2 ⇒ (5) + 9 + 6 + (2, 4) + 2 = 28
Crit confirm: 1d20 + 14 - 2 + 2 ⇒ (2) + 14 - 2 + 2 = 16
Crit damage: 1d10 + 9 + 6 + 2 ⇒ (4) + 9 + 6 + 2 = 21

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Dragorin hits the ground running drawing his wand as he goes.
double move drawing wand of cmw

GM Bold Strider |

Terrill leaps over and see the form of the mohrg towering over Desmond. He slashes at it and thinks he scores a brutal hit, but it does significantly less than he though. Hit, not crit.
Halbarad, Dragorin and Basalte move towards this location on the ground as they apply healing magicks or ready healing apparatuses.
Initiative:
1st: Dragorin @ 75/87 HP; Terrill
2nd: Mohrgs (#1-Red @ 26); Desmond
3rd: Flinders (5 images) @ 32/80 HP; Halbarad @ 19/72 HP; Basalte @ -5 (-21)/94 (78) HP
Out: Faraz-Invis-Paralyzed-2.3 @ 65/82 HP;

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Sorry, I somehow missed that Flinders was up. In Indy, taking daughter to doc appt, and can't edit map.
Flinders moves back ten feet and takes a running jump to the next roof to the west, then moves to the southwest corner.
Acrobatics: 1d20 + 11 ⇒ (7) + 11 = 18
Essentially double move
Flinders calls the the elemental to find the last undead. He should have been able to stand from prone last round. Double Move as well.

GM Bold Strider |

The earth elemental moves and picks up an invisible body at the edge of the building.
The mohrg turns and lashes out at Terrill with a ridiculous speed as Desmond slowly stands and shuffles over to Terrill, lashing out at him.
Kn.(Religion)-Terrill: 1d20 + 5 ⇒ (1) + 5 = 6
Terrill doesn't realize that Desmond is a zombie, but knows something is up when Desmond whips his morningstar at the man.
Morningstar @ Terrill-32 AC: 1d20 + 14 ⇒ (14) + 14 = 28
Claw @ Terrill-32 AC: 1d20 + 15 + 1 ⇒ (3) + 15 + 1 = 19
Claw @ Terrill-32 AC: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21
Tongue @ Terrill-20 AC: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 Fortitude Save
Tongue @ Terrill-20 AC: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30 Fortitude Save
The mohrg lashes out at Terrill, but doesn't seem to be able to hit the man with his claws. He does, however, lash the man twice with his tongue.
Initiative:
1st: Dragorin @ 75/87 HP; Terrill
2nd: Mohrgs (#1-Red @ 54); Desmond
3rd: Flinders (5 images) @ 32/80 HP; Halbarad @ 19/72 HP; Basalte @ -5 (-21)/94 (78) HP
Out: Faraz-Invis-Paralyzed-2.3 @ 65/82 HP;

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Fort save, Judgment, PfE: 1d20 + 11 + 3 + 1 ⇒ (14) + 11 + 3 + 1 = 29 +3 more if this is considered a curse, disease or poison
Fort save, Judgment, PfE: 1d20 + 11 + 3 + 1 ⇒ (17) + 11 + 3 + 1 = 32 +3 more if this is considered a curse, disease or poison
Phew! I assume those will make it?
Terrill resists the effects of the morgh’s licking, then lashes out at the creature with blinding speed. As he attacks, he shouts, ”Something’s happened to Desmond, he’s fighting me…and he doesn’t look quite himself!”
Activate boots of speed for additional attack (3/10 uses today), keep bane on morgh (round 3/15), full attack on morgh. If the morgh goes down, remaining attacks will be non-lethal vs. Desmond.
+1 Keen Curve Blade, Power Attack, Bane: 1d20 + 14 - 2 + 2 ⇒ (8) + 14 - 2 + 2 = 22
Curve blade damage, Power Attack: 1d10 + 8 + 6 + 2d6 + 2 ⇒ (8) + 8 + 6 + (6, 4) + 2 = 34
+1 Keen Curve Blade, Power Attack, Bane: 1d20 + 14 - 2 + 2 ⇒ (2) + 14 - 2 + 2 = 16
Curve blade damage, Power Attack: 1d10 + 8 + 6 + 2d6 + 2 ⇒ (8) + 8 + 6 + (6, 2) + 2 = 32
+1 Keen Curve Blade, iterative, Power Attack, Bane: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
Curve blade damage, Power Attack: 1d10 + 8 + 6 + 2d6 + 2 ⇒ (2) + 8 + 6 + (5, 1) + 2 = 24
Crit confirm: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7
Crit damage: 1d10 + 8 + 6 + 2 ⇒ (1) + 8 + 6 + 2 = 17
Argh! Well, at least I used my good rolls on the saves…

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I meant for the elemental to seek out the last "moving undead". Sorry, posting from mobile, while at a doc appt and trying to keep it brief. Also, does a crit actually call for two Fort Saves?

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@ Flinders, are you on the roof? (I think the two Fort saves were for two separate tongue attacks, but I could be wrong.)
"Basalte, can you make it over to Dragorin?"

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Okay, in that case:

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Basalte glances sideways, clutching one of his many wounds, then nods. "Aye."
The Oread then limps towards Dragorin, not quite reaching the holy man.

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Maybe I didn't love you
Quite as often as I could have
And maybe I didn't treat you
Quite as good as I should have
If I made you feel second best
Girl I'm sorry I was blind...

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Desmond's undead head is filled with a singular desire...
OI! OI! OI!
Brains for dinner
Brains for lunch
Brains for breakfast
Brains for brunch
Brains at every single meal,
Why can't we have some guts?

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Dragorin moves up to Basalte, Man, you look like hell! and it is obvious he doesn't mean it in a good way.
CMW: 2d8 + 3 ⇒ (6, 1) + 3 = 10

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His most critical wounds being staunched, Basalte leaves his enraged state and drops to the ground.
Now at -11/78, stable and conscious thanks to Diehard, Fatigued as well.
"I'll rest for a bit, hrrrmmm." groans the oread.